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GTA 4
 

offline aphextriplet from your mothers bedroom (United Kingdom) on 2007-03-30 00:36 [#02067637]
Points: 4731 Status: Lurker



so, russians in new york eh... interesting.


 

offline zero-cool on 2007-03-30 00:53 [#02067643]
Points: 2720 Status: Lurker



should have been fucking Manchester


 

offline rockenjohnny from champagne socialism (Australia) on 2007-03-30 02:20 [#02067660]
Points: 7983 Status: Lurker



booyah! looks like it carries some balls.


 

offline rockenjohnny from champagne socialism (Australia) on 2007-03-30 02:26 [#02067663]
Points: 7983 Status: Lurker



whats the likelihood of wtc references?


 

offline aphextriplet from your mothers bedroom (United Kingdom) on 2007-03-30 02:49 [#02067669]
Points: 4731 Status: Lurker



i get the feeling that it's going to be more violent this
time round. Hope they've fixed the damn targeting system.


 

offline Exaph from United Kingdom on 2007-03-30 03:57 [#02067691]
Points: 3718 Status: Lurker



trailer


 

offline Paco from Gothenburg (Sweden) on 2007-03-30 04:14 [#02067704]
Points: 2659 Status: Lurker



Looks sweet. I like it that it's back in Liberty City.



 

offline Ophecks from Nova Scotia (Canada) on 2007-03-30 04:46 [#02067715]
Points: 19190 Status: Moderator | Show recordbag



Looks gritty, seems it might have a more serious tone... GTA
has always had stylized, cartoonish graphics but this looks
like it might have more of an edge to it, which is fine with
me. I only play these games for the missions, I don't fuck
around.


 

offline Taxidermist from Black Grass on 2007-03-30 04:51 [#02067717]
Points: 9958 Status: Lurker



The attention to detail in that trailer is great.


 

offline Ophecks from Nova Scotia (Canada) on 2007-03-30 05:08 [#02067718]
Points: 19190 Status: Moderator | Show recordbag



I wonder about the location. Will it be confined to this
''Liberty City'', if that IS its real name? I'm really
hoping to have some countryside to roam again. If this IS
Liberty City, will it be a completely reimagined version of
it? Or an expanded version with all the original area plus
more? Liberty City always had my favorite atmosphere and
layout of all the GTA settings.

More questions raised than answered in this teaser (not
trailer). Which is fun I guess, but... arrgghghh.


 

offline rikrak from up the road (United Kingdom) on 2007-03-30 05:16 [#02067719]
Points: 29 Status: Lurker



nice bit of phillip glass on the trailer - i wonder whether
there'll be some in the full game... would be nice, but
probably not, eh?



 

offline Silly Willy on 2007-03-30 05:16 [#02067720]
Points: 89 Status: Addict



Well the trailer seems to show a very quick glimpse of
something that appears to say Liberty City.

I don't have it here so I can't watch again.


 

offline QRDL from Poland on 2007-03-30 06:16 [#02067736]
Points: 2838 Status: Lurker



It says "Liberteen"


 

offline Paco from Gothenburg (Sweden) on 2007-03-30 07:33 [#02067749]
Points: 2659 Status: Lurker



Well if Rockstar is its old self, the city will be huge and
there's probably areas outside too. Every game so far has
been bigger and better.



 

offline Exaph from United Kingdom on 2007-03-30 07:35 [#02067750]
Points: 3718 Status: Lurker



looks and feels so much more 'real' to me..


 

offline Chihiro from twins land on 2007-03-30 08:11 [#02067764]
Points: 4650 Status: Regular



im enjoying the liberty city stories one on psp atm


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2007-03-30 08:22 [#02067766]
Points: 10671 Status: Regular | Show recordbag



im disappointed. not by the graphics (which look awesome)
but by the location. if it is liberty city in the present
day then i guess we can expect GTA4:Vice City and GTA4:San
Andreas as well. woop de doo.


 

offline staz on 2007-03-30 08:40 [#02067767]
Points: 9844 Status: Regular



Looks really good. The New York approximation is much richer
this time around, it seems. I like the character in the
trailer, very ambiguous.


 

offline Exaph from United Kingdom on 2007-03-30 09:12 [#02067779]
Points: 3718 Status: Lurker | Followup to Indeksical: #02067766



its nyc right? ideal in size and diversity no?


 

offline vveerrgg from life (Canada) on 2007-03-30 09:13 [#02067780]
Points: 846 Status: Lurker



time line wise... i dont mind.... the location looks
amazing.....

what would be awesome if they made a game that intersected
with the previous games. That would be wild to see and hear
some of the previous plots and have to navigate around
them....

AND actually if it is in fact Liberty city... it would be
amazing if they did an add on pack that let you play all the
previous games in this "new" version of that city
environment.

THAT would be wild....


 

offline Silly Willy on 2007-03-30 10:18 [#02067803]
Points: 89 Status: Addict | Followup to vveerrgg: #02067780



I won't be truly happy unless I can have destructable
scenery. I want to destroy buildings and have them being
rebuilt over time. Make a crane fall over into another
building. Real physics. I demand this stuff.


 

offline vveerrgg from life (Canada) on 2007-03-30 11:08 [#02067825]
Points: 846 Status: Lurker



take it easy there..... it's not real life.... they had to
draw a limit somewhere.


 

offline jackeroffer from Aruba on 2007-03-30 14:33 [#02067874]
Points: 1038 Status: Lurker



yeah destructable scenary would be ace, but more importantly
id like interactive scenary. Like the ability to go into any
building climb to the top floor, and jump off the very top
of the roof. If they do not include this i will be very
very sad. I fear its just going to be a massive graphical
update to the engine but the engine will pretty much stay
identical. It probably wont be much more impressive than
Saints Row (which is a pretty shit game imo)


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2007-03-30 14:38 [#02067878]
Points: 10671 Status: Regular | Followup to jackeroffer: #02067874 | Show recordbag



you want to go in to every building? are you insane? you'll
be waiting for this game for the next 20 years!


 

offline zero-cool on 2007-03-30 18:51 [#02067902]
Points: 2720 Status: Lurker



its online right>?


 

offline evolume from seattle (United States) on 2007-03-30 19:53 [#02067909]
Points: 10965 Status: Regular



oh god i wanna play with it!


 

offline Ophecks from Nova Scotia (Canada) on 2007-03-30 20:22 [#02067911]
Points: 19190 Status: Moderator | Followup to Indeksical: #02067766 | Show recordbag



I doubt it's the Liberty City we already know. Or I doubt
the game actually only takes place in LC. I doubt many
things. I don't doubt Rockstar though. STAY STRONG


 

offline Ophecks from Nova Scotia (Canada) on 2007-03-30 20:31 [#02067912]
Points: 19190 Status: Moderator | Show recordbag



I want to get my hands on this-


Attached picture

 

offline penexpers from Toronto (Canada) on 2007-03-30 20:35 [#02067914]
Points: 4030 Status: Regular



Looks sweet as a nut. Is 16.10.07 the release day for all
formats? The PC (best) version will be late I assume...


 

offline Exaph from United Kingdom on 2007-03-31 00:01 [#02067933]
Points: 3718 Status: Lurker | Followup to penexpers: #02067914



nuts aren't sweet though..


 

offline cygnus from nowhere and everyplace on 2007-03-31 00:07 [#02067934]
Points: 11920 Status: Regular



"the biggest game of 2007"

apparently Game Informer hasnt been given their "Mass
Effect' exclusive yet by bioware....


 

offline jkd from Twitch City (Canada) on 2007-03-31 15:29 [#02068059]
Points: 1138 Status: Lurker



Hm, anyone else notice the homage to the film Koyaanisqatsi
at the beginning of the trailer? Time lapse + Phillip
Glass-ish music.



 

offline redrum from the allman brothers band (Ireland) on 2007-03-31 15:45 [#02068062]
Points: 12878 Status: Addict | Followup to jkd: #02068059



you're reading into it a bit too much, i think.

either that, or trying too hard to be "profound and learned"


 

offline Ophecks from Nova Scotia (Canada) on 2007-03-31 16:02 [#02068065]
Points: 19190 Status: Moderator | Show recordbag



Definitely not reading too much into it, the Koytaanisqatsi influence is very obvious. The
middle of that is pretty much note for note. Pop culture
reference # 1,943,494 in the GTA series.


 

offline jkd from Twitch City (Canada) on 2007-03-31 16:07 [#02068066]
Points: 1138 Status: Lurker | Followup to redrum: #02068062



No way, it has to be intentional... let me just find a clip
of Koyaanisqatsi on YouTube. Found one: LAZY_TITLE

Haha, and look at that: the first related video is the GTA
IV trailer, and people in the comments are arguing about the
similarities.



 

offline jkd from Twitch City (Canada) on 2007-03-31 16:08 [#02068067]
Points: 1138 Status: Lurker | Followup to Ophecks: #02068065



zactly


 

offline QRDL from Poland on 2007-03-31 16:10 [#02068069]
Points: 2838 Status: Lurker | Followup to redrum: #02068062



I don't think he's reading into it too much, the Qatsi
trilogy is nothing obscure. Glass and Reggio seem to have
many fans among the people who want to be regarded as art
lovers or something. And why would the Rockstar guys be
forbidden to belong to that aspirating type? The guys I
studied computer science with fitted the stereotype
perfectly.
Of course the Koyanisqatsi technique works very well for
trailers and showing the grandeur of outdoor locations. It's
cliched but I will never expect original approach to art
design from a computer game. The development takes too much
money and it has to pay back.


 

offline Ophecks from Nova Scotia (Canada) on 2007-03-31 16:19 [#02068074]
Points: 19190 Status: Moderator | Show recordbag



It works excellently here. And Rockstar isn't new to this
kind of thing, they kind of went for a film-noir art style
with Max Payne (especially 2). For a straightforward shooter
it's sort of ambitious.

I wonder how ''tongue-in-cheek'' GTA4 is going to be... the
realistic new style might make for a sort of, erm,
disturbing experience compared to how it felt when you were
slaughtering the stylized, low-poly cartoon characters of
the older games. Kind of an uncanny valley thing.


 

offline QRDL from Poland on 2007-03-31 16:32 [#02068082]
Points: 2838 Status: Lurker | Followup to Ophecks: #02068074



Max Payne was excellent on majority of levels, but the film
noir layer cannot be regarded as anything more than a
pastiche and I don't like pastiches anymore.


 

offline Ophecks from Nova Scotia (Canada) on 2007-03-31 16:49 [#02068091]
Points: 19190 Status: Moderator | Followup to QRDL: #02068082 | Show recordbag



I don't think a game like that could work as anything BUT a
pastiche, I liked it though, it was lots of fun. I loved his
perpetually constipated face in MP1. Damn I wish they'd make
a third one.


 

offline QRDL from Poland on 2007-03-31 16:56 [#02068096]
Points: 2838 Status: Lurker | Followup to Ophecks: #02068091



I'm awaiting the arrival of the first true artist in the
industry. Mind that I didn't have the pleasure with Ico and
other console masterpieces.

Third Max Payne has been my dream fir a long time by the
way.


 

offline stilaktive from a place on 2007-03-31 17:01 [#02068100]
Points: 3162 Status: Lurker



Russian mafia: Dubai

that would have been much much better. im making a mod.
shotgun


 

offline Ophecks from Nova Scotia (Canada) on 2007-03-31 17:09 [#02068103]
Points: 19190 Status: Moderator | Followup to QRDL: #02068096 | Show recordbag



Fumito Udea is probably the closest thing in this infant
medium. It has potential.

I really love Hideo Kojima's imagination the most, but mind
you that what he does is uber-pastiche. Metal Gear is such a
ridiculous blast.


 

offline BoxBob-K23 from Finland on 2007-04-01 17:00 [#02068361]
Points: 2440 Status: Regular



You guys. The sound, it's not "Philip Glass-esque", it IS
Philip Glass. As people have said, it's from Koyaanisqatsi
OST. The game itself looks amazing, and from the thematics
of it I would venture to guess that high-rise architecture
is going to define this game, which is all for the better
after the flat-line horizon of San Andreas.


 

offline rockenjohnny from champagne socialism (Australia) on 2007-04-01 19:29 [#02068375]
Points: 7983 Status: Lurker



about gta:sa, did anyone else feel that los santos was a lot
more detailed than the other two cities?


 

offline Ceri JC from Jefferson City (United States) on 2007-04-02 03:31 [#02068440]
Points: 23533 Status: Moderator | Followup to rockenjohnny: #02068375 | Show recordbag



Yeah, maybe it's the fact that you spend comparatively more
time there, but the other 2 cities feel quite "empty" in
comparison and you're always expecting there to be more to
them.


 

offline Ophecks from Nova Scotia (Canada) on 2007-04-02 07:58 [#02068474]
Points: 19190 Status: Moderator | Show recordbag



I hardly remember anything at all about Las Venturas, but I
think it's not so much that the cities aren't intersting so
much as they're underutilized. I especially loved the huge
hills in San Fierro, but they're just not put to good use.


 

offline mylittlesister from ...wherever (United Kingdom) on 2007-04-02 08:02 [#02068477]
Points: 8472 Status: Regular



hours of fun, just driving around, trying to avoid being
caught by the police, while trying to maintain a 6 star
rating, mercilessly running over as many civilians as
possible.


 

offline Grahf from Manchester (United Kingdom) on 2007-04-02 08:08 [#02068479]
Points: 388 Status: Regular



i think it looks good. more densly populated, more cars,
people... it just looks a lot bigger, all of it. wouldnt you
just like to cause a pileup on that massive busy road with
all the pedestrians?

mmmmmm .... false violence.


 

offline Silly Willy on 2007-04-02 11:47 [#02068543]
Points: 89 Status: Addict



I think the question everybody has on their lips is
regarding Hot Coffee and whether it'll be included properly
this time?

I, for one, won't be happy until I can surprise sex a woman
in GTA.


 


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