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hedphukkerr
from mathbotton (United States) on 2006-12-18 14:48 [#02019007]
Points: 8833 Status: Regular
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great fun
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DirtyPriest
from Copenhagen (Denmark) on 2006-12-18 14:52 [#02019008]
Points: 5499 Status: Lurker
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Cool idea.
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hedphukkerr
from mathbotton (United States) on 2006-12-18 14:57 [#02019009]
Points: 8833 Status: Regular
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im so into this right now, makes me want psychedelic drugs.
in a good way
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DirtyPriest
from Copenhagen (Denmark) on 2006-12-18 15:00 [#02019010]
Points: 5499 Status: Lurker
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I made something that i actually thinks sounds really neat right now.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2006-12-18 15:06 [#02019012]
Points: 35867 Status: Lurker | Show recordbag
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these are awesome!
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funkadil
from United States on 2006-12-18 17:18 [#02019039]
Points: 160 Status: Lurker
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cool stuff
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oyvinto
on 2006-12-18 17:51 [#02019044]
Points: 8197 Status: Lurker | Show recordbag
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oh fun
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futureimage
from buy FIR from Juno (United Kingdom) on 2006-12-19 10:45 [#02019231]
Points: 6427 Status: Lurker
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This is lush.
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Ezkerraldean
from the lowest common denominator (United Kingdom) on 2006-12-20 04:08 [#02019552]
Points: 5733 Status: Addict
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wow! saving this.
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Grahf
from Manchester (United Kingdom) on 2006-12-20 11:13 [#02019660]
Points: 388 Status: Regular
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oh man, that makes me wish pianos really worked like that
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Brisk
from selling smack at the orphanage on 2006-12-20 11:16 [#02019662]
Points: 4667 Status: Lurker
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haha thats great.
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OK
on 2007-02-14 23:50 [#02050309]
Points: 4791 Status: Lurker
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is it just alcohol or this is the best thing ever?
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hedphukkerr
from mathbotton (United States) on 2007-02-15 00:58 [#02050313]
Points: 8833 Status: Regular | Followup to OK: #02050309
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no, it really is.
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Ceri JC
from Jefferson City (United States) on 2007-02-15 03:55 [#02050363]
Points: 23533 Status: Moderator | Show recordbag
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Reminds me of an old thing me and a mate made in "The Games Factory" (similar to "Klik 'n play"). Basically several bouncing balls on a screen and when they touched the wall they each triggered a different clip of audio (some vocal, some sfx and some "sound collage stuff"- it wasn't very musical). He developed it a bit further than I did and made it play different (effectively more rare) sounds when 2 particular objects collided. Might be interesting to make an automated "jungle breaks" program along these principles in reaktor.
There's a good website somewhere that does a similar thing with Dub sounds.
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