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cygnus
from nowhere and everyplace on 2006-05-04 21:58 [#01892976]
Points: 11920 Status: Regular
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so, take the average left->right sequencer. it is 2 Dimensional. its linear, right? time goes from left to right
now imagine one that's 3D, and you kinda have this bigass box thats 20x20 'boxes' deep. your measures are 3 dimensionally 400 'boxes'. you can make time go in any direction in the 3D "measure",
now, when compared to the linear sequencer, imagine time going AWAY from you. like, you're looking at the flat side of the 'big box' (all of the boxes), and time is going the opposite direction of you and getting the midi data, like, standing still but still moving. do you understand what im saying? midi events are already playing at one poitn but they are also moving in time. stuffs changing when its not. do you feel me?
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recycle
from Where is Phobiazero (Lincoln) (United States) on 2006-05-04 22:01 [#01892978]
Points: 40066 Status: Lurker | Followup to cygnus: #01892976
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way to much fucking stuff to read, sorry
id prol not be any help anyways
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cygnus
from nowhere and everyplace on 2006-05-04 22:02 [#01892979]
Points: 11920 Status: Regular | Followup to recycle: #01892978
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its cool
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dog_belch
from Netherlands, The on 2006-05-04 22:04 [#01892980]
Points: 15098 Status: Addict | Show recordbag
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..... Autechre?
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recycle
from Where is Phobiazero (Lincoln) (United States) on 2006-05-04 22:07 [#01892982]
Points: 40066 Status: Lurker | Followup to dog_belch: #01892980
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quite fucking Mr. cygnus's thread Mate.
its hot where hes at, he able to blow !!!!!!!!!!!!!!!!!!!!!!!!1
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cygnus
from nowhere and everyplace on 2006-05-04 22:10 [#01892983]
Points: 11920 Status: Regular | Followup to recycle: #01892982
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yeah im pretty fucking liable to jump up and karate kick some ass at random. better watch the fuck out unless you want to get fucked up motherfucker
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pigster
from melbs on 2006-05-04 23:47 [#01892992]
Points: 4480 Status: Lurker
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itd be like 3d tetris... dont really see a point. unless you really are onto something quite awesome and revolutionary and im not catching on.
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Taxidermist
from Black Grass on 2006-05-05 00:04 [#01892994]
Points: 9958 Status: Lurker
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5.1 mastering? Couldn't you just do this in cubase???
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fleetmouse
from Horny for Truth on 2006-05-05 00:11 [#01892996]
Points: 18042 Status: Lurker | Followup to cygnus: #01892976
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Fucking amazing idea, cygnus. So good I'm apt to tuck it under my arm and run like a mother fucker. Stop trying to explain it to these numptys. Go find a programmer or become one and make it happen.
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pigster
from melbs on 2006-05-05 00:15 [#01892997]
Points: 4480 Status: Lurker
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if you're gonna actually try and make it, go right ahead! but again, 3d tetris?...
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Ceri JC
from Jefferson City (United States) on 2006-05-05 01:06 [#01893016]
Points: 23533 Status: Moderator | Show recordbag
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I take it that it'd be mainly used for "interactive" applications? IE you walk/fly around the various boxes, each of which plays a different bit of sound/triggers an effect. A bit like the Boards of Canada website circa Geogaddi?
An insanely intelligent kid in my school who was into electronic music and produced a bit himself was talking to me about an idea he had for a track that followed a "tunnel" whereby you go down it and different elements faded/panned in as you went down the tunnel, but the fact that the tunnel's longest dimension (ie the direction of the tunnel) was in line with the normal left to right timeline would help retain some sense of start, middle, and end.
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Falito
from Balenciaga on 2006-05-05 02:02 [#01893036]
Points: 3974 Status: Lurker | Show recordbag
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i li ke it
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cygnus
from nowhere and everyplace on 2006-05-05 02:02 [#01893037]
Points: 11920 Status: Regular
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5.1 mastering? Couldn't you just do this in cubase???
its sequencing, you have the 3D "measure" and midi data is set up to happen, but the time-line can go anywhere in 3dimensional space, you feel me? so then what does a sound sound like when it is happening but also not happening
Fucking amazing idea, cygnus. So good I'm apt to tuck it under my arm and run like a mother fucker. Stop trying to explain it to these numptys. Go find a programmer or become one and make it happen.
what programming language do you think i could learn in probably under a year and do it in?
if you're gonna actually try and make it, go right ahead!
but again, 3d tetris?...
it probably looks like 3 dimensional tetris but theres no spaces or anything
I take it that it'd be mainly used for "interactive" applications? IE you walk/fly around the various boxes, each
of which plays a different bit of sound/triggers an effect.
no the main thing really is the timeline. midi events are happening and they are not happening at the same time because the timeline is going back and forth, to and away from you, you feel me?
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Ceri JC
from Jefferson City (United States) on 2006-05-05 02:06 [#01893042]
Points: 23533 Status: Moderator | Followup to cygnus: #01893037 | Show recordbag
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Ah right, that makes sense. How do you determine where it starts/how or where it ends? Or is this some sort of "neverending techno" track that goes on for infinity? ;)
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2006-05-05 03:20 [#01893081]
Points: 35867 Status: Lurker | Followup to cygnus: #01893037 | Show recordbag
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what does a sound sound like when it is happening but also not happening
..silence?
anyway... your idea is.. the sequencer is represented as a three-dimensional box and then you plot different sounds around in this box and when you play it back, it sweeps through the box.. sounds like any other sequencer, but it'd look like 3d-tetris as someone said... if you're trying to create three-dimensional time (instead of one-dimensional), you're out of your league and quite possibly high on acid.
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Taxidermist
from Black Grass on 2006-05-05 12:23 [#01893439]
Points: 9958 Status: Lurker | Followup to cygnus: #01893037
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I like hearing when people come up with new interfaces, but I think just learning your tools well enough to percieve things in manners like this is just as good.
An example would be with fruityloops.Using the three xy controllers, I would set them up with lfo's so that they represented the orbitation of a moon to its planet. the algorythms I would use would be 'x', 'y' and 'z'. xy controller one would be linked to algorythm x and y, xy controller two would be linked to algorythm x and z, and xy controller three would be linked to algorythm y and z. Eventually you don't need the xy controllers, you can just use the lfo automations on things like filter, pitch and panning to get the "3d" effect you were looking for in the first place.
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