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3D sequencing
 

offline cygnus from nowhere and everyplace on 2006-05-04 21:58 [#01892976]
Points: 11920 Status: Regular



so, take the average left->right sequencer. it is 2
Dimensional. its linear, right? time goes from left to
right

now imagine one that's 3D, and you kinda have this bigass
box thats 20x20 'boxes' deep. your measures are 3
dimensionally 400 'boxes'. you can make time go in any
direction in the 3D "measure",

now, when compared to the linear sequencer, imagine time
going AWAY from you. like, you're looking at the flat side
of the 'big box' (all of the boxes), and time is going the
opposite direction of you and getting the midi data, like,
standing still but still moving. do you understand what im
saying? midi events are already playing at one poitn but
they are also moving in time. stuffs changing when its not.
do you feel me?


 

online recycle from Where is Phobiazero (Lincoln) (United States) on 2006-05-04 22:01 [#01892978]
Points: 40066 Status: Lurker | Followup to cygnus: #01892976



way to much fucking stuff to read, sorry

id prol not be any help anyways


 

offline cygnus from nowhere and everyplace on 2006-05-04 22:02 [#01892979]
Points: 11920 Status: Regular | Followup to recycle: #01892978



its cool


 

offline dog_belch from Netherlands, The on 2006-05-04 22:04 [#01892980]
Points: 15098 Status: Addict | Show recordbag



..... Autechre?


 

online recycle from Where is Phobiazero (Lincoln) (United States) on 2006-05-04 22:07 [#01892982]
Points: 40066 Status: Lurker | Followup to dog_belch: #01892980



quite fucking Mr. cygnus's thread Mate.

its hot where hes at, he able to blow
!!!!!!!!!!!!!!!!!!!!!!!!1


 

offline cygnus from nowhere and everyplace on 2006-05-04 22:10 [#01892983]
Points: 11920 Status: Regular | Followup to recycle: #01892982



yeah im pretty fucking liable to jump up and karate kick
some ass at random. better watch the fuck out unless you
want to get fucked up motherfucker


 

offline pigster from melbs on 2006-05-04 23:47 [#01892992]
Points: 4480 Status: Lurker



itd be like 3d tetris... dont really see a point.
unless you really are onto something quite awesome and
revolutionary and im not catching on.


 

offline Taxidermist from Black Grass on 2006-05-05 00:04 [#01892994]
Points: 9958 Status: Lurker



5.1 mastering? Couldn't you just do this in cubase???


 

offline fleetmouse from Horny for Truth on 2006-05-05 00:11 [#01892996]
Points: 18042 Status: Lurker | Followup to cygnus: #01892976



Fucking amazing idea, cygnus. So good I'm apt to tuck it
under my arm and run like a mother fucker. Stop trying to
explain it to these numptys. Go find a programmer or become
one and make it happen.


 

offline pigster from melbs on 2006-05-05 00:15 [#01892997]
Points: 4480 Status: Lurker



if you're gonna actually try and make it, go right ahead!
but again, 3d tetris?...


 

offline Ceri JC from Jefferson City (United States) on 2006-05-05 01:06 [#01893016]
Points: 23533 Status: Moderator | Show recordbag



I take it that it'd be mainly used for "interactive"
applications? IE you walk/fly around the various boxes, each
of which plays a different bit of sound/triggers an effect.
A bit like the Boards of Canada website circa Geogaddi?

An insanely intelligent kid in my school who was into
electronic music and produced a bit himself was talking to
me about an idea he had for a track that followed a "tunnel"
whereby you go down it and different elements faded/panned
in as you went down the tunnel, but the fact that the
tunnel's longest dimension (ie the direction of the tunnel)
was in line with the normal left to right timeline would
help retain some sense of start, middle, and end.


 

offline Falito from Balenciaga on 2006-05-05 02:02 [#01893036]
Points: 3974 Status: Lurker | Show recordbag



i li ke it


 

offline cygnus from nowhere and everyplace on 2006-05-05 02:02 [#01893037]
Points: 11920 Status: Regular



5.1 mastering? Couldn't you just do this in cubase???


its sequencing, you have the 3D "measure" and midi data is
set up to happen, but the time-line can go anywhere in
3dimensional space, you feel me? so then what does a sound
sound like when it is happening but also not happening

Fucking amazing idea, cygnus. So good I'm apt to tuck it
under my arm and run like a mother fucker. Stop trying to
explain it to these numptys. Go find a programmer or become
one and make it happen.


what programming language do you think i could learn in
probably under a year and do it in?

if you're gonna actually try and make it, go right
ahead!
but again, 3d tetris?...


it probably looks like 3 dimensional tetris but theres no
spaces or anything

I take it that it'd be mainly used for "interactive"
applications? IE you walk/fly around the various boxes,
each
of which plays a different bit of sound/triggers an effect.


no the main thing really is the timeline. midi events are
happening and they are not happening at the same time
because the timeline is going back and forth, to and away
from you, you feel me?


 

offline Ceri JC from Jefferson City (United States) on 2006-05-05 02:06 [#01893042]
Points: 23533 Status: Moderator | Followup to cygnus: #01893037 | Show recordbag



Ah right, that makes sense. How do you determine where it
starts/how or where it ends? Or is this some sort of
"neverending techno" track that goes on for infinity? ;)


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2006-05-05 03:20 [#01893081]
Points: 35867 Status: Lurker | Followup to cygnus: #01893037 | Show recordbag



what does a sound sound like when it is happening but
also not happening


..silence?

anyway... your idea is.. the sequencer is represented as a
three-dimensional box and then you plot different sounds
around in this box and when you play it back, it sweeps
through the box.. sounds like any other sequencer, but it'd
look like 3d-tetris as someone said... if you're trying to
create three-dimensional time (instead of one-dimensional),
you're out of your league and quite possibly high on acid.


 

offline Taxidermist from Black Grass on 2006-05-05 12:23 [#01893439]
Points: 9958 Status: Lurker | Followup to cygnus: #01893037



I like hearing when people come up with new interfaces, but
I think just learning your tools well enough to percieve
things in manners like this is just as good.

An example would be with fruityloops.Using the three xy
controllers, I would set them up with lfo's so that they
represented the orbitation of a moon to its planet. the
algorythms I would use would be 'x', 'y' and 'z'. xy
controller one would be linked to algorythm x and y, xy
controller two would be linked to algorythm x and z, and xy
controller three would be linked to algorythm y and z.
Eventually you don't need the xy controllers, you can just
use the lfo automations on things like filter, pitch and
panning to get the "3d" effect you were looking for in the
first place.


 


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