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CS2x
from London (United Kingdom) on 2006-01-17 17:11 [#01820990]
Points: 5079 Status: Lurker
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After finally getting somewhere with my own music in recent months, I've suddenly had a burst of interest in all my favorite old games-Sonic 1 and 2, Final Fantasty VII, Little Big Adventure 1 and 2, Outcast, Broken Sword, the original Unreal, etc....and in particular, their soundtracks.
What I'd really like to do, is create music for games like this. The trouble is, I don't know anyone in the industry; I don't have a clue about how to go about presenting my music to a games company.
Do any of you know anything about this? I thought I could just send a CD off to various games publishers/game studios, but I doubt that will yeild any results. I have a nostalgic love for music from videogames, and I'd love to be a part of the music within them today.
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giginger
from Milky Beans (United Kingdom) on 2006-01-17 17:13 [#01820993]
Points: 26326 Status: Lurker | Show recordbag
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Do something for Tony Hawks! They'll accept any old shit so you can rattle off fuck loads in 2 hours and then sit back and reap the rewards.
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Zeus
from San Francisco (United States) on 2006-01-17 17:24 [#01821002]
Points: 14042 Status: Lurker
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videogame music needs to be dynamic, in the sense that it has to change with whats happening on screen. I forget the name of the software, but theres this standard program that is used to cue the music. If you read up on it, Im sure you'll find the name. Familiarize yourself with the software. It'd probably be a help.
But yeah, make a demo CD. Make sure it reflects as many different types of genres and moods as possible. Send those out to places, see what happens. My friend works in the video game industry doing sound design. She had to intern first, so look into internships if you can find any info on that.
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Rostasky
from United States on 2006-01-17 17:29 [#01821010]
Points: 1572 Status: Lurker
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Not to discourage you, but I've heard that there are way too many video game musicians out there than can get work.
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CS2x
from London (United Kingdom) on 2006-01-17 17:39 [#01821033]
Points: 5079 Status: Lurker | Followup to Rostasky: #01821010
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Yeah, I've heard that before. I'm not expecting much at all, it's just that, now I'm signed to a label and done work on a new Grace Jones album, I kinda thought I could find the right people to get involved on the games scene...but I guess it depends largely on luck, really.
Zeus, I hear what you're saying. I've been told a number of times that my music sounds like film music, and since doing music for films is out of the question, really, I thought games would be fun. I'd love to work within limitations, following the action on-screen, rather than my usual attitude of creating what the fuck I want. :)
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Zeus
from San Francisco (United States) on 2006-01-17 17:45 [#01821046]
Points: 14042 Status: Lurker
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whys film music out of the question?
do indie films. do student films.
also, cool about working on the Grace Jones album, what'd you do on it? Howd you get that gig?
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CS2x
from London (United Kingdom) on 2006-01-17 18:10 [#01821076]
Points: 5079 Status: Lurker | Followup to Zeus: #01821046
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I don't know, I suppose I found the idea of doing music for film too ambitious. :-) I'd love do do sountracks, though.
I've met Grace a number of times, and she's a great person to be with. I got involved on the project through a viola player who was a friend of a friend-Sarah Sahandi. She said that she knew a producer who'd like me stuff, as he was into Autechre, Aphex Twin and that lot. She gave him a CD of mine, and even though I'm a lot younger than him, we clicked and shared similar interests. He also happened to enjoy my stuff....his name is Ivor Guest.
He had been working on the Grace Jones album at this time, and invited me to do some laptop/synth improvs around the tracks on the album. I did, and they proved to be pretty good, so now two of the tracks have some synth stuff on them by me. :-) He also got me connected with Slow Foot Records, whom I am releasing an album with.
On top of that, I've made friends with Andrea Black, a singer/songwriter, and she got me connected with Ice-PR, a company I am also signed with now...but that's a whole seperate story. I'm going to be dong more poppy/commerical stuff with them.
Sorry for the long manologue, I'm a bit fucked and thought this would be a good opportunity to share my story...heheh.
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hinotori
on 2006-01-17 19:05 [#01821119]
Points: 96 Status: Regular
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nice story i hope the grace jones album is as great as her old stuff......
good to hear shes nice too.... i hate throwing out good music by people who are wankers ;)
video game music advice.... hmm... network network network.......soho soho soho
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Oddioblender
from Fort Worth, TX (United States) on 2006-01-17 19:07 [#01821124]
Points: 9601 Status: Lurker
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i'd love to do soundtracks for games, or films. I just don't know the proper channels.
Most of my music is inspired by video games, or my feelings.
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CS2x
from London (United Kingdom) on 2006-01-18 04:38 [#01821247]
Points: 5079 Status: Lurker | Followup to Oddioblender: #01821124
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Yeah, games are a definate influence on me, too. But only the older titles; nothing recently, apart from perhaps Silent Hill. MGS2, and Rez, has inspired me musically very much.
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Ceri JC
from Jefferson City (United States) on 2006-01-18 09:27 [#01821434]
Points: 23533 Status: Moderator | Show recordbag
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Look at people like Craig Conner. He's incredibly versatile, doing commercial-quality tracks in all sorts of genres (including electronica), he can play traditional instruments as well as the usual idm/dance music gear.
Zeus, I agree that dynamic games music is getting better/more commonplace, even if it's just a sort of multi-track on loop that drops/adds certain channels in response to things in the game. Whilst it would certainly be beneficial to write for this sort of system, it's worth remembering that a lot of games still just use "generic dance music" mp3s that loop throughout a given level.
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qrter
from the future, and it works (Netherlands, The) on 2006-01-18 09:33 [#01821441]
Points: 47414 Status: Moderator
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there was an interesting article about this very subject in the Sound On Sound about a year ago, I think.
it focused mainly on GTA Andreas.
I read an extensive article interviewing several composers on one of the gaming websites, they ask how they got in, that kind of thing.
I'm trying to find it, but as of yet I can't.
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