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making music for videogames
 

offline CS2x from London (United Kingdom) on 2006-01-17 17:11 [#01820990]
Points: 5079 Status: Lurker



After finally getting somewhere with my own music in recent
months, I've suddenly had a burst of interest in all my
favorite old games-Sonic 1 and 2, Final Fantasty VII, Little
Big Adventure 1 and 2, Outcast, Broken Sword, the original
Unreal, etc....and in particular, their soundtracks.

What I'd really like to do, is create music for games like
this. The trouble is, I don't know anyone in the industry; I
don't have a clue about how to go about presenting my music
to a games company.

Do any of you know anything about this? I thought I could
just send a CD off to various games publishers/game studios,
but I doubt that will yeild any results. I have a nostalgic
love for music from videogames, and I'd love to be a part of
the music within them today.


 

offline giginger from Milky Beans (United Kingdom) on 2006-01-17 17:13 [#01820993]
Points: 26326 Status: Lurker | Show recordbag



Do something for Tony Hawks! They'll accept any old shit so
you can rattle off fuck loads in 2 hours and then sit back
and reap the rewards.


 

offline Zeus from San Francisco (United States) on 2006-01-17 17:24 [#01821002]
Points: 14042 Status: Lurker



videogame music needs to be dynamic, in the sense that it
has to change with whats happening on screen. I forget the
name of the software, but theres this standard program that
is used to cue the music. If you read up on it, Im sure
you'll find the name. Familiarize yourself with the
software. It'd probably be a help.

But yeah, make a demo CD. Make sure it reflects as many
different types of genres and moods as possible. Send those
out to places, see what happens. My friend works in the
video game industry doing sound design. She had to intern
first, so look into internships if you can find any info on
that.


 

offline Rostasky from United States on 2006-01-17 17:29 [#01821010]
Points: 1572 Status: Lurker



Not to discourage you, but I've heard that there are way too
many video game musicians out there than can get work.


 

offline CS2x from London (United Kingdom) on 2006-01-17 17:39 [#01821033]
Points: 5079 Status: Lurker | Followup to Rostasky: #01821010



Yeah, I've heard that before. I'm not expecting much at all,
it's just that, now I'm signed to a label and done work on a
new Grace Jones album, I kinda thought I could find the
right people to get involved on the games scene...but I
guess it depends largely on luck, really.

Zeus, I hear what you're saying. I've been told a number of
times that my music sounds like film music, and since doing
music for films is out of the question, really, I thought
games would be fun. I'd love to work within limitations,
following the action on-screen, rather than my usual
attitude of creating what the fuck I want. :)


 

offline Zeus from San Francisco (United States) on 2006-01-17 17:45 [#01821046]
Points: 14042 Status: Lurker



whys film music out of the question?

do indie films. do student films.

also, cool about working on the Grace Jones album, what'd
you do on it? Howd you get that gig?



 

offline CS2x from London (United Kingdom) on 2006-01-17 18:10 [#01821076]
Points: 5079 Status: Lurker | Followup to Zeus: #01821046



I don't know, I suppose I found the idea of doing music for
film too ambitious. :-) I'd love do do sountracks, though.

I've met Grace a number of times, and she's a great person
to be with. I got involved on the project through a viola
player who was a friend of a friend-Sarah Sahandi. She said
that she knew a producer who'd like me stuff, as he was into
Autechre, Aphex Twin and that lot. She gave him a CD of
mine, and even though I'm a lot younger than him, we clicked
and shared similar interests. He also happened to enjoy my
stuff....his name is Ivor Guest.

He had been working on the Grace Jones album at this time,
and invited me to do some laptop/synth improvs around the
tracks on the album. I did, and they proved to be pretty
good, so now two of the tracks have some synth stuff on them
by me. :-) He also got me connected with Slow Foot Records,
whom I am releasing an album with.

On top of that, I've made friends with Andrea Black, a
singer/songwriter, and she got me connected with Ice-PR, a
company I am also signed with now...but that's a whole
seperate story. I'm going to be dong more poppy/commerical
stuff with them.

Sorry for the long manologue, I'm a bit fucked and thought
this would be a good opportunity to share my story...heheh.


 

offline hinotori on 2006-01-17 19:05 [#01821119]
Points: 96 Status: Regular



nice story
i hope the grace jones album is as great as her old
stuff......
good to hear shes nice too....
i hate throwing out good music by people who are wankers ;)

video game music advice....
hmm...
network network network.......soho soho soho


 

offline Oddioblender from Fort Worth, TX (United States) on 2006-01-17 19:07 [#01821124]
Points: 9601 Status: Lurker



i'd love to do soundtracks for games, or films. I just don't
know the proper channels.

Most of my music is inspired by video games, or my feelings.


 

offline CS2x from London (United Kingdom) on 2006-01-18 04:38 [#01821247]
Points: 5079 Status: Lurker | Followup to Oddioblender: #01821124



Yeah, games are a definate influence on me, too. But only
the older titles; nothing recently, apart from perhaps
Silent Hill. MGS2, and Rez, has inspired me musically very
much.


 

offline Ceri JC from Jefferson City (United States) on 2006-01-18 09:27 [#01821434]
Points: 23533 Status: Moderator | Show recordbag



Look at people like Craig Conner. He's incredibly versatile,
doing commercial-quality tracks in all sorts of genres
(including electronica), he can play traditional instruments
as well as the usual idm/dance music gear.

Zeus, I agree that dynamic games music is getting
better/more commonplace, even if it's just a sort of
multi-track on loop that drops/adds certain channels in
response to things in the game. Whilst it would certainly be
beneficial to write for this sort of system, it's worth
remembering that a lot of games still just use "generic
dance music" mp3s that loop throughout a given level.


 

offline qrter from the future, and it works (Netherlands, The) on 2006-01-18 09:33 [#01821441]
Points: 47414 Status: Moderator



there was an interesting article about this very subject in
the Sound On Sound about a year ago, I think.

it focused mainly on GTA Andreas.

I read an extensive article interviewing several composers
on one of the gaming websites, they ask how they got in,
that kind of thing.

I'm trying to find it, but as of yet I can't.


 


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