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i got an xbox 360 !!!
 

offline tridenti from Milano (Italy) on 2005-12-11 13:25 [#01798420]
Points: 14653 Status: Lurker | Followup to Ophecks: #01798402



Oh cool! I didn't know that. Capcom develops really
excellent games for all consoles.


 

offline big from lsg on 2005-12-11 13:29 [#01798424]
Points: 23728 Status: Lurker | Show recordbag



pomme told me he has a play station 3 he's willing to give
to tridenti, but only if he comes to america to pick it up


 

offline mylittlesister from ...wherever (United Kingdom) on 2005-12-11 14:05 [#01798444]
Points: 8472 Status: Regular | Followup to big: #01798424



such a generous offer... tridenti is a lucky boy!


 

offline tridenti from Milano (Italy) on 2005-12-11 14:19 [#01798448]
Points: 14653 Status: Lurker | Followup to big: #01798424



haha very interesting


 

offline big from lsg on 2005-12-11 14:20 [#01798449]
Points: 23728 Status: Lurker | Show recordbag



yea, meet and greet the great pomme and get a ps3 before
everyone else, an offer of a lifetime!


 

offline Vin3islih from United Kingdom on 2005-12-11 14:47 [#01798457]
Points: 1066 Status: Regular



I know a few games developers, and none of them had even got
a final build version of the PS3 dev kit and it probably
won't be finalised until late Feb/early March next year.
This was at the end of October at a major software company
in LA. Funny that.


 

offline qrter from the future, and it works (Netherlands, The) on 2005-12-11 14:52 [#01798458]
Points: 47414 Status: Moderator | Followup to Drunken Mastah: #01798211



you just told w M w he was full of shit...

yeah it's a bit like telling elusive he's drunk.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2005-12-11 15:04 [#01798465]
Points: 35867 Status: Lurker | Followup to Ophecks: #01798402 | Show recordbag



ah.

heh.. I hope there's an option to turn off the
re-rendering.. mgs1 looked awful when you put on those extra
options for playing it on ps2...


 

offline horsefactory from 💠 (United Kingdom) on 2005-12-11 15:18 [#01798470]
Points: 14867 Status: Regular



i'm worried about w m w


 

offline Ophecks from Nova Scotia (Canada) on 2005-12-11 16:34 [#01798512]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #01798465 | Show recordbag



Backwards compatibility has come a long way, jaggies are
eliminated and resolutions are bumped up from 640 x 480 to
1920 x 1080, it's a win-win situation. I guess if you REALLY
like jaggies and no anisotropic filtering, you could disable
the re-rendering. But that would be ghey!


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2005-12-11 16:40 [#01798518]
Points: 35867 Status: Lurker | Followup to Ophecks: #01798512 | Show recordbag



depends. I'd like to see how it looks before I decide on
that. hopefully ps3 will keep their "turn this feature off"
thingie from ps2...


 

offline Ophecks from Nova Scotia (Canada) on 2005-12-11 16:49 [#01798525]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #01798518 | Show recordbag



Half Life 2 in 1600 x 1200 with AA > Half Life 2 in 640 x
480 with no AA, no? Have you ever played an N64 emulator
with all the visual aids on? It looks ten times better and
cleaner than the ''real thing''. Backwards compatibility is
more important than ever in the HD age, Sony wil get it
right, nuttin' to worry about.

Some PS1 games were unplayable on PS2 with texture smoothing
on, like Silent Hill. Drove me nuts.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2005-12-11 16:57 [#01798528]
Points: 35867 Status: Lurker | Followup to Ophecks: #01798525 | Show recordbag



yeah, and it's that part which worries me.. as I said, mgs1
looked awful too.. it's just that if a game is designed for
640x480, it's often best to keep it that way...

isn't it so that when the resolution is bigger, so is the
area you can view? I get that impression from pc games, at
least, and imagine how much more easy (and boring) mgs3, for
instance, would be if you could see more of your
surroundings at once...


 

offline Ophecks from Nova Scotia (Canada) on 2005-12-11 17:06 [#01798532]
Points: 19190 Status: Moderator | Followup to Drunken Mastah: #01798528 | Show recordbag



The Xbox 360 emulation isn't comparable to the PS2-PS1
emulation, forget what you saw on the PS2. All that did was
mess around with textures, it did nothing to the resolution.

I get that impression from pc games, at
least, and imagine how much more easy (and boring) mgs3


Nonono, nothing like that! Everything's going to be the same
size. All this increase in resolution is going to do is make
the games sharper and cleaner! That's NEVER a bad thing,
ever. It'll eliminate the disgusting shimmering and aliasing
in PS2 games, and it makes Xbox games look a lot better too.
There's NO negatives here, just ask the people playing GTA
and Splinter Cell in high res with no jaggies. What's not to
like? Again, forget about the PS1 emulation, this isn't the
same thing.


 

offline DeleriousWeasel from Guam on 2005-12-12 07:26 [#01798736]
Points: 2953 Status: Regular



I just had my frst wank standing over the Xbox 360 and it's
a truly amazing experience, buy one!!!

Yes, this is part of the latest advertising campaign by
Microsoft to get people to buy their otherwise lame products


 

offline Ophecks from Nova Scotia (Canada) on 2005-12-17 04:14 [#01802232]
Points: 19190 Status: Moderator | Show recordbag



condemned is... sickening. i'm totally off my rocker
after
playing for 2-3 minutes.


Yeah I just got this last night... the first bit of the game
is so intimidating I just kind of stood around admiring the
lighting, as an excuse not to move further down the hall.

this is a true survival horror game without
cheap "sinister the ring-like girl" gimmicks, just crazy
fucking hobos, a totally absurd plot and combat that really
feels heavy and realistic. you rip signs off the wall to
defend yourself, find almost emptied-out .45s in thrashcans
that last you for one more crazy adversary and desperately
try to fend off the next attack with some shitty conduit
you
just yanked off a power box. it's a triumph in survival
horror design, every aspect is damn near perfect. the only
thing i miss is more freedom, but that would probably work
against the fabric of the gameplay and ruin the
"tightness".


Very gritty realism, I can almost SMELL this game. I think
the game IS flawed in this respect though... it's
repetitive. Initially I didn't want to go anywhere near
anybody, and I dreaded every encounter... but once I got the
timing and the ass-kicking-related ''tricks'' down, I'm
pretty much Captain Killalot, the King of the Confines.
Granted I'm only playing on normal... am I missing out? Call
of Duty 2 for example is a totally different experience on
Veteran... but it's TOO hard for me. I'm not really a great
gamer, technically...

BTW I agree with the linearity. Sometimes I want linearity.
Thief's open endedness is great but sometimes I just need
Splinter Cell's directness.

Condemned is still scary as hell to play, but it has less to
do with gameplay for me now and more to do with awesome
presentation. Resident Evil 4 is still the only survival
horror game I've played where the gameplay itself is
frightening enough to match the art design.


 

offline Ophecks from Nova Scotia (Canada) on 2005-12-17 04:17 [#01802234]
Points: 19190 Status: Moderator | Show recordbag



Also, I couldn't put this motherfucker down! In one sitting,
I think I'm on mission 7 out of... 10 I think? The game is
short but the length seems perfect, no sense dragging a taut
10 hour experience out to a 20 hour game with filler and
excessive repetition. I didn't read the reviews but they
better not have docked points for being a ''short game'', I
hate that.

My favorite part of the game so far (other than the first
panty-soiling 10 minutes or so) has been the shopping mall.
Mannequins, why does it have to be mannequins?

BTW the backwards compatibility is cool, Splinter Cell Chaos
Theory looks so much better than it did on Xbox that it's
almost as good looking as Condemned.


 

offline staz on 2005-12-17 04:24 [#01802236]
Points: 9844 Status: Regular | Followup to Ophecks: #01802232



i always play the game with no lights on and my 5.1 system,
so i'm still a bit freaked out about it. i agree on the fact
that it's a bit repetitive, but the game isn't very long to
begin with. doesn't really grate that much. even though i
got pretty fucking sick of the sewers part. too many goth
ravers.

call of duty 2 is fun on normal, i'm currently beating it on
hardened, and it's making me HATE grenades. on normal you
could just chill out next to one while it blew up, now it's
lethal to even be on the outskirts of its explosion. also,
cover gameplay is a LOT more important this time around, as
if it wasn't already emphasized in normal mode. great game
though, even if it took me just 2 days to finish. it's gonna
take a good while longer on hardened, i believe.

did you ever play halo 2? me and my friend are really giving
our best on legendary, but to no avail. we got halfway into
the first mission or something like that, right before going
outside the space station and jumping in space. it's just
too hard to be fun. heroic was great, though.


 

offline staz on 2005-12-17 04:25 [#01802237]
Points: 9844 Status: Regular | Followup to staz: #01802236



giving it


 

offline Ophecks from Nova Scotia (Canada) on 2005-12-17 04:37 [#01802243]
Points: 19190 Status: Moderator | Show recordbag



Oh yeah the game is an ''experience'', easy or not. I don't
like how they always see you coming, even if you turn your
flashlight off and walk slowly on a clean floor... they have
that video game ''sixth sense''. A lot of this game reminded
me of Manhunt, but in that game sneaking around guys that
didn't know you were there was totally nerve wracking. I
guess the game would have been too easy if they incorporated
stealth into it, given how dark it is (very well done
darkness, as you said).

I love to nit-pick.

I'm not a big Halo gamer, I beat the single player campaign
on Heroic and that was pretty much it for me. I'm not an
online-gamer so it never held that deathmatch appeal for me,
but the single/co-op is underrated. The game is definitely
way too brutal on Legendary, I couldn't get past the hangar
bay in the first level, where you start out on the catwalks
on the upper level and somehow have to make it down. If the
tip of your head is exposed, they'll shoot it off. Heroic is
really well balanced though, that game has some great
battles.


 


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