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pitch/timestretch
 

offline Q4Z2X on 2005-07-12 20:21 [#01660819]
Points: 5264 Status: Lurker



What's the best way to change the key or speed of a
recording while doing the least amount of damage to the
original characteristics of the sound? I would assume that
playing the sound back on tape or vinyl at a slower or
faster speed would be more natural sounding than stretching
or compressing something using sound editing software, but
then the pitch would also change in relation to the speed.
I'm not exactly sure why I think that tape or vinyl would
sound better than digital editing, as I am not too
knowledgable when it comes to these sorts of things, but I'd
like to hear some thoughts from people who know what they
are talking about.
thanks in advance.


 

offline rotunda on 2005-07-12 20:24 [#01660821]
Points: 359 Status: Regular



WAV editor - timestretch


 

offline r40f from qrters tea party on 2005-07-12 20:25 [#01660823]
Points: 14210 Status: Regular



there was a gigantic thread about this. as i understand it,
you're correct that "playing the sound back on tape or vinyl
at a slower or faster speed would be more natural sounding
than stretching or compressing something using sound editing
software".


 

offline Taxidermist from Black Grass on 2005-07-12 20:25 [#01660824]
Points: 9958 Status: Lurker



Make sure you are using higher frequency pitch resynthesis
for your timestretching. That way it doesn't sound
granulated at all.

I suggest kontakt.


 

offline swift_jams from big sky on 2005-07-12 20:28 [#01660829]
Points: 7577 Status: Lurker



FL studio 5 beat slicer is pretty wicked.


 

offline Q4Z2X on 2005-07-12 20:33 [#01660836]
Points: 5264 Status: Lurker



I wish it'd let me search for the other thread...

But even with high quality software, isn't there an
unavoidable loss especially when lengthening a recording, or
at least when using digital mediums? it seems like it'd need
to fill in data where there is none...
I've noticed that if you stretch out a more simple sound it
will sound decent, but once you try the same thing on a more
complicated, layered sound it seems to sound like shit.
I've screwed around with kontakt and fl a bit.. I'll look
more into it. thank you for the suggestions.


 

offline swift_jams from big sky on 2005-07-12 20:37 [#01660841]
Points: 7577 Status: Lurker



Try glue-ing your fingers to the actually music then spread
it out slowly creating the time/pitch slow just the tiniest
bit.


 

offline r40f from qrters tea party on 2005-07-12 20:42 [#01660847]
Points: 14210 Status: Regular



i don't know if this helps, but: LAZY_TITLE


 

offline Skink from A cesspool in eden on 2005-07-12 21:02 [#01660849]
Points: 7483 Status: Lurker



Well, if you are going to do alot of processing on a sound,
i think the sounds you are using should be at least 24 bit.
You will get less aliasing. (Sp.)

Hope that helps, i think working at a higher sample rate
would work as well.


 

offline Taxidermist from Black Grass on 2005-07-12 21:09 [#01660850]
Points: 9958 Status: Lurker | Followup to Q4Z2X: #01660836



Depends on how long you stretch it. With kontakt, you can
stretch it to nearly 200% of the original without any
noticable loss.


 

offline rotunda on 2005-07-12 21:17 [#01660851]
Points: 359 Status: Regular



I thought the lossy crunchy sound was the whole point of
timestretching, well in ragga jungle anyway...


 

offline Taxidermist from Black Grass on 2005-07-12 21:30 [#01660855]
Points: 9958 Status: Lurker | Followup to rotunda: #01660851



No... thats just a granular effect. Time stretching is for
syncronizing beats and other sounds. Duh.


 

offline bryce_berny from chronno (Canada) on 2005-07-12 22:22 [#01660861]
Points: 1568 Status: Lurker



timestretch preserve pitch
maaaaassssiiifff


 


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