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[spam] -do these links work?
 

offline elektric_drums from United States on 2005-06-02 19:29 [#01620988]
Points: 65 Status: Regular



i've been trying to get some of my tracks online now for
awhile with no success. now im trying geocites, and i'm
linking the songs straight from my file manager on
geocites.

let me know if this first one works.

LAZY_TITLE


 

offline darkpromenade from Australia on 2005-06-02 19:35 [#01620999]
Points: 2777 Status: Regular



Sorry, this site is temporarily unavailable!
The web site you are trying to access has exceeded its
allocated data transfer. Visit our help area for more
information.

Access to this site will be restored within an hour. Please
try again later.
http://

ummm, no.


 

offline elektric_drums from United States on 2005-06-02 20:24 [#01621021]
Points: 65 Status: Regular



ok, it's back up


 

offline darkpromenade from Australia on 2005-06-02 20:40 [#01621034]
Points: 2777 Status: Regular



d/l sanfer.... it works ok.... don't know if you wanted
feedback or not, but I gotta say it didn't do anything for
me........:(


 

offline elektric_drums from United States on 2005-06-02 21:03 [#01621045]
Points: 65 Status: Regular



yeah, i am looking for feedback.
thanks for your opinion. i posted up another.
both are works in progress.


 

offline elektric_drums from United States on 2005-06-02 21:07 [#01621046]
Points: 65 Status: Regular



sanfer is basically just fucking around. all the synths are
live, and i took about an hour or so to make.

wind catcher is something i've been working on for a few
days now. it still need to be cleaned up a little.


 

offline darkpromenade from Australia on 2005-06-02 21:08 [#01621048]
Points: 2777 Status: Regular | Followup to elektric_drums: #01621046



i'll have a listen to the other one tonight after
work............


 

offline darkpromenade from Australia on 2005-06-02 21:14 [#01621051]
Points: 2777 Status: Regular



fuck it, slow day at work, d/ling now :)


 

offline darkpromenade from Australia on 2005-06-02 21:30 [#01621066]
Points: 2777 Status: Regular



no file extension on wind catcher........


 

offline elektric_drums from United States on 2005-06-02 21:45 [#01621072]
Points: 65 Status: Regular



sorry, im new to this.
it should work now. i put up another called "moonshine",
which i made over a year ago.

thanks for listening.


 

offline darkpromenade from Australia on 2005-06-02 22:33 [#01621088]
Points: 2777 Status: Regular



ok then.... hipster (wind catcher??).... sounds are more
interesting than sanfer, obviously needs developing with
more variation and some other lines in it......... the beats
at the end need variation and are a bit generic, i think, in
terms of the sounds used...... I guess i find more than a
couple of bars of the same thing boring, yeah?

moonshine.... more of the same, i'm afraid..... it was only
1:05 in length, so i guess i missewd most of it??? maybe it
developed at he end, i'm not too sure.....

i guess thats my message..... more frequent variation in
melody, rythmn and sounds (including eq and effects).......


 

offline recycle from Where is Phobiazero (Lincoln) (United States) on 2005-06-02 22:37 [#01621091]
Points: 40066 Status: Lurker



elektric_drums, i normally would, but my 56k, soon to be DSL
just cant do it now, for some reason im not in bed 90
minutes ago, 11.33pm CDT

do you have a good handful of tracks, sorry i dont have time
to look, hit me w/ an email, thad1us@yahoo.com, i fyou want
to



 

offline elektric_drums from United States on 2005-06-02 22:56 [#01621106]
Points: 65 Status: Regular



darkpromenade - thanks for the comments.

as far as the drums being repetitive on wind catcher, well
they're supossed to be, the song as a whole is supposed to
create a drifting/wave like atmosphere with the synths,
thats why i didn't go crazy with the drums. but like i said
it's still a work in progress, i'm actually trying to
simplify it a bit.

moonshine is an expierement with a 36 or sec. syth loop i
played that repeats about 3 times, with suttle synth
variations, again it's supposed to be another mood piece.

recycle- yeah, right now i've got about 50 or so tracks from
about the past couple years or so.

these songs to me are like sketches. everyone of them is
created out of a melody and or drum pattern that i'll come
up with in my head beforehand. nothing all that special or
complex. just something i think sounds good .

:)



 

offline recycle from Where is Phobiazero (Lincoln) (United States) on 2005-06-02 22:58 [#01621107]
Points: 40066 Status: Lurker



solid mate. do you have a scene/club action going on where
you live ? where abouts are you.


 

offline elektric_drums from United States on 2005-06-02 23:08 [#01621111]
Points: 65 Status: Regular



the club scene in rhode island is your basic gangsters and
hoes free for all. nothing all that interesting.

there is one club called "hell", which is the only one i've
found that plays techno on a regular basis. but i'm always
leary of going there because it's in down town providence,
and people get shot at all the time over there. not to
mention my car has no locks and i have to hot wire start
it.

actually, i've just started to organize alot of these songs
into three different albums. but i have absolutely no idea
how to get them out. or if anyone would acually want to
hear them, besides my friends.



 

offline recycle from Where is Phobiazero (Lincoln) (United States) on 2005-06-02 23:18 [#01621117]
Points: 40066 Status: Lurker



rhode island has gangsters ? hahahahhahah, no really they do
? isnt the state like 6 miles long, wow

yeah stay away from Hell, i would, some things just arnt
worth it

nice ride you have there :) cars are just shite, to get from
point A to point B, no worries.

your musix, you could, if your bored, send your demos out.
you would be suppried who would help you here on the board.
other than that just hand out the tunes your self and enjoy
your friendships and family

are we frineds (hint, hint)


 

offline Taxidermist from Black Grass on 2005-06-02 23:35 [#01621129]
Points: 9958 Status: Lurker



Um. It was ok.

Moonshine - Beats were weak sounding... I didn't like the
sound of the pads...

Hipster 5 - kind of a cliche... still had weak sounding
beats, I think you could probly raise the resonance on the
filter for the main drone by about 7 while lowering the
cutoff frequency (that is a lowpass filter if I am not
mistaken) by about 10. I also suggest that you lower the
envelope ammount on that filter, so it doesn't sound so
mechanical... it has this nasty rigid envelope feel that you
could do without. Maybe use some reverb to flavor the sound
a bit so that its less noticable. You should also use more
of a menacing arpregio throughout it.

Thats what I have to say.


 

offline elektric_drums from United States on 2005-06-03 00:10 [#01621143]
Points: 65 Status: Regular



recycle- thanks for the kind words

taxidermist- yeah, the beats are overwhelmingly cliche, but
with a twist. to be completely honest, i just like fucking
around with hip-hop beats, it's fun, and it sounds catchy.


posted a new one "sand", it might take about 25 min. for the
page to load back up (fucking geocites)

this is just basically something i made to play when im
driving in my car.

alot of the new stuff i'm working on is really plactic
sounding, i'll have to post some older stuff soon.



 

offline Taxidermist from Black Grass on 2005-06-03 00:59 [#01621157]
Points: 9958 Status: Lurker | Followup to elektric_drums: #01621143



I mean this in the nicest way, but its the idea of someone
from leftwing-style music making 'plastic' music that kind
of seemed cliche to me. I want to hear something that speaks
to me, not something thats ironic.

I would suggest maybe making some compressor patches for
your beats... just some general patches that improve the
sound of the beats, just so they sound a bit fuller. If you
ever finish the song for a demo, just tweak and enjoy.
Nothing bothers me more than a beat that could sound really
effective had it been mastered properly, but ends off
soundling like it has erectile disfunction.


 

offline w M w from London (United Kingdom) on 2005-06-03 01:04 [#01621162]
Points: 21454 Status: Regular | Followup to elektric_drums: #01620988



"straight from my file manager" should be an album like
"straight out of compton"


 

offline elektric_drums from United States on 2005-06-03 01:12 [#01621167]
Points: 65 Status: Regular



i really have little idea what your talking
about....compressor patches, cutoff frequency?

i kind of get what your saying. but i'm not interested in
making any of these sounds, sound "right". if they sound
rigid or annoying, all the better.

the only thing that does bother me, and always has, is the
sound of the drums and how un-organic they sound.

what can i do to make them sound more organic ?(i'm using
reason by the way)



 

offline Taxidermist from Black Grass on 2005-06-03 01:21 [#01621175]
Points: 9958 Status: Lurker | Followup to elektric_drums: #01621167



well, if you open up a maelstrom synth, and just rout your
drums through the back into the filter (be carefull not to
play any notes on that instance of the maelstrom or the
filter won't work on your drums), then switch the filter to
the comb + or - and then just turn the resonance up a bit,
that should add some more organic color to your drums. Also,
small room reverberation and distortion/compression works
wonders... makes them sound much fatter. With things like
reverberation though, you don't want the wet to be up too
high. 5 or 10 percent is all you need. Makes it sound more
as though recorded in a room. Also humanizing your notes a
bit can work wonders too. Makes it sound more like a person
playing them (even if they are digital sounds). to do this
just set your note resolution to 64, and move the occasional
beat one or two notches ahead or behind where it normaly
would fall. This, however, only works in the sequencer
window, and not in the matrix sequencer or the redrum
sequencer.

I am just giving you advice in making a more organic
sounding music. I hope you don't take offence. The thing
about the filter envelopes was they sounded too
mechanical....

:)

I hope you understand what I mean...



 

offline elektric_drums from United States on 2005-06-03 01:32 [#01621184]
Points: 65 Status: Regular



No, no offence taken at all. i appreciate the tips.

i have a question though(sorry, i'm not very comp. savvy)

how should i connect the wires from redrum to a mealstrom?
do the main outputs on redrum go into mealstrom? (i have no
idea what im doing here)



 

offline elektric_drums from United States on 2005-06-03 01:40 [#01621191]
Points: 65 Status: Regular



i think i got it, awesome

thanks! :D


 

offline Taxidermist from Black Grass on 2005-06-03 01:41 [#01621193]
Points: 9958 Status: Lurker



Help out at all?


 

offline elektric_drums from United States on 2005-06-03 01:50 [#01621196]
Points: 65 Status: Regular



"Also humanizing your notes a
bit can work wonders too. Makes it sound more like a person

playing them (even if they are digital sounds). to do this
just set your note resolution to 64"

how do i go about doing that? isn't it in the audio or sound
card option?

this would help me out because i had to sell my alesis
micron so im working without a midi keyboard.


 

offline Taxidermist from Black Grass on 2005-06-03 03:07 [#01621219]
Points: 9958 Status: Lurker | Followup to elektric_drums: #01621196



No... when you are programming your melodies, you know how
you can set it to full notes, half notes, quarter notes,
etc? That is the quantization resolution of your sequencer.
Set the resolution to 1/64 (it says 'Bar' by default). Then,
just move them one or two notches over either way... makes
it sound less like a computer programmed it. This is called
humanization. You can also change the velocity of each hit
slightly, so that it doesn't always come through as loud,
and sounds more like it was done by a human hand. This is
also part of humanization.


 


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