|
|
vacant
from NYC (United States) on 2005-01-20 04:21 [#01467894]
Points: 365 Status: Regular
|
|
Can someone explain to me the techniques used to lay down crazed drill drum tracks, such as the one's I'm hearing right now on the Girl/Boy song. School me.
|
|
dariusgriffin
from cool on 2005-01-20 04:24 [#01467898]
Points: 12430 Status: Regular
|
|
No, I don't want you to create that filth.
|
|
Ceri JC
from Jefferson City (United States) on 2005-01-20 04:29 [#01467907]
Points: 23533 Status: Moderator | Show recordbag
|
|
Programming programming programming.
Short sharp sounds (pretty dry fx wise too) and just do really high res. precise programming. Also lots of rush type effects: 1,2,4,8,16,32, etc. rush one direction, then back the other way etc.
|
|
E-man
from Rixensart (Belgium) on 2005-01-20 04:29 [#01467910]
Points: 3000 Status: Regular
|
|
there isn't only one technique...
just set your favorite sequencer/drummachine's tempo to as fast as you can and/or play with 16th/32th/64th notes...
|
|
E-man
from Rixensart (Belgium) on 2005-01-20 04:30 [#01467911]
Points: 3000 Status: Regular | Followup to Ceri JC: #01467907
|
|
;-)
|
|
vacant
from NYC (United States) on 2005-01-20 04:32 [#01467921]
Points: 365 Status: Regular
|
|
i don't want to create it, i just want to understand how its done. i prefer more normal drums, but it works sometimes. i see it like this, in a lot of music, the rhythm section stays steady while the melody instruments improvise... but with drill type stuff its sort of the reverse. drums spaz out over a repeating melody.
i figured it would have to do with ultra precise programming, of course.. i was wondering it it was like pasting hits into something like Acid by hand or more like using a sequencer but set to insane level of um.. you know time signature or whatever. i'm lacking in terms
|
|
vacant
from NYC (United States) on 2005-01-20 04:33 [#01467923]
Points: 365 Status: Regular
|
|
oh i guess you answered that while i was typing
|
|
Ceri JC
from Jefferson City (United States) on 2005-01-20 04:35 [#01467925]
Points: 23533 Status: Moderator | Followup to E-man: #01467910 | Show recordbag
|
|
Yep, upping the tempo (usually double or quadruple) is one of the best. It's good for funky tracks too- 250bpm = 125bpm. chuck a lot of shuffle on and you can get some nice rhythms from 2/4/6/8th measures.
|
|
E-man
from Rixensart (Belgium) on 2005-01-20 04:41 [#01467932]
Points: 3000 Status: Regular | Followup to vacant: #01467921
|
|
you are right, one of the key is getting your breakbeat or wathever to be like the main focus, and programm it like some solo instruments, lots of change and make it follow the bassline/melody acurately, like you could have a 5/4 beat on 4/4 bassline and the beat is accentued on time with the bassline's strong step but spastic and out of time the rest of the pattern
girl boy isn't the best song to understand, because the beats are nearly never hitting on time, they fill the gaps and are very syncopated, but it is one of the finest example of the beat being all over but still having a strong link to the melodic elements of the song
|
|
Ceri JC
from Jefferson City (United States) on 2005-01-20 04:44 [#01467934]
Points: 23533 Status: Moderator | Followup to E-man: #01467932 | Show recordbag
|
|
Do you know of an sequencer that lets you select/highlight all beats according to a criteria and leave others untouched? Eg "highlight every other beat" or, highlight every beat that falls on an "even" 16th?
It'd speed up something I'm doing as my own kind of shuffle/flim flam/weird percussive effect hybrid...
|
|
Raz0rBlade_uk
on 2005-01-20 04:45 [#01467936]
Points: 12540 Status: Addict | Show recordbag
|
|
at 800 bpm
at these speeds all you need to do is put beats together and they will drill.
|
|
E-man
from Rixensart (Belgium) on 2005-01-20 05:01 [#01467963]
Points: 3000 Status: Regular | Followup to Ceri JC: #01467934
|
|
hum..., i think that in renoise you can do things like that, maybe not as straight as you explained it
a technique i use is putting a hit of every sound at every step of the pattern (usually 1/32th) and 'programming' the groove/beat by automatising stuff like mutes, cut-off, and all, it gives you a great freedom and you usually end-up with a pattern you'd never have prorammed by conventional way, and it's not hard top make really cool and groovy beats that way :)
|
|
E-man
from Rixensart (Belgium) on 2005-01-20 05:04 [#01467966]
Points: 3000 Status: Regular | Followup to E-man: #01467963
|
|
in fruityloops i do thing like that by using group colors, but it is still not the same thing: like snare=blue, kik=red, hi-hat=green and
then you can alter only the snares or what.
you could do that with colors for times: blue=on beat, red=half-beat, green=quarter-beat,and so on...
i should try that one day
|
|
Messageboard index
|