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The Concept of Drill Drums
 

offline vacant from NYC (United States) on 2005-01-20 04:21 [#01467894]
Points: 365 Status: Regular



Can someone explain to me the techniques used to lay down
crazed drill drum tracks, such as the one's I'm hearing
right now on the Girl/Boy song. School me.


 

online dariusgriffin from cool on 2005-01-20 04:24 [#01467898]
Points: 12430 Status: Regular



No, I don't want you to create that filth.


 

offline Ceri JC from Jefferson City (United States) on 2005-01-20 04:29 [#01467907]
Points: 23533 Status: Moderator | Show recordbag



Programming programming programming.

Short sharp sounds (pretty dry fx wise too) and just do
really high res. precise programming. Also lots of rush type
effects: 1,2,4,8,16,32, etc. rush one direction, then back
the other way etc.


 

offline E-man from Rixensart (Belgium) on 2005-01-20 04:29 [#01467910]
Points: 3000 Status: Regular



there isn't only one technique...

just set your favorite sequencer/drummachine's tempo to as
fast as you can and/or play with 16th/32th/64th notes...



 

offline E-man from Rixensart (Belgium) on 2005-01-20 04:30 [#01467911]
Points: 3000 Status: Regular | Followup to Ceri JC: #01467907



;-)


 

offline vacant from NYC (United States) on 2005-01-20 04:32 [#01467921]
Points: 365 Status: Regular



i don't want to create it, i just want to understand how its
done. i prefer more normal drums, but it works sometimes. i
see it like this, in a lot of music, the rhythm section
stays steady while the melody instruments improvise... but
with drill type stuff its sort of the reverse. drums spaz
out over a repeating melody.

i figured it would have to do with ultra precise
programming, of course.. i was wondering it it was like
pasting hits into something like Acid by hand or more like
using a sequencer but set to insane level of um.. you know
time signature or whatever. i'm lacking in terms


 

offline vacant from NYC (United States) on 2005-01-20 04:33 [#01467923]
Points: 365 Status: Regular



oh i guess you answered that while i was typing


 

offline Ceri JC from Jefferson City (United States) on 2005-01-20 04:35 [#01467925]
Points: 23533 Status: Moderator | Followup to E-man: #01467910 | Show recordbag



Yep, upping the tempo (usually double or quadruple) is one
of the best. It's good for funky tracks too- 250bpm =
125bpm. chuck a lot of shuffle on and you can get some nice
rhythms from 2/4/6/8th measures.


 

offline E-man from Rixensart (Belgium) on 2005-01-20 04:41 [#01467932]
Points: 3000 Status: Regular | Followup to vacant: #01467921



you are right,
one of the key is getting your breakbeat or wathever to be
like the main focus, and programm it like some solo
instruments, lots of change and make it follow the
bassline/melody acurately, like you could have a 5/4 beat on
4/4 bassline and the beat is accentued on time with the
bassline's strong step but spastic and out of time the rest
of the pattern

girl boy isn't the best song to understand, because the
beats are nearly never hitting on time, they fill the gaps
and are very syncopated, but it is one of the finest example
of the beat being all over but still having a strong link to
the melodic elements of the song


 

offline Ceri JC from Jefferson City (United States) on 2005-01-20 04:44 [#01467934]
Points: 23533 Status: Moderator | Followup to E-man: #01467932 | Show recordbag



Do you know of an sequencer that lets you select/highlight
all beats according to a criteria and leave others
untouched? Eg "highlight every other beat" or, highlight
every beat that falls on an "even" 16th?

It'd speed up something I'm doing as my own kind of
shuffle/flim flam/weird percussive effect hybrid...


 

offline Raz0rBlade_uk on 2005-01-20 04:45 [#01467936]
Points: 12540 Status: Addict | Show recordbag



at 800 bpm

at these speeds all you need to do is put beats together and
they will drill.


 

offline E-man from Rixensart (Belgium) on 2005-01-20 05:01 [#01467963]
Points: 3000 Status: Regular | Followup to Ceri JC: #01467934



hum..., i think that in renoise you can do things like that,
maybe not as straight as you explained it

a technique i use is putting a hit of every sound at every
step of the pattern (usually 1/32th) and 'programming' the
groove/beat by automatising stuff like mutes, cut-off, and
all, it gives you a great freedom and you usually end-up
with a pattern you'd never have prorammed by conventional
way, and it's not hard top make really cool and groovy beats
that way :)


 

offline E-man from Rixensart (Belgium) on 2005-01-20 05:04 [#01467966]
Points: 3000 Status: Regular | Followup to E-man: #01467963



in fruityloops i do thing like that by using group colors,
but it is still not the same thing: like snare=blue,
kik=red, hi-hat=green and
then you can alter only the snares or what.

you could do that with colors for times:
blue=on beat, red=half-beat, green=quarter-beat,and so
on...

i should try that one day


 


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