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w M w
from London (United Kingdom) on 2004-07-15 07:55 [#01276914]
Points: 21513 Status: Regular | Followup to horsefactory: #01276909
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shit, I hate troubleshooting. I bet if you go to www.doomworld.com, and post the exact details of your problem, some computer savy person would help you.
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w M w
from London (United Kingdom) on 2004-07-15 07:57 [#01276917]
Points: 21513 Status: Regular
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by the way, when you have the iwad and everything, playing non-iwad files (like hr.wad) is very simple but wasn't intuitive to me at least at first. But you simply drag the wad file and drop it in zdoom. That's the only way I know of actually.
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horsefactory
from 💠 (United Kingdom) on 2004-07-15 07:58 [#01276921]
Points: 14867 Status: Regular
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You use a frontend for zdoom?
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w M w
from London (United Kingdom) on 2004-07-15 08:00 [#01276924]
Points: 21513 Status: Regular
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I actually don't know what a frontend is...
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horsefactory
from 💠 (United Kingdom) on 2004-07-15 08:07 [#01276937]
Points: 14867 Status: Regular
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A launcher, where you can change a load of options before starting it. Never mind, hopefully I'll sort the problem out tonight anyway.
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w M w
from London (United Kingdom) on 2004-07-15 08:15 [#01276954]
Points: 21513 Status: Regular
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Well as far as changing options, there's 3 methods I know of with my computer unsavyness:
1) simply hit escape while zdoom is running and change stuff normally
2) modifying that weird text file (not ".txt") that comes with it
3) there's a weird "go to console" command or something in the zdoom options... in this you can enter weird codes but I never figured it out.
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horsefactory
from 💠 (United Kingdom) on 2004-07-15 08:18 [#01276956]
Points: 14867 Status: Regular | Followup to w M w: #01276954
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Ever played it multiplayer? The internet version of the original quake, quakeworld, is still my favourite game in the world.
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w M w
from London (United Kingdom) on 2004-07-15 08:24 [#01276962]
Points: 21513 Status: Regular | Followup to horsefactory: #01276956
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It's somewhat embarrasing to be a huge doom fan and never have played it multplayer... or even ever figured out how. All I know is that some guy named dwango once helped id realize multiplayer (or something).
I imagine that multiplayer would be quite different than single, given that the speed of the "doomguy" is really really fast relative to monsters. He runs as fast as cyberdemon rockets I think... so trying to shoot really fast things might change gameplay quite a lot, but obviously having real brains as AI would be awesome. Street fighter 2 player was fantastic when I used to have friends. (I really feel like reprogramming each character with different single player behavior, since I've learned too many cheap tricks).
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horsefactory
from 💠 (United Kingdom) on 2004-07-15 08:36 [#01277003]
Points: 14867 Status: Regular | Followup to w M w: #01276962
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If you want I'll look into it when I get home and we can play. Quakeworld is insanely fast and I can imagine Doom being kind of similar speed wise, although the physics in qw are pretty mental and there are some tricks you can do to go really fast. Plus you don't get full control of the perspective in doom (i.e. you can't look arbitrarily up and down.. can you?). Still, I think it'd be quite hectic which is always good.
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w M w
from London (United Kingdom) on 2004-07-15 08:52 [#01277043]
Points: 21513 Status: Regular | Followup to horsefactory: #01277003
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Actually zdoom modifies doom to allow looking up/down options (though I don't use it because it feels out of place in the original doom design.
Did you mean to play multiplayer quake... or multiplayer doom? Because I have dial up (is having dial up a major problem when doing this?) and I think quake would probably be too complex for my computer to handle over a phone line. Doom might work but I don't know. That would be cool, but I forsee tons of troubleshooting as usual whenever I try something new on a computer.
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giginger
from Milky Beans (United Kingdom) on 2004-07-15 09:01 [#01277064]
Points: 26335 Status: Regular | Show recordbag
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Doom runs great on my P900. It also makes it really hard. Yay!
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mappatazee
from ¨y¨z¨| (Burkina Faso) on 2004-07-15 09:03 [#01277069]
Points: 14295 Status: Lurker | Followup to w M w: #01277043
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Yeah, zdoom makes it more like modern day first person shooters.
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horsefactory
from 💠 (United Kingdom) on 2004-07-15 09:11 [#01277076]
Points: 14867 Status: Regular | Followup to w M w: #01277043
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Doom
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JAroen
from the pineal gland on 2004-07-15 09:12 [#01277078]
Points: 16065 Status: Regular
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radiohead.
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Zephyr Twin
from ΔΔΔ on 2004-07-15 10:51 [#01277185]
Points: 16982 Status: Regular | Show recordbag
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thanks for the info, guys.
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