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my first NES tune
 

offline aneurySm from Ypsilanti (United States) on 2004-04-28 10:05 [#01164499]
Points: 1701 Status: Lurker



aneurySm - william
.mp3.nsf

the scope of NES music can only be pushed so far -
"I gotta thin dick!"


 

offline marlowe from Antarctica on 2004-04-28 12:08 [#01164709]
Points: 24588 Status: Lurker



Saving Now -- If this uses authentic or replicated NES
sounds, where did you acquire them?


 

offline pomme de terre from obscure body in the SK System on 2004-04-28 12:09 [#01164711]
Points: 11941 Status: Moderator | Show recordbag



yes, do tell..


 

offline pachi from yo momma (United States) on 2004-04-28 12:15 [#01164726]
Points: 8984 Status: Lurker



Impressive!

Was that made using the NES itself? Was it modified, or did
you use an NES synth emulator of some sort?


 

offline marlowe from Antarctica on 2004-04-28 12:21 [#01164751]
Points: 24588 Status: Lurker



That was a fun tune - very nice, aneu


 

offline roygbivcore from Joyrex.com, of course! on 2004-04-28 14:15 [#01165024]
Points: 22557 Status: Lurker



dope


 

offline aneurySm from Ypsilanti (United States) on 2004-04-28 22:41 [#01165780]
Points: 1701 Status: Lurker



I'm glad you like it.
It's emulated NES sound. In theory the music can be burned
to an EPROM chip and mounted on a cartridge - and many heads
do it.
My latest post on my site talks a bit about it all.


 

offline morguean from Calgary (Canada) on 2004-04-28 22:44 [#01165784]
Points: 1328 Status: Regular



!!!

thats so cool

i fucking love the shuffley offbeats that come in at about
50

great job


 

offline big from lsg on 2004-04-28 23:01 [#01165797]
Points: 23727 Status: Regular | Show recordbag



intresting


 

offline ambsace from canaDUH. on 2004-04-29 01:41 [#01165873]
Points: 6326 Status: Lurker



hehe. very cool, yes. thanks for sharing.


 

offline aneurySm from Ypsilanti (United States) on 2004-04-29 09:20 [#01166617]
Points: 1701 Status: Lurker



Yeah.. it wasn't too difficult.
The weird thing about it is you use a macro language in a
text editor and then compile it down to the .nsf file. I
usually use a tracker - but I definitely prefer this method
to using soft-sequencers.


 


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