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96 KB FPS.
 

offline uzim on 2004-04-20 14:11 [#01152740]
Points: 17716 Status: Lurker



incredible, isn't it?

(requires a very powerful, fast, etc. computer configuration
though...)


 

offline qrter from the future, and it works (Netherlands, The) on 2004-04-20 14:19 [#01152757]
Points: 47414 Status: Moderator



it won't run on my comp.

and I don't even have one.


 

offline horsefactory from 💠 (United Kingdom) on 2004-04-20 14:21 [#01152760]
Points: 14867 Status: Regular



very impressive


 

offline Wolfslice from Bay Area, CA (United States) on 2004-04-20 15:51 [#01152957]
Points: 4909 Status: Regular



Dont click the link, all it does is restart your
computer.... you should be banned for posting bullshit like
this.


 

offline nobsmuggler from silly mid-off on 2004-04-20 15:55 [#01152965]
Points: 6265 Status: Addict | Followup to Wolfslice: #01152957



wtf?


 

offline virginpusher from County Clare on 2004-04-20 15:56 [#01152970]
Points: 27325 Status: Lurker | Followup to Wolfslice: #01152957



your avatar is bizarre


 

offline giginger from Milky Beans (United Kingdom) on 2004-04-20 16:01 [#01152977]
Points: 26326 Status: Lurker | Show recordbag



I can't wait to give that shit a whiel!


 

offline oscillik from the fires of orc on 2004-04-20 16:03 [#01152979]
Points: 7746 Status: Regular



how the fuck can someone really believe that you can get a
First Person Shooter in 96kb???

Not even Hovertank 3D (the first EVER FPS game) was this
small


 

offline hepburnenthorpe from sydney (Australia) on 2004-04-20 16:04 [#01152984]
Points: 1365 Status: Lurker



ive spoken to the guy who made that game. he hangs out at a
vb forum i hang out on.

its quite impresive.


 

offline giginger from Milky Beans (United Kingdom) on 2004-04-20 16:05 [#01152986]
Points: 26326 Status: Lurker | Followup to oscillik: #01152979 | Show recordbag



Are you are that it was Hovertank?


 

offline oscillik from the fires of orc on 2004-04-20 16:05 [#01152990]
Points: 7746 Status: Regular | Followup to giginger: #01152986



i'm positive it was hovertank 3d

made by id Software before Wolfenstein 3D

i'm an id Software nut

lol


 

offline qrter from the future, and it works (Netherlands, The) on 2004-04-20 16:06 [#01152991]
Points: 47414 Status: Moderator | Followup to giginger: #01152986



..what!?


 

offline oscillik from the fires of orc on 2004-04-20 16:07 [#01152992]
Points: 7746 Status: Regular



Hovertank 3D (1991)


 

offline giginger from Milky Beans (United Kingdom) on 2004-04-20 16:08 [#01152994]
Points: 26326 Status: Lurker | Followup to oscillik: #01152990 | Show recordbag



I'm sure uit was Quake ]I[


 

offline osiris from Canterbury on 2004-04-20 16:08 [#01152995]
Points: 473 Status: Lurker



this is genuine.


 

offline oscillik from the fires of orc on 2004-04-20 16:10 [#01152997]
Points: 7746 Status: Regular | Followup to giginger: #01152994



ah well you're wrong then

haha!
and osiris, this is NOT genuine


 

offline oscillik from the fires of orc on 2004-04-20 16:11 [#01153000]
Points: 7746 Status: Regular



for starters, the program "claims" to need such high specs

the only reason that it would need such high specs is if it
had 100's of mb's of textures, poly models, sounds, etc etc
etc

there's no way you could fit in the fucking game menu in
96kb!!!!!

it's bullshit


 

offline giginger from Milky Beans (United Kingdom) on 2004-04-20 16:13 [#01153003]
Points: 26326 Status: Lurker | Followup to oscillik: #01152997 | Show recordbag



:P


 

offline -V- from Ensenada Drive on 2004-04-20 16:15 [#01153007]
Points: 1452 Status: Lurker | Followup to oscillik: #01153000



It stores the processes needed to create the textures,
models, etc... It doesn't store them - that's why it needs
high system requirements; it creates everything when you run
it. This is all detailed in the readme included with the
file.


 

offline oscillik from the fires of orc on 2004-04-20 16:15 [#01153008]
Points: 7746 Status: Regular | Followup to giginger: #01153003



can you still remember the first time you ever played a
FPS??

:)

i immediately knew what my future mission in life would be


 

offline oscillik from the fires of orc on 2004-04-20 16:16 [#01153012]
Points: 7746 Status: Regular | Followup to -V-: #01153007



i'm sorry, but that is fucking bullshit

even if it was ASM code, it'd take FOREVER to compile all
the data, and it's not efficient, because you'd have to
recompile everything upon runtime

it's BOLLOCKS


 

offline oscillik from the fires of orc on 2004-04-20 16:20 [#01153021]
Points: 7746 Status: Regular



In general, if you have any technical questions
concerning .kkrieger, either refer to our
web site or contact us via email. However past experience
shows that there are some rumours
and misunderstandings about our work that are very hard to
correct, so we'll state the truth
here, in written form, for all the world to see :)

- We do .not. have some kind of magical data compression
machine that is able to squeeze
hundreds of megabytes of mesh/texture and sound data into
96k. We merely store the
individual steps employed by the artists to produce their
textures and meshes, in a very
compact way. This allows us to get .much. higher data
density than is achievable with
normal data compression techniques, at some expense in
artistic freedom and loading times.
- .kkrieger is not written in 100% assembler/machine
language. Not even nearly. Like the
vast majority of game projects being developed today,
.kkrieger was mostly written in
C++, with some tiny bits of assembler where it is actually
advantageous (notably, there
are a lot of MMX optimisations in the texture generator).

- A kilobyte is, historically, defined to be 1024 (2^10)
bytes, not 1000. Thus .kkrieger is
a game in 96k even though it's actually 98304 bytes.
- The concept of the texture/mesh generators was developed
by fiver2. We do .not. want to
claim that the techniques we used to develop .kkrieger are
new inventions. It¥s rather a
selection of useful operations and their parameters to
optimise the results.


BULLSHIT BULLSHIT BOLLOCKS BOLLOCKS


Attached picture

 

offline -V- from Ensenada Drive on 2004-04-20 16:21 [#01153024]
Points: 1452 Status: Lurker | Followup to oscillik: #01153012



hehe... well... I downloaded the file, disconnected from
the internet, ran it, and played it. Looks just like it
does in the screenshots. I wonder where it came from...


 

offline oscillik from the fires of orc on 2004-04-20 16:24 [#01153036]
Points: 7746 Status: Regular | Followup to -V-: #01153024



you're bullshitting

send screenshots on here


 

offline -V- from Ensenada Drive on 2004-04-20 16:40 [#01153077]
Points: 1452 Status: Lurker



Sorry this took so long - the thing froze up when I
alt-tab'd out. This is a shot of shooting a large monster
with a rapid fire rifle.


Attached picture

 

offline marlowe from Antarctica on 2004-04-20 16:48 [#01153083]
Points: 24588 Status: Lurker



V made a thread about this a few days ago, and it was almost
totally ignored. Now some trendy frog starts one, it's all
popular! disgusting!


 

offline qrter from the future, and it works (Netherlands, The) on 2004-04-20 16:49 [#01153085]
Points: 47414 Status: Moderator | Followup to marlowe: #01153083



that's the bloody french for you.


 

offline giginger from Milky Beans (United Kingdom) on 2004-04-20 16:54 [#01153091]
Points: 26326 Status: Lurker | Show recordbag



Fuck me it worked.

Ran like shit but it fucking worked.


Attached picture

 

offline marlowe from Antarctica on 2004-04-20 16:57 [#01153097]
Points: 24588 Status: Lurker | Followup to qrter: #01153085



Yes, those bloody French and their Frenchified ways!


 

offline giginger from Milky Beans (United Kingdom) on 2004-04-20 16:58 [#01153099]
Points: 26326 Status: Lurker | Followup to marlowe: #01153083 | Show recordbag



Didn't see it.

Point me in the direction and I shall post there too.


 

offline -V- from Ensenada Drive on 2004-04-20 17:23 [#01153142]
Points: 1452 Status: Lurker



No need to post in two threads. My intention was to inform
humans of this particular program, and you have been
informed of it - I'm satisfied with the outcome. I'm not
interested in having my name next to anything; in fact, if
it were possible, I would have all of my posts/ideas (even
in life) be even more completely anonymous than they already
are - just as long as, in the end, they are displayed and
the intended audience is free to know and pass judgement on
them.


 

offline qrter from the future, and it works (Netherlands, The) on 2004-04-20 17:26 [#01153146]
Points: 47414 Status: Moderator | Followup to marlowe: #01153097



they think they own the bloody world, fuckin' frogeyed
bastards!!


 

offline Asche XL on 2004-04-20 17:44 [#01153174]
Points: 4241 Status: Lurker



can u run this on osx?


 

offline qrter from the future, and it works (Netherlands, The) on 2004-04-20 17:49 [#01153186]
Points: 47414 Status: Moderator



oscilik's world is CRUMBLING BEFORE HIS VERY EYES!!

IT'S ALL BEEN A LIE!!!!


 

offline oscillik from the fires of orc on 2004-04-20 17:51 [#01153193]
Points: 7746 Status: Regular



i would like to formally and humbly apologize

i guess i should go back to gaming school!

it is a little hard to believe though, that a game of that
complexity can be run at 96kb.

i'm gonna try my best to get this running on my mates athlon
:)


 

offline oscillik from the fires of orc on 2004-04-20 17:52 [#01153196]
Points: 7746 Status: Regular | Followup to qrter: #01153186



no!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!

*days of reverb added to vocal*


 

offline Ophecks from Nova Scotia (Canada) on 2004-04-20 17:57 [#01153212]
Points: 19190 Status: Moderator | Show recordbag



My computer isn't good enough to run this thing, but it's
impressive that it's so itsy bitsy, regardless of technique.
96 kb... wowza.

Oh shit. I really need to get my new computer.


 

offline DoctorMO from London (United Kingdom) on 2004-04-20 19:46 [#01153320]
Points: 99 Status: Regular



wow, 96 kilo bytes... thats small. stick in on a disk and
mail it me, I need something to play while my wrists heal.

Quake III's getting boring.

p.s osc' which friend would that be, cali's? 96K should run
on his 8088 ;-)

-- DoctorMO --


 

offline Asche XL on 2004-04-20 20:04 [#01153339]
Points: 4241 Status: Lurker | Followup to Asche XL: #01153174



uhm, can you run this on os x? anyobody :|


 

offline xf from Australia on 2004-04-20 22:41 [#01153403]
Points: 2952 Status: Lurker



you can't, no. i've got a damn dual g5 here, and i can't
even run that.

these same guys made a 64kb scene demo about 3 years ago
that ran for 15 minutes. fucking amazing. i refused to
believe it was real; i kept checking if it was downloading
anything, but nope.

i want to see this :-(


 

offline DoctorMO from London (United Kingdom) on 2004-04-21 00:50 [#01153447]
Points: 99 Status: Regular



it uses texture meshing, a couple of other techniques to
pull off what I would call a flat pack n' glue program which
explains it's high requirements.

since it's programed in C++ with just a few MMX assembler
instructions (very clever) it could be converted to PPC but
would take more effort to port than a normal program. it's
more likely to port better to Linux (x86).

-- DoctorMO --


 

offline ambsace from canaDUH. on 2004-04-21 01:06 [#01153455]
Points: 6326 Status: Lurker



wow, that's fucking AWESOME!


 

offline Refund from Melbourne (Australia) on 2004-04-21 01:13 [#01153458]
Points: 7824 Status: Lurker



heh, i laugh at you oscilik, unbeleiver!

you can see just how many shorcuts they use, most of the
enemies are parallel on 4 axis's,. textures are freakin tiny
and repetitive, and most of the truly impressive looking
stuff looks as though it could possibly been randomly
generated, now if only real gaming companies even TRIED to
use half of these techniques, we would end up with 8 cd
games and such...


 

offline oscillik from the fires of orc on 2004-04-21 01:16 [#01153460]
Points: 7746 Status: Regular | Followup to Refund: #01153458



but if that's true about the random stuff, then it wouldn't
be very artistic would it?

i'm sure that id Software see game making as a kind of art,
they damn well put enough effort into making their games,
same as every other FPS creator (Valve and such companies)


 

offline staplemouth on 2004-04-21 01:20 [#01153466]
Points: 556 Status: Lurker



that same company, before releasing this 96kb game released
a series of 96kb (or smaller) demo clips. They were really
amazing, minutes worth of real time rendered 3d objects and
effects with high quality music too. This jsut shows more of
the same, which is still amazing.


 

offline Refund from Melbourne (Australia) on 2004-04-21 01:23 [#01153468]
Points: 7824 Status: Lurker



we wouldn't end up with 8 cd
games and such...

:\


 

offline mappatazee from ¨y¨z¨| (Burkina Faso) on 2004-04-21 01:34 [#01153478]
Points: 14294 Status: Lurker



crashed before anything loaded up


 

offline sneakattack on 2004-04-21 01:39 [#01153483]
Points: 6049 Status: Lurker



hi,
it needs directx so not only will it not work on a mac, but
don't expect it on any openGL platform any time soon
(linux..). Also it needs pixel shaders, so don't expect it
to run on older cards.
sincerely,
eerily


 

offline horsefactory from 💠 (United Kingdom) on 2004-04-21 02:41 [#01153541]
Points: 14867 Status: Regular | Followup to oscillik: #01153196



If you ever want a game of quakeworld or q3a let me know...


 

offline Jarworski from The Grove (United Kingdom) on 2004-04-21 02:48 [#01153552]
Points: 10836 Status: Lurker



HAH

HAH


 


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