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uzim
on 2004-04-20 14:11 [#01152740]
Points: 17716 Status: Lurker
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incredible, isn't it?
(requires a very powerful, fast, etc. computer configuration though...)
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qrter
from the future, and it works (Netherlands, The) on 2004-04-20 14:19 [#01152757]
Points: 47414 Status: Moderator
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it won't run on my comp.
and I don't even have one.
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horsefactory
from 💠 (United Kingdom) on 2004-04-20 14:21 [#01152760]
Points: 14867 Status: Regular
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very impressive
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Wolfslice
from Bay Area, CA (United States) on 2004-04-20 15:51 [#01152957]
Points: 4909 Status: Regular
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Dont click the link, all it does is restart your computer.... you should be banned for posting bullshit like this.
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nobsmuggler
from silly mid-off on 2004-04-20 15:55 [#01152965]
Points: 6265 Status: Addict | Followup to Wolfslice: #01152957
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wtf?
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virginpusher
from County Clare on 2004-04-20 15:56 [#01152970]
Points: 27325 Status: Lurker | Followup to Wolfslice: #01152957
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your avatar is bizarre
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giginger
from Milky Beans (United Kingdom) on 2004-04-20 16:01 [#01152977]
Points: 26326 Status: Lurker | Show recordbag
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I can't wait to give that shit a whiel!
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oscillik
from the fires of orc on 2004-04-20 16:03 [#01152979]
Points: 7746 Status: Regular
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how the fuck can someone really believe that you can get a First Person Shooter in 96kb???
Not even Hovertank 3D (the first EVER FPS game) was this small
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hepburnenthorpe
from sydney (Australia) on 2004-04-20 16:04 [#01152984]
Points: 1365 Status: Lurker
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ive spoken to the guy who made that game. he hangs out at a vb forum i hang out on.
its quite impresive.
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giginger
from Milky Beans (United Kingdom) on 2004-04-20 16:05 [#01152986]
Points: 26326 Status: Lurker | Followup to oscillik: #01152979 | Show recordbag
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Are you are that it was Hovertank?
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oscillik
from the fires of orc on 2004-04-20 16:05 [#01152990]
Points: 7746 Status: Regular | Followup to giginger: #01152986
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i'm positive it was hovertank 3d
made by id Software before Wolfenstein 3D
i'm an id Software nut
lol
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qrter
from the future, and it works (Netherlands, The) on 2004-04-20 16:06 [#01152991]
Points: 47414 Status: Moderator | Followup to giginger: #01152986
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..what!?
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oscillik
from the fires of orc on 2004-04-20 16:07 [#01152992]
Points: 7746 Status: Regular
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Hovertank 3D (1991)
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giginger
from Milky Beans (United Kingdom) on 2004-04-20 16:08 [#01152994]
Points: 26326 Status: Lurker | Followup to oscillik: #01152990 | Show recordbag
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I'm sure uit was Quake ]I[
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osiris
from Canterbury on 2004-04-20 16:08 [#01152995]
Points: 473 Status: Lurker
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this is genuine.
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oscillik
from the fires of orc on 2004-04-20 16:10 [#01152997]
Points: 7746 Status: Regular | Followup to giginger: #01152994
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ah well you're wrong then
haha! and osiris, this is NOT genuine
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oscillik
from the fires of orc on 2004-04-20 16:11 [#01153000]
Points: 7746 Status: Regular
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for starters, the program "claims" to need such high specs
the only reason that it would need such high specs is if it had 100's of mb's of textures, poly models, sounds, etc etc etc
there's no way you could fit in the fucking game menu in 96kb!!!!!
it's bullshit
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giginger
from Milky Beans (United Kingdom) on 2004-04-20 16:13 [#01153003]
Points: 26326 Status: Lurker | Followup to oscillik: #01152997 | Show recordbag
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:P
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-V-
from Ensenada Drive on 2004-04-20 16:15 [#01153007]
Points: 1452 Status: Lurker | Followup to oscillik: #01153000
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It stores the processes needed to create the textures, models, etc... It doesn't store them - that's why it needs high system requirements; it creates everything when you run it. This is all detailed in the readme included with the file.
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oscillik
from the fires of orc on 2004-04-20 16:15 [#01153008]
Points: 7746 Status: Regular | Followup to giginger: #01153003
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can you still remember the first time you ever played a FPS??
:)
i immediately knew what my future mission in life would be
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oscillik
from the fires of orc on 2004-04-20 16:16 [#01153012]
Points: 7746 Status: Regular | Followup to -V-: #01153007
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i'm sorry, but that is fucking bullshit
even if it was ASM code, it'd take FOREVER to compile all the data, and it's not efficient, because you'd have to recompile everything upon runtime
it's BOLLOCKS
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oscillik
from the fires of orc on 2004-04-20 16:20 [#01153021]
Points: 7746 Status: Regular
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In general, if you have any technical questions concerning .kkrieger, either refer to our
web site or contact us via email. However past experience shows that there are some rumours
and misunderstandings about our work that are very hard to correct, so we'll state the truth
here, in written form, for all the world to see :)
- We do .not. have some kind of magical data compression machine that is able to squeeze
hundreds of megabytes of mesh/texture and sound data into 96k. We merely store the
individual steps employed by the artists to produce their textures and meshes, in a very
compact way. This allows us to get .much. higher data density than is achievable with
normal data compression techniques, at some expense in artistic freedom and loading times.
- .kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the
vast majority of game projects being developed today, .kkrieger was mostly written in
C++, with some tiny bits of assembler where it is actually advantageous (notably, there
are a lot of MMX optimisations in the texture generator).
- A kilobyte is, historically, defined to be 1024 (2^10) bytes, not 1000. Thus .kkrieger is
a game in 96k even though it's actually 98304 bytes. - The concept of the texture/mesh generators was developed by fiver2. We do .not. want to
claim that the techniques we used to develop .kkrieger are new inventions. It¥s rather a
selection of useful operations and their parameters to optimise the results.
BULLSHIT BULLSHIT BOLLOCKS BOLLOCKS
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-V-
from Ensenada Drive on 2004-04-20 16:21 [#01153024]
Points: 1452 Status: Lurker | Followup to oscillik: #01153012
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hehe... well... I downloaded the file, disconnected from the internet, ran it, and played it. Looks just like it does in the screenshots. I wonder where it came from...
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oscillik
from the fires of orc on 2004-04-20 16:24 [#01153036]
Points: 7746 Status: Regular | Followup to -V-: #01153024
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you're bullshitting
send screenshots on here
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-V-
from Ensenada Drive on 2004-04-20 16:40 [#01153077]
Points: 1452 Status: Lurker
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Sorry this took so long - the thing froze up when I alt-tab'd out. This is a shot of shooting a large monster with a rapid fire rifle.
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marlowe
from Antarctica on 2004-04-20 16:48 [#01153083]
Points: 24588 Status: Lurker
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V made a thread about this a few days ago, and it was almost totally ignored. Now some trendy frog starts one, it's all popular! disgusting!
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qrter
from the future, and it works (Netherlands, The) on 2004-04-20 16:49 [#01153085]
Points: 47414 Status: Moderator | Followup to marlowe: #01153083
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that's the bloody french for you.
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giginger
from Milky Beans (United Kingdom) on 2004-04-20 16:54 [#01153091]
Points: 26326 Status: Lurker | Show recordbag
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Fuck me it worked.
Ran like shit but it fucking worked.
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marlowe
from Antarctica on 2004-04-20 16:57 [#01153097]
Points: 24588 Status: Lurker | Followup to qrter: #01153085
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Yes, those bloody French and their Frenchified ways!
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giginger
from Milky Beans (United Kingdom) on 2004-04-20 16:58 [#01153099]
Points: 26326 Status: Lurker | Followup to marlowe: #01153083 | Show recordbag
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Didn't see it.
Point me in the direction and I shall post there too.
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-V-
from Ensenada Drive on 2004-04-20 17:23 [#01153142]
Points: 1452 Status: Lurker
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No need to post in two threads. My intention was to inform humans of this particular program, and you have been informed of it - I'm satisfied with the outcome. I'm not interested in having my name next to anything; in fact, if it were possible, I would have all of my posts/ideas (even in life) be even more completely anonymous than they already are - just as long as, in the end, they are displayed and the intended audience is free to know and pass judgement on them.
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qrter
from the future, and it works (Netherlands, The) on 2004-04-20 17:26 [#01153146]
Points: 47414 Status: Moderator | Followup to marlowe: #01153097
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they think they own the bloody world, fuckin' frogeyed bastards!!
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Asche XL
on 2004-04-20 17:44 [#01153174]
Points: 4241 Status: Lurker
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can u run this on osx?
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qrter
from the future, and it works (Netherlands, The) on 2004-04-20 17:49 [#01153186]
Points: 47414 Status: Moderator
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oscilik's world is CRUMBLING BEFORE HIS VERY EYES!!
IT'S ALL BEEN A LIE!!!!
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oscillik
from the fires of orc on 2004-04-20 17:51 [#01153193]
Points: 7746 Status: Regular
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i would like to formally and humbly apologize
i guess i should go back to gaming school!
it is a little hard to believe though, that a game of that complexity can be run at 96kb.
i'm gonna try my best to get this running on my mates athlon :)
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oscillik
from the fires of orc on 2004-04-20 17:52 [#01153196]
Points: 7746 Status: Regular | Followup to qrter: #01153186
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no!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!
*days of reverb added to vocal*
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Ophecks
from Nova Scotia (Canada) on 2004-04-20 17:57 [#01153212]
Points: 19190 Status: Moderator | Show recordbag
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My computer isn't good enough to run this thing, but it's impressive that it's so itsy bitsy, regardless of technique. 96 kb... wowza.
Oh shit. I really need to get my new computer.
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DoctorMO
from London (United Kingdom) on 2004-04-20 19:46 [#01153320]
Points: 99 Status: Regular
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wow, 96 kilo bytes... thats small. stick in on a disk and mail it me, I need something to play while my wrists heal.
Quake III's getting boring.
p.s osc' which friend would that be, cali's? 96K should run on his 8088 ;-)
-- DoctorMO --
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Asche XL
on 2004-04-20 20:04 [#01153339]
Points: 4241 Status: Lurker | Followup to Asche XL: #01153174
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uhm, can you run this on os x? anyobody :|
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xf
from Australia on 2004-04-20 22:41 [#01153403]
Points: 2952 Status: Lurker
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you can't, no. i've got a damn dual g5 here, and i can't even run that.
these same guys made a 64kb scene demo about 3 years ago that ran for 15 minutes. fucking amazing. i refused to believe it was real; i kept checking if it was downloading anything, but nope.
i want to see this :-(
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DoctorMO
from London (United Kingdom) on 2004-04-21 00:50 [#01153447]
Points: 99 Status: Regular
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it uses texture meshing, a couple of other techniques to pull off what I would call a flat pack n' glue program which explains it's high requirements.
since it's programed in C++ with just a few MMX assembler instructions (very clever) it could be converted to PPC but would take more effort to port than a normal program. it's more likely to port better to Linux (x86).
-- DoctorMO --
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ambsace
from canaDUH. on 2004-04-21 01:06 [#01153455]
Points: 6326 Status: Lurker
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wow, that's fucking AWESOME!
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Refund
from Melbourne (Australia) on 2004-04-21 01:13 [#01153458]
Points: 7824 Status: Lurker
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heh, i laugh at you oscilik, unbeleiver!
you can see just how many shorcuts they use, most of the enemies are parallel on 4 axis's,. textures are freakin tiny and repetitive, and most of the truly impressive looking stuff looks as though it could possibly been randomly generated, now if only real gaming companies even TRIED to use half of these techniques, we would end up with 8 cd games and such...
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oscillik
from the fires of orc on 2004-04-21 01:16 [#01153460]
Points: 7746 Status: Regular | Followup to Refund: #01153458
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but if that's true about the random stuff, then it wouldn't be very artistic would it?
i'm sure that id Software see game making as a kind of art, they damn well put enough effort into making their games, same as every other FPS creator (Valve and such companies)
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staplemouth
on 2004-04-21 01:20 [#01153466]
Points: 556 Status: Lurker
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that same company, before releasing this 96kb game released a series of 96kb (or smaller) demo clips. They were really amazing, minutes worth of real time rendered 3d objects and effects with high quality music too. This jsut shows more of the same, which is still amazing.
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Refund
from Melbourne (Australia) on 2004-04-21 01:23 [#01153468]
Points: 7824 Status: Lurker
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we wouldn't end up with 8 cd games and such...
:\
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mappatazee
from ¨y¨z¨| (Burkina Faso) on 2004-04-21 01:34 [#01153478]
Points: 14294 Status: Lurker
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crashed before anything loaded up
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sneakattack
on 2004-04-21 01:39 [#01153483]
Points: 6049 Status: Lurker
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hi, it needs directx so not only will it not work on a mac, but don't expect it on any openGL platform any time soon (linux..). Also it needs pixel shaders, so don't expect it to run on older cards.
sincerely, eerily
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horsefactory
from 💠 (United Kingdom) on 2004-04-21 02:41 [#01153541]
Points: 14867 Status: Regular | Followup to oscillik: #01153196
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If you ever want a game of quakeworld or q3a let me know...
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Jarworski
from The Grove (United Kingdom) on 2004-04-21 02:48 [#01153552]
Points: 10836 Status: Lurker
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HAH
HAH
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