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REFLEX
from Edmonton, Alberta (Canada) on 2004-02-23 19:38 [#01086481]
Points: 8864 Status: Regular
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there was this game when I was younger for SUPERNES that was a spaceship flying game and the view was from the top/back and it was a crazy game, the first level was clouds and then it just got really crazy.... futuristic levels and stuff, anyone help me out suggest titles? Im really hard pressed to find this game ... cause I cannot remember the goddamn title! ANYONE?
ahh!
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electro
from detroit on 2004-02-23 19:43 [#01086483]
Points: 2880 Status: Regular
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check out G4TV.com all about freaky gamers they know everything there
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w M w
from London (United Kingdom) on 2004-02-23 19:43 [#01086484]
Points: 21451 Status: Lurker
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reminds me of space harrier, but that was a dude with a jet pack not a ship. I bet there's some site somewhere dedicated to the "snes shooting genre" or something with pictures of all the shooting games or something.
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DaWeeze
from WANTED IN 16 STATES! on 2004-02-23 19:47 [#01086486]
Points: 5213 Status: Addict | Followup to REFLEX: #01086481
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Axelay?
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Oddioblender
from Fort Worth, TX (United States) on 2004-02-23 19:49 [#01086491]
Points: 9601 Status: Lurker
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i know this is a dumb question, but was it Starfox by any chance?
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Gwely Mernans
from 23rd century entertainment (Canada) on 2004-02-23 19:53 [#01086496]
Points: 9856 Status: Lurker
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Phalanx?
i loved that one
IT WAS TEH SHEEIT !!!!!111one
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DaWeeze
from WANTED IN 16 STATES! on 2004-02-23 19:56 [#01086499]
Points: 5213 Status: Addict | Followup to Gwely Mernans: #01086496
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Reflex said top-back. Phalanx is a side-scroller...
I don't think it's Starfox. I think the polygons are a standout feature that would be remembered easily...
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Oddioblender
from Fort Worth, TX (United States) on 2004-02-23 20:00 [#01086500]
Points: 9601 Status: Lurker | Followup to DaWeeze: #01086499
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hence the saying, dumb question. :D
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DaWeeze
from WANTED IN 16 STATES! on 2004-02-23 20:07 [#01086506]
Points: 5213 Status: Addict | Followup to Oddioblender: #01086500
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At least you tried, and isn't that all we need to do every day of our lives...
:)
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pomme de terre
from obscure body in the SK System on 2004-02-23 20:26 [#01086519]
Points: 11941 Status: Moderator | Show recordbag
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I'm gonna go with Starfox as well.
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DeadEight
from vancouver (Canada) on 2004-02-23 20:48 [#01086535]
Points: 5437 Status: Regular
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space harrier was wicked... good old turbo grafx 16
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DaWeeze
from WANTED IN 16 STATES! on 2004-02-23 20:53 [#01086543]
Points: 5213 Status: Addict
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BONK!
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REFLEX
from Edmonton, Alberta (Canada) on 2004-02-23 21:00 [#01086556]
Points: 8864 Status: Regular
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no it wasnt either of those, and defenitly not starfox... shit! I nEED TO KNOW!
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REFLEX
from Edmonton, Alberta (Canada) on 2004-02-23 21:05 [#01086564]
Points: 8864 Status: Regular
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it was Axelay! now I need to know where to download it as a ROM
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DaWeeze
from WANTED IN 16 STATES! on 2004-02-23 21:10 [#01086568]
Points: 5213 Status: Addict
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OMG! I"M TEH WINNA!!!1111
w00t! :D
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DaWeeze
from WANTED IN 16 STATES! on 2004-02-23 21:12 [#01086571]
Points: 5213 Status: Addict
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Ahem, sorry...
Yeah, that's a good little old-style Konami shoot-em-up, but a tad short. At least it maintains game speed, unlike Gradius "Slo-mo" III...
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Ophecks
from Nova Scotia (Canada) on 2004-02-23 21:15 [#01086574]
Points: 19190 Status: Moderator | Show recordbag
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The first level in Axelay had one of the baddest ass tracks in Super NES history. Not a bad game, either, some nice Mode 7 and purdy colors.
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REFLEX
from Edmonton, Alberta (Canada) on 2004-02-23 21:21 [#01086582]
Points: 8864 Status: Regular
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I REALLY liked gradius 3 alot... i used to own the actual game but I lost my supernes/stlolen.. but I love ROMS... so where can I get Axelay?
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JivverDicker
from my house on 2004-02-23 21:34 [#01086598]
Points: 12102 Status: Regular | Followup to : #01086588
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it's not funny really, that's someones hard work.
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Ophecks
from Nova Scotia (Canada) on 2004-02-23 21:36 [#01086599]
Points: 19190 Status: Moderator | Followup to JivverDicker: #01086598 | Show recordbag
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Don't be silly, I'm not REALLY laughing. They're not even an exclamation mark on the end of my teehee.
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JivverDicker
from my house on 2004-02-23 21:42 [#01086604]
Points: 12102 Status: Regular | Followup to Ophecks: #01086599
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My mistake. I'm sorry, obviously you punctuated your libelous, illegal link correctly.
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Ophecks
from Nova Scotia (Canada) on 2004-02-23 21:51 [#01086612]
Points: 19190 Status: Moderator | Followup to JivverDicker: #01086604 | Show recordbag
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Mercy, I beg of you! I B7ed the link.
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JivverDicker
from my house on 2004-02-23 21:57 [#01086615]
Points: 12102 Status: Regular
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sorry Ophecks, I'm being silly. it's bed time. G'night, have a nice evening..
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REFLEX
from Edmonton, Alberta (Canada) on 2004-02-23 21:58 [#01086616]
Points: 8864 Status: Regular
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ROMS are cool. this game rules.
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Ophecks
from Nova Scotia (Canada) on 2004-02-23 22:02 [#01086619]
Points: 19190 Status: Moderator | Followup to REFLEX: #01086616 | Show recordbag
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Are you playing it now? I had to get rid of the link, it was eating me.
Gradius was awesome, but I've never come close to beating it... hard as a rock.
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w M w
from London (United Kingdom) on 2004-02-23 22:09 [#01086626]
Points: 21451 Status: Lurker
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I was playing street fighter, and like usual when playing against blanka responded in the nick of time with a punch before he hit me with his rolling ball. That's when I developed a sort of theory that I might use as a heuristic basis if I ever get to make games of my own. This is that fun games I can currently think of have two components: 1) fast stimulus/response in time (the best example I can think of is punch out where enemies clue you into their next move with a preceeding wink or something that you must react to fast enough)
2) choosing the right route among many possible routes to reach the desired outcome.
Games seem to suck when they merely present the player with routes, all of which are equally iffy. For example the mazes in crystalis were irritating because you knew at the core of the gameplay was a tedious search algorithm to find the right route. The whole "various route" idea is based on chaos, where in theory any system/game has a limited number of possible states (paths to the outcome). But the greater number of constituent elements, the greater number of exponential combinations they can make to form new states. Thus in doom2, even the simple 2-d floor you walk on presents you with an essentially analogue number of possible routes to take to the goal, but combine that with all different possible monster positions and the game is essentially analogue and so chaotic no two games will be the same.
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Doomed Puppy
from on and off and on and off and on 2004-02-23 22:15 [#01086633]
Points: 1818 Status: Addict | Followup to w M w: #01086626
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Why would you want to make games?
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The_Funkmaster
from St. John's (Canada) on 2004-02-23 22:18 [#01086634]
Points: 16280 Status: Lurker
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nintendo should release a game whose concept is to make games... that would be fun!
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Doomed Puppy
from on and off and on and off and on 2004-02-23 22:26 [#01086639]
Points: 1818 Status: Addict | Followup to The_Funkmaster: #01086634
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I have the vague feeling that that concept has been materialized in the past.
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weatheredstoner
from same shit babes. (United States) on 2004-02-23 22:26 [#01086642]
Points: 12585 Status: Lurker | Followup to The_Funkmaster: #01086634
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there was an RPG maker for super nintendo i believe. Not sure if it ever made it to the U.S.
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w M w
from London (United Kingdom) on 2004-02-23 22:26 [#01086643]
Points: 21451 Status: Lurker | Followup to Doomed Puppy: #01086633
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I suppose to artificially simulate problem solving and fighting enemies and other things that our brains evolved for since otherwise I'd just sit indoors and stare at unwallpapered walls.
Human memory has a major effect on games (and music- at least I think complex music is often better when you have a sort of memory of what happens) For example the gamy "myst" is totally destroyed as a game after you've beaten it already because your memory of what to do removes all challenge. However in games like smash tv, the complex nature of the interacting elements constantly creates new challenges second by second which are practically never the same twice.
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w M w
from London (United Kingdom) on 2004-02-23 22:30 [#01086645]
Points: 21451 Status: Lurker | Followup to The_Funkmaster: #01086634
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The best I've found for this, at least for people like me with lacking necessary of code and computers, is wadauthor for doom2 to make your own levels. I always love included options that allow the players creative altering and constructing (excite bike and micromachines had level editors- the micro machines one was cool because you could redraw all the cars and obstacles and stuff to make it, say insects instead or something)
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Ophecks
from Nova Scotia (Canada) on 2004-02-23 22:32 [#01086646]
Points: 19190 Status: Moderator | Show recordbag
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There's an RPG maker for Playstation 2, but I haven't heard good things about it. Maybe someday they'll hit the bullseye with a really intuitive game like that.
I used to make my own RPGS on paper. Design all the characters, the weapons, draw the maps, the enemies, plot some stats... good times. One of my RPGs was over 7000 hours long. No lie.
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k_maty
on 2004-02-23 22:32 [#01086647]
Points: 2362 Status: Regular
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YOU AR BEST DO U MAKE STUFF LIKE FOR PEOPLE
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Doomed Puppy
from on and off and on and off and on 2004-02-23 22:38 [#01086650]
Points: 1818 Status: Addict | Followup to w M w: #01086643
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My question was of a practical nature... I meant that it is better to experience games than to create them because the process of making a game is exhaustingly complex. By the way I think that games have evolved during the years 97-01 along with the 3d accelaration revolution... I believe that the level of immersion of the player in a digital world is far more advanced than the old snes games... things are far more random and chaotic... much more resembling the "real" world. I think that this evolution has stopped for the last 4 years.
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w M w
from London (United Kingdom) on 2004-02-23 22:41 [#01086654]
Points: 21451 Status: Lurker | Followup to Ophecks: #01086646
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Oh lord, I used to make games with paper. Basically unfinished ones that nobody played. I made a map of a made up land and then gridded it off on like, 60 sheets of paper which didn't result in anything. I've made adventure flip books where ex. "if you want to go in the hole turn to page 2, if you want to climb the tree turn to page 3" etc.
Mostly it was time to waste after my parents made me stop playing videogames.
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horsefactory
from 💠 (United Kingdom) on 2004-02-23 22:43 [#01086656]
Points: 14867 Status: Regular
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IF YOU WANT TO COMPRESS YOURSELF INTO A WINZIP 8 FILE PLEASE TURN TO PAGE ELEPHANT
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Doomed Puppy
from on and off and on and off and on 2004-02-23 22:44 [#01086660]
Points: 1818 Status: Addict
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When I was 12 I tried to make my own point n' click adventure on paper... You see I couldnt afford a pc back then.
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w M w
from London (United Kingdom) on 2004-02-23 22:56 [#01086670]
Points: 21451 Status: Lurker | Followup to Doomed Puppy: #01086650
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Yeah, that might be true. It might also be true that knowing the secrets behind videogames will take away their magic feeling. But then just having the ability to make anything you want would be awesome. I'm sure that using code to create games- not necessarily games, but anything you can imagine to create- is a game unto itself, perhaps the ultimate game.
I need to play more current generation games before I decide if the major trend toward 3d is generally more fun. I don't really like a lot of the 3d stuff I've played.
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Doomed Puppy
from on and off and on and off and on 2004-02-23 23:00 [#01086671]
Points: 1818 Status: Addict | Followup to w M w: #01086670
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The second part of my post was theoretical :emoticon:
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Doomed Puppy
from on and off and on and off and on 2004-02-23 23:04 [#01086673]
Points: 1818 Status: Addict | Followup to w M w: #01086670
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Ahhh about the "game unto itself" remark: could be the most boring game of all time... probably would be... hmmm I am confused now... i think.
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w M w
from London (United Kingdom) on 2004-02-23 23:12 [#01086679]
Points: 21451 Status: Lurker
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I hope not, but then computers are known for their incomprehensibility (especially modern ones) as well as relentless simpleton logic and not doing what you want them to do.
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REFLEX
from Edmonton, Alberta (Canada) on 2004-02-23 23:24 [#01086686]
Points: 8864 Status: Regular
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ophecks: im playing AXELAY now... but Gradius 3 i beat on an actual SNES.. it took me a lot of playing over and over.
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