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w M w
from London (United Kingdom) on 2004-01-06 18:10 [#01021233]
Points: 21452 Status: Lurker
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I'm really bad at distinguishing notes from eachother. I only seem to extract their relationship to one another. Thus if some arbitrary correct melody goes, "g,f,g", I'd probably try to recreate it incorrectly as "d,c,d" just because there's equal spacing between the two.
However I can hum/whistle a "correct" (and all of my "music" indeed serves as proof that there is an incorrect way) sounding tune as long as I don't think of what the notes are. Well I can't hum real tunes in as much as I can hum sarcastic parodies of how stupid I think tunes are. Anyway, I'll hum some sarcastic parody (which will sound "correct" because it's off the top of my head) and then find the correct notes one by one as I find the one that phases perfectly with the hummed note.
the result?: slightly less sucky music that isn't worth listening to, and wouldn't be worth creating either if it didn't thankfully waste time thus making me grow older and closer to death. Normally I use videogames for that purpose, but I've played a total of 32 hours of road rash 2 just today. Considering that there are only 24 hours in one day, I needed a break from that.
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ecnadniarb
on 2004-01-06 18:12 [#01021238]
Points: 24805 Status: Lurker | Show recordbag
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I'm really bad at reading more than the first line of a long post. I am sure it was very interesting though. And I probably agree with you whole heartedly Ian.
Kind Regards
Me.
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qrter
from the future, and it works (Netherlands, The) on 2004-01-06 18:13 [#01021239]
Points: 47414 Status: Moderator | Followup to ecnadniarb: #01021238
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oh, that's nice.
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hedphukkerr
from mathbotton (United States) on 2004-01-06 18:14 [#01021242]
Points: 8833 Status: Regular
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that actually sounds like a good idea. im terrible at writing melodies on my comp but i have so many good licks in my head that i just cant translate into notes.
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Zeus
from San Francisco (United States) on 2004-01-06 18:15 [#01021244]
Points: 14042 Status: Lurker
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its called relative pitch, and its actually more useful then perfect pitch.
with relative pitch, you can play things in different keys easier, and you can hear how notes are functioning, instead of just what name they are
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virginpusher
from County Clare on 2004-01-06 18:15 [#01021246]
Points: 27325 Status: Lurker
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ian noll
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qrter
from the future, and it works (Netherlands, The) on 2004-01-06 18:21 [#01021254]
Points: 47414 Status: Moderator | Followup to virginpusher: #01021246
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..disturbing the Fonz?
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virginpusher
from County Clare on 2004-01-06 18:35 [#01021280]
Points: 27325 Status: Lurker
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...disturbing Ms Daisy
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w M w
from London (United Kingdom) on 2004-01-06 18:36 [#01021281]
Points: 21452 Status: Lurker
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Each of your posts was very and equally special to me. I treasured reading them just as I treasure you all as friends.
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w M w
from London (United Kingdom) on 2004-01-08 08:57 [#01023262]
Points: 21452 Status: Lurker
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actually the way I was doing it before wasn't exactly relative... since I'd often interpret each note in a random incorrect pitch.
This humble technique is turning out to be the best thing I've discovered in music creatioon in a long time. I'm actually enjoying making music again and my melodies are SO much better.
In this program called "chordwizard", they taught to pretty much make a single line melody and add chords to it. I think this method is dumb, because the much better way is to write a few lines of simultaneous m elody and let the chords come naturally out of their interaction.
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mc_303_beatz
from Glasgow, Scotland on 2004-01-08 08:59 [#01023265]
Points: 3386 Status: Regular
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you gotta feel the groove, get in the zone. and put yer cock away son, we don`t want to see that
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rockenjohnny
from champagne socialism (Australia) on 2004-01-08 09:43 [#01023319]
Points: 7983 Status: Lurker
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you always make me laugh on the inside wmw. and road rash 2 is like the best game ever.
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qrter
from the future, and it works (Netherlands, The) on 2004-01-08 09:51 [#01023330]
Points: 47414 Status: Moderator
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I cry on the outside.
on the outside OF WHAT!?!?
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w M w
from London (United Kingdom) on 2004-01-08 09:55 [#01023335]
Points: 21452 Status: Lurker
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You mean for genesis right? That game is awesome! Ok this is sad: normally you are supposed to use passwords and beat the game over the course of like a couple weeks... but I play the whole friggin game in one sitting! Fucking sven and jorg, man, they talk the talk but they're the biggest pussies in the whole game... natasha seems like a friend, but she's a tricky bitch, I always punch her when I go past if I can... but, this is true... she's knows witchcraft. She's like mario was from mariocart, in that if she gets pissed, watch the fuck out! She controls every pixel in that game... she'll actually summon a car to hit you or put a spell on you which makes you play worse. Ikira is her right hand warlock, possibly more powerful but less hostile anyway. Biff is just a big fag, he's good at going fast but it's usually easy to punch him.
My favorite things: kicking people into cars and the awesome, SUPER KICK! (go to the far side of the screen and rush over and kick someone so hard they fly off their bike!)
Names I've given to myself: "jorg sucks", "P E NO 2", "satan" (this one's most fun), um, "bit"...
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rockenjohnny
from champagne socialism (Australia) on 2004-01-08 09:59 [#01023346]
Points: 7983 Status: Lurker | Followup to w M w: #01023335
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hell yes the genesis version :D youre 100% right about natasha, i always gave her a bruising. the violence seeped out of the game tho and i ended up smacking my little brother around whenever he knocked me off my bike. where the hell did i stow my genesis....
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w M w
from London (United Kingdom) on 2004-01-08 10:02 [#01023352]
Points: 21452 Status: Lurker
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bugs I've found in the game myself, due to inevitably of finding them because of excessive gameplay...
1) very rarely when a cop comes by and makes you "busted", a car will hit him... this cause the game to fuck up... the screen will zoom out like normally but iinstead of going to the next screen, it'll zoom out forever and ever... eventually I let it go for a long time once and the music started glitching and getting out of tune and the visuals also.
2) if you have the exact ammount of money that a bike costs, and then buy it... you end up with exactly 0 dollars... the game will interpret this as if you're supposed to start at the very beginning at level 1 with 0 dollars.
Road rash 3 is an insult! The punch sounds are hilariously lame it's like punching someone as hard as you can in the face and making the sound of lightly tapping on a book with your finger. In road rash 2, the contenders are real peoople practically with their own character, and fitting comments for things that happen. In road rash 3,, they're all the same except for the one guy that is just stupid who throws oil at you.
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Ceri JC
from Jefferson City (United States) on 2004-01-08 10:03 [#01023353]
Points: 23533 Status: Moderator | Show recordbag
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W M W, if you like Road Rash 2 (and who doesn't? It's arguably the best in the series...) you might also like "Skitchin'". People nowadays complain about jackass making 13 year old boys act like suicidal little twats, but for my generation skitchin was where it was at. The idea is basically a roller blading race like road rash, but the twist is you can grab onto the back bumper of cars (like marty mcfly does on a hoverboard in back to the future 2). Perhaps best of allm you can "share" a ride on the back of a sports car with another racer, only to knock them off at over 70mph and watch in your wing mirror (don't ask) as they are run over by the police car chasing you.
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rockenjohnny
from champagne socialism (Australia) on 2004-01-08 10:05 [#01023355]
Points: 7983 Status: Lurker
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exactly. road rash 2 has such a solid feel. ive seen that cop bug as well - bloody hilarious :D it was the game of my dreams after playing the silver surfer on c64 for god knows how many years..
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w M w
from London (United Kingdom) on 2004-01-08 12:16 [#01023570]
Points: 21452 Status: Lurker | Followup to Ceri JC: #01023353
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Thanks, I'll have to check it out. I've never heard of it. Last time I said that game "griddrunner" was too easy... but then I went to my parents house and played it on their computer. It turns out that I had been playing it at about 1/2 or less the speed because this computer I'm on now is that crappy and slow. The intended fast version is much better.
BaaaAh 00BaaaAh 0000BaaaAh *sheepie zapper recharged*
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w M w
from London (United Kingdom) on 2004-01-08 20:33 [#01024282]
Points: 21452 Status: Lurker
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In this melody I used the above mentioned unsophisticated technique:
http://artists.iuma.com/IUMA/Bands/wmw/
See what I mean? It sounds way better than any other melody I've made. Melody is subtle but glaring when it isn't "correct". It might be my new favorite medium.
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w M w
from London (United Kingdom) on 2004-01-08 20:34 [#01024284]
Points: 21452 Status: Lurker
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^ oops, it's called "inspiration"
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qrter
from the future, and it works (Netherlands, The) on 2004-01-08 20:43 [#01024300]
Points: 47414 Status: Moderator
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melodies are booooooooring.
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Ophecks
from Nova Scotia (Canada) on 2004-01-08 20:48 [#01024308]
Points: 19190 Status: Moderator | Show recordbag
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Road Rash is one of those lovely buried treasures that I'd love to see resurrected for the next gen systems. The kids wouldn't know about its past, but us old ones would know better. I'd like to club Tony Hawk over the head with a pipe from my motorbike perch. And I remember seeing ads for Skitchin' all over Gamepro magazines, and decent reviews, too.
Dynamite Headdy and Gunstar Heroes are other forgotten Genesis gems.
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w M w
from London (United Kingdom) on 2004-01-08 20:59 [#01024315]
Points: 21452 Status: Lurker
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qrter- yes! that's precisely why I like them. did you listen to it?
ophecks- road rash could actually have potential on a current gen system, because it was somewhat 3 d already. They'd almost definately fuck it all up though. Even the loading time to start the game each time plus the numerous logos you have to look at already gives it negative points. I'm already disliking contra (ps2) gameplay wise. That thing is totally an interactive movie, not a game. It's exactly the same each time. Road rash 2 is way more fun. Due to combinational theory or something, the game could never be the same 2wiice.
steve- 11.2 is the answer
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w M w
from London (United Kingdom) on 2004-01-08 21:03 [#01024318]
Points: 21452 Status: Lurker
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I've already heard the suggestion of gunstar heroes as a gem game numerous times but have yet to play it. I just wrote down dynamite headdy so I'll remember that one. By the way there's a slashdot article called "best original games" where people recommend ... the best original games.. that's worth reading probably.
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Ophecks
from Nova Scotia (Canada) on 2004-01-08 21:05 [#01024322]
Points: 19190 Status: Moderator | Followup to w M w: #01024315 | Show recordbag
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Wouldn't it be fun to drive through a mall, clubbing innocent bystanders over the head? Maybe they could make it an open ended carnage-fest a la GTA... but that's probably too cliche by now, I guess I'd settle for a straightforward racer with some ELABORATE shortcuts to take advantage of the 3D engine. And they could make some awesome motion captured or ragdoll physics ''spills'' from the bikes.
Gotta love those cardboard cutout ''buildings'' whizzing by on the Genesis...
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qrter
from the future, and it works (Netherlands, The) on 2004-01-08 21:09 [#01024328]
Points: 47414 Status: Moderator | Followup to w M w: #01024315
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I'm listening now. and it's a pretty boring melody.
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hevquip
from megagram dusk sect (United States) on 2004-01-08 21:10 [#01024331]
Points: 3379 Status: Regular
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skitchin' was a fun game. i"t's skating and hitcing and it's absolutely bitchin'." i think the box said something like that.
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Ophecks
from Nova Scotia (Canada) on 2004-01-08 21:14 [#01024336]
Points: 19190 Status: Moderator | Show recordbag
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And about Contra and the whole ''staged'' aspect of games like that... it can be frustrating and limiting for the game's replay value, but I like going through tough-ass games with ''try and die'' gameplay... I'm going through one right now, Tom Clancy's Rainbow Six 3. It's almost more a game of memory and preparation than anything else, you have to learn enemies' habits, know where they are and when they're coming or you don't stand a chance. Everything is scripted to make it as hard as possible. Going through a level smoothly on your first try seems impossible no matter how skilled you are... you need to learn it, then conquer. Tough game, but worth the effort. Contra used to piss me off like that, too. You always know what's coming and how to avoid it, but DOING it is another story. Syphon Filter is another one where you learned as you went. I guess video game characters gradually developed ESP.
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w M w
from London (United Kingdom) on 2004-01-08 21:19 [#01024341]
Points: 21452 Status: Lurker
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arfecks- I pretty much don't mind cardboard cutout buildings, and other minimalizations, at all in games with good gameplay. I've actually still yet to play any GTA games. They seem to be the new thing like doom was. Another "big thing" is those massively multiplayer online games or whatever.. like "everquest" (or something?) that I havn't played either.
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w M w
from London (United Kingdom) on 2004-01-08 21:31 [#01024350]
Points: 21452 Status: Lurker
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qizrter- oh good, nice and boring just as intended! thanks for listening.
orfizcks- I got good enough at the SNES contra to beat it entirely without any cheats or anything. It is similar to the ps2 one in it's "memory game" aspect. It seems like combining big awesome enemies with a game of memorization isn't the best way to do it... memory can be a good medium for a game, but if they wanted to go all out in that line of thought they could erase the whole structure of the game and make something similar to the simple card game (where they're all face down and you have to remember which goes where) but more sophisticated somehow. but with guns and huge bosses, there should be chaotic action that is never the same twice I think. ps2 contra still pisses me off in it's "single run try and die" gameplay... if that's what they're doing, why give the player acces to levels 1-4 at the beginning? It should only be level 1, they ruined the feeling of being nervous when you get far, because dying means starting over. Also after dying so many times the stupid game popped up a message that it will give me an extra life from now on as if making itself easier pitying me. That's dumb, it should stay just as hard as it ever was.
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qrter
from the future, and it works (Netherlands, The) on 2004-01-08 21:32 [#01024351]
Points: 47414 Status: Moderator | Followup to w M w: #01024350
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I didn't say nice..
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w M w
from London (United Kingdom) on 2004-01-08 21:42 [#01024355]
Points: 21452 Status: Lurker
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:)
... well I seriously think it's the best melody I've ever made, and for once it sounds like melody is supposed to sound... almost as if I knew what I was doing or something. There's nothing really special in the sounds (well no need for pluralization of that) used, just the notes relative to eachother.
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