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polygon_ring
from somewhere else on 2003-11-29 04:22 [#00969754]
Points: 347 Status: Lurker
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do you know of any good progs of this kind? or probably some sdk's for delphi or cbuilder?
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Ceri JC
from Jefferson City (United States) on 2003-11-29 04:27 [#00969756]
Points: 23533 Status: Moderator | Show recordbag
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Unlike generative graphical art, generative sounds tend to be pretty gash on their own (unless you mean in the sense of "writing" something in Csound etc.)
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polygon_ring
from somewhere else on 2003-11-29 04:42 [#00969769]
Points: 347 Status: Lurker
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i've written some apps to create images based on some algorithms. and also some apps to create music the same way. needless to say, the graphics were way better than the sounds. so probably different rules apply. i just need something to see how other people have done it so i can do something on my own.
i tried csound in the past but didn't like it. but the concept is neat and i'm trying do write something similar but in the form of an sdk for delphi. i just need some info to carry on.
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Ceri JC
from Jefferson City (United States) on 2003-11-29 04:43 [#00969771]
Points: 23533 Status: Moderator | Followup to polygon_ring: #00969769 | Show recordbag
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Yeah generative graphical art is excellent, I'm doing the main part of my degree on it. Sorry can't help with the delphi stuff- I stopped using delphi about 6/7 years ago :)
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polygon_ring
from somewhere else on 2003-11-29 04:47 [#00969776]
Points: 347 Status: Lurker | Followup to Ceri JC: #00969771
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i feel retro :)
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eXXailon
from purgatory on 2003-11-29 04:48 [#00969778]
Points: 6745 Status: Lurker | Followup to polygon_ring: #00969776
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try Basic instead
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str_ph
from Cambridge (United Kingdom) on 2003-11-29 04:50 [#00969782]
Points: 779 Status: Regular
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I know a prg called chaos synth based on the Game of Life...
BTW, what kind of 'parameters' do you want to generate ; wether it's beat programming or synth textures you can use a wide range of different techniques like fractal modelling or feedback-based generation (mostly for noise).
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polygon_ring
from somewhere else on 2003-11-29 04:51 [#00969784]
Points: 347 Status: Lurker | Followup to eXXailon: #00969778
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i said retro, not ancient.
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polygon_ring
from somewhere else on 2003-11-29 04:56 [#00969790]
Points: 347 Status: Lurker
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currently i have oscillators library. theoretically an infinite number of oscillators can be linked in ways to modulate each others amplitude and frequency. some very wicked sounds come out. i'm working on some more advanced envelopes (modulation doesn't do all i want). but i mostly just need some alogrithms to create sequences.
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str_ph
from Cambridge (United Kingdom) on 2003-11-29 05:00 [#00969794]
Points: 779 Status: Regular
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Yeah but sequences of what ? Your osc. have a frequency, phase and shape parameters and you want to 'randomize' all of this ? IMO it can only sound shit if you don't find some kind of constrains to apply to your 'sequence'.
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polygon_ring
from somewhere else on 2003-11-29 05:08 [#00969800]
Points: 347 Status: Lurker
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my terminology may not be correct, i'm not an expert. i meant tonal sequences. sequences of notes. nothing random though. some randomization may be applied but only after heavy restrictions on the output.
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str_ph
from Cambridge (United Kingdom) on 2003-11-29 05:20 [#00969808]
Points: 779 Status: Regular | Followup to polygon_ring: #00969800
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Good ! that was what I wanna hear from you. No seriously too many people just don't make the difference between generative and randomized. Totally different aesthetics of sounds - different like autechre vs merzbow.
Now you, all I can tell you is trying to learn languages like MAX/MSP or Csound (even if you don't like it it's the only way to go beyond the VSTi + presets + turn the knobs = experiment paradigm)
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JAroen
from the pineal gland on 2003-11-29 05:23 [#00969809]
Points: 16065 Status: Regular
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mathematical oscillators sound shit.
my 2 cents
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Ceri JC
from Jefferson City (United States) on 2003-11-29 05:26 [#00969813]
Points: 23533 Status: Moderator | Followup to str_ph: #00969808 | Show recordbag
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Supercollider is good too (mac only though), but just for making sounds for tracks- I wouldn't try to do a whole track in it.
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steve mcqueen
from caerdydd (United Kingdom) on 2003-11-29 06:06 [#00969849]
Points: 6563 Status: Regular
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ceri jc - supercollider only really gets good when u start making trax in it!!! or at least sections of tracks... look at the Pattern classes.
interesting things: symbollic composer (mac,winxp?) also keykit (mac,win,linux) sseyo koan (mac,winxp) cycling 74's M sequencer
theres another one i cant remember.
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