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childkiller
from santiago (Chile) on 2003-08-11 20:21 [#00818189]
Points: 543 Status: Regular
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since the last topic got a little messed up with the links and all, i decided to re-post it.
the idea was to start working on this beach house with an analogue start, this is...by drawings....so i can start developing the floor plans, 3D models, rendering and animations after the interview with the client tomorrow (hopefully he'll like the main ideas).
if you go to image "b00" the distribution is roughly showed, where:
1 is living room 2 is dining room 3 is kitchen and services 4 is access and hall 5 is game-room 6 is master bedroom 7 are kids bedrooms
now, any insights (good or bad) are highly appreciated folks. sorry for re-posting this but i wanted to freshen up.
cheers architecture project
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elusive
from detroit (United States) on 2003-08-11 20:21 [#00818190]
Points: 18368 Status: Lurker | Show recordbag
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wtf i just fuicked it up better post it again.
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aquagak
from Berlin (Germany) on 2003-08-11 22:24 [#00818261]
Points: 4397 Status: Regular
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wow very impresive...you have a style of your own. my dad is an architect and i hoping to follow in his ranks very soon. tell me, how did you get into architecture?
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nacmat
on 2003-08-12 02:12 [#00818388]
Points: 31271 Status: Lurker | Followup to childkiller: #00818189
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I like how you make architecture... how it looks like and how functional but still organic the result is.
materials for structure?
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Junktion
from Northern Jutland (Denmark) on 2003-08-12 02:16 [#00818390]
Points: 9713 Status: Lurker
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that's fucking beautiful man...i would live there....
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TonyFish
from the realm of our dreams on 2003-08-12 02:59 [#00818421]
Points: 3349 Status: Lurker
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That looks very 'Le Corbusier'-esque. Kinda reminds me of the 'Villa Savoye'. Very nice. Are you planning any 3d renderings? Oh shit you are (must get out of the habit of posting before I finish reading a post!). What renderer do you use? 3d max (I use)? Christ I wanna be an architect! :(
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nacmat
on 2003-08-12 03:12 [#00818425]
Points: 31271 Status: Lurker | Followup to TonyFish: #00818421
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well, I dont see it so lecorbusierish as you say... its kind of organic, it looks more like a modernt review of alvar aalto... or even reminds me of people like Coderch
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Murray
from Southend, Essex (United Kingdom) on 2003-08-12 03:16 [#00818427]
Points: 4891 Status: Lurker
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The sketches are great childkiller, really modern and retro looking at the same time.
Once again you have prooved your skills.
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TonyFish
from the realm of our dreams on 2003-08-12 03:18 [#00818428]
Points: 3349 Status: Lurker
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perhaps...maybe it's the stilts in b02 which remind me of VS (a building I'm intimately aquainted with - I had to reconstruct it in 3dmax as part of my virtual environments masters. Getting the lighting right was a f**king nightmare!)
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glass_eater
from a blind nerves area (Switzerland) on 2003-08-12 03:55 [#00818442]
Points: 4904 Status: Regular
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i very much like your lines dude ! looks very alive...original architecture bravo
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giginger
from Milky Beans (United Kingdom) on 2003-08-12 04:44 [#00818471]
Points: 26326 Status: Lurker | Show recordbag
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I like that. a lot.
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elusive
from detroit (United States) on 2003-08-12 08:02 [#00818552]
Points: 18368 Status: Lurker | Show recordbag
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i live in a VHS cassette tape box
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marlowe
from Antarctica on 2003-08-12 08:41 [#00818571]
Points: 24589 Status: Lurker
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seb is my house-building hero ;)
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nacmat
on 2003-08-12 10:22 [#00818624]
Points: 31271 Status: Lurker | Followup to elusive: #00818552
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what scale?
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childkiller
from santiago (Chile) on 2003-08-12 17:59 [#00819008]
Points: 543 Status: Regular
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wow...thanks a lot folks!!!!! comments and positive insights are greatefully appreciated. i`m a happy man. today i got together with the client, he loved the first sketches, so....now...the real deal starts.
first of all, the plans and elevations. Nacho, for materials, concrete, bricks and wooden beams.....steel structure at times. the whole built surface is about 200 square meters, these sketches are not drawn with any scale, they`re just the first abstract ideas.
then the 3d model (with Form-Z) and rendering, posibly an animation. then, detail plans and material specifications. then....construction starts.
i will keep y` all updated with the process as it unfolds.
thanx for the good comments and insights. i really mean it.
;D
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corrupted-girl
on 2003-08-12 18:56 [#00819045]
Points: 8469 Status: Regular | Followup to childkiller: #00819008
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very nice.
so when can I move in?
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childkiller
from santiago (Chile) on 2003-08-12 19:36 [#00819059]
Points: 543 Status: Regular | Followup to corrupted-girl: #00819045
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ihihiihihihihiihihiih....anytime sylvia. just make sure to bring a bag full o `peaches
☻_☻
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jingle
from London (United Kingdom) on 2003-08-12 19:58 [#00819070]
Points: 502 Status: Regular
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not that i know about this stuff butt will having the windows on the erm, inside of the "c" (and the supporting walls on the outside) be good for the natural light/ obscure the view cos all you can see is the other side of the house? roof access for to turn it into a roof terrace/ garden would be cool, especially a japanese style rock garden one. i dunno tho, you are the expert...
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childkiller
from santiago (Chile) on 2003-08-12 20:28 [#00819089]
Points: 543 Status: Regular | Followup to jingle: #00819070
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hmmmm....windows are on both sides of the "c". problem is that most sea-side views are up front, streets are on both sides, so, windows are smaller (and more controlled) on the façades that are close to the streets. roof-terraces are nice, but since this site is huge, there`s no need for them.
nice insights tho jingle.
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corrupted-girl
on 2003-08-12 20:30 [#00819092]
Points: 8469 Status: Regular | Followup to childkiller: #00819059
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hehehe :)
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