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music production techniques
 

offline dave_g from United Kingdom on 2003-01-27 08:00 [#00530125]
Points: 3372 Status: Lurker



for all the musicmakers: post up your clever tips for
making sounds/music.
I know lots of people make music, but there is very little
chat about the techniques people use, only the finished
result. I think it would be cool for people to share ideas,
so people new to it all can learn from the 'pros'.


 

offline tolstoyed from the ocean on 2003-01-27 08:04 [#00530134]
Points: 50073 Status: Moderator



ehm, i think you missed all the talk about music making
there are quite some threads about that, so if you wont get
big response in this thread you can always use a search
feature :)


 

offline AphexAcid from Sweden on 2003-01-27 08:04 [#00530135]
Points: 2568 Status: Lurker



Hm, um, work with left and right pans.
It's boring to hear all the sounds in the "middle". May
sound fuzzy, I know, but hey, I'm a swede. ^_^


 

offline dave_g from United Kingdom on 2003-01-27 08:08 [#00530139]
Points: 3372 Status: Lurker | Followup to tolstoyed: #00530134



i always seem to miss all the good threads. if only i could
get online more!

my tip: for a wide stereo field, plug a stereo signal into 2
mono channels and pan one hard left, the other hard right,
it makes it sound 'wider'


 

offline C738 from Outer Space on 2003-01-27 08:30 [#00530154]
Points: 1722 Status: Regular



There was a thread about this several weeks ago.
But I'm happy to continue here when I'm home tonight.

check here :)



 

offline WeaklingChild from Glasgow (United Kingdom) on 2003-01-27 08:31 [#00530156]
Points: 3354 Status: Lurker



make lots of noises and put them together. be unique and
dont bite.


 

offline Dinosaur from United Kingdom on 2003-01-27 08:44 [#00530175]
Points: 312 Status: Lurker



don't use TOO MUCH reverb.


 

offline mylittlesister from ...wherever (United Kingdom) on 2003-01-27 09:13 [#00530216]
Points: 8472 Status: Regular | Followup to Dinosaur: #00530175



yeah reverb is a killer, but neccesary to make it feel
alive.

with panning, try to set it out like a live performance,
with certain instruments/sounds in certain areas, so it
doesnt sound too cluttered.

if you actually want to know about making the music, I would
say much around with instruments sounds, dont even try to
make something up, just make noises, like weakling child
said, and then something will click with you. You wont be
able to get this little idea out of your head, then it will
expand and take u over, till ur frustration drives u to make
the track! well, that's what it's like for me..... i get so
frustrated if there's no way of capturing my
creative-output. even a pen on paper will do sometimes!


 

offline Ceri JC from Jefferson City (United States) on 2003-01-27 10:57 [#00530321]
Points: 23533 Status: Moderator | Show recordbag



Sometimes you need to give up trying to recreate the sound
in your head if it's not working- use what you already have
in a track to move in a new direction.

Don't overdo FX- if they're going to be used in such a way
that the effect is very pronounced, don't do it for very
long- everyone knows how crap those house "tunes" that have
a flanger on the master channel/lots of compression on the
master sound. Keep it just for a few loops then kill the
effect.

Don't be afraid of using ready made presets on
efffects/filters as the basis for your own.

When yoiu're having difficulty being creative actually
writing a track, do what I call "donkey work"- reorganise
samples, cut up breaks, hit randomize on a drum machine a
50+ times till you get something good then save it, build up
a load of samples, FX presets etc. that way you won't be
held up when actually writing. I know Luke Vibert has said
that he records everything to DAT and then uses samples from
them when he's actually writing.

If you really can't finish a track, ask if someone else
would like to finish it for you as a collaboration- it'll
free you up to work on other tracks.

Go on sampling sprees- go for walks and record everything to
MD, get a radio card for your PC and sample the news every
evening.


 

offline Paco from Gothenburg (Sweden) on 2003-01-27 11:04 [#00530326]
Points: 2659 Status: Lurker



Never discard sounds that you THINK don't sound great.
Often, some of the most elementary sounds, sound best
together with other sounds. Big, complex sweeping sounds
suck up alot of frequency range and can be very difficult to
mix into a track.

-P


 

offline DirtyPriest from Copenhagen (Denmark) on 2003-01-27 11:41 [#00530351]
Points: 5499 Status: Lurker



These tips will mainly be for pretty conventional music, so
behold all yee drill and bassers, and cut-up freaks....

These are my tips:

1 tip: Listen to all of the above!!!

2: Dont try to be too innovative in the beginning. try
making something sound ok, in the usual 140 bpm style as an
experiment. i always thought it was shit easy, but messing
around in this area, will teach you more about making music
(at least i find it so). Then if thou wilt, move on to any
area you like. Just dont neglect that bpm area (120-145),
because its to mainstream...

3: Use compressors a lot, on everything. This will help you
to that "produced" sound. They appear boring, but adds a lot
to a song!

4: Set of some time, to learn all the knobs in whatever
program youre using. Sometimes seing what you can do, will
give you creative power, and inspiration.

5: Sing to yourself in the bath. If you get a sudden melody
inspiration in your head, humm it into a dictaphone, to
permit the tune to stay intact.

6: Try (paco mentions this) to cover the whole frequency
area. Basicly, youre on a good start, if you Cover
bass,kicks (low) synths, some snares, (middle) and hi-hats.
It will please the ear, to percept all the frequencies,
rather than listen to some middle frequency synths and
nothing else.
7:Hihats!! incredibleto any track (if it has drumms)!!

8: Try experimenting with compressing things, after you've
used an effect. it will give the song more drive, if effect
processed sounds have an pretty equal amplitude.

Hope it inspires!


 

offline DirtyPriest from Copenhagen (Denmark) on 2003-01-27 13:16 [#00530448]
Points: 5499 Status: Lurker



This fåwkin brilliant! USE IT!!!


 

offline steve mcqueen from caerdydd (United Kingdom) on 2003-01-27 13:44 [#00530487]
Points: 6563 Status: Regular



1. play lots of breakcore loops at double speed through
tonnes of distortion
2. have a microphone on all the time so you can SCREAM
really loud through it when your making the track. Smack it
on things and tap it too.
3. get all your mates guitar fx pedals together, daisy chain
them, and lie on top of them twitching as you sing/shout
into the microphone.
4. carve shapes into old vinyl and play it on a cheapo
turntable. Spin tinfoil and any other household materials
with interesting surfaces.
5. Junkyards have all the best percussion instruments. Use
different sized slabs of meat as melodic toms.
6. circuit bend.
7. immeadiatly throw away all the manuals to a new piece of
equipment.
8. ...and last of all, put ALL of your music on 8cm cds cos
they're FAR fucking cooler than normal sized ones.

sorted.


 

offline neetta from Finland on 2003-01-27 13:48 [#00530490]
Points: 5924 Status: Regular



hmph i love reverb :/ thanks guys for bursting my bubble
there then! :)

but i just play with sounds anyway. your tips cant touch me.
:)


 

offline mylittlesister from ...wherever (United Kingdom) on 2003-01-27 13:51 [#00530492]
Points: 8472 Status: Regular | Followup to neetta: #00530490



well, if u plan to use LOADS of reverb, then it's
alright.... but my music tech teacher helped produce a cd of
pupils at his last school and they're swamped with reverb
and it sounds crap.


 

offline Spookyluke from United States on 2003-01-27 14:00 [#00530502]
Points: 1955 Status: Lurker



I have some tips:
01: always learn your hardware as well as you can. No sense
in having a machine if you can't operate it to the best of
your ability.
02: make your own sounds whenever feasible. I prefer my own
drum hits, basses, synths. It gives the songs a much more
personal touch and the end result is very pleasant.
03: always stick with whole number tempos (i.e., 170, not
170.1,170.5, or 170.7).
04: layers of sounds work well; use tasteful attacks and
decays to blend things together. An awkward sound springing
up from nowhere can kill a great track.
05: use any free software you can get in addition to your
setup. Try to familiarize yourself with several ways of
editing sounds and rhythms.
06: chop beats up and reprogram them to your liking--awesome
effect.
07: go easy on effects until you've finished your track
up--that way you don't have to worry about all these plugins
or hardware settings that alter your sounds changing your
idea of the song
08: what I always do is tell myself to try other things. i
like to get my idea in my head out into my track, but when
i'm not having fun doing it, I try to switch it to a newer
idea. I update my tracks during their creation, so to
speak.
09: take some time to really learn aobut the sounds you've
made. find out why they sound how they do.
10: a tip for actually making sounds: altering hats sustains
and resonance settings can get a really fresh hat for an
accented beat ;)


 

offline Spookyluke from United States on 2003-01-27 14:07 [#00530514]
Points: 1955 Status: Lurker



one final tip, and this is a reiteration to stress
importance: don't go wild with reverb effects. ifnact, in
my opinon, there's not much reason for reverb on drums at
all! when using drums, especially, restrict your reverb.


 

offline steve mcqueen from caerdydd (United Kingdom) on 2003-01-27 17:01 [#00530694]
Points: 6563 Status: Regular



"always stick with whole number tempos (i.e., 170, not
170.1,170.5, or 170.7)."

whys that then?


 

offline Mickey Mouse from The Moon on 2003-01-27 17:47 [#00530722]
Points: 4130 Status: Addict



I agree with steve...Why set limitations on yourself?

Music is about expressing emotion, find out ways to make
sounds that express the emotions your feeling, and that
should greatly improve your music making.

And dont put limits on yourself, experiment and try new
things that you dont think will work, but try them anyway
just to see what happens

Find your own sound


 

offline Monumrnt from To (Canada) on 2003-01-27 17:59 [#00530728]
Points: 733 Status: Addict



It is always harder to make good things with bad tools, but
once you learn how to work with bad tools you can be a pro
on the good ones.


 

offline qrter from the future, and it works (Netherlands, The) on 2003-01-27 19:16 [#00530773]
Points: 47414 Status: Moderator



concentrate on the sounds themselves.

drop all ideas of structure and "songs". not important at
the moment.

get a real feeling for sounds, textures of sound
themselves.

get a sample, any sample and show it all corners of the
room. throttle it. smash it up. put it back together. etc.
etc.

save every change you make. this'll make a lot of samples
that work together.

have fun.


 

offline Spookyluke from United States on 2003-01-27 19:59 [#00530783]
Points: 1955 Status: Lurker | Followup to steve mcqueen: #00530694



Why to stay with whole number tempos:
my synth does it, but it doesn't come out well when I try to
mix things recorded from synth to a program like say
FruityLoops which doesn't support partial bpm. So layering
and precision sequencing become a problem. Actually, if you
work with halfs, you can just double the speed and use 4
measures at say 60.5 as 2 measures at 121 bpm... but in
general, i think it's best to work with whole numbers--it's
not going to affect the sound of the song much.


 

offline Spookyluke from United States on 2003-01-27 20:17 [#00530796]
Points: 1955 Status: Lurker



I figured the musicians on this board would be all over this
thread!


 

offline Spookyluke from United States on 2003-01-28 05:04 [#00531255]
Points: 1955 Status: Lurker



TRhis is a bump cause this is a great thread :)


 

offline steve mcqueen from caerdydd (United Kingdom) on 2003-01-28 06:10 [#00531376]
Points: 6563 Status: Regular



sluke: fair enough if practically it means that its easy
for you to work with integer bpms, no one likes doing long
division to match stuff up :( but i got loads of tracks
where i've pitched whole chunks of other tracks up/down and
they sound cool at such and such a pitch, but the bpm
they're playing in is something like 72.34 or whatever. Not
just that though, it makes it tougher for people to
beatmatch it :) it'll drift out :)


 

offline map from mülligen (Switzerland) on 2003-01-28 06:14 [#00531378]
Points: 3408 Status: Lurker



it's all in your head, get the maximum out of the minimum
... you have to tell something ...


 

offline go gadget from who cares (United States) on 2003-01-28 10:02 [#00531583]
Points: 159 Status: Lurker



lol best recommendation : 3. get all your mates guitar fx
pedals together, daisy chain
them, and lie on top of them twitching as you sing/shout
into the microphone.



 

offline dave_g from United Kingdom on 2003-01-28 12:40 [#00531717]
Points: 3372 Status: Lurker



for a nice lofi sound mic your speakers, or record from
headphones with a mic.

to get nice distortion, like a harsh 50hz tone, lick your
finger then put it on the back connections of a turntable
cartridge.

to get a nice drum loop distorion, add to a send channel
send->compressor->distortion->return. set compressor to
16:1 ratio and threshold to highest setting, attack and
release to lowest setting. this will feed the distortion
effect with a nice compressed sound. overall it sounds very
cool.

Cut up vocal samples (recycle) then play them normally, but
change some snippets to 1/32nd notes or something to get it
to sound like a cd skipping sort of typical idm sound.

use granular synthesis methods to slow down or speed up
vocal samples to create some very cool effects. i.e. use the
preset on reaktor or generator to get ideas how.

use xlr cables.


 

offline C738 from Outer Space on 2003-01-28 13:25 [#00531762]
Points: 1722 Status: Regular



Smoke weed once in a while while busy with music. Gives
weird ideas sometimes.


 

offline Spookyluke from United States on 2003-01-28 13:26 [#00531763]
Points: 1955 Status: Lurker



Nah, smoking pot will limit one's abilities to hear high
frequency sounds. I say avoid drug use while making music,
or doing anything else. :)


 

offline aquagak from Berlin (Germany) on 2003-01-28 13:34 [#00531774]
Points: 4397 Status: Regular



make ambient when your realy tired
and for a japanese feal use only black keys


 

offline Ceri JC from Jefferson City (United States) on 2003-01-28 13:36 [#00531777]
Points: 23533 Status: Moderator | Followup to Monumrnt: #00530728 | Show recordbag



Definately- getting good on top of the range equipment can
be bad- if you ever have to use poor quality stuff you'll be
stuffed.

Lay off the drugs when making tracks, but sometimes you can
make nice
"bits" of a track (like a good baseline, etc.) whilst you're
drunk or whatever.

If you're getting nowhere, go for a walk or play videogames
etc. even leave it till the next day- a break can sometimes
make you see something that is wrong in a track or what
needs to be put in.

Be harsh with yourself- if an element of a track sounds bad,
take it out- keep a copy by all means, you may use it in
another track at a later date. It can be hard to do this if
you've spent 4/5 hours on one part of a track. Sadly it's
one of those areas that requires a little discipline.

Try to do something relating to music every day, even if
it's just reading a tutorial (or tips like these ;) ) or
manual etc. it helps you keep your hand in.

With big manuals/tutorials you'll never read through in
their entirity, print them out, bind them and keep them as
"toilet reading". By just reading a paragraph on the loo you
might notice something really cool you can do with your
favourite program. Sounds funny/weird, but this last one
really works.


 

offline steve mcqueen from caerdydd (United Kingdom) on 2003-01-28 16:42 [#00532096]
Points: 6563 Status: Regular



no offence,ceri jc, but you sound like some sort of music
making monk. "lay off the drugs", "be harsh with yourself",
"try"... you sound like a an exam revision guide mate.


 

offline DirtyPriest from Copenhagen (Denmark) on 2003-01-29 10:11 [#00533257]
Points: 5499 Status: Lurker



Well, i think Ceri Cj's tips are top notch.

Drugs are BAD KIDS!!!

Ceri, you look like my piano teacher, and that gives me
total confidence in you.


 

offline VLetr from London (United Kingdom) on 2004-05-13 08:51 [#01186172]
Points: 793 Status: Regular



Just been trawling through some old sound production threads
and I think this one deserves a bump. Some interesting
methodological approaches, especially from Mr JC.

B u m p.


 

offline Ceri JC from Jefferson City (United States) on 2004-05-13 08:56 [#01186178]
Points: 23533 Status: Moderator | Followup to Ceri JC: #00531777 | Show recordbag



I stand by everything I said in this post, even though it
was almost 18 months ago. I still approach music making in
the same way.


 

offline brokephones from Londontario on 2004-05-13 08:57 [#01186180]
Points: 6113 Status: Lurker



If you're using a software sequencer, get all your patterns
done FIRST, before you arrange. Don't get caught into the
potential death trap that us arrangement. Make as many
variations for every pattern you do, even if it is extremely
minor, such as one note played at a slightly lower velocity.


 

offline brokephones from Londontario on 2004-05-13 08:57 [#01186182]
Points: 6113 Status: Lurker



that ^is arrangement, I mean. :P


 

offline Ceri JC from Jefferson City (United States) on 2004-05-13 08:59 [#01186186]
Points: 23533 Status: Moderator | Followup to brokephones: #01186180 | Show recordbag



Agreed- especially if you're going to render them off to wav
for use in a sampler/another program.

It's so annoyinh going back, finding the old file, making
more loops, re-rendering them and then trying again. Just do
overkill to begin with and discard those you don't use (or
keep them for use in remixes)


 

offline ecnadniarb on 2004-05-13 09:02 [#01186190]
Points: 24805 Status: Lurker | Show recordbag



Set fire to things and giggle.


 


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