Future of games,.. | xltronic messageboard
 
You are not logged in!

F.A.Q
Log in

Register
  
 
  
 
Now online (1)
dariusgriffin
...and 275 guests

Last 5 registered
Oplandisks
nothingstar
N_loop
yipe
foxtrotromeo

Browse members...
  
 
Members 8025
Messages 2613457
Today 3
Topics 127500
  
 
Messageboard index
Future of games,..
 

TekN010G from Australia on 2001-07-04 01:10 [#00012115]



I know this isn't aphex related,.. but I wanted to have this
talk with some decent intelligent people so here goes,..

what do you think the future holds for games? are there any
ideas for games that haven't been done before? and do you
think they'll be part of the mainstream game market in the
future?

I think that games will get to the point where it becomes
more like real life,.. where you aren't pointed in the
direction of the current goal,.. you have to do everything
yourself,.. how much more interesting would a james bond
game be if you had to organise surveilance,.. entry and
escape route and everythingyourself....

how awesome would it be to be part of opposing gangs,..
setting them on each other and trying to seem loyal to each
without exposing yourself?

imagine a mech game where if you eject from your mech,.. the
game keeps going and you can climb out and keep going as a
normal human would

this is my view of future gaming,.. anyone else have any
ideas?


 

hedtwin from manchester on 2001-07-04 01:58 [#00012124]



I agree. But to program somethgin like that you would have
to be some sort of god. It would be far to complex.

My vision of teh perfect game, the only game that coudl
possibly beat spectrum and amiga games is a game which is
pretty much real life. You can do whatever you want to do.
There are whoel countries for you to explore, and they are
as diverse and intricate as real life. You can go
EVERYWHERE, look at EVERYATHIGN an danythign you want to do.
You can do.

SO for instance if you wnated to beta up bill clinton, you
woudl be free to do it. But there shoudl still be security
and stuff. Man i come up with soem SHIT


 

Chilled from up in yo ass with the resurrection! on 2001-07-04 02:02 [#00012128]



Tekno,you got some kick ass ideas my friend...anywayz,on
TECH tv, i saw an advertisment for a online dealy with
mechs, and you could play on foot once the mech was
destroyed(dont know about the ejector seat though,that
rocks!)

Oh yeah, about the punk gang sides and shit,check out
Anarchy Online,its a fair game.


 

|REFLEX| from Western Canada on 2001-07-04 02:05 [#00012129]



Here is my idea that I have had for a LONG time. Basicly,
its a huge game file; and you can do almost anything you
want, but its more criminal based. You go through cities,
and it comes in with .. oh say like 2 cities with the game.
These city levels are COMPLETE [for in the future this will
not be a problem, hard drive space and the nature of
information at the time]. For instance you could go to some
random building and go in any room, with infinate detail and
so on. There are real characters, and story lines you can
stumble upon during your "business". Later.. or whenever you
want, you can buy extra added cities, or towns or whatever,
and add then like an expansion pack to your existing game.
For example, you could be Business man, that takes bribes
and makes his way to the top of the corporate world, if you
wanted to this could be your whole game... and play until
your finished as a business man.. or become a bum and go to
city from city asking for money and so on, and stealing.
See.. the game would be NEVER ending.. if you wanted it that
way.

As well, you can be a drug dealer, or supplier of large
amounts of guns and cocaine or something, and play the game
like that.

The harder part.. which would be fucking crazy, would be
multi-player adaptations to the existing 1 player version of
the game. You would be thrown into a world, existing of
certain cities and be a part of a gang or something....
whatever you wish, play it your way. What you do effects
other people in the game. One example [that isnt too great
right now... due to lack of thinking] is that if you were
some politician and you made laws, and back deals with
criminals you could rat out, or effect the other players
that are criminals.

So really its an insane game reality world. Where I think
people would be so addicted to playing if it were possible
in many years. Think about it, its a great idea. Ive had it
with me since I was 14 years old. So 4 years now, since im
18. Let me know.


 

Ross on 2001-07-04 02:29 [#00012130]



great idea reflex, it'd be a bitch to program im sure...but
it'd be a lot of fun


 

hevquip from a nefarious pirate ship on 2001-07-04 06:14 [#00012150]



has anyone heard of shenmue? it came out on dreamcast, or it
got delayed, i dont remember, but it basically plays out
life real life. your character witnesses the death of your
karate sensei and must find the killer. that's not the whole
plot of the game. you do many things like talk to people,
eat at restrauntes, go to the arcade, challenge people in
street fights, all kinds of stuff.

what sounds like a fun game that's going to come out is one
where it takes place in a city and you can go riot and burn
buildings, beat the crap out of people, kill cops, loot,
steal cars, all kinds of fun shit. grand theft auto 3 is
going to be in 3-d also.


 

|REFLEX| from Western Canada on 2001-07-04 06:17 [#00012152]



Yeah Ive played that game I believe, they have it for
Playstation 2 now. Its great. For sure.. i want to play that
riot game... sounds damn sweet. Although my idea would be
damn cool.... it would probably never happen.. since its so
huge.


 

m on 2001-07-04 08:22 [#00012188]



This is the sad probable truth: They will take the route
that movies have taken. They're for corporations to make
money, not for fun. Every once in awhile a fairly decent
movie still comes out... I guess. They'll probably start
advertising in games. You'll have to watch a preview
commercial before you play every time. I'll stick to 16 bit
and 8 bit. I havn't even bothered buying anything above 64
bit (I have an N64), because while I was impressed with the
graphics of the game demos in stores, I was very unimpressed
with their gameplay. Although that commercial for
dreamcast's sonic (with the black sonic) looked pretty
smooth.


 

dingle berry from on a small plastic chair breathing fire on 2001-07-04 08:57 [#00012194]



kerplunk the gigantic garden version would be cool or even
microscopic scrabble


 

m on 2001-07-04 09:13 [#00012201]



Yikes, please don't become a game developer...
Yeee haww! Bingo 64! Or Go fish for the new 4 dimensional
system.


 

|REFLEX| from Western Canada on 2001-07-04 09:14 [#00012203]



M: you are right in many many ways. but your missing out on
some GREAT gameplay. For sure. I can count of atleast 20
awsome, fun worthwile games for the Playstation 1 its self!
Ive weeded out so many damn games over the years. And I know
or many great ones.


 

m on 2001-07-04 09:28 [#00012204]



Ahh, how nice to have a pre-weeded game selection. Can you
tell me which of the plants are to be left in the soil?
It'll be awhile until I finally buy one, especially if it's
still 400 walrus tusks!


 

|REFLEX| from Western Canada on 2001-07-04 10:27 [#00012216]



Well for starters... for Playstation 1.. it depends on what
you like. But I like a lot.

Get

Dino Crisis 2
Resident Evil 2
Final Fantasy 7
Medievil
Metal Gear Solid
Tony Hawk 2
Silent Hill
Street Fighter EX2 Plus

Argh I can't think of many now.. im so tired.. for most of
you in Europe I think its morning. Here it is 3:30am. Argh.
Wake early too. Ill think of more... although I could think
of way more for the old skool NES and SNES.. I only havel
ike 200 games. AHHAAa.


 

TekN010G from Australia on 2001-07-04 11:52 [#00012226]



street fighter x plus alpha 3 is the best SF game,.. IMO
anyway

one day I'm gonna start a "brainstorm" site where people
contribute and take idea's from each other,.. everytime a
really good idea is contributed,.. they'd get an "award"
which is shown next to or above the name of the person,..
this would also work for when they contribute programming
code-art-or levels- etc (but each with a different award,..
so that people know if they are programers,.. artist's or
whatever) and there'd be certain projects that get idea's
contributed all the time,... all I wanna do is wait until
I'm 18 so that I can legally register a site,.. and then
I'll make it,.. I reckon it could be pretty popular,.. maybe
if I get designers republic to help me make it,.. and with a
few ideas of my own it could be a success
I hope to see you all a couple of years down the track,.. I
really think that this idea would catch on,..


 

|REFLEX| from Western Canada on 2001-07-04 21:36 [#00012312]



Well me too. I think that there are some brilliant minds
about.


 

Chris Ochre from Newcastle, UK. (www.mp3.com/ochre) on 2001-07-05 00:43 [#00012326]



I think the only way to create these super-immersive,
non-restrictive games, with almost infinite opportunities
would require an unrealistic amount of game
designers/programmers working constantly for 763 years.
It's strange when designers talk about games that have been
in development for 3 years or so, then release a game that's
technologically dated, with graphics etc. that aren't up to
the potential standard of the machines they're run on. I'm
sure this'll get worse, as designers strive to create
larger, more complex games with more realistic graphics.

Does anyone else think games are reaching a point with
regard to graphics etc where it is becomming difficult to
supercede previous efforts. I've noticed less marked
differences in the aesthetic advancements of game console
and PC games; we seem to have reached a limit. Graphics seem
to be bordering on the realistic, as does sound - so where
can we go from here? I guess games should now be more
complex, as some of you have suggested in the above posts,
but this seems too tricky and too demanding at the moment.

I reckon instead of creating games from the ground-up, we'll
have to rely more on the creative input of machines to speed
up the designing process. Then, to build a game with almost
limitless parameters and exploration opportunities, we'd
enter the guidelines for our game into a specialised
computer program, that would create a map with realistic
physics laws and natural chaos laws. Trees would grow and
then seed, we'd have a complete water cycle within our game
environment, biological requirements and functions, weather
and so on. We'd need human-like AI for inhabitants of this
city/environment, so we examine the functions of the human
mind and somehow apply them to the game. Then the game will
evolve from it's initial state on it's own - no more update
packs and mission upgrades! The game may even evolve into a
completely different game altogether. Each game sold will be
different too as each game evolves in different ways
according to choas and probability.

In short, we'd need to apply all we know about our own
surroundings, senses, emotions, physical (metaphysical?),
geographical, natural, biological processes and their
intricacies and involvement with one another. There isn't a
game designing team on the planet today that could fulfill
these requirements in 3 years.

We'd need a super-intelligent tool, much in the same way we
use samplers, computer programs, synths to aid us in music
creation. We use Cubase etc as a working platform to produce
music we'd simply not be able to create otherwise. This is
the kind of 'workbench' we'd need, but on a much more
advanced scale. We'd need all the laws mentioned above
available in an instant, even before we start thinking about
the game's plot, characters, and so-on.

Oops, I hadn't intended to write so much, but I got carried
away!

Maybe we should avoid computer game perfection and stick
with Space Invaders, Pong and Pac-Man, instead. Nah...

Food for thought anyway.

Chris.


 

TekN010G from Australia on 2001-07-05 01:52 [#00012337]



one of the reasons that games still don't look photo
realistic is because light doesn't eminate and light up
area's like programmer think it does,.. it reflects off
surfaces,.. just like if you have a green lounge on a cream
carpet,.. their would be a green reflection coming off the
couch,.. the only reason we don't notice it is because we're
so used to it,... and to me that's why games still don't
"look" very realistic,.. because the lighting is f*uked,..

as for your theory,.. It could work if things like "office
room" and the furniture and things inside it were randomly
created when a building was made,.. and then saved to make
buildings with infinite complexity without having to hand
design every corridor,.. anyone with experience with
worldcraft would know that this is how most people make
multiple rooms of the same type,.. through copying and
pasting,... now if only we explained to the computer that
electricity, plumbing, fire hazards, and general design were
important then we'd be able to randomly create buildings
that would seem hand made,...

nature's the easy bit,... a few variables and a few other
things and we've got our forest environment,.. but It's
making things seem hand made that's hard

we don't think for ourselves,.. we act off input with what
we've learned from the past,.. just like a computer does,..
people are always saying that computers will never reach our
stage in development,.. but i think not,...

you see the computer's only get input when human give it
input,.. through programs we can make it become more and
more automated,.. which is just like us,... if the computer
had a constant stream of video,... with and incentive to
survive (like humans do,.. or the "reptile brain") then it
would move and find sustanance in order to survive,.. humans
are made out with only one thing in mind,.. survival,.. this
is why we feel pain,.. so we don't go cutting ourselves
up,.. if the computer had the same feeling of
uncomfortability when something went wrong then it would do
whatever it could to ensure that it would never happen
again,... the only thing we have above computers is constant
input,.. when we see things or feel things or smell things
it's all a message that we respond to,... we hate the smell
of shit,.. because it is hazourdus to us,.. we hate girls
with heaps of scabs because it makes us think that they are
unhealthy,.. and will affect the health of our offspring,..
hurting our survival,.. and so on,... if we could only
replicate this system on computer then we'd be able to make
what people would call "AI" but it's not all that
impossible,.. it's just really freakin hard


 

::praxis:: from beeeeep on 2001-07-05 07:12 [#00012354]



[my idea of a perfect game is one where you could actually
jack into a system through your head [in a
cybernetics-oriented world, of course] and select different
settings, like landscape, sound emmersion, light show and
stuff like that, and what the game would do is stimulate
your brain [if need be] and read all your thoughts through
that filter. if you wanted, you could start with a black
screen and just visually picture areas of land, flying over
them, etc, and it would simulate it.....or you could just
think random things, have random emotions, and the computer
would convert it. so if i felt really sinister, maybe i
would do a music one....and a beat would start, and as i
percieved it and kept thinking and feeling, it would grow
and become a whole song....or you could make an area of land
that represented how you felt, and save it to view later.
and you could use it like a scanner too, so if you had an
idea for a picture and couldnt get it down, it would read it
and bring it up on screen. same with music. people wouldnt
be bound by the limits of technology and the state of
machines. i also think a street-fighter type game with
cooler 'subculture' oriented fighters would be cool as far
as current stuff. like have a cyborg rivethead guy, a stupid
raver who throws glowsticks, a punk rock dude with a smiley,
a goth kid who floods the place with tears, etc. and the
extra character would be a hip-hop guy who would come out
and just shoot the other guy. haha. there could even be a
rdj character, who would pull up in a mile-long stretch limo
and tap-dance the guy to death. and bring in evil
bear-things to confuse the hell out of them. heh]


 

TekN010G from Australia on 2001-07-06 03:02 [#00012620]



random fact: if you stand in front of a flashing red light
for long enough,... you'll start to see tunnel vision and
other cool things,.. I think this is the closest we can get
to ::praxis::'s vision at the moment,..


 

m on 2001-07-06 06:38 [#00012632]



Remember that pokemon movie where red lights flashed really
fast a n d a bunch of kids with epilepsy keeled over a n d
had a stroke?


 

|REFLEX| from Edmonton, Alberta, Canada on 2001-07-06 06:47 [#00012636]



No, but that shit happens in real light, the moving patterns
of light emitted fuck with the sensory relay stystem of your
brain.


 

offline Ceri JC from Jefferson City (United States) on 2002-05-12 20:08 [#00216626]
Points: 23533 Status: Moderator | Show recordbag



They're going to all be like the hidden "trance" level of
Rez.

I can't believe they put something like that in a
contemporary game. It's incredible! It's nice to know there
are some forward thinking "artists" in the games industry.


 


Messageboard index