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TekN010G
from Australia on 2001-07-04 01:10 [#00012115]
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I know this isn't aphex related,.. but I wanted to have this talk with some decent intelligent people so here goes,..
what do you think the future holds for games? are there any ideas for games that haven't been done before? and do you think they'll be part of the mainstream game market in the future?
I think that games will get to the point where it becomes more like real life,.. where you aren't pointed in the direction of the current goal,.. you have to do everything yourself,.. how much more interesting would a james bond game be if you had to organise surveilance,.. entry and escape route and everythingyourself....
how awesome would it be to be part of opposing gangs,.. setting them on each other and trying to seem loyal to each without exposing yourself?
imagine a mech game where if you eject from your mech,.. the game keeps going and you can climb out and keep going as a normal human would
this is my view of future gaming,.. anyone else have any ideas?
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hedtwin
from manchester on 2001-07-04 01:58 [#00012124]
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I agree. But to program somethgin like that you would have to be some sort of god. It would be far to complex.
My vision of teh perfect game, the only game that coudl possibly beat spectrum and amiga games is a game which is pretty much real life. You can do whatever you want to do. There are whoel countries for you to explore, and they are as diverse and intricate as real life. You can go EVERYWHERE, look at EVERYATHIGN an danythign you want to do. You can do.
SO for instance if you wnated to beta up bill clinton, you woudl be free to do it. But there shoudl still be security and stuff. Man i come up with soem SHIT
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Chilled
from up in yo ass with the resurrection! on 2001-07-04 02:02 [#00012128]
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Tekno,you got some kick ass ideas my friend...anywayz,on TECH tv, i saw an advertisment for a online dealy with mechs, and you could play on foot once the mech was destroyed(dont know about the ejector seat though,that rocks!)
Oh yeah, about the punk gang sides and shit,check out Anarchy Online,its a fair game.
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|REFLEX|
from Western Canada on 2001-07-04 02:05 [#00012129]
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Here is my idea that I have had for a LONG time. Basicly, its a huge game file; and you can do almost anything you want, but its more criminal based. You go through cities, and it comes in with .. oh say like 2 cities with the game. These city levels are COMPLETE [for in the future this will not be a problem, hard drive space and the nature of information at the time]. For instance you could go to some random building and go in any room, with infinate detail and so on. There are real characters, and story lines you can stumble upon during your "business". Later.. or whenever you want, you can buy extra added cities, or towns or whatever, and add then like an expansion pack to your existing game. For example, you could be Business man, that takes bribes and makes his way to the top of the corporate world, if you wanted to this could be your whole game... and play until your finished as a business man.. or become a bum and go to city from city asking for money and so on, and stealing. See.. the game would be NEVER ending.. if you wanted it that way.
As well, you can be a drug dealer, or supplier of large amounts of guns and cocaine or something, and play the game like that.
The harder part.. which would be fucking crazy, would be multi-player adaptations to the existing 1 player version of the game. You would be thrown into a world, existing of certain cities and be a part of a gang or something.... whatever you wish, play it your way. What you do effects other people in the game. One example [that isnt too great right now... due to lack of thinking] is that if you were some politician and you made laws, and back deals with criminals you could rat out, or effect the other players that are criminals.
So really its an insane game reality world. Where I think people would be so addicted to playing if it were possible in many years. Think about it, its a great idea. Ive had it with me since I was 14 years old. So 4 years now, since im 18. Let me know.
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Ross
on 2001-07-04 02:29 [#00012130]
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great idea reflex, it'd be a bitch to program im sure...but it'd be a lot of fun
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hevquip
from a nefarious pirate ship on 2001-07-04 06:14 [#00012150]
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has anyone heard of shenmue? it came out on dreamcast, or it got delayed, i dont remember, but it basically plays out life real life. your character witnesses the death of your karate sensei and must find the killer. that's not the whole plot of the game. you do many things like talk to people, eat at restrauntes, go to the arcade, challenge people in street fights, all kinds of stuff.
what sounds like a fun game that's going to come out is one where it takes place in a city and you can go riot and burn buildings, beat the crap out of people, kill cops, loot, steal cars, all kinds of fun shit. grand theft auto 3 is going to be in 3-d also.
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|REFLEX|
from Western Canada on 2001-07-04 06:17 [#00012152]
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Yeah Ive played that game I believe, they have it for Playstation 2 now. Its great. For sure.. i want to play that riot game... sounds damn sweet. Although my idea would be damn cool.... it would probably never happen.. since its so huge.
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m
on 2001-07-04 08:22 [#00012188]
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This is the sad probable truth: They will take the route that movies have taken. They're for corporations to make money, not for fun. Every once in awhile a fairly decent movie still comes out... I guess. They'll probably start advertising in games. You'll have to watch a preview commercial before you play every time. I'll stick to 16 bit and 8 bit. I havn't even bothered buying anything above 64 bit (I have an N64), because while I was impressed with the graphics of the game demos in stores, I was very unimpressed with their gameplay. Although that commercial for dreamcast's sonic (with the black sonic) looked pretty smooth.
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dingle berry
from on a small plastic chair breathing fire on 2001-07-04 08:57 [#00012194]
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kerplunk the gigantic garden version would be cool or even microscopic scrabble
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m
on 2001-07-04 09:13 [#00012201]
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Yikes, please don't become a game developer... Yeee haww! Bingo 64! Or Go fish for the new 4 dimensional system.
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|REFLEX|
from Western Canada on 2001-07-04 09:14 [#00012203]
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M: you are right in many many ways. but your missing out on some GREAT gameplay. For sure. I can count of atleast 20 awsome, fun worthwile games for the Playstation 1 its self! Ive weeded out so many damn games over the years. And I know or many great ones.
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m
on 2001-07-04 09:28 [#00012204]
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Ahh, how nice to have a pre-weeded game selection. Can you tell me which of the plants are to be left in the soil? It'll be awhile until I finally buy one, especially if it's still 400 walrus tusks!
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|REFLEX|
from Western Canada on 2001-07-04 10:27 [#00012216]
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Well for starters... for Playstation 1.. it depends on what you like. But I like a lot.
Get
Dino Crisis 2 Resident Evil 2 Final Fantasy 7 Medievil Metal Gear Solid Tony Hawk 2 Silent Hill Street Fighter EX2 Plus
Argh I can't think of many now.. im so tired.. for most of you in Europe I think its morning. Here it is 3:30am. Argh. Wake early too. Ill think of more... although I could think of way more for the old skool NES and SNES.. I only havel ike 200 games. AHHAAa.
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TekN010G
from Australia on 2001-07-04 11:52 [#00012226]
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street fighter x plus alpha 3 is the best SF game,.. IMO anyway
one day I'm gonna start a "brainstorm" site where people contribute and take idea's from each other,.. everytime a really good idea is contributed,.. they'd get an "award" which is shown next to or above the name of the person,.. this would also work for when they contribute programming code-art-or levels- etc (but each with a different award,.. so that people know if they are programers,.. artist's or whatever) and there'd be certain projects that get idea's contributed all the time,... all I wanna do is wait until I'm 18 so that I can legally register a site,.. and then I'll make it,.. I reckon it could be pretty popular,.. maybe if I get designers republic to help me make it,.. and with a few ideas of my own it could be a success
I hope to see you all a couple of years down the track,.. I really think that this idea would catch on,..
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|REFLEX|
from Western Canada on 2001-07-04 21:36 [#00012312]
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Well me too. I think that there are some brilliant minds about.
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Chris Ochre
from Newcastle, UK. (www.mp3.com/ochre) on 2001-07-05 00:43 [#00012326]
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I think the only way to create these super-immersive, non-restrictive games, with almost infinite opportunities would require an unrealistic amount of game designers/programmers working constantly for 763 years. It's strange when designers talk about games that have been in development for 3 years or so, then release a game that's technologically dated, with graphics etc. that aren't up to the potential standard of the machines they're run on. I'm sure this'll get worse, as designers strive to create larger, more complex games with more realistic graphics.
Does anyone else think games are reaching a point with regard to graphics etc where it is becomming difficult to supercede previous efforts. I've noticed less marked differences in the aesthetic advancements of game console and PC games; we seem to have reached a limit. Graphics seem to be bordering on the realistic, as does sound - so where can we go from here? I guess games should now be more complex, as some of you have suggested in the above posts, but this seems too tricky and too demanding at the moment.
I reckon instead of creating games from the ground-up, we'll have to rely more on the creative input of machines to speed up the designing process. Then, to build a game with almost limitless parameters and exploration opportunities, we'd enter the guidelines for our game into a specialised computer program, that would create a map with realistic physics laws and natural chaos laws. Trees would grow and then seed, we'd have a complete water cycle within our game environment, biological requirements and functions, weather and so on. We'd need human-like AI for inhabitants of this city/environment, so we examine the functions of the human mind and somehow apply them to the game. Then the game will evolve from it's initial state on it's own - no more update packs and mission upgrades! The game may even evolve into a completely different game altogether. Each game sold will be different too as each game evolves in different ways according to choas and probability.
In short, we'd need to apply all we know about our own surroundings, senses, emotions, physical (metaphysical?), geographical, natural, biological processes and their intricacies and involvement with one another. There isn't a game designing team on the planet today that could fulfill these requirements in 3 years.
We'd need a super-intelligent tool, much in the same way we use samplers, computer programs, synths to aid us in music creation. We use Cubase etc as a working platform to produce music we'd simply not be able to create otherwise. This is the kind of 'workbench' we'd need, but on a much more advanced scale. We'd need all the laws mentioned above available in an instant, even before we start thinking about the game's plot, characters, and so-on.
Oops, I hadn't intended to write so much, but I got carried away!
Maybe we should avoid computer game perfection and stick with Space Invaders, Pong and Pac-Man, instead. Nah...
Food for thought anyway.
Chris.
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TekN010G
from Australia on 2001-07-05 01:52 [#00012337]
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one of the reasons that games still don't look photo realistic is because light doesn't eminate and light up area's like programmer think it does,.. it reflects off surfaces,.. just like if you have a green lounge on a cream carpet,.. their would be a green reflection coming off the couch,.. the only reason we don't notice it is because we're so used to it,... and to me that's why games still don't "look" very realistic,.. because the lighting is f*uked,..
as for your theory,.. It could work if things like "office room" and the furniture and things inside it were randomly created when a building was made,.. and then saved to make buildings with infinite complexity without having to hand design every corridor,.. anyone with experience with worldcraft would know that this is how most people make multiple rooms of the same type,.. through copying and pasting,... now if only we explained to the computer that electricity, plumbing, fire hazards, and general design were important then we'd be able to randomly create buildings that would seem hand made,...
nature's the easy bit,... a few variables and a few other things and we've got our forest environment,.. but It's making things seem hand made that's hard
we don't think for ourselves,.. we act off input with what we've learned from the past,.. just like a computer does,.. people are always saying that computers will never reach our stage in development,.. but i think not,...
you see the computer's only get input when human give it input,.. through programs we can make it become more and more automated,.. which is just like us,... if the computer had a constant stream of video,... with and incentive to survive (like humans do,.. or the "reptile brain") then it would move and find sustanance in order to survive,.. humans are made out with only one thing in mind,.. survival,.. this is why we feel pain,.. so we don't go cutting ourselves up,.. if the computer had the same feeling of uncomfortability when something went wrong then it would do whatever it could to ensure that it would never happen again,... the only thing we have above computers is constant input,.. when we see things or feel things or smell things it's all a message that we respond to,... we hate the smell of shit,.. because it is hazourdus to us,.. we hate girls with heaps of scabs because it makes us think that they are unhealthy,.. and will affect the health of our offspring,.. hurting our survival,.. and so on,... if we could only replicate this system on computer then we'd be able to make what people would call "AI" but it's not all that impossible,.. it's just really freakin hard
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::praxis::
from beeeeep on 2001-07-05 07:12 [#00012354]
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[my idea of a perfect game is one where you could actually jack into a system through your head [in a cybernetics-oriented world, of course] and select different settings, like landscape, sound emmersion, light show and stuff like that, and what the game would do is stimulate your brain [if need be] and read all your thoughts through that filter. if you wanted, you could start with a black screen and just visually picture areas of land, flying over them, etc, and it would simulate it.....or you could just think random things, have random emotions, and the computer would convert it. so if i felt really sinister, maybe i would do a music one....and a beat would start, and as i percieved it and kept thinking and feeling, it would grow and become a whole song....or you could make an area of land that represented how you felt, and save it to view later. and you could use it like a scanner too, so if you had an idea for a picture and couldnt get it down, it would read it and bring it up on screen. same with music. people wouldnt be bound by the limits of technology and the state of machines. i also think a street-fighter type game with cooler 'subculture' oriented fighters would be cool as far as current stuff. like have a cyborg rivethead guy, a stupid raver who throws glowsticks, a punk rock dude with a smiley, a goth kid who floods the place with tears, etc. and the extra character would be a hip-hop guy who would come out and just shoot the other guy. haha. there could even be a rdj character, who would pull up in a mile-long stretch limo and tap-dance the guy to death. and bring in evil bear-things to confuse the hell out of them. heh]
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TekN010G
from Australia on 2001-07-06 03:02 [#00012620]
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random fact: if you stand in front of a flashing red light for long enough,... you'll start to see tunnel vision and other cool things,.. I think this is the closest we can get to ::praxis::'s vision at the moment,..
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m
on 2001-07-06 06:38 [#00012632]
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Remember that pokemon movie where red lights flashed really fast a n d a bunch of kids with epilepsy keeled over a n d had a stroke?
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|REFLEX|
from Edmonton, Alberta, Canada on 2001-07-06 06:47 [#00012636]
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No, but that shit happens in real light, the moving patterns of light emitted fuck with the sensory relay stystem of your brain.
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Ceri JC
from Jefferson City (United States) on 2002-05-12 20:08 [#00216626]
Points: 23533 Status: Moderator | Show recordbag
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They're going to all be like the hidden "trance" level of Rez.
I can't believe they put something like that in a contemporary game. It's incredible! It's nice to know there are some forward thinking "artists" in the games industry.
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