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EpicMegatrax
from Greatest Hits on 2023-05-12 04:08 [#02627486]
Points: 25264 Status: Regular
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how would you personally define "winning" this fine game?
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ijonspeches
from 109P/Swift-Tuttle on 2023-05-12 07:24 [#02627499]
Points: 7838 Status: Regular | Show recordbag
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2000 it was, running on money, have fusion platnts only, most importantly filling up every space with the futuristic eco space domes, which i may now find abhorrent.
but in 3000 it was making everybody happy, you know have all the different cosy houses, ring their bells, see to their needs, fine tune taxes and acitvate to protect this building from changing. you know this version had it all in terms of building a great utopia, with less traffic & waste problems, while maintaining a stable economy.
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ijonspeches
from 109P/Swift-Tuttle on 2023-05-12 07:27 [#02627500]
Points: 7838 Status: Regular | Followup to EpicMegatrax: #02627486 | Show recordbag
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what would be your definition?
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EpicMegatrax
from Greatest Hits on 2023-05-12 23:19 [#02627558]
Points: 25264 Status: Regular
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similar, actually -- filling up the map with launch arcos. there is this
Though there is no "true" victory sequence in SimCity 2000, the "exodus" is a close parallel. An "exodus" occurs during the year 2051 or later, when 300 or more Launch Arcologies are constructed; the following January each one "takes off" into space so that their inhabitants can form new civilizations on distant worlds.[8] This reduces the city's population to those who are not living in the Launch Arcologies, but it also opens wide areas for redevelopment and returns their construction cost to the city treasury. This is related to the event in SimEarth where all cities are moved into rocket-propelled domes that then leave to "found new worlds" (leaving no sentient life behind).
but that's hard
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EpicMegatrax
from Greatest Hits on 2023-05-12 23:22 [#02627559]
Points: 25264 Status: Regular
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that, oh, 2014 or something, i am listening to those Jeff Mills The Wizard tapes and i start seeing the isometric gfx from simcity 2000 in my head as a music visualizer to it
you do it in corners. upper left, lower right. you just stack simcity buildings on top of the other buildings forever, and it works because isometric. you can do all sorts of patterns. then the new layers push the old ones off the edge of the screen gradually and it's like you're going through an isometric k-hole of SC2K assets
and this is still a good fucking idea. because i still like it almost ten years after having not gotten around to it yet
starting point would be getting ahold of all the gfx in a usable form.
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Wolfslice
from Bay Area, CA (United States) on 2023-05-13 00:50 [#02627562]
Points: 4881 Status: Lurker
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a good simulator shouldn't really have a win condition, since there's no real win condition in real life. more about personal goals.
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Wolfslice
from Bay Area, CA (United States) on 2023-05-13 00:50 [#02627563]
Points: 4881 Status: Lurker
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achievements along the way are always fine though
im an achievement whore in games
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EpicMegatrax
from Greatest Hits on 2023-05-13 02:06 [#02627565]
Points: 25264 Status: Regular
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a good simulator should allow you to throw down the apple of eris on an internet forum by asking: how do you beat this game?
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EpicMegatrax
from Greatest Hits on 2023-05-13 02:12 [#02627566]
Points: 25264 Status: Regular
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that, oh, how do you know when something is "done" in general?
as an engineer/computery sort, i'll typically start SC2K by terraforming the map, before you actually start the game. i shut disasters off because they detract from the algorithmic beauty of the game. then i do put some thot into aesthetics when terraforming, but my primary concern is a good layout, with a river, sections, no irritating lumpy terrain etc and then it is "done" when i've built the map out
but other people will do everything to make it pretty, perhaps, and then it is "done" when you've executed your vision for whatever you're painting on the grid this time.
you could also make a reasonable argument that the end of SC2K is getting bored and triggering all the disasters at once to blow it up.
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EpicMegatrax
from Greatest Hits on 2023-05-13 02:17 [#02627567]
Points: 25264 Status: Regular | Followup to Wolfslice: #02627563
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achievements along the way are always fine though
im an achievement whore in games
i mildly appreciate them still, a little. but then you look down the road, and... christ, some of this is insane? who the fuck has time to get these all? that i see what you're trying to get out of me with this "achievements" reward loop, and if i let you do that, you'll run me off a cliff. so i'll idly go for some of them but it's mostly like: ppf, get stuffed. i'm better off writing music than chasing that
but, yep, i know people who compulsively get every. fucking. achievement and then they put the game on a shelf and do it for another. and it's like a second job, absolutely all they do after work. and then i also think: yeah, i'm better off writing music than chasing that
very good for the game companies i'd imagine tho
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EpicMegatrax
from Greatest Hits on 2023-05-13 02:19 [#02627568]
Points: 25264 Status: Regular
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SC2K is like... i dunno, once or twice a year. it's actually quite like a vacation. fly off somewhere for two weeks, come back feeling refreshed
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