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terminal velocity
 

offline EpicMegatrax from Greatest Hits on 2019-03-22 01:23 [#02572011]
Points: 25264 Status: Regular



LAZY_TITLE

at some point, microsoft bought this engine, and turned it
into a far inferior windows 95 game called fury^3. the dos
game, though, was some of the smoothest free-fly gameplay
i'd experienced to date, blowing descent II completely out
of the water. the soundtrack is amazing; burned into my
brain to this day


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2019-03-22 08:01 [#02572039]
Points: 10671 Status: Regular | Show recordbag



Thought this was about the Charlie sheen movie.
Disappointed.


 

offline w M w from London (United Kingdom) on 2019-03-22 08:23 [#02572041]
Points: 21419 Status: Regular



I never heard of that but played descent 1, which was
impressive due to yaw/pitch/roll but hard to control at
least way back when I played it. I liked starfox/rogue
squadron on n64, hardly played any games on systems after
that, can't afford to anyway. I managed to program
yaw/pitch/roll with 3d projection math in python using only
points in space and a movable camera, but it was way too
slow and the yaw or whatever was mixed up and not
functioning 100% properly. Doom's 2.5d was perfect for a
game, allowing precision control without being too 3d
unwieldy.


 

offline Hyperflake from Wirral (United Kingdom) on 2019-03-22 09:19 [#02572045]
Points: 31006 Status: Lurker | Followup to EpicMegatrax: #02572011



looks a bit like magic carpet


 

offline mappatazee from ¨y¨z¨| (Burkina Faso) on 2019-03-22 13:25 [#02572053]
Points: 14291 Status: Lurker



looks interesting i don't think i'd heard of it. descent 2
is quite good, definitely a step up from descent 1 which i
thought was kind of predictable. one thing i don't really
like about the descent games is how sluggish the player
movement is, and the constant 'bobbing' motion is kind of
annoying. there's an open source port that i tried hacking
to remove bobbing and make the movement acceleration/speed
more like a doom/quake game and it made it much more
playable on ace difficulty, you could actually dodge enemy
projectiles.

if you like this kind of free flight game you might like
archimedean dynasty (schleichfahrt), it's a futuristic
submarine game the predecessor to aquanox. has a pretty good
soundtrack too https://www.youtube.com/watch?v=h0orImPxnX0


 

offline mappatazee from ¨y¨z¨| (Burkina Faso) on 2019-03-22 13:26 [#02572054]
Points: 14291 Status: Lurker | Followup to w M w: #02572041



oh yeah, it's also better to play descent with a trackball i
found. not true of most first person shooters but with the
6dof it feels more natural.


 

offline EpicMegatrax from Greatest Hits on 2019-03-23 03:00 [#02572092]
Points: 25264 Status: Regular



the sphere becomes your sphere of context


 

offline dariusgriffin from cool on 2019-03-23 03:16 [#02572095]
Points: 12390 Status: Regular



ya i like this one a lot. i like that you can go over the
clouds.
descent has actual level design tho


 

offline EpicMegatrax from Greatest Hits on 2019-03-23 03:23 [#02572096]
Points: 25264 Status: Regular



i guess i never got far enough to notice, because the wobble
drove me mad, too.

terminal velocity took the complete, absolute, opposite
approach. the flying motion feels 112% smooth. dissociative


 

offline EpicMegatrax from Greatest Hits on 2019-03-23 03:25 [#02572097]
Points: 25264 Status: Regular



honestly, i didn't mind the lack of level design at all. i
would pretty much alternate between playing the level and
doing loop da loops with da afterburner. the freedom of
movement meant i was rarely bored. if it were a modern game
with "achievements" and shit and you were dedicated to
getting them all, yes, it would be pretty boring

but, no, i'd just do aerial acrobatics to the music for a
bit; then go back and beat the level


 

offline dariusgriffin from cool on 2019-03-23 03:33 [#02572103]
Points: 12390 Status: Regular



oh i agree, it was great fun and i don't mind either, just i
guess descent had different goals
i should play the full game someday to see where it takes
its concepts


 


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