sound algorithm attempts so far | xltronic messageboard
 
You are not logged in!

F.A.Q
Log in

Register
  
 
  
 
Now online (1)
EpicMegatrax
...and 43 guests

Last 5 registered
Oplandisks
nothingstar
N_loop
yipe
foxtrotromeo

Browse members...
  
 
Members 8025
Messages 2608095
Today 12
Topics 127198
  
 
Messageboard index
sound algorithm attempts so far
 

offline w M w from London (United Kingdom) on 2016-12-25 22:47 [#02509445]
Points: 21386 Status: Regular



LAZY_TITLE
This continues my 1 trick pony noob complexity tactic of
playing a beat in 3 octaves simultaneously, except it was
all done inside python (no modplug tracker) this time.
There's no panning, no "special effects" if I would even
know how to do any anyway... I could probably figure out
reverb, I mean just re-paste the same thing with diminishing
volume again and again.

So here's what I basically did so far: choose a palette of
like 10 wav percussion sounds. Every row have a 1/3 chance
of a randomly selected palette sound going there (randomly
stretched to a size that matches the tempo, which also
changes the pitch but all well, it's just percussion so I
guess pitch doesn't matter much for them). Then... like do
it again at 2x the speed, and again at 4x the speed. so you
have basically 3 octaves of randomly selected crap.
Then for the notes I can set a tiny loop on any sound in
that palette to match a note like 16.35 frequency for note
C-0 etc. and I can slide the loop start/end positions over
time.
So yeah, that's what I have so far, this probably made
little sense.


 

offline belb from mmmmmmhhhhzzzz!!! on 2016-12-25 23:20 [#02509453]
Points: 6238 Status: Regular



interesting stuff, if a little bit random sounding


 

offline w M w from London (United Kingdom) on 2016-12-25 23:44 [#02509457]
Points: 21386 Status: Regular



Yeah, completely random, like "if random number of 0-2
equals 0, make a percussion hit here"
Also I had a "bidi" option for the notes, where every other
frequency loop was reversed so it would loop smoother I
guess. It's pretty hard to understand autechre's ability to
control sound in lp5/ep7, it might take like an hour of
computation time to generate their tracks if its 100%
automated. My algorithms are always horribly inefficient,
plus I'm using slow python. I don't know how they keep such
precise control while even slowing the tempo down. It's like
every sound they use is composed of the tiniest elements
that can be arranged however they want, but organizing all
of that is orders of magnitude of difficulty.


 

offline steve mcqueen from caerdydd (United Kingdom) on 2016-12-25 23:52 [#02509458]
Points: 6148 Status: Addict



i think those two were practically all nord modular,
nevermind its good to rebuild the wheel cu in 10 years :)


 

offline mohamed from the turtle business on 2016-12-26 09:54 [#02509468]
Points: 31139 Status: Lurker | Show recordbag



nice


 

offline umbroman3 from United Kingdom on 2016-12-26 11:00 [#02509472]
Points: 6096 Status: Regular



sounds music concretish


 

offline fleetmouse from Horny for Truth on 2016-12-26 14:05 [#02509473]
Points: 18042 Status: Lurker



friend, I present: my yearly admonition that you should be
using pure data or supercollider or some shit.

check out tidalcycles

it free


 

online EpicMegatrax from Greatest Hits on 2016-12-26 20:36 [#02509481]
Points: 23977 Status: Addict



suggested algorithm and complimentary lissajous dental floss


 

offline w M w from London (United Kingdom) on 2016-12-26 22:24 [#02509487]
Points: 21386 Status: Regular



I looked at nord modular videos and the videos on that
tidalcycles page. The latter was quite impressive and cool,
I like how the pattern evolved over time. I'm sort of
habitual and figuring out how to create stuff in a
programming language from the ground up is an entertaining
game in its own right. The wheel I reinvent might be lumpy
with nails in it, but at least... uh, uh, something.
Spirographs are cool. I can do circles in circles stuff
because I have a 2d point class. I'll also try this cellular
automata thing that basically makes random but smooth curve
shapes. But time is so 1 dimensional that it's sort of
tricky to do interesting stuff compared to 2d animation,
which is way more information possibilities. I made a
getzoing() function that returns something fed with
different parameters, like an echo thing with a variable for
number of echoes, size multiplication for each echo unit,
echo spacing, and all the echos are blend-pasted (on top of
eachother). Once you start making functions like that you
can get way more variation, potential unique units from a
single kickdrum instead of always using "kickdrum1.fart".
With a 2d picture you can show many unique variations
simultaneously. Time isn't even 2d, PLUS you only hear ONE
time unit at a time, so for something to mutate you have to
make a change to hear later in time. I'm sort of just
beginning to get to the interesting part perhaps. I'm still
using seed wavs rather than creating tones and such from the
ground up. The main pain was dealing with wav files because
python is ass cheese at messing with bytes. So I got the
hell out of the wav file, extracted the number data and put
it in a list which was multiplied so each num is between
-1.0 and 1.0, so now I can just deal with a list of numbers.


 

offline w M w from London (United Kingdom) on 2016-12-26 22:26 [#02509488]
Points: 21386 Status: Regular



Plus the idea of putting output back into input is often
cool, like I can make a getzoing(), then what it returns,
put that back in as the data for another getzoing()


 

online EpicMegatrax from Greatest Hits on 2016-12-27 01:02 [#02509489]
Points: 23977 Status: Addict



i punched the clock on analog faders for a good long while,
and there are things in there that i've never got
(satisfyingly) out of a computer. ex:

acquire one (1) quadrafucka rack FX (nine quid per effect @
six effects) and one (1) sixteen-channel mono mixa (an
overpriced mackie or an underpriced behringer [my choice: a
southpaw yamaha in blue {molyneux}]).

wire the mixer's AUX1 knob to the rack FX input.

wire the rack fx output to the mixer's CHANNEL 1 input.

select some form of delay effect (e.g. delay [delay
{delay}]) and slowly turn up AUX1. if everything goes to the
red in a blast of feedback, you've gone to far. turn the
knob all the way down and start over

once you're sure you've gotten the knob as far up as it will
go without a feedback loop rocketing off, use another
channel to drop a single snare sample into the dangerously
unstable system of cheap analogue shite

pretty much, i don't have a VST plugin for this. if anyone
can recommend; please let me noe


 

offline w M w from London (United Kingdom) on 2016-12-27 03:45 [#02509493]
Points: 21386 Status: Regular



Here is a short mp3 of 25 calls to
getzoink(seedns,sizstep,echospac,nechos), all using the same
sample.

getzoink()

getzoing basically returns an echo where you can vary:
sizstep (how much the length of each echo unit stretches on
each next echo), echospac (space between echos), nechos (how
many echos which decrease in volume)

Took like 2 minutes to compute that mp3 I think.


 

offline w M w from London (United Kingdom) on 2016-12-27 03:46 [#02509494]
Points: 21386 Status: Regular



actually it's zoing not zoink, but u can call it whatever u
want dawg.


 

offline w M w from London (United Kingdom) on 2016-12-27 05:27 [#02509495]
Points: 21386 Status: Regular



Here's some sort of hypno complexity semi half hearted song
attempt (made same thing as above but used a unique sound
per function call, then played a bunch of octaves at the
same time with panning, and audacity wahwah for
end/beginning)
LAZY_TITLE

I probably don't know how to program audacity's wahwah
effect but it gives me ideas. If I can melt a section of
sound so it comes out the same length as it went in but
warped a bit, that'd be useful. Then I could make a mass of
melt units, each slightly more melty, all on top of
eachother.


 

offline mohamed from the turtle business on 2016-12-27 17:32 [#02509498]
Points: 31139 Status: Lurker | Followup to w M w: #02509495 | Show recordbag



that catching my dogs attention


 

offline mohamed from the turtle business on 2016-12-27 17:33 [#02509499]
Points: 31139 Status: Lurker | Show recordbag



she's deaf


 

offline mohamed from the turtle business on 2016-12-27 17:34 [#02509500]
Points: 31139 Status: Lurker | Show recordbag



never thought there was so much complexity behind your music
w M w


 

offline mohamed from the turtle business on 2016-12-27 17:43 [#02509501]
Points: 31139 Status: Lurker | Show recordbag



i mean making a song out of mathematics


 

offline w M w from London (United Kingdom) on 2016-12-28 09:59 [#02509517]
Points: 21386 Status: Regular | Followup to mohamed: #02509501



Typically you can manipulate sound at a granularity of like
1000 to 2000 or so times finer than the typical tempo of my
many modplug tracker songs, so that's obviously really
useful for "idm".

Here's another experiment. I got some random sample drum wav
data which is a list of numbers:
[P,n,n,n,N,n,n,n,n] (except ike 30,000 or so numbrs long)
Now I draw a circle with center at the capital N. Now an
orbit point P rotates around N. So make a new list [] where
you rotate P a little bit around N, and take P's x value and
put it in the new list constantly. But then you can slowly
change the size of the radius (to make it spiral inward
instead of be a circle, and also change how fast it
rotates). So I did that to 8 sounds (all stretched to the
same size). Then I put the 8 results in modplug, each panned
from left to right and slightly out of phase with
eachother.
LAZY_TITLE


 

offline mohamed from the turtle business on 2016-12-28 19:04 [#02509594]
Points: 31139 Status: Lurker | Followup to w M w: #02509517 | Show recordbag



niiiiice


 

offline mohamed from the turtle business on 2016-12-28 19:06 [#02509595]
Points: 31139 Status: Lurker | Show recordbag



loool my dog is crying and barking


 

offline mohamed from the turtle business on 2016-12-28 19:07 [#02509596]
Points: 31139 Status: Lurker | Show recordbag



what the hell i had to calm her down


 

online EpicMegatrax from Greatest Hits on 2016-12-29 19:04 [#02509669]
Points: 23977 Status: Addict



subject enjoys long trolls on the board and prank function
calls


 

offline w M w from London (United Kingdom) on 2016-12-29 21:22 [#02509679]
Points: 21386 Status: Regular



Here's a non sound related gif animation:
LAZY_TITLE
I was inspired by 'space filling curves'/'hilbert curves' in
the strar rwars thread (even though it isn't those
specifically.
Instead it is:
start with a line of like 5 or so points (red line)
for each segment of this line, replace the segment with a
shrunk version of that larger line (blue is next iteration,
then green then white)

Looking at it again, I'm not even sure I did the green/white
correct, all well it looks coolish. And was one of those
annoying
tricker-than-u-think-why-does-my-code/brain-keep-failing
things.


 

offline w M w from London (United Kingdom) on 2016-12-29 23:44 [#02509682]
Points: 21386 Status: Regular



Here's a cool animation (might take awhile to load, 128
frames of 512x512):
LAZY_TITLE

start with a square w/ a verticle line that moves back and
forth. For each resulting rectangle put a *horizontal* line
that moves back and forth. Repeat for each subdivision,
constantly flipping between verticle/horizontal.


 

offline belb from mmmmmmhhhhzzzz!!! on 2016-12-30 06:55 [#02509696]
Points: 6238 Status: Regular



nice, i always download yr gifs brother noll


 

offline steve mcqueen from caerdydd (United Kingdom) on 2016-12-31 04:00 [#02509770]
Points: 6148 Status: Addict



those r wkd:)
how do u rendr em? like a directory full of pics ->
gif/movie or ... ??


 

offline steve mcqueen from caerdydd (United Kingdom) on 2016-12-31 04:12 [#02509771]
Points: 6148 Status: Addict | Followup to w M w: #02509682



bits like hierarchical recursive bisection


 

offline w M w from London (United Kingdom) on 2016-12-31 05:43 [#02509773]
Points: 21386 Status: Regular | Followup to steve mcqueen: #02509770



I use the inefficient method of saving 128 or so numbered
bmp files, highlight all 128 and drag drop all into gimp and
save as a gif (gif used to be proprietary and python usually
= headache to figure out byte file stuff.. maybe as designed
because I don't really think the people who are farming us
want programmers, they want drones that their corporatocracy
can ransack.

Call to drawthing() which has variables for number of sides,
main radius, radius of spike on 1/3 of each side (can poke
inward or outward), and how 'triple pasted' each is:
LAZY_TITLE

draw circles in circles where their perimeters touch and
each next circle's angle can turn, and a list of colors
cycles each frame:
LAZY_TITLE

stars animations paste near mouse position, each animation
moves but jitters because the frame tends to move forward
but sometimes moves back, and fades to random color:
LAZY_TITLE


 

offline mohamed from the turtle business on 2017-01-02 18:24 [#02509855]
Points: 31139 Status: Lurker | Show recordbag



nice animations w M w


 

offline w M w from London (United Kingdom) on 2017-01-03 07:13 [#02509940]
Points: 21386 Status: Regular



You can insta-play it here w/o downloading:
LAZY_TITLE

What I did here is weird nested time signatures, like say
5/3/7 would be like
1111
0
0
0
0
11
0
0
0
0
11
0
0
0
0
(so that's 3 sets of 5, then do 7 sets of THAT)
So this is the overall pattern, then like 300 times I make a
beat for one of those scales repeated 1-5 times with
mutations each time.


 

offline w M w from London (United Kingdom) on 2017-01-06 06:44 [#02510094]
Points: 21386 Status: Regular



Here's another 8 weird signature beats:
LAZY_TITLE
each is the output from a single program that randomly
selects a nested random/random/random time signature (like 7
groups of 4 groups of 5 etc) and in each loop iteration it
pastes a random beat to one of those scales (9x chance
smallest scale, 3x chance middle scale, 1x chance largest
scale). The pasted beats are the main weakness since it's
just like for a 7 beat [0,1,0,0,1,0,1], then it can mutate
in randomly 1-5 repetitions. But it's just 0s and 1s, I'm
trying to figure out how to automate melody but it's quite
tricky. I think I'm getting somewhere though. You really
have to analyze your own internal seemingly automatic brain
behavior but turn it into a computer-understandable, logical
algorithm, which is pretty hard since melody is more
emotional than logical.


 

offline mohamed from the turtle business on 2017-01-06 10:25 [#02510097]
Points: 31139 Status: Lurker | Show recordbag



you explain everything that is going on like you truly
understand it w M w. if you could fix the most interesting
moments of those into repetitive patterns with a donk on it
that would be top.


 

offline mohamed from the turtle business on 2017-01-06 10:28 [#02510098]
Points: 31139 Status: Lurker | Show recordbag



im just kidding, i added the donk part later, but i really
think what i said. if softwares were able to create patterns
fixing a single mutation there could me limitless
possibilities


 

offline mohamed from the turtle business on 2017-01-06 10:33 [#02510099]
Points: 31139 Status: Lurker | Show recordbag



like when you really like whats going on you click on a stop
button and loop that single part and extend it for the whole
track or for parts of it, and take another mutation and loop
it to other parts of the track, something like that


 

offline mohamed from the turtle business on 2017-01-06 10:38 [#02510100]
Points: 31139 Status: Lurker | Show recordbag



a stop motion, also quick to use tools to speed up/slow down
parts of the track. i never seen a word about how shit to
use are tempo tracks on software sequencers


 

online EpicMegatrax from Greatest Hits on 2017-01-09 20:10 [#02510199]
Points: 23977 Status: Addict



may 2017 be the year of eristic feedback loops


 

online EpicMegatrax from Greatest Hits on 2017-01-09 23:08 [#02510216]
Points: 23977 Status: Addict



fact: eristic feedback loops [apparent disorder (that
creates apparent disorder)] are created by running a normal
sample
through a fractal complexification mechism known as
recursion. repeatedly applying a function to itself
generates an evolving set of sequential states that
increasingly reflect the personality of the function being
recursively called, but always in the context of the
original sample the function was supplied with.

your choice of input sample is like stephen wolfram picking
his rule numbers.


 


Messageboard index