|
|
AphexAcid
from Sweden on 2010-06-04 20:02 [#02382517]
Points: 2568 Status: Lurker
|
|
trailer
www.deusex.com
let's discuss!
|
|
Guybrush
from the white room on 2010-06-04 20:17 [#02382523]
Points: 2556 Status: Lurker | Show recordbag
|
|
did you ever get past that brick?
|
|
AphexAcid
from Sweden on 2010-06-04 20:27 [#02382524]
Points: 2568 Status: Lurker | Followup to Guybrush: #02382523
|
|
in the first deus ex? yeah, i did. took me some time but xltronic helped me out. :P
i've played through the second one as well. i liked it, it's not as good as the first, but then it's not really the same kind of game, either.
let's hope for some deep conspiracies, mind/body issues, and the birth of the AI with this one. If they achieve this, I'm satisfied.
|
|
AphexAcid
from Sweden on 2010-06-04 20:44 [#02382526]
Points: 2568 Status: Lurker
|
|
apparantly some ingame screenshots (from the forum):
screenshots
they seem to go for the colour yellow with this one. maybe some kind of homage to mamoru oshii (gits: innocence)
|
|
Guybrush
from the white room on 2010-06-04 20:46 [#02382527]
Points: 2556 Status: Lurker | Followup to AphexAcid: #02382524 | Show recordbag
|
|
i'm midly optimistic; deus ex is like so totally the best game ever, but like you said the sequel pales in comparison. As a standalone game it would rank quite good, but in the context of the original it was bollocks.
Aside from the open ended gameplay and the modifications skill sets, the beauty of deus ex was the story and the experience it delivered. it had crummy AI and poor voice acting but I'll never forget the first time i played it, and when you reach that point in the game when you suddenly realise the scope of what you're getting into. awesome indeed. i really hope the third installation tries to capture the essence of the first game
|
|
kurrrak
from Bialystok (Poland) on 2010-06-04 20:57 [#02382529]
Points: 1264 Status: Lurker
|
|
Deus Ex was awesome. I pretty much liked voice acting. The strongest sides of the game were imo the atmosphere made by sounds and music and variety of ways in which you could complete missions. If those are real in-game screens then I'm more than satisfied. And I hope it will have some nano-sword based weapon.
|
|
AphexAcid
from Sweden on 2010-06-04 21:00 [#02382531]
Points: 2568 Status: Lurker
|
|
"but I'll never forget the first time i played it, and when you reach that point in the game when you suddenly realise the scope of what you're getting into"
hah, indeed. it's an immersive game, to say the least.
if my cd-player wasn't broken on my computer i'd play it right now. have you tried The Nameless Mod? very ambitious project, and well made (even Warren Spector has made a comment on it), but the story doesn't really click for me.
|
|
penexpers
from Toronto (Canada) on 2010-06-04 22:34 [#02382547]
Points: 4030 Status: Regular
|
|
Original is best game ever made but I'm even more sceptical about this after the new trailer.
|
|
Guybrush
from the white room on 2010-06-04 23:14 [#02382551]
Points: 2556 Status: Lurker | Followup to penexpers: #02382547 | Show recordbag
|
|
why?
|
|
penexpers
from Toronto (Canada) on 2010-06-04 23:42 [#02382558]
Points: 4030 Status: Regular | Followup to Guybrush: #02382551
|
|
Looks very consoley in both design and style
|
|
Brisk
from selling smack at the orphanage on 2010-06-05 00:06 [#02382565]
Points: 4667 Status: Lurker | Followup to penexpers: #02382558
|
|
It's a cgi trailer, with no gameplay footage. Your argument makes zero sense.
|
|
penexpers
from Toronto (Canada) on 2010-06-05 08:35 [#02382590]
Points: 4030 Status: Regular | Followup to Brisk: #02382565
|
|
Hey I hope I'm wrong, but surely you can see what I mean.
|
|
Brisk
from selling smack at the orphanage on 2010-06-05 10:48 [#02382595]
Points: 4667 Status: Lurker
|
|
The original is my fav game too, but I still can't fault that game trailer. I thought it totally nailed the DX vibe.
I'm quite hyped for the game actually. I think the devs have their hearts in the right place and if the game is half as good as their passion for making the gane, then it's already twice as good as IW.
In game shots (console) are available here btw.
|
|
penexpers
from Toronto (Canada) on 2010-06-05 11:02 [#02382596]
Points: 4030 Status: Regular | Followup to Brisk: #02382595
|
|
I found it too cheesy, nowhere near the vibe of for example the original's intro video. Those gameplay shots are a little more promising though.
|
|
Taxidermist
from Black Grass on 2010-06-06 10:24 [#02382717]
Points: 9958 Status: Lurker
|
|
This discussion reminds me of how a lot of the fallout 1 & 2 fans responded to the idea of fallout 3. You can't say a game is going to be good or bad based off a cgi trailer or screenshots. You kind of need to play it.
|
|
penexpers
from Toronto (Canada) on 2010-06-06 11:22 [#02382720]
Points: 4030 Status: Regular | Followup to Taxidermist: #02382717
|
|
Believe me, I'll be playing with a completely open mind. I can't wait, I'm just naturally worried that it's not going to be the game it should be following the dumbing down of the industry.
|
|
X-tomatic
from ze war room on 2010-06-07 20:53 [#02382882]
Points: 2901 Status: Lurker | Followup to penexpers: #02382720
|
|
dumbing down Aand rightly so penexpers. Dumb it down they shall. They must comply to the demand of the predominating gamers, which sadly for us, are the noobs on consoles. With that in mind they can never make the game like the first Deus Ex, which had so many options and buttons you would need to have a keyboard, and too many options confuse the cro-mag console gamers, as does a system where you apply your own healthpacks, rather than taking cover and autoheal.
You guessed it, this Deus Ex has both of those things, autoregen and cover system, mandatory for any game that comes out now. Be there or be square.
The dev team has given the same tired old reason for it: "The dev team wants players to focus on the gameplay challenges and on how they will tackle them. Going with the classic health pack system still forces players to retreat from confrontations and break the flow of the game to look for health packs when they run out of them."
Funny, cos all these games I've played where I had to apply my own medkit or find them have actually never bothered me at all. In fact I never wanted it any other way. But this is of course far too difficult for console players, so it had to go.
In their words:
"Additionally, the regen system works hand in hand with the cover system ... ( insert bs pr talk)... game experience This creates a trial and error system which is beneficiary to the player and doesn't require a frustrating reload (from death)."
Dying in a game.. oh noes, we wouldn't want that!!
All the game needs now is for everything that needs to be done to be lit up like a christmas tree with huge pointing arrows telling you what to do, where to push, where to go and whatnot.
I swear all these new games are feeling like one giant quicktime event, all games are now basically guitar hero in a different package.
|
|
penexpers
from Toronto (Canada) on 2010-06-07 21:24 [#02382888]
Points: 4030 Status: Regular | Followup to X-tomatic: #02382882
|
|
Feel like I need to take a shower after watching that video. I agree with your points entirely, it makes me sick that it's going to have regen health and a cover system and they're trying to convince us that it's the way to go. Devs have become so arrogant that they've even convinced themselves, like the golden period of the late 90s, early 00s never happened.
|
|
Taxidermist
from Black Grass on 2010-06-07 21:43 [#02382898]
Points: 9958 Status: Lurker
|
|
Once again, this reminds me of what people were saying about fallout 3 when they found out it was going to be an FPS. Well, they made it an FPS, and I don't care what reasons you give; fallout 3 was an amazing game-play experience compared to the first 2.
|
|
Indeksical
from Phobiazero Damage Control (United Kingdom) on 2010-06-07 21:46 [#02382899]
Points: 10671 Status: Regular | Show recordbag
|
|
Speaking of Fallout 3 I finally got around to playing it today which for me was a big thing (I generally don't like these epic RPG wankfests). I ended up doing about 6 hours solid! Fun game! Think I might be fucking things up for myself by murdering loads of people in Megaton for a laugh and running off in to the wasteland completely unprepared but hey ho!
|
|
Terence Hill
from Germany on 2010-06-07 21:49 [#02382900]
Points: 2070 Status: Lurker
|
|
note you're also getting older so it's kind of natural that more recent games will appear dumber and dumber.
But, if you want to look forward to a special game that's complex etc, why not this one.
|
|
penexpers
from Toronto (Canada) on 2010-06-07 21:50 [#02382902]
Points: 4030 Status: Regular | Followup to Indeksical: #02382899
|
|
Haha sounds like fun but maybe you should start again!
Taxidermist, I never personally felt sceptical about Fallout 3 and it's probably my second favourite game after Deus Ex. Not enough games going in the right direction as that did in the past few years.
|
|
Guybrush
from the white room on 2010-06-07 21:51 [#02382903]
Points: 2556 Status: Lurker | Show recordbag
|
|
oblivion > fallout 3
|
|
Indeksical
from Phobiazero Damage Control (United Kingdom) on 2010-06-07 22:00 [#02382905]
Points: 10671 Status: Regular | Followup to penexpers: #02382902 | Show recordbag
|
|
I think I'm going to pop that cow writing the guide book next, I went to that shopping mall dealt with a fuck off scorpion and a bunch of dudes and got nothing in return except for her being thankful. Also I can't be bothered delivering that letter for the other woman, I tried to go and find her maybe alive brother but there were bloody super mutants and I had a sledgehammer.
|
|
Indeksical
from Phobiazero Damage Control (United Kingdom) on 2010-06-07 22:00 [#02382906]
Points: 10671 Status: Regular | Followup to Guybrush: #02382903 | Show recordbag
|
|
Oblivion has elves and stuff right?
|
|
Taxidermist
from Black Grass on 2010-06-07 22:03 [#02382909]
Points: 9958 Status: Lurker | Followup to Indeksical: #02382905
|
|
You really should do her quests. It gives you a perk after you are done.
|
|
Indeksical
from Phobiazero Damage Control (United Kingdom) on 2010-06-07 22:04 [#02382910]
Points: 10671 Status: Regular | Show recordbag
|
|
The letter lady or the guide book one? I'm willing to let one live. Also the sheriff and the suit guy are dead. Do I rule the town now?
|
|
penexpers
from Toronto (Canada) on 2010-06-07 22:06 [#02382912]
Points: 4030 Status: Regular | Followup to Indeksical: #02382905
|
|
Haha, I find other's open-world game stories funny when they're fucking around, as long as it's through not caring rather than pure noob.
|
|
Guybrush
from the white room on 2010-06-07 22:14 [#02382916]
Points: 2556 Status: Lurker | Followup to Indeksical: #02382906 | Show recordbag
|
|
correct.
|
|
Indeksical
from Phobiazero Damage Control (United Kingdom) on 2010-06-07 22:22 [#02382918]
Points: 10671 Status: Regular | Followup to Guybrush: #02382916 | Show recordbag
|
|
Yeah my old housemate had it I think. You start off on a boat arriving somewhere? Huge game isn't it? I find it hard to connect with those kinds of fantasy worlds, they just do nothing for me. What's good about it that'll make me want to play?
|
|
Advocate
on 2010-06-07 22:25 [#02382919]
Points: 3319 Status: Lurker
|
|
oblivion is a rotten turd.
the level scaling ruined it completely. where's the ROLE PLAYING ELEMENT when EVERY FUCKING LIVING THING around you IS ALMOST EXACTLY THE SAME LEVEL.
IT MAKES NO SENSE GOD FUCKING DAMNIT.
|
|
Guybrush
from the white room on 2010-06-07 22:29 [#02382920]
Points: 2556 Status: Lurker | Followup to Indeksical: #02382918 | Show recordbag
|
|
that was the prequel morrowind (also quite good). just as a comparison, i've invested about 40 hours in fallout 3 ( currently working through expansions) but over 200 in oblivion. it was the game that made me realise that fantasy games can actually be good. you can pick it up for a tenner
|
|
Guybrush
from the white room on 2010-06-07 22:31 [#02382921]
Points: 2556 Status: Lurker | Followup to Advocate: #02382919 | Show recordbag
|
|
the level scaling didnt ruin it. By the time i got to about level 27 in morrowind it became far too easy. i was practically invinsible and could kill most things with one or two hits. maybe you were just weren't very good.
|
|
cygnus
from nowhere and everyplace on 2010-06-07 23:41 [#02382935]
Points: 11920 Status: Regular
|
|
i hate health regen systems but whatever. they aren't going to do anything different.
|
|
larn
from PLANET E (United Kingdom) on 2010-06-08 01:50 [#02382964]
Points: 5473 Status: Regular | Show recordbag
|
|
i have still not played Deus Ex, but i will!
|
|
Brisk
from selling smack at the orphanage on 2010-06-08 03:40 [#02382986]
Points: 4667 Status: Lurker | Followup to Guybrush: #02382921
|
|
Yep. RPGs become very dull when your level is so high that you just decimate everything with a single hit. Scaling worked well in Oblivion.
As for DX, I actually used the health regen aug a lot, so it's not going to be a big deal for me personally haha.
|
|
AphexAcid
from Sweden on 2010-06-08 16:50 [#02383083]
Points: 2568 Status: Lurker
|
|
if i'd choose between there being a second game or not, i'd rather have a second game (even though it's not as good as the first). it's the same with this new third title. otherwise we'd just have a ten year old game ... and that's it.
the fact that it (invisible war) wasn't as good as the first one, doesn't make the first one bad, it merely makes the second one a lesser experience.
i'm sure this third one won't beat the first DX, and as the first game is the norm of the series, almost nothing the creators will do will probably satisfy the gamers. i welcome the baroque-look and whatever they may be going for within the deus ex-universe, as long as it's for the better of the game, and not for pleasing the gamers. i say, throw whatever-the-hell you want at the crowd; if it makes the game better, then what's the problem?
|
|
Brisk
from selling smack at the orphanage on 2010-06-08 16:58 [#02383086]
Points: 4667 Status: Lurker
|
|
IW is underated imo. It's not as good as the original and it has been streamlined (or dumbed down) but it also shares a lot of what made the original so great. The characters, the locations, the multiple paths etc..
Grab the high res texture pack and the HUD update and play it on a modern machine. It's probably much better than you remember it. The engine at the time was HORRIBLE and it really killed even high-end systems, especially when it was so confined and loaded every time you went around the corner, but on a modern machine, it's much less of an issue. I still didn't like the ending though.
If IW was good for one thing, it brought us the Omar, who were undeniably awesome.
|
|
penexpers
from Toronto (Canada) on 2010-06-08 17:46 [#02383090]
Points: 4030 Status: Regular
|
|
I actually thought Invisible War was a great game in its own right. If it wasn't called Deus Ex I'd remember it even more fondly I reckon, like the Riddick games or something.
|
|
Guybrush
from the white room on 2010-06-08 18:29 [#02383096]
Points: 2556 Status: Lurker | Show recordbag
|
|
iirc the level maps where weeny too.
|
|
Guybrush
from the white room on 2010-06-08 18:29 [#02383098]
Points: 2556 Status: Lurker | Show recordbag
|
|
were, ffs
|
|
AphexAcid
from Sweden on 2010-08-13 19:57 [#02389475]
Points: 2568 Status: Lurker
|
|
Exclusive Gameplay Reveal Trailer
and a bonus for all you gamers:
BioShock Infinite
|
|
Descent
from the salt of Satan's sweat. (United Kingdom) on 2010-08-13 21:34 [#02389508]
Points: 2298 Status: Addict | Followup to AphexAcid: #02389475
|
|
I saw the Bioshock Infinite trailer yesterday, and I'm not quite sure what to think - I haven't played the second game and I'm not sure it's worth picking up a prequel if it foreshadows events that I'm not aware of.
The new Deus Ex game is shaping up well, it seems. Time will tell.
|
|
Guybrush
from the white room on 2010-08-13 22:34 [#02389516]
Points: 2556 Status: Lurker | Show recordbag
|
|
bioshock was shit from the start
|
|
Taxidermist
from Black Grass on 2010-08-14 04:47 [#02389540]
Points: 9958 Status: Lurker | Followup to AphexAcid: #02389475
|
|
Both those look great. I am not sure how well the neo Victorian era will play in bioshock, so much of the fantastic atmosphere was due to the art deco influences. Not to mention the fact that its in the air, and the water was the other big part of the atmosphere.
I don't think they are going to tie the two games together aside from sharing certain elements of the setting and gameplay elements.
|
|
Ophecks
from Nova Scotia (Canada) on 2010-08-15 16:29 [#02389628]
Points: 19190 Status: Moderator | Show recordbag
|
|
I like what I see. I don't expect the gameplay to be as detailed as the first, but I don't mind a bit of streamlining... a lot of the mechanics IW did away with didn't add any real substance anyway, the thing that really bothered me in that game was the tiny levels. The game was claustrophobic as hell and had no sense of place, it was just corridors separated by loadzones. This game is supposed to be have more freeform level designs than even the first game, if that's true then having a believable cyberpunk world to roam around in wil guarantee I'll love this game even if it plays like fucking Doom.
I don't care about the new health regen, since I'll be ghosting this fucker anyway, I don't need health... I just want them to get the stealth mechanics good and tight. Don't make me quicksave every three steps because I have to worry about wonky AI, line-of-sight and hit detection like in the first two games.
|
|
AphexAcid
from Sweden on 2010-08-23 21:35 [#02390406]
Points: 2568 Status: Lurker | Followup to Guybrush: #02389516
|
|
why is it shit?
mind you, i haven't played it myself, but i've gotten the impression it's a good game.
|
|
AphexAcid
from Sweden on 2010-08-23 21:44 [#02390408]
Points: 2568 Status: Lurker
|
|
has anyone played Limbo?
It looks amazing.
|
|
Guybrush
from the white room on 2010-08-23 22:18 [#02390412]
Points: 2556 Status: Lurker | Followup to AphexAcid: #02390406 | Show recordbag
|
|
i felt like it couldn't commit either to being a full-on rpg or atmospheric action shooter, and the whole experience felt like an unhappy compromise.
I was initially impressed with the first few hours of gameplay, but it really fell short of expectations on several leve ls. It was billed as being a role playing game, but the roleplaying element felt underdeveloped, and never amounted more to a few arbitary weapons upgrades. you never interacted with any NPC's and the enemy AI felt about 5 years older than the game itself. The story was incredibly linear, and the pretence of moral decisions affecting the narrative or direction turned out to be almost entirely superficial, feeling almost like an afterthought. Then there was the bloody plumbing mini game.
The whole experience felt empty and vacuous. Whilst the story was well thought out, it never felt engaging. The weapons were all piss poor, except the melee weapon, which you could basically complete the whole game with. A lot of the gameplay mechanic simply involved traipsing back and forward trying to locate object x in order to proceed.
How this game got universal acclaim is beyond me.
|
|
Brisk
from selling smack at the orphanage on 2010-08-24 14:06 [#02390466]
Points: 4667 Status: Lurker
|
|
Yep, Bioshock was vastly overated. Dumbed down gameplay mechanics for the console kiddies, basically. Not a bad game by any means, but it left me feeling empty next to SS2 or DX1.
|
|
Messageboard index
|