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Gwely Mernans
from 23rd century entertainment (Canada) on 2008-11-05 03:02 [#02250297]
Points: 9856 Status: Lurker
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Been working on my second super metroid hack. Here's a teaser.
My last one required a fair amount of tough moves, but this is made for virtually anyone. It's all about aesthetics for me now.
bvdub, murcof and biosphere have been inspiring while hacking this fine game.
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Wolfslice
from Bay Area, CA (United States) on 2008-11-05 03:25 [#02250303]
Points: 4909 Status: Regular
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looks really cool ;p
haven't played super metroid since I was a kid... makes me want to give it another go.
btw what is murcof? some chill ambience i'm missing out on?
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oxygenfad
from www.oxygenfad.com (Canada) on 2008-11-05 03:36 [#02250311]
Points: 4442 Status: Regular
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This looks cool man, I'll totally try it out !
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w M w
from London (United Kingdom) on 2008-11-05 04:50 [#02250322]
Points: 21452 Status: Lurker
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Nice fideo. Curious, what is this exactly, like are you making a new level with some sort of level editor? Or do you somehow have deeper control of the code with making your own monsters/etc? I seem to remember this being for gameboy but could be wrong.
I've been heavily into doom2 wads (made with editors like doombuilder) and made a slightly IDM level recently (though I lack enough control to do more creative stuff). You need prboomplus to play it if interested. I've gotten quite skilled at the game which is probably nothing to be proud of.
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2008-11-05 07:13 [#02250340]
Points: 10671 Status: Regular | Show recordbag
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I couldn't do the last one at all! Thanks for thinking about people with terrible hand eye coordination such as myself!
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BoxBob-K23
from Finland on 2008-11-05 11:08 [#02250364]
Points: 2440 Status: Regular
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great, i'll gladly try this out....
just finished Metroid Zero Mission a while back
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AphexAcid
from Sweden on 2008-11-05 12:22 [#02250371]
Points: 2568 Status: Lurker | Followup to Gwely Mernans: #02250297
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Looks very cool!
Brings me back to the good, old days... I've been playing Metroid Prime. Can't defeat the last boss.
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ph
from United States on 2008-11-05 19:46 [#02250517]
Points: 411 Status: Regular
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clever looking level design and sprites from what I could gather...
I'm a fan of cave story, symphony of the night, original metroid and such so I have been waiting for more games like this.
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Zephyr Twin
from ΔΔΔ on 2008-11-05 21:38 [#02250526]
Points: 16982 Status: Regular | Followup to Gwely Mernans: #02250297 | Show recordbag
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I <3 you. this looks awesome.
I second wMw's question, though. Did you draw those dead people sprites? It's been ages since I played the original Super Metroid, and I've never played the gameboy advance ones, but I hardly recognized any of the art in your new game. Did you draw any of it?
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dariusgriffin
from cool on 2008-11-05 21:54 [#02250539]
Points: 12423 Status: Regular | Followup to Zephyr Twin: #02250526
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there are dead people in super metroid at the very beginning in the spaceship space colony thing with the last metroid and ridley and stuff
the hack looks really nice it is great that you do that
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Zephyr Twin
from ΔΔΔ on 2008-11-05 22:00 [#02250542]
Points: 16982 Status: Regular | Followup to dariusgriffin: #02250539 | Show recordbag
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ah! I guess it really has been a long time since I've played metroid. My favorite part was always getting the metroid power sprinkled on you at the very end and that pulsing rainbow uber-laser it gives you. :)
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Gwely Mernans
from 23rd century entertainment (Canada) on 2008-11-05 23:03 [#02250547]
Points: 9856 Status: Lurker | Followup to w M w: #02250322
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I use SMILE (Super Metroid Integrated Level Editor) created by Jathys. With this program, you have the game as is, and from there you can redesign rooms, or make entirely new ones. I make new rooms so it's an entirely new experience. With SMILE, you can also change enemy vulnerabilities and speeds, the palettes of areas and enemies, and other cool things.
I'm also using TLP (Tile Layer Pro) to add some new graphics or just to import say, a plant from maridia into crateria. Makes all the difference with themed areas.
Then there's HxD, the hex editor. To change samus' physics or other assembled string bytes, I have to do a lot of hex math and stuff, this is probably the most annoying process. It's not required to make a great hack, but if you want a little something different, you'll have to go through hex. I know some people that are making entirely new abilities and awesome shit, I have no patience for that. I'm known in the metroid hack community as the 'Interior Decorator', because I do aesthetics well.
About your doom levels, that's awesome! I gave it a shot once but stuck with Duke Nukem build because there was more versatility. I'd love to play your levels someday, and maybe if I could find my Duke levels, I'd send them your way. Spent a few years doing fps levels.
What a lot of people don't know, is that it's easier to hack an fps game than digging into an old snes game. These old skool games have some very weird assembly to them.
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Gwely Mernans
from 23rd century entertainment (Canada) on 2008-11-05 23:10 [#02250549]
Points: 9856 Status: Lurker
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Actually I should mention that almost all of this 'hex math' is more or less provided to me by the SM hack masters, they help me loads in that field, I still don't have a clear grasp of the thousands upon thousands of byte strings to Super Metroid's assembly. It took me 2 hours to dig into the dachora AI (the green ostrich that uses speed boost) just to make it shinespark 16 tiles ahead of where it usually does. yeah, it's fucked.
Anyways sorry for making my first hack so damn hard, I was having a sadistic phase then.
If you'd like to see some of my rooms from Cliffhanger, just go here
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w M w
from London (United Kingdom) on 2008-11-06 00:27 [#02250551]
Points: 21452 Status: Lurker
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Yeah, same for doom; for more precise control you need to use more cryptic hacky tools. I only use the main doombuilder editor because I sucks at computers.
I was browsing for some sort of command & conquer (original) editing community but couldn't find one. All I found was an editor that wasn't free. That would be fun to make really hard maps for, or play maps others have made. For lots of games actually; commercial games tend to be way too easy for mass audiences. Like super hard mario 3 levels, etc would be fun.
Here's my doom2 map, but kinda a pain to download and set up all this stuff, plus you need the doom2.wad itself, so don't bother if you don't feel like hassling with it.
need: -doom2.wad -prboom plus (alternately zdoom would probably work but I havn't tested much)
-my stoopid map (drag drop both wads into prboom.exe simultaneously (one is a texture file), or drag all 3 files into prboom.exe to watch a demo.
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PS
on 2008-11-06 02:03 [#02250554]
Points: 1876 Status: Lurker
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It's the Little Big Planet calculator, in case you haven'...
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