/v/ Far Cry 2 | xltronic messageboard
 
You are not logged in!

F.A.Q
Log in

Register
  
 
  
 
Now online (2)
recycle
Roger Wilco
...and 202 guests

Last 5 registered
Oplandisks
nothingstar
N_loop
yipe
foxtrotromeo

Browse members...
  
 
Members 8025
Messages 2614093
Today 6
Topics 127542
  
 
Messageboard index
/v/ Far Cry 2
 

offline Ophecks from Nova Scotia (Canada) on 2008-10-26 09:27 [#02248217]
Points: 19190 Status: Moderator | Show recordbag



Another week, another gaming topic by me, it's time of
year. I went to get Little Big Planet but they couldn't sell
me it, I wanted to cry but I didn't want to make a scene so
I bought this to make myself feel better. I heard it was
like S.T.A.L.K.E.R Safari Edition, and it is, and I like it
a lot more than Far Cry 1. And no Trigens this time. The
humans still seem to have ridiculously keen senses when I'm
in the woods, but I hope the camouflage I've been saving up
for will help.

I mean, it's super repetitive and all, but the huge amount
of gun porn upgrades is the proverbial carrot on a stick
keeping me going even after I've burnt down my 50th enemy
encampment. The combat in this game is just hilarious. It's
so fun mowing people down in trucks and burning everything
down. Lot more fun than the first game.


 

offline Zephyr Twin from ΔΔΔ on 2008-10-26 09:30 [#02248219]
Points: 16982 Status: Regular | Show recordbag



have you played crysis? how does the gameplay compare to
that?

Also thank christ there are no trigens.

Trigens = least favorite moment in gaming history.


 

offline Ophecks from Nova Scotia (Canada) on 2008-10-26 09:46 [#02248222]
Points: 19190 Status: Moderator | Followup to Zephyr Twin: #02248219 | Show recordbag



It's not as good as Crysis, but it's a different thing. It's
closer to Stalker and... Oblivion? in structure, seems to be
a HUGE amount of ground to cover and umpteen things to
collect and clear. Obviously you're not a superhuman, so
this has a bit more of a ''survival'' feeling. Constantly
being chased on the roads and chased through the woods and
chased by mobs and shit, really have to pick your spots. You
really have to be careful when you're staking out a base and
sneaking around trying not to be detected, no cloak here,
but man is it satisfying when you get 'er done, especially
in the dead of night. The sense of place is well done,
Africa baybee.

The ''buddy'' system is interesting... you've got a few guys
that can help you and give you alternate missions that
directly affect the gameplay in the story missions, and can
come to your rescue if you lose all your health, but they
can die for good if you fail to come to THEIR rescue when
you call them. My ''best buddy'' is already dead. It was
sad. He died in my arms as a result of my greed and
tardiness.

I'm not sure how badly that fucked up my save, buy I kept
going. I'm not letting my other buddy down, no way. Bros 4
life.


 

offline Ophecks from Nova Scotia (Canada) on 2008-10-26 09:49 [#02248225]
Points: 19190 Status: Moderator | Followup to Ophecks: #02248222 | Show recordbag



''if you fail to come to their rescue when THEY call YOU'',
I mean.

AND DON'T DILLY DALLY.


 

offline Zephyr Twin from ΔΔΔ on 2008-10-26 09:53 [#02248226]
Points: 16982 Status: Regular | Followup to Ophecks: #02248222 | Show recordbag



woah, awesome. My interest in the game jumped about about 30
notches as a result of that buddy system thing. I'm a huge
supporter of games that can be drastically affected by the
permanent death of a main character. I think I'll have to
try this badboy out. It'll be the last game I can buy for a
while (bought dead space too), but I don't have 360 or PS3,
and my friend is buying Fallout 3 for PC so I'll get to try
that out eventually.

Are you playing Farcry on PC then? I'm not sure what systems
it's on, but IIRC crysis was PC only which would mean that
you've had access to one at some point. If you are on PC,
can you tell me how farcry2 runs in comparison to Crysis?
Playing crysis at medium or even med/high settings looked
too last gen, so I forced myself to play it on high/very
high while barely pushing 25fps.


 

offline Zephyr Twin from ΔΔΔ on 2008-10-26 09:57 [#02248228]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02248226 | Show recordbag



Also I remember reading about the wind/fire system in
Farcry2 when it was still about a year from release. How has
this system panned out? Is the wind/fire interaction
convincingly simulated? Is burning vegetation down a
genuinely useful tactic or just an interesting gimmick?


 

offline Ophecks from Nova Scotia (Canada) on 2008-10-26 10:16 [#02248232]
Points: 19190 Status: Moderator | Followup to Zephyr Twin: #02248226 | Show recordbag



PS3, my PC can barely run Stalker on low at a playable
framerate, let alone this, it's a pretty impressive looking
game. And I hear it's very well optimized for PC, you don't
need a big rig.

The fire isn't exactly an integral gameplay mechanic, but
it's a fun dynamic. Little brushfires caused by your molotov
cocktails or whatever quickly spread into big blazes that
can engulf a camp, sometimes surprisingly fast. This makes
all the enemies freak out and run away. This can be useful
if they don't know you're there, a distraction that gives
you some valuable sneaking time or a chance to strut in and
steal their stuff. And it's useful in the middle of a battle
when things aren't going your way... just light a fire, and
the shit hits the fan. Ammo stashes start popping and
sending bullets everywhere, propane tanks ignite and fly
around, gas tanks explode, etc. Hopefully to your benefit.

Just a cute little wrinkle to keep the combat interesting,
really.


 

offline Zephyr Twin from ΔΔΔ on 2008-10-26 10:22 [#02248233]
Points: 16982 Status: Regular | Followup to Ophecks: #02248232 | Show recordbag



well, it certainly sounds like a fun action game.


 

offline AphexAcid from Sweden on 2008-10-26 14:45 [#02248259]
Points: 2568 Status: Lurker



Why can't "someone" make a game that combines the combat
elements from RE4 and/-or MGS4, have enormous mechas a la
Xenogears, the psychological mess from MGS2 and Neon Genesis
Evangelion, a dynamic environmental system (with wind, rain,
a scorching sun, deserts, forests, seas, valleys, and what
have you), the atmosphere from ICO and/-or Shadow of the
Colossus... and that's about all I can come up with for the
moment.

And it would be an RPG, and you could die as easily as you
would in the beginning of the game, as in the end. It would
depend on skills. And it would rock!

It really shouldn't be to big a problem. Think about it.

Think about it.


 

offline AphexAcid from Sweden on 2008-10-26 14:48 [#02248261]
Points: 2568 Status: Lurker



*too big a problem


 

offline Ego from Antwerpen (Belgium) on 2008-10-26 18:21 [#02248281]
Points: 168 Status: Lurker



There are some real nice ideas in this game. The buddy
system for one. I just had one of those fantastic moments. I
got shot and some chick picked me up to help me and helps me
regain my consciousness. It was a hard battle so she gets
shot and I pick off the rest of the mobs and save her in my
arms with some medicine. What really makes this feel
fantastic is the smooth first-person view the game never
abandons.

But overall it's repetitive as hell and way to constraining
for a game like this. You get a huge and chaotic world to
explore but the types of missions are very limited. The
environment is also non-stop hostile. At almost every
crossroad you have to kill the complete camp because they'll
follow you anyway. Or you can sneak past them but then you'd
have to find another vehicle...

So yeah basically I'm also playing this to get my hands on
some better weapons and hope it'll get a bit better. A game
with these ambitions will always struggle with itself.


 

offline Ophecks from Nova Scotia (Canada) on 2008-10-26 18:48 [#02248283]
Points: 19190 Status: Moderator | Followup to Ego: #02248281 | Show recordbag



Yes, there's pretty much just the handful of mission types,
and they always just boil down to killing someone or blowing
up some McGuffin, no matter what it takes. There's no
''escort this guy to that place'' missions, no ''protect the
fort'' missions, no ''stand on a mountain and snipe the guys
that are attacking your friend'' mission, no ''sneak into
the base and plant bombs'' mission, no ''capture this guy
alive using stealth'' missions, no ''wear this uniform and
infiltrate their base'' misssions... I could go on, and I
often do.

I guess those missions would go against the philosophy of
the game, by forcing you to approach the mission that one
specific way, but it does result in the game feeling almost
Assassin's Creed-like (which was also developed by Ubi
Montreal...).

Like I said, it's repetitive, but fun for what it is and
there's always the incentive of the new toys making me want
to continue so I can experiment with them. I'm really hoping
that when I get the camouflage, it gives me a HUGE stealth
boost and I can use my silenced MP5 to be some bitchin'
nightstalker.

And I'm still trying to figure out how to best get by the
roadblocks without getting myself in TOO much hot water...
it can be fucking maddening when they come after you in
their trucks and destroy your ride in the MIDDLE OF THE
FUCKING WOODS.


 

offline Zephyr Twin from ΔΔΔ on 2008-10-28 22:00 [#02248638]
Points: 16982 Status: Regular | Followup to Ophecks: #02248283 | Show recordbag



any word on the camo suit? I've bought the game and am at
the point where the suit is available for purchase so I'm
trying to figure out if I should spend the G's on it or not.


 

offline Zephyr Twin from ΔΔΔ on 2008-10-28 23:31 [#02248644]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02248638 | Show recordbag



Well, I saved and quit for the night after purchasing the
camo suit. Before I did that, however, I read in the
upgrades log that the camo suit reduces your chance of being
detected if you are in tall grass, are crouched, and are
stationary. Basically, it seems as though it's strictly a
ghillie suit type thing. Good for hiding snipers, not for
being cloaked while moving. Will find out tomorrow if the
camo was worth the price of admission.


 

offline Ophecks from Nova Scotia (Canada) on 2008-10-29 00:01 [#02248645]
Points: 19190 Status: Moderator | Followup to Zephyr Twin: #02248644 | Show recordbag



I find it pretty useful... I use the camo suit, the silenced
MP5 and the dart rifle. The dart rifle actually takes up
your special weapon slot, not your rifle slot, so you can
carry both an assault rifle for close combat and the dart
rifle for sniping. The dart rifle doesn't have huge range,
but it's enough for me to keep a comfortable distance while
still being hard to spot in the foliage, and if someone
creeps up on me, I can always pull out the MP5 in a jiffy.

How are you finding the game? I'm definitely liking it more
now that stealth is a more viable option for me, though I
haven't played much in the last few days... I got Little Big
Planet and it is a revelation.


 

offline Ophecks from Nova Scotia (Canada) on 2008-10-29 00:13 [#02248647]
Points: 19190 Status: Moderator | Followup to Ophecks: #02248645 | Show recordbag



It's REALLY fun stalking through camps with the dart rifle.
Doesn't have much ammo (maybe I can upgrade it?) but by the
time you're used up all your darts, their ranks will be so
thinned out that taking out the stragglers is easy. You're
invisible with the camo and silent with the dart gun.


 

offline Zephyr Twin from ΔΔΔ on 2008-10-29 08:37 [#02248686]
Points: 16982 Status: Regular | Followup to Ophecks: #02248645 | Show recordbag



Interesting. I hadn't really given much thought to the Dart
Rifle. For some reason I sort of assumed that it was going
to be a tranquilizer dart, but I don't know why I would have
thought such a thing in a game that is basically purely
about killing people.

Well, farcry 2 is easily one of the most immersive (which
apparently isn't a real word) games I've ever played.
Although it doesn't have quite as many neat little physics
tricks as Crysis, I actually find the graphics to look
better than Crysis (I suppose because the physics aren't
quite as advanced, I can put the settings on FC2 higher than
I could in Crysis). Farcry2 has the wonderfully fluid
day-night transitions, which I absolutely love, whereas
Crysis, as you many know, has a static day/night system. The
day/night does change in that game, but only at scripted
times. The only times I've even slept at the safehouses in
FC2 were due to not knowing whether the malaria would
overtake me if I didn't force myself to rest. I like to let
the day turn to night, and back again. Although I find the
enemy sight distance, LOS, and awareness to be almost
absurdly keen during the day, waiting until nightfall to
tackle a well-manned camp usually evens the playing field,
as their awareness seems heavily crippled at night time,
esp. if you use silenced weapons.

For me, its an absolute joy to take a jeep off-road through
the savannas and deserts, or an air boat down one of the
waterways. I find that there are usually less patrols on the
water, so it's a good way to travel if your destination
isn't too far inland. So far I've been saved by my buddies
and saved them in fairly equal measure. I like the buddy
system and the twists it adds to the missions.

Even though the game boils down to basically just driving
around blowing things up, I make an effort to avoid all but
the people I HAVE to kill. I also jump at the opportunity to
do passport and medicine quests, even though there's no
monetary reward, for the same reason. It makes the game feel
a bit more


 

offline Zephyr Twin from ΔΔΔ on 2008-10-29 08:38 [#02248687]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02248686 | Show recordbag



* It makes the game feel a bit more humanitarian. :D

(damn, I almost managed to fit all of that into one post)


 

offline Zephyr Twin from ΔΔΔ on 2008-10-29 10:54 [#02248704]
Points: 16982 Status: Regular | Show recordbag



I've got a couple questions. What is it that determines
whether the gun store owner will be in the shop? I don't
have any missions accepted at the moment, but the shop owner
isn't there, and he hasn't been there for a while. Does he
not appear if the shop icons lack the "!" over them on the
map? I'd really like to do some more missions for him to
open up more guns for sale. On a side note, I bought the
dart rifle and it's awesome, but I'm bummed that the camo
suit doesn't show up visually on the character. You can see
he's still in his plain clothes when you get in a car. :(

Speaking of camo, it's pretty useful at night if you remain
still (had some goons walk right by me from like 6 feet
away), but is there nightvision in this game? My monitor is
kinda dim (not in contrast settings but in actual
lumen/candela output), and it's very hard to see anything
when the night gets to its darkest point in FC2. Some NV
goggles or a better monitor would really help. :D

My other questions are about the vehicles. Have you found
the hang glider? I saw a screenshot of it and I'd love to
try it out. I'm assuming it's at the top of one of the
hills/mountains, but I don't know which one, and have yet to
successfully scale a mountain on foot so I don't know how
I'd get to it, anyway.

Have you driven the dune buggy yet? It's fast and a lot of
fun, but it can't take much punishment (from bullets) before
it's done for. It handles the terrain bumps and bruises
quite nicely, though. It sometimes (always?) spawns at one
of the bus stops around the perimeter of the map. I think
it's one of the northern two, but I'm not sure. It's my
favorite vehicle, so far.


 

offline Zephyr Twin from ΔΔΔ on 2008-10-29 11:29 [#02248710]
Points: 16982 Status: Regular | Show recordbag



btw, "Farmland, Freeland" by The Advisory Circle would make
a great addition to the soundtrack of FC2.


 

offline Zephyr Twin from ΔΔΔ on 2008-10-29 16:30 [#02248754]
Points: 16982 Status: Regular | Show recordbag



**SPOILER**


















in the mission where you have to choose between going to the
church to save Father Maliya or go to Mike's Pub to save
your friends, I chose saving my friends. Unfortunately, in
the resulting firefight, they both died before I could help
them (in fact, I don't think the game even gave me the
chance to help them), and then I ended up dying and going
into that scripted desert sequence. Fast forwarding, it
appears I have 2 new friends, but I'm wondering if it's
possible to survive the Bar fight without losing your
friends, or if they pretty much have to die? I guess you
won't be able to answer that question since your buddy
probably died before that mission. Which did you choose?
friends, or the church?


 

offline Zephyr Twin from ΔΔΔ on 2008-10-29 20:34 [#02248806]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02248704 | Show recordbag



"It sometimes (always?) spawns at one of the bus stops
around the perimeter of the map."

I posted that before I realized there is more than one main
Map section with a town/city at the middle of it. I was
referring to the starting map that has Pala at its center.


 

offline Zephyr Twin from ΔΔΔ on 2008-10-29 22:59 [#02248814]
Points: 16982 Status: Regular | Show recordbag



Man, I love the dart rifle.


 

offline Ophecks from Nova Scotia (Canada) on 2008-10-29 23:03 [#02248816]
Points: 19190 Status: Moderator | Followup to Zephyr Twin: #02248704 | Show recordbag



The weapons dealer doesn't appear when you're in a mission,
and sometimes I think he just stops appearing until you
progress through the story missions. And maybe if it's too
late at night. Though maybe you know this by now, you're
farther than I am! I haven't done the Maliya mission and I'm
not at the second map... hell I didn't even know there was
one, now I'm excited to get to see it. Damn this is a big
game.

I read that the glider was at a far northern safe house on
the first map, possibly a hidden one (I've found a few of
them), and I spent an hour looking but didn't find it. Have
you seen it yet, or has a mission forced it on you?

The buggy is awesome and I jump for joy every time I find
one, it's like the only vehicle I can outrun anybody in. But
every time I get in a boat, I end up ambushed and swimming
back to shore, so I avoid them.

This game doesn't even have a simple flashlight, let alone
NV. Too bad, it would be cool having to rely on it at night
to get around in the deep woods, being careful not to give
away your position, switching it off when you get near
people, then just relying on moonlight or bonfires or
whatever... plus, it's just fun to use flashlights in games.
Lighting effects r fun.


 

offline Ophecks from Nova Scotia (Canada) on 2008-10-29 23:08 [#02248819]
Points: 19190 Status: Moderator | Followup to Zephyr Twin: #02248814 | Show recordbag



Buying that really bumped up the fun factor. It almost feels
overpowered... instant, silent death and you don't even have
to get a headshot. I just miss carrying around my rocket
launcher, it wasn't a very practical weapon, but every once
in a while I'd come up with an excuse to use it. The
explosions are satisfying, you could fire it into a camp and
kill a group, blow up their shed, and light everything on
fire, just like that.


 

offline bit bare from Chilean Vulture Rising on 2008-10-29 23:08 [#02248820]
Points: 408 Status: Regular



i can tell that you haven't spoken to a real person in a
long time


 

offline Zephyr Twin from ΔΔΔ on 2008-10-30 07:03 [#02248855]
Points: 16982 Status: Regular | Followup to Ophecks: #02248816 | Show recordbag



Ah! Sorry for spoiling the surprise for you! Yes, it's a
huge game, indeed. That's odd that you seem to be finding a
lot of patrols on the waterways. I find that when I drive a
car, I pretty much HAVE to drive through the wilderness,
because sticking to the road means getting ambushed probably
once every 15-30 seconds. I've managed to travel fairly long
distances in the boat (half a map) without being attacked
once. I admit there are some sections with more boat
patrols, but for the most part I've found it to be a really
serene, picturesque way to travel.

Last night, I found a really cool area. It's around this
huge mountain on the second map, if you go way up and around
to the west/northwest, there's a hill near the mountain with
a hang glider(!), and a hard-to-see slope right underneath
it that has a Golden AK47 waiting on it! I'm sorry for
spoiling yet another surprise, but I wanted to let you know
that things like that are out there, waiting to be
discovered. I didn't even know there were little easter eggs
like Gold weapons lying around. I've got the gold AK in my
weapon crate so I can whip it out whenever I want to raid in
style. I put it away at the safehouse almost immediately
because I was afraid it would tarnish or something! I've got
two savepoints right at that spot, so I can load them up to
give you better directions to it (in the PC verison, you can
save/load anywhere). One last little spoiler, the 2nd map is
even more beautiful than the first.

One more tidbit about the dune buggy: So far, I've been
totally unable to get the thing to roll over. I've driven it
down hills, and I've flipped it, but the roll cage always
seems to roll me right side up. I don't know if I've just
been getting lucky or if you can count on it to always
behave that way. Pretty useful if it's always that way,
though.


 

offline Zephyr Twin from ΔΔΔ on 2008-10-30 07:05 [#02248856]
Points: 16982 Status: Regular | Show recordbag



oh, and every time the sun sets I think of the phrase
"bitchin' nightstalker" and grin from ear to ear.


 

offline Zephyr Twin from ΔΔΔ on 2008-10-31 18:24 [#02249250]
Points: 16982 Status: Regular | Show recordbag



*bump*

there is a lot of really cool level design throughout this
game.. Just when you start feeling like everything looks the
same, BAM! you find a unique little spot with some item or
other hidden in it (usually diamonds). I'm definitely having
more fun with this game than I did with the original Far
Cry.


 

offline Ophecks from Nova Scotia (Canada) on 2008-10-31 19:54 [#02249263]
Points: 19190 Status: Moderator | Followup to Zephyr Twin: #02249250 | Show recordbag



This game seems like it would be hell for someone with OCD.
Hundreds of those diamonds out in the middle of nowhere.
Even when I know there's a case a stone's throw away from
me, sometimes it takes me a while just to find it.


 

offline Zephyr Twin from ΔΔΔ on 2008-11-01 00:32 [#02249289]
Points: 16982 Status: Regular | Followup to Ophecks: #02249263 | Show recordbag



just wait until your radar starts picking up the bastards
that can only be accessed with a perfect hang glider flight
from a hidden perch high up somewhere...


 

offline Zephyr Twin from ΔΔΔ on 2008-11-01 00:49 [#02249290]
Points: 16982 Status: Regular | Followup to Ophecks: #02248283 | Show recordbag



Those check-point/roadblock camps can sometimes be a breeze
to get through, if you get lucky. I tend to just drive right
through them, hitting anyone that's in the way but remaining
careful not get stuck/stopped. As long as they don't damage
your engine enough to slow the car down, they will
eventually stop chasing you and return to their posts, even
though you can't actually outrun them (they match your
speed). If your engine starts smoking its time to fight back
as you're dead in the water until your repair the engine
(which you can do on all vehicles even without purchasing
the repair upgrades, btw). Fleeing works on the boats too,
but because the waterways are usually more confined compared
to the open landscape, I suppose you have a greater chance
of getting 'shotdown' on a boat. I guess choosing one or the
other is mostly situational, based on the lay of the land.
Sometimes, the river route takes you exactly where you need
to be, and with fewer enemy checkpoints than the alternate
route by land. As you know, sometimes the rivers are a waste
of time. :)


 

offline Zephyr Twin from ΔΔΔ on 2008-11-01 01:01 [#02249293]
Points: 16982 Status: Regular | Show recordbag



that was for Ego, too.


 

offline Zephyr Twin from ΔΔΔ on 2008-11-01 01:07 [#02249295]
Points: 16982 Status: Regular | Followup to Zephyr Twin: #02249290 | Show recordbag



also I don't know why I chose to make the phrase "shot down"
into one word.


 


Messageboard index