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sample frequency :P
 

offline freqy on 2008-10-18 12:56 [#02246483]
Points: 18724 Status: Regular | Show recordbag



sample me :/?

no , im wondering ? 44..1kh 48kh 96kh 192kh etc...

digital not analoge

how far can we go? ...

is there a limit? infinite sample frequency machines?
in the future a planet created to house your own hard drives
for storage?? ...but they would not be bigg enough to store
infinte sample frequency material would they?!! so perhaps
your own universe is created to store the info on the latest
nano chip thingys but even then...that would not be infinte
would it !?
unless...trillions + quintilions of little robots in this
unvierse are dedicated to build storge systems that grow and
get bigger like a BIG BANG OF STORAGE!! ! just so you can
have logic /cubase vst ..but with the abillity to zoom into
a waveform for ever .......as the little robots in your own
storage unverse build the storage.thingy poos ...s.. by
ebyee...x



 

offline futureimage from buy FIR from Juno (United Kingdom) on 2008-10-18 13:01 [#02246486]
Points: 6427 Status: Lurker



There's a limit based on the processing power/data storage
time of your digital device.... but in the analogue world I
suppose there is a very high limit, if one even exists.


 

offline dave_g from United Kingdom on 2008-10-18 15:00 [#02246509]
Points: 3372 Status: Lurker



WTF are you on about?

The Nyquist sampling theorem states that you must sample a
frequency with a sampling rate of at least double the
highest frequency.

For audio, let's say you have ears that can hear to 22kHz.
Sample at 44kHz and you can reproduce all your audible
frequencies exactly.

Of course higher frequencies can intermodulate down to lower
audible frequencies, so you have higher sampling rates, like
192kHz.
192kHz can reproduce an audio frequency of 96kHz. This is
about 4 times higher than the average teenager can hear!
(Providing they don't have ipod deafness)

You've also completely failed to appreciate the quantisation
errors introduced by ADC/DACs and how 24bit sound is better
that 16bit, also clock jitter and ADC/DAC non-linearity, but
I'm sure all you wanted to do was type out some gibberish on
here again.

How about next time type "sample frequency" into google and
follow the first link to this nice wikipedia page explaining
the basics http://en.wikipedia.org/wiki/Sampling_rate
That way we won't have to put up with more of your pathetic
unfunny nonsense.



 

offline vlari from beyond the valley of the LOLs on 2008-10-18 15:01 [#02246510]
Points: 13915 Status: Regular



dave mothefuckin gee throwing some mad knowledge on yo ass
holla


 

offline Advocate on 2008-10-18 15:05 [#02246512]
Points: 3319 Status: Lurker | Followup to vlari: #02246510



lol


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2008-10-18 15:10 [#02246514]
Points: 10671 Status: Regular | Followup to dave_g: #02246509 | Show recordbag



You are amazing. Hold me.


 

offline Sandy from Morocco (Morocco) on 2008-10-18 15:11 [#02246515]
Points: 1493 Status: Regular



yeah... what dave said...


 

offline freqy on 2008-10-18 15:32 [#02246523]
Points: 18724 Status: Regular | Show recordbag




I like to record and pitch/slow down samples ...i need more
samples a second i want to record insect sounds pitch them
down and create weird noises with smooooth yummy waveforms !
or record sweet lovely tweety birds , pitch em down make em
sound like thunder ..big birds that eat and chew Negative
humans so to make the world a lovely place to be..

peace :)


 

offline Advocate on 2008-10-18 15:37 [#02246526]
Points: 3319 Status: Lurker | Followup to freqy: #02246523



look it's freqy.

everybody:

:)



 

offline freqy on 2008-10-18 15:41 [#02246528]
Points: 18724 Status: Regular | Show recordbag




its me. :P

dave smells of limitations , we must not make cars faster
than the speed limit thats silly :P he clever tho but mean
and spitful. , still i bet the women love him.:P





 

offline sadist from the dark side of the moon on 2008-10-18 16:12 [#02246537]
Points: 8670 Status: Lurker



it's about what you can do with it. slace to the rythm was
recorded in 12 bit. and i sounds awesome.


 

offline dave_g from United Kingdom on 2008-10-18 16:26 [#02246541]
Points: 3372 Status: Lurker | Followup to sadist: #02246537



I couldn't agree more.

DJ Shadow did all of Endtroducing on a MPC60 with 12 bit
sampling with 13.1 seconds sampling time.


 

offline freqy on 2008-10-18 17:12 [#02246550]
Points: 18724 Status: Regular | Show recordbag





i love the sounds of a spectrum 48k but its not gonna help
me record pitch down the sounds of insects and let me hear
things beyond my hearing range..

i cant wait its gonna be awesome when i find the time very
soon after my lovely peace offering projects. :)




 

offline skeksi23 from ∆ on 2008-10-18 18:27 [#02246574]
Points: 411 Status: Lurker | Followup to dave_g: #02246541



and loads of david axelrods music


 

offline freqy on 2008-10-18 18:54 [#02246577]
Points: 18724 Status: Regular | Show recordbag




if i have a telescope and i take a picture of the sky at
night i can look at that image on my computer and zoom in
to various locations so far before the pixels become large
and offer little information.

but in the future perhaps it could be possible to take a
picture of the sky at night and then zoom zoom zoom zoom to
any solar system that is available ( which are unblocked by
black holes or whatever) sampling exactly what is there no
pixelation . with only the lense made in 0 gravity limiting
us as to what we see

but what i was saying was would we have to create an entire
universe to store this information? haha? :P

come on dan your clever go wiki that.



 

offline dave_g from United Kingdom on 2008-10-19 04:11 [#02246632]
Points: 3372 Status: Lurker | Followup to freqy: #02246550



If you want to sample sounds which are above the audio
range, replace your microphone with an ultrasonic transducer
or something similar. Use 192kHz sampling to capture upto
96kHz. Of course if it is higher than this you could use a
sampling oscilloscope with a high sampling rate, i.e.
something like this. Once you have captured the
"sound" export it to a computer and pitch it down using
DSP.

Alternatively you could use some form of mixing to reduce
the high frequency to a low frequency, then sample it with
your soundcard perhaps have a look at "super hetrodyne"
(http://en.wikipedia.org/wiki/Superheterodyne)

The latter approach is better in my opinion because it
operates in realtime and you have much more selectivity over
the input signals.


 

offline futureimage from buy FIR from Juno (United Kingdom) on 2008-10-19 04:16 [#02246633]
Points: 6427 Status: Lurker | Followup to dave_g: #02246509



lol indeed. of course digital recordings are only an
approximation of their physical originals.

Freqy only technically asked about sampling rates though,
not bit resolution. obviously to get "infinite" resolution
you're going to have to get one hell of an ADC and also a
lot of storage for the massive amounts of digital data
collected. at this point you may as well go analogue if
you're after infinite resolution... though then of course
you get noise problems etc. etc.

and then "infinite" sampling frequency is also going to
require firstly an immensely high frequency clock (which can
be done but as you said, clock jitter is going to screw
stuff up) and again a very high-spec ADC.

then taking "infinite" sample frequency AND resolution is
reallllly gonna take up a lot of space. Frequency x bits = a
lot in this case.

Freqy - put it this way if you're being serious to any
degree, you'll need a fuckload of storage, better components
than supercomputers as used by government services, etc.;
and bloody good hearing to get anywhere near "infinite"
sampling frequency/resolution.

In short, what Dave said. :P


 

offline sadist from the dark side of the moon on 2008-10-19 05:06 [#02246637]
Points: 8670 Status: Lurker



isn't that a bit useless ? i mean i haven't met anyone able
to tell the difference between 192 and 96 khz yet. maybe i
should talk to batman. but that's totally useless. i mean
look - in computer graphics they already stopped highering
the frequency rates, resolutions, bitrates. because it's
nonsense.


 

offline Brisk from selling smack at the orphanage on 2008-10-19 05:24 [#02246640]
Points: 4667 Status: Lurker



I don't bother going any higher than 44/16bit anymore. I
used to work in 24bit for a while, but my ears just cannot
hear the difference when it's dithered down to 16bit anyway
(and yes, i have decent headphones). I spose I can
appreciate it if you're working with sound for more
scientific/technical purposes, but for music, i'd rather
spend my time worrying more about writing a decent melody or
rhythm structure than frequencies I can't even hear.


 

offline nightex from Šiauliai (Lithuania) on 2008-10-19 10:30 [#02246687]
Points: 1275 Status: Lurker



I believe frequency of sample is limited by CPU speed. But
sometimes is unpractical to rise it, sadist said true.
Sometimes it is practical when you want recreate music in
exactly how it is, becouse when sample is decoded and sine
wave is recreated sample rate raise its resoliution.

Hoever I think low sampling freq can mess amplitudes top
when it is high frequency, becouse there is highest speed of
change. So u can be sure sometimes when u use less toothy
sines u can lower rate, and vice versa.


 

offline freqy on 2008-10-19 11:42 [#02246696]
Points: 18724 Status: Regular | Show recordbag




thanks for advice dave future image and everyone else.

im going to start another thread on light. with my other
post i shall copy over.


 

offline futureimage from buy FIR from Juno (United Kingdom) on 2008-10-19 12:10 [#02246706]
Points: 6427 Status: Lurker | Followup to Brisk: #02246640



Nah me neither. My ears are shit. I don't tell much of a
difference beyond 128kbps I gotta admit (I know that's a
crime, it's most probably down to my equipment but to be
honest, it doesn't really bother me a great deal. that
definitely is worrying).


 

offline nightex from Šiauliai (Lithuania) on 2008-10-19 13:15 [#02246723]
Points: 1275 Status: Lurker



if u listen very carefuly you can heare the diference... But
you must stay in silence before that. If you could slow down
time you can hear mess with using low bitrate.


 


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