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let's totally make mega man music.
 

offline pigster from melbs on 2008-09-27 05:41 [#02240532]
Points: 4480 Status: Lurker



with the buzz of the new mega man game + this already
existing love for mega man/8bit music, i've been trying to
make new songs but in the style of the original mega man
series.

i'm starting this thread to see if anyone else wants to try
and post their songs. it's pretty similar to wMw's thread
earlier this year proposing people make diddy kong racing
music, only i've chosen a game series with better music :)


 

offline w M w from London (United Kingdom) on 2008-09-27 06:19 [#02240534]
Points: 21452 Status: Lurker



Its so impossible.

Listen to some on youtube here, unfortunately not all of
them and they only loop once:
LAZY_TITLE
Hard to find ones that are the original great music instead
of shitty remixes.


 

offline pigster from melbs on 2008-09-27 06:25 [#02240535]
Points: 4480 Status: Lurker



yeah i know it's impossible :) but i'm gonna keep trying
until i PERFECT this art.

i'll post what i've been working on in a minute.


 

offline pigster from melbs on 2008-09-27 06:40 [#02240536]
Points: 4480 Status: Lurker



LAZY_TITLE


 

offline w M w from London (United Kingdom) on 2008-09-27 07:05 [#02240541]
Points: 21452 Status: Lurker



That's quite good and the sound quality itself is obviously
quite megamanish ('pew' drums heh). But one thing that stuck
out pretty quick was it is too loop (hard to break out of
loopyness and still sound good imo). And usuaully a megaman
track has something that's basically impossible to do magic
somewhere in it (like those fast notes in airman... probably
slowed down at 1/4 speed I still wouldn't know what was
going on). I think to attack this I'd try to make a nice
simple melody first, ignoring all polyphony then add chords
in typical 'twinkle twinkle little star ghey tutorial'
style. I also made modplug tracker to that neat quick
osscillating(spelling) toward the end of some tones. And I
think some notes of the melody have an identical one
repeating almost immediately after for a really quick echoey
sound.


 

offline w M w from London (United Kingdom) on 2008-09-27 07:06 [#02240542]
Points: 21452 Status: Lurker



too loopy


 

offline w M w from London (United Kingdom) on 2008-09-27 07:07 [#02240543]
Points: 21452 Status: Lurker



to do... oscillating...


 

offline w M w from London (United Kingdom) on 2008-09-27 07:09 [#02240544]
Points: 21452 Status: Lurker



usuaully... jesus butt fucking christ


 

offline pigster from melbs on 2008-09-27 07:17 [#02240545]
Points: 4480 Status: Lurker



haha yeah, i understand your post.
i should have put a little PS somewhere saying i know the
song captures the feel and style of mega man music, but
still, it's first attempt.

i want the sounds to mega man 4-9 on my computer. i have
mp3s for 1-3 and it's such brilliant music.


 

offline pigster from melbs on 2008-09-27 07:27 [#02240546]
Points: 4480 Status: Lurker | Followup to pigster: #02240545



FUCK! this thread is full of typos!

*i should have put a little PS somewhere saying i know the
song DOESN'T capture the feel and style of mega man
music


 

offline larn from PLANET E (United Kingdom) on 2008-09-27 07:34 [#02240547]
Points: 5473 Status: Regular | Show recordbag



i'm sick of hearing about mega man


 

offline pigster from melbs on 2008-09-27 07:35 [#02240548]
Points: 4480 Status: Lurker



*creates account on every mega man fan forum on the
internet*


 

offline Fah from Netherlands, The on 2008-09-27 14:07 [#02240591]
Points: 6428 Status: Regular | Followup to pigster: #02240548



interesting !

My favorite tune on MM9 so far must be the Galaxy Man stage
tune


 

offline w M w from London (United Kingdom) on 2008-09-27 19:26 [#02240627]
Points: 21452 Status: Lurker



Heard galaxy man for the first time and quite like it;
similar to originals. Here's my attempt:
meh?


 

offline w M w from London (United Kingdom) on 2008-09-27 19:40 [#02240628]
Points: 21452 Status: Lurker | Followup to w M w: #02240627



shit


 

offline pigster from melbs on 2008-09-27 22:06 [#02240648]
Points: 4480 Status: Lurker



not as 8bit-y, but melodically and structurally it's pretty
damn good :) plus you arranged the drums real good
espicially at the end of the loops.

loving mega man 9. tornado man, galaxy man and splash woman
all have awesome music.


 

offline glasse from Harrisburg (United States) on 2008-09-27 23:28 [#02240677]
Points: 4211 Status: Regular | Show recordbag



both of those were fantastic



 

offline swift_jams from big sky on 2008-09-27 23:32 [#02240678]
Points: 7577 Status: Lurker



Vidjagames.


 

offline w M w from London (United Kingdom) on 2008-09-28 03:00 [#02240705]
Points: 21452 Status: Lurker



I might try again after 'studying' these two some more:
shadow man
snake man

One guiding clue I noticed, since I am so clueless with
composing these, is they both have a pattern of:
(16-16) (16-16) (16-16)
By this I mean sections that you can basically tap your foot
to 16 times come in pairs of 2. The second 16 of each pair
is quite similar to the first 16 (symmetry) but has
something that still makes it stand out on its own instead
of an exact copy. Major changes happen on each next 16/16
pair, like a complete change of melody (but still sounds
good following the preceding 16/16 pair).
I actually used to assume 16/16 pairs would almost always
come in powers of 2... like 4 of them for example as such:
(16-16) (16-16) (16-16) (16-16)
But apparently that doesn't matter, since snakeman has only
3 pairs (after an initial 8 'foot taps' intro):
(16-16) (16-16) (16-16)
and shadowman has 5:
(16-16) (16-16) (16-16) (16-16) (16-16)
But shadowman is set up kind of weird, like it logically
sounds better if you tap your foot and start counting from 9
instead of 1 at the beginning (like 8 'foot taps' at the end
of this loop should be cut and pasted on the beginning to be
ordered as 16/16 pairs).

Hard man (lol, hard man)
is interesting. My interpretation is:
(16-16) (16) (16-16)
So for that one there is a middle 16 all by itself acting as
a bridge of sorts between the other pairs (and sounds
awesome).

magnet man took me awhile to try to understand. This is
what I make of it:
First there's a kinda long intro of 20 that only happens
once, then it loops:
(16-16) (16-16) (12)
The 12 is odd (not a unit of 16, however perhaps it makes
sense that the 20 intro + 12 =


 

offline w M w from London (United Kingdom) on 2008-09-28 03:02 [#02240706]
Points: 21452 Status: Lurker



sense that the 20 intro + 12 = 32 (divisible by 16). So the
construction was better allowed to limp along with that
weird 12 because of the intro I guess, but sounds great of
course instead of sounding like its limping.


 

offline w M w from London (United Kingdom) on 2008-09-28 03:07 [#02240707]
Points: 21452 Status: Lurker



I meant:
(16-16) (16-16) (16) (16-16)
for hard man


 

offline Wolfslice from Bay Area, CA (United States) on 2008-09-28 03:18 [#02240709]
Points: 4909 Status: Regular



nice tracks pigster and wmw.

triforce is a pretty good free 8 bit sounding VST


 

offline w M w from London (United Kingdom) on 2008-09-28 03:26 [#02240711]
Points: 21452 Status: Lurker



Now, analyzing pigster's track for comparison, it seems to
be:
(16,16,*16,16) (16,16,16,16)
Note: it starts midway where the * is, but then loops as
shown. So, to try and emulate megaman music at least I guess
try to make pairs instead of quadruplets (but you can use
weird bridges of a lone 16 or 12 or something weird as in
the tracks mentioned above). And also, really, your second
quadruplet is quite similar to the first quadruplet. So I
guess it could use more change in that 2nd set (but change
is sometimes hard to compose without sounding bad). And
also I guess maybe 1 to 3 more sets instead of just 2. I can
vocally ghey hum such changes fairly well in my head in real
time but then its a chore to tediously plug them into
gheyplug tracker (often incorrectly relative to what I
hummed). If I don't hum melodies and just choose keys at
random it sounds much worse.


 

offline pigster from melbs on 2008-09-28 03:35 [#02240712]
Points: 4480 Status: Lurker



nice analysis going on there :) i was thinking maybe i
should just pick a mega man tune and try to copy it note for
note and see how far i get.

also cheers for the link wolfslice. i've used peach before,
which looks like a pissier version of what you linked to :)


 

offline Wolfslice from Bay Area, CA (United States) on 2008-09-28 03:40 [#02240713]
Points: 4909 Status: Regular



anytime, also try forgot to add the toad
drumsample vst. Lot's of little coin pings and other classic
NESy sounds


 

offline pigster from melbs on 2008-09-28 03:54 [#02240714]
Points: 4480 Status: Lurker



yeah, i had toad and peach :)


 

offline w M w from London (United Kingdom) on 2008-09-28 15:33 [#02240815]
Points: 21452 Status: Lurker



mmm k, this is shit but is it better at least?
mailman
I tried to make it:
(16-16)(16-16)(16)(16-16)
OR SUM SHIT LIK THAT CUZ WORD!!
All the tones are just the same exact tone loop so that's
one thing that's wrong, plus its just generally worse.


 

offline w M w from London (United Kingdom) on 2008-09-28 21:18 [#02240946]
Points: 21452 Status: Lurker | Followup to w M w: #02240815



Damn, that is so shit, even worse than my last. Shit x 10.


 

offline w M w from London (United Kingdom) on 2008-10-14 01:34 [#02245240]
Points: 21452 Status: Lurker



This is awesome:
LAZY_TITLE

(by the way I like my last song now, main problem is not
enough sound quality variance.. ie. none.)


 

offline pigster from melbs on 2008-10-14 02:00 [#02245241]
Points: 4480 Status: Lurker



FUCK THAT VIDEO IS INCREDIBLE :)
also, soz for not commenting on the song but it didn't sound
mega man to me :P maybe i need the 8bit synths and noise
drums for it to all make sense.


 

offline bit bare from Chilean Vulture Rising on 2008-10-14 15:20 [#02245448]
Points: 408 Status: Regular



get yourself a copy of the nintendo rom dezaemon. its a
japanese game from 1999. it includes a notation based
sequencer, allowing you to use the nes synths. this thing
is much better than lsdj which is a very primitive tracker


 

offline roygbivcore from Joyrex.com, of course! on 2008-10-14 21:35 [#02245502]
Points: 22557 Status: Lurker



oh god

lsdj is not primitive, you should actually learn how to use
it before you say shit like that. also one of the sweet
things about lsdj in comparison to dazaemon is that you cant
lose your track by pressing B.

i posted this already, it's a megaman style track written
for a videogame i made up in my head. it's called
Boss Panic 1, and it was done in lsdj.

i think it'll please wmw in that it takes 2 minutes to loop.


also if youre trying to get the hang of megaman music, try a
blues scale.


 

offline bit bare from Chilean Vulture Rising on 2008-10-14 22:07 [#02245505]
Points: 408 Status: Regular



no you probally just feel stupid for spending so much money
on lsdj. you shouldn't write about stuff you don't
understand. lsdj is very limited and the tracker style
sequncer only proves that the programmer knows very little
about programming. dezaemon is far more advanced and no
puching the b button does not erase the tracks. you track is
as fucking stupid as you

heres how proper music sounds you stupid kid


 

offline pigster from melbs on 2008-10-14 22:20 [#02245506]
Points: 4480 Status: Lurker | Followup to roygbivcore: #02245502



win!


 

offline roygbivcore from Joyrex.com, of course! on 2008-10-14 23:20 [#02245511]
Points: 22557 Status: Lurker



haha


 

offline bit bare from Chilean Vulture Rising on 2008-10-14 23:33 [#02245512]
Points: 408 Status: Regular



i am immortal


 

offline roygbivcore from Joyrex.com, of course! on 2008-10-14 23:43 [#02245515]
Points: 22557 Status: Lurker



thats pretty neat but i read some subtitles once that were
talking about how if you can't die you can truly live? is
that true?

but on the other hand i'm SUPER scared of death, so i'm
jealous.


 

offline bit bare from Chilean Vulture Rising on 2008-10-15 00:34 [#02245524]
Points: 408 Status: Regular



people without fear lack reason


 


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