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Schools are better these days...
 

offline Ceri JC from Jefferson City (United States) on 2007-06-15 02:39 [#02093741]
Points: 23533 Status: Moderator | Show recordbag



...just looking over a client's list of room booking and
what's the top one on the list? "Introduction to
Propellerhead's Reason". What I wouldn't have given to of
had that as a class when I was a nipper.


 

offline xceque on 2007-06-15 02:45 [#02093744]
Points: 5888 Status: Moderator | Show recordbag



It would have had to be Introduction to SoundTracker and
NoiseTracker. With later courses on OctaMed and the Paula
chipset.


 

offline Ceri JC from Jefferson City (United States) on 2007-06-15 02:48 [#02093748]
Points: 23533 Status: Moderator | Followup to xceque: #02093744 | Show recordbag



I suppose for me it would have been "Introduction to
Re-Birth". Still, that's a Propellerheads program too.


 

offline aphextriplet from your mothers bedroom (United Kingdom) on 2007-06-15 05:33 [#02093793]
Points: 4731 Status: Lurker



we use cubase at work (school). I also teach photoshop, 3-D
design and computer animation. Teachers have just recently
(as in this year) been given far more creativity and scope
with which to choose topics to teach students. It's a lot
less linear, but that could be shit for students who have
teachers with no imagination or commitment to students.


 

offline marlowe from Antarctica on 2007-06-15 05:55 [#02093800]
Points: 24588 Status: Lurker



Sponsored Classes.


 

offline Ceri JC from Jefferson City (United States) on 2007-06-15 05:57 [#02093802]
Points: 23533 Status: Moderator | Followup to marlowe: #02093800 | Show recordbag



No different to a school having an agreement with Yamaha to
buy their keyboards from them in bulk for an "educational
discount" so far as I can see.


 

offline marlowe from Antarctica on 2007-06-15 06:07 [#02093809]
Points: 24588 Status: Lurker | Followup to Ceri JC: #02093802



Focussing exclusively on one piece of software is generally
detrimental, generic hardware less so... mostly a keyboard's
just a keyboard, though there should ideally be a choice.

Society is a lot more corporate than it was than when even I
was at school, so any mention of a brand-name will arouse
suspicion. We only need to cast a glance over the pond to
our American cousins to get a sniff of the possible future
of Corporate Branding within our schools.


 

offline Ceri JC from Jefferson City (United States) on 2007-06-15 09:09 [#02093842]
Points: 23533 Status: Moderator | Followup to marlowe: #02093809 | Show recordbag



Oh yes, things like kids getting suspended for wearing a
coke tshirt on pepsi day (in pepsi sponsored schools) sucks
big time and I'd hate to that here. To be fair to
teachers/schools though, it'd be v. hard to teach all
music programs. I think so long as kids are allowed to
submit work done in other programs/coding languages (as I
was in school) I think it's okay. I think if you wanted to
cover even 'only' reason, floops, ableton and cubase, you'd
have a hard time covering all the basics in those programs.
The kids would get a lot more out of covering any one of
those programs in depth IMO.
I can see where you're coming from though.

Taking the example to hardware, if I was a teacher looking
to teach kids about synthesis these days, there's no doubt
in my mind that I'd pick the SH-201. I think it's actually
the best modern hardware synth for explaining the basics of
synthesis on (it was partly desgined for this). So long as
we didn't have to have some Faustian pact with Roland to get
them (barring using any Korg/Yamaha/etc gear), I'd have no
problem with the whole music dept using them as the basic
keyborad. Naturally, if there's a particularly keen/talented
kid who wants to use his alesis andromeda to do the
exercices instead, I'd let him.

The way it was explained to us was that if we chose the
non-standard one (I used my own keyboard in music as it
happened and programming language in computing), the teacher
would try to help, but obviously wouldn't be as
knowledgeable about it. I think that's a fair enough
situation.

I do dislike the general corporate takeover of academia
though, in my university a privately run coffee shop (not
even the main one) on the campus takes over £1,000,000
(profit, not turnover) per month. Alright, they pay
rent to the university, but it's bugger all. The food and
drink there is more expensive than in town, but, it's the
only choice if you want to grab something in the 5-10
minutes between classes. I'd rather a non-profit student
union run o


 

offline marlowe from Antarctica on 2007-06-15 09:22 [#02093843]
Points: 24588 Status: Lurker



A coffee shop makes a profit of a million pounds per month??
Tell me that's a typo... otherwise that is insanity!


 

offline Zeus from San Francisco (United States) on 2007-06-15 13:52 [#02093900]
Points: 14042 Status: Lurker



It's a tough thing, to balance concepts with application. On
the one hand, its good for students to see a variety of
applications, and so in that sense, I think using one piece
of gear/software is detrimental, but on the other hand, some
things lend themselves to teaching, better. And also, most
important is the concepts being learned... so having a
familiar environment is good thing to have, so the student
can apply the concept, and not have to spend too much time
getting caught up in the functions and quirks of multiple
programs/gear etc.

Personally, I think the best platform for learning synthesis
is the nord modulars. Either the original, the G2, or the
software even.

The software is free, yet you can do so much with it. Only
downsides are its monophonic, has a high pitched drone,
lower sound quality then the hardware, and a few functions
are turned off (although they were extremely generous with
most modules)

But seriously... learning modularly, being able to plug
things in here and there, isolating specific functions
etc... the nord excels at that, and I think when learning
the fundamentals of synthesis, it's very important. Reaktor
is flexible, but I think too advanced for teaching with. It
isnt the most intuitive program to use. Tassman is pretty
good, but still less intuitive then the nord I think. The
moog modular V is ok too, but also not as intuitive, and not
as flexible as the nord.



 

offline RussellDust on 2007-06-15 14:04 [#02093910]
Points: 16078 Status: Regular



pff. what wank


 

offline Zeus from San Francisco (United States) on 2007-06-15 14:17 [#02093914]
Points: 14042 Status: Lurker



?


 

offline ecnadniarb on 2007-06-15 14:20 [#02093915]
Points: 24805 Status: Lurker | Show recordbag



Maybe instead of wasting time with shitty music making
basics they should reintroduce the teaching of things such
and reading, writing and maths.


 

offline Ceri JC from Jefferson City (United States) on 2007-06-17 05:35 [#02094354]
Points: 23533 Status: Moderator | Followup to marlowe: #02093843 | Show recordbag



Nope, no typo, just insanity. It's not very big either, the
sales area is about half the size of my lounge and the
seating area is the size of my lounge. Typically there's
only 1-2 members of staff on at any given time. There's a
near-constant queue in there, even during classes (as
obviously there's always someone with a free period).


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-17 12:52 [#02094442]
Points: 35867 Status: Lurker | Followup to Ceri JC: #02093842 | Show recordbag



You don't think allowing the kid with the alesis (which
equates to wealthy parents) to use it would be unfair to the
other kids? If he had one, and knew how to use it, there's
no use in teaching him it, and if it's a better synth, he'd
have an advantage over the other kids.


 

offline marlowe from Antarctica on 2007-06-17 13:13 [#02094459]
Points: 24588 Status: Lurker



I say teach music theory and composition first, then worry
about what kind of fancy synth and software you wanna use.
If they wanna learn Reason, they can do what the rest of us
do - download it off the internet and read the tutorial!

Ceri, I am stunned at that profit margin... I've been
wasting my time making electronic music, I'm going into the
goddam Coffee Shop business!


 

offline Zeus from San Francisco (United States) on 2007-06-17 13:52 [#02094478]
Points: 14042 Status: Lurker | Followup to marlowe: #02094459



I completely agree... music theory and composition is dying
these days. It's pretty sad. With all this amazing sound
design and production techniques, if it was in the hands of
a serious composer, there could be some amazing music... but
people are more interested in a crazy sound, than a well
thought out emotive melody/chord sequence/etc.

At the very least, theory should be taught at the same time
as synthesis, if not before.

But it's true, it's a lot easier to fiddle around and make
cool sounds, then it is to fiddle around and make good
music. So, learn music, and work on sound design later.

It's a losing battle though... ah well.


 

offline Zeus from San Francisco (United States) on 2007-06-17 13:53 [#02094480]
Points: 14042 Status: Lurker



also, on the other side of the spectrum, a lot of great
composers don't seem to be tapping the potential of sound
design and production.

This is a glaringly obvious hole in music right now... and
I'm surprised more people aren't trying to fill that hole.


 

offline Ceri JC from Jefferson City (United States) on 2007-06-18 01:16 [#02094624]
Points: 23533 Status: Moderator | Followup to Zeus: #02094480 | Show recordbag



Ochre? ;)


 

offline marlowe from Antarctica on 2007-06-18 04:19 [#02094642]
Points: 24588 Status: Lurker | Followup to Ceri JC: #02094624



he said 'great composers'


 

offline Taxidermist from Black Grass on 2007-06-18 04:33 [#02094646]
Points: 9958 Status: Lurker



I don't know. Thats a matter of taste. People who learn
composition generally are conditioned to listen for
different things than an end listener is. The value in
composition is just that, the composition. Focusing on
production and sound design really steals the attention from
whats most important.


 

offline marlowe from Antarctica on 2007-06-18 04:36 [#02094647]
Points: 24588 Status: Lurker | Followup to Taxidermist: #02094646



Composition encompasses production and sound design, of
course.


 

offline Taxidermist from Black Grass on 2007-06-18 05:07 [#02094652]
Points: 9958 Status: Lurker | Followup to marlowe: #02094647



I dissagree. I think thats an extremely broad application
for a specialized term, kind of like calling someone who
paints cars a mechanic.


 

offline Taxidermist from Black Grass on 2007-06-18 05:10 [#02094653]
Points: 9958 Status: Lurker



I think its more accurate to say production encompasses
production and sound design.

Mind, you can be good at both. Quite a few good composers
are.


 

offline marlowe from Antarctica on 2007-06-18 05:21 [#02094658]
Points: 24588 Status: Lurker | Followup to Taxidermist: #02094652



O.K. tell you what - study the music scores of classical
music and tell me there's no sound design or production in
them.


 

offline Ceri JC from Jefferson City (United States) on 2007-06-18 05:36 [#02094663]
Points: 23533 Status: Moderator | Followup to Taxidermist: #02094652 | Show recordbag



Agreed. There are people who are sound designers, who are
not producers (people who make sound effects for games,
films, etc.). There are people who are producers who are not
sound designers (someone who just uses pre-made loops to
make music, for example).

That's not to say people can't do both, a lot of people who
do one do the other. There are some who only do one though.


 

offline Taxidermist from Black Grass on 2007-06-18 05:40 [#02094664]
Points: 9958 Status: Lurker



What are you using to define the term sound design or
production?

Sound design to me is using waveforms combined with filters
and fm and reverbs and the like to make new sounds.

Production is using filters and EQ's and multitracking and
leveling and the like to make something sound professional.


Tell me when they made it mandatory to focus on EQ's and
reverbs and filters in scores, and I will tell you when they
forgot what the composition was supposed to be and just
started overlooking it in lieu of gimmicks and technology.


 

offline Taxidermist from Black Grass on 2007-06-18 05:41 [#02094665]
Points: 9958 Status: Lurker | Followup to marlowe: #02094658



My last one was meant to respond to this comment.


 

offline stilaktive from a place on 2007-06-18 05:42 [#02094666]
Points: 3162 Status: Lurker



i think simon posfrod is filling that hole rather nicely.


 

offline marlowe from Antarctica on 2007-06-18 05:42 [#02094667]
Points: 24588 Status: Lurker | Followup to Taxidermist: #02094664



So, sound design and production are modern inventions?


 

offline Taxidermist from Black Grass on 2007-06-18 05:44 [#02094669]
Points: 9958 Status: Lurker | Followup to Ceri JC: #02094663



Yes. Likewise, you can have good musicians who aren't good
at anything beyond just being good at keyboards or guitars.
I knew this guy who was a brilliant keyboardist, but was
afraid to turn any of the knobs on his gear because it would
change the sounds.


 

offline marlowe from Antarctica on 2007-06-18 05:47 [#02094670]
Points: 24588 Status: Lurker



O.K. never mind you seem to be referring to electronic
music, rather than music.


 

offline Zeus from San Francisco (United States) on 2007-06-18 07:51 [#02094693]
Points: 14042 Status: Lurker



Ochre eh? I havent heard any of his stuff for a long time..
Ill have to hunt some down.

But taxidermist: I could go on a very long rant about
this... but I just woke up, and Im sure Id make little
sense... but basically, I dont look at any of these things
as separate. Composition, sound design, production.... to me
all of those = composition. When you start to define things,
you start building barriers, you get caught up in
semantics... its kind of exactly what I was saying about not
a lot of composers using sound design, and vice versa... its
because people are looking at them as separate things. They
are the same thing! I think when you realize this, is when
you can really start to get creative.

And yeah, marlowe is dead on... study some classical
orchestral scores. That is sound design pure and simple.

ceri: of course, when it comes to industry/commercial stuff,
people have different roles, ie sound designers, engineers,
composers etc... but that is merely because they are
functioning as a corporation in a sense... they get
specialists and assign them to a role, to maximize the
quality of each. IF they hired one person to do all sound
and music for a movie... it would be too much. And if they
just got a bunch of people that where equally talented in
each field, and were told "ok, just get it all done" itd be
a mess. In the commercial world, roles and functions are
important to get deadlines done, to be held responsible for
certain tasks, and etc.

But when we just talk about music for the sake of music...
all these definitions mean nothing.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-18 10:54 [#02094733]
Points: 35867 Status: Lurker | Followup to Taxidermist: #02094664 | Show recordbag



Even by that definition, the old composers did sound design:
Having two violins play is kind of the same as using the
violin waveform and modifying it with the other violin
waveform, effectively creating texture, overtones, etc. Have
you heard the wonderful texture of two saxes playing at the
same time? Add to that such things as writing notes for
cannons and church bells, and I'd say you have sound
design.

Production: How many violins (volume), where to position
them, which instruments to use (one instrument supports
another, adding a cello adds mid/bass; EQ)


 

offline marlowe from Antarctica on 2007-06-18 11:04 [#02094737]
Points: 24588 Status: Lurker | Followup to Drunken Mastah: #02094733



Good point.


 

offline Taxidermist from Black Grass on 2007-06-18 14:57 [#02094851]
Points: 9958 Status: Lurker | Followup to Drunken Mastah: #02094733



I understand that, and took that into consideration when I
made that post. One thing that either of you left out was
the fact that the old composers would also compose for the
auditoriums and buildings that their pieces were going to be
listened in. That takes into account reverb and possible
phasing effects that will happen to the sounds.

Still, I refuse to use that liberal a term for a field that
specialized. Composition is one of the skills. Likewise
Sound design is another, and production is another. They are
all different art forms that border upon each other closely.



 

offline marlowe from Antarctica on 2007-06-18 15:01 [#02094852]
Points: 24588 Status: Lurker | Followup to Taxidermist: #02094851



That's pretty dumb, firstly calling it a specialised field
and then ignoring its antecedents.


 

offline Taxidermist from Black Grass on 2007-06-18 15:17 [#02094855]
Points: 9958 Status: Lurker | Followup to marlowe: #02094852



Just because you have an extremely loose personal definition
of what something is doesn't mean you need to go around
calling people dumb. And I am not ignoring anything. I never
said the different parts were less important. You guys seem
to have this immature impression that anyone who plays with
a wave editor is a composer, when I feel that composers
deserve a lot more credit than that, likewise, anyone who is
a good sound designer should get the credit for that field.


 

offline marlowe from Antarctica on 2007-06-18 15:48 [#02094869]
Points: 24588 Status: Lurker | Followup to Taxidermist: #02094855



What are you talking about? We're talking about classical
composers, not people who manipulate waveforms in their
bedrooms.


 

offline Drunken Mastah from OPPERKLASSESVIN!!! (Norway) on 2007-06-18 16:08 [#02094879]
Points: 35867 Status: Lurker | Followup to Taxidermist: #02094855 | Show recordbag



What it all boils down to, though, in this case, is that if
you're taught a class called "sound composition," you'll
probably learn about the other things as well simply because
a note on paper isn't the same as a note being played and
yet the only reason for putting the note on paper is for it
to be played; a composer needs to know how the note will
sound as played by the instrument it is being played with
and in conjunction with the other instruments being played
at the same time; an A is never "just" an A (unless it's a
sine wave), but depending on the instrument, a whole range
of notes played as overtones. If you put an A on a violin
and a D on an oboe at the same time, these overtones may
create unwanted (or wanted) dissonance.

I'm also not really sure about any of your uses of "sound
design," as the wikipedia article simply defines sound design
as a term signifying the process of making all the different
aspects of sound accompanying any narrative structure (a
play, a movie, whatever; the score, foley, dialogue) come
together properly. In other words, the sound designer is
more like what you could call a studio recording
engineer/mixer than anything else.


 


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