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           big
             from lsg on 2006-07-25 07:46 [#01942898]
         Points: 24091 Status: Lurker | Show recordbag
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 found this on another sight, good read
  LAZY_TITLE
 
  
         
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           _gvarek_
             from next to you (Poland) on 2006-07-25 07:54 [#01942901]
         Points: 4882 Status: Lurker
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indeed, pretty amazing.
 
  
         
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           big
             from lsg on 2006-07-25 07:57 [#01942904]
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maybe the rest is good too. ill look into them later,  guess they're not written by the same mystery guy though 
 
  
         
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           big
             from lsg on 2006-07-25 07:59 [#01942905]
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that ricky martin cd must be pretty good
 
  
         
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           Ezkerraldean
             from the lowest common denominator (United Kingdom) on 2006-07-25 08:15 [#01942908]
         Points: 5733 Status: Addict | Followup to big: #01942905
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yikes !
 
  
         
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           big
             from lsg on 2006-07-25 08:17 [#01942910]
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i mean it
 
  
         
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           big
             from lsg on 2006-08-02 13:09 [#01947952]
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http://www.prorec.com/prorec/articles.nsf/articles/8A133F52 D0FD71AB86256C2E005DAF1C
  http://www.cdmasteringservices.com/dynamicrange.htm
  i still don't really get it, i thought the idea is you use  maximizers when producing to get the sound as loud as  possible without getting clipping..
  being a noob engineer i thought those square cutoffs were  actually maximized to invisible round waves
  (however i did notice clipping on my tracks when i put a  maximizer to 'brick wall' to 0db after i'd mixed well over  0db)
  i guess what i'm asking is when does the maximizing become  too much, i think before i hear clipping actually because  the sound can go bad before it becomes so bad you hear the  clipping. i guess i'd have to mix close to 0db, with just a  few point over it and then put on the brick wall.. and then  maximize? 
 
  
         
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           qrter
             from the future, and it works (Netherlands, The) on 2006-08-02 13:12 [#01947956]
         Points: 47414 Status: Moderator
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when you say "maximizing", are you talking about  normalising?
 
  I thought normalising is about just as bad as simply  compressing it, that it in fact pretty much works as  compression. 
 
  
         
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           imdex
             from Argentina on 2006-08-02 13:18 [#01947961]
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thank you
 
  
         
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           big
             from lsg on 2006-08-02 13:26 [#01947970]
         Points: 24091 Status: Lurker | Followup to qrter: #01947956 | Show recordbag
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i've been careless with the exact terms when i say maximizing i think i mean normalizing with a  brick wall, the last being a tool that makes it so the  volume doesn't go over 0 db, thus it is like you say like  compression
  normalizing in itself isn't bad, it's explained in this  article i linked:
  http://www.prorec.com/prorec/articles.nsf/articles/8A133F52 D0FD71AB86256C2E005DAF1C  it's just making louder, that's not bad when you don't get  compression
 
  i wanna know when it goes wrong exactly, but i think i  figured it out myself in my own question there: you  shouldn't have to many cutoff, clipped, waves 
 
  
         
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           qrter
             from the future, and it works (Netherlands, The) on 2006-08-02 13:29 [#01947974]
         Points: 47414 Status: Moderator | Followup to big: #01947970
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hmm, I read a post on a different messageboard by some guy  who said he does mastering professionally and he said you  should never use normalisation software, as it does a shit  job and actually does work like a compress0r.
 
  he could've been a li0r, ofcourse.
 
  
         
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           big
             from lsg on 2006-08-02 13:32 [#01947976]
         Points: 24091 Status: Lurker | Followup to qrter: #01947974 | Show recordbag
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yea, but i think he meant a tool i described however now i don't understand how a normalizer is different  from just turning up the volume..
  when you don't want to use a maximizer you'd have to  manually control the peaks with volume or compressors i  guess 
 
  
         
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           big
             from lsg on 2006-08-02 13:38 [#01947979]
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im confused and now know less then before, hehe
 
  
         
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           Fah
             from Netherlands, The on 2006-08-02 13:39 [#01947980]
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i never knew Ricky Martin could rave that loud
 
  
         
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           isnieZot
             from pooptown (Belgium) on 2006-08-02 13:40 [#01947981]
         Points: 4949 Status: Lurker | Followup to big: #01947976
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normalizing is different from just turning up the volume  because when you normalize it takes the highest peak in your  music and calculates how much it's below the maximum 0db.   it then lifts the  highest peak to 0db and also lifts  everyhing else by that same amount it had to lift the  highest peak.
 
  if you just record a bit louder you probably never have to  use normalizing 
 
  
         
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           Ezkerraldean
             from the lowest common denominator (United Kingdom) on 2006-08-02 13:41 [#01947982]
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hgf
 
  
         
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           isnieZot
             from pooptown (Belgium) on 2006-08-02 13:45 [#01947988]
         Points: 4949 Status: Lurker | Followup to isnieZot: #01947981
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also, normalizing is normally used for a series of tracks,  that means if you have like 10 tracks you wanna put on a cd  you use normalizing so all the tracks have the same volume.  
 
  
         
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           r40f
             from qrters tea party on 2006-08-02 13:49 [#01947990]
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And if you thought this song was bad enough, hold on and be  prepared for a very sickening sight below...
 
  1999 Ricky Martin (C2/Columbia CK 69891)
  By now I don't think I have to explain what you see below.   And in this case, it probably will help explain why your  ears start to hurt after listening to "Livin' La Vida Loca"  even for just a short time!
 
  {image}
  And as we zoom in, the audio carnage is apparent:
 
  
         
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           r40f
             from qrters tea party on 2006-08-02 13:49 [#01947991]
         Points: 14210 Status: Regular | Followup to r40f: #01947990
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lol
 
  
         
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           r40f
             from qrters tea party on 2006-08-02 13:52 [#01947993]
         Points: 14210 Status: Regular | Followup to qrter: #01947974
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my understanding is that in different software/equipment,  "normalizing" means either thing...  ie, in audacity, it  does mangle the sound, whereas in cooledit, it simply raises  the volume. 
 
  
         
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           big
             from lsg on 2006-08-02 13:53 [#01947994]
         Points: 24091 Status: Lurker | Show recordbag
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aha!
 
  
         
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           r40f
             from qrters tea party on 2006-08-02 13:56 [#01947996]
         Points: 14210 Status: Regular | Followup to big: #01942898
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this article is retarded. it is better to have CDs mastered  at the highest possible level without clipping, yes.  the  difference between the old techniques and the new ones are  that they are compressing the motherfuck out of everything  nowadays.  
 
  it's not distortion you hear like you're listening to the  v/vm remix of a song (as the article implies).  it is a  deliberate choice made by the producer and/or mastering  person to make it sound like a damn beer commercial.  it's  not going to go away and who gives a shit anyway. 
 
  
         
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           weatheredstoner
             from same shit babes. (United States) on 2006-08-02 14:56 [#01948038]
         Points: 12585 Status: Lurker | Followup to big: #01947976
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A normalizer is exactly just like turning up the volume.  Like isnie says - it takes the highest peak - put its to 0  then does the same addition for the rest of the sample. 
 
  maximizing (or 'hard limiting') is when normalizing isn't  "loud enough". You can maximize the sample beyond 0 to  increase it to devastatingly loud dbs. However because  digital software cuts off after 0 you lose a lot of the  sound quality. Hard limiting will actually avoid clipping  but it is balanced by a 'dropping out' of frequencies  (usually the lower bassier freq). Try it out with some  samples and see for yourself. Experiment. 
 
  
         
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           big
             from lsg on 2006-08-02 14:58 [#01948041]
         Points: 24091 Status: Lurker | Followup to r40f: #01947996 | Show recordbag
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so the cut off waves you see aren't distorted? i didn't get  it because i don't understand what the use of those  expensive plugins like waves l2, is then. i understand the  compression
  help
 
  
         
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           big
             from lsg on 2006-08-02 14:59 [#01948043]
         Points: 24091 Status: Lurker | Followup to weatheredstoner: #01948038 | Show recordbag
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but then all those guys have it wrong in those articles
  im going to post this in the forum i got this from
 
  
         
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           weatheredstoner
             from same shit babes. (United States) on 2006-08-02 15:02 [#01948046]
         Points: 12585 Status: Lurker | Followup to weatheredstoner: #01948038
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sorry it does "clip" but not in a traditional sense of  hearing 'crackling' noises - but rather hearing a sort of  bottoming out. I'm dumb.
 
  The hard limiting lets you set a 'limit' usually 0db or  maybe -.2 or something close to 0. Then you enter how loud  you want it to go say +10 db. Well if anything existed  between 0 and -10 then that part of the waveform would be  slammed against your 'limit'. It's possible that you can  squish a lot of sounds without any noticeable difference and  then it's basically like a compressor of sorts - quite  unlike normalizing (which is awesome imo) 
 
  
         
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           big
             from lsg on 2006-08-02 15:05 [#01948048]
         Points: 24091 Status: Lurker | Followup to weatheredstoner: #01948046 | Show recordbag
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ok i now understand thanks :) i have experimented. i took it too far eventually and mixed  well over 0db and the put the maximizer brick wall on it,  that made some distortions. otherwise the compression  function of it is awesome, because im making dance music ffs 
 
  
         
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           weatheredstoner
             from same shit babes. (United States) on 2006-08-02 15:08 [#01948050]
         Points: 12585 Status: Lurker | Followup to big: #01948043
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The articles are correct. You shouldn't have to fill the  entire waveform past 0db. If you are you kinda suck a  engineering music. But it could be a problem with the  original composer who knows fuckall about eq and compression  so when it hits the mastering studio the engineer has no  choice but to increase and clip because the artist/whoever  wants their track to be as loud as everyone elses. 
 
  
         
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           swears
             from junk sleep on 2006-08-02 15:08 [#01948051]
         Points: 6474 Status: Lurker
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Yeah, I've read a few things about this trend, one stating  that "What's the Story, Morning Glory" by Oasis owed part of  it's huge success to the fact it's mastered really fucking  loud.
  It does have an impact on the sound, it may not sound like  it's coming through a Boss distortion pedal, but when music  clips that much you lose a lot of nuances and dynamic  range.
  Some parts of songs are supposed to be quiet. One article said that the last album by drippy piano trio  Keane is TWICE as loud as Nevermind by Nirvana.
  WTF?
 
  
         
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