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big
from lsg on 2006-07-25 07:46 [#01942898]
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found this on another sight, good read
LAZY_TITLE
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_gvarek_
from next to you (Poland) on 2006-07-25 07:54 [#01942901]
Points: 4882 Status: Lurker
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indeed, pretty amazing.
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big
from lsg on 2006-07-25 07:57 [#01942904]
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maybe the rest is good too. ill look into them later, guess they're not written by the same mystery guy though
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big
from lsg on 2006-07-25 07:59 [#01942905]
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that ricky martin cd must be pretty good
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Ezkerraldean
from the lowest common denominator (United Kingdom) on 2006-07-25 08:15 [#01942908]
Points: 5733 Status: Addict | Followup to big: #01942905
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yikes !
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big
from lsg on 2006-07-25 08:17 [#01942910]
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i mean it
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big
from lsg on 2006-08-02 13:09 [#01947952]
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http://www.prorec.com/prorec/articles.nsf/articles/8A133F52 D0FD71AB86256C2E005DAF1C
http://www.cdmasteringservices.com/dynamicrange.htm
i still don't really get it, i thought the idea is you use maximizers when producing to get the sound as loud as possible without getting clipping..
being a noob engineer i thought those square cutoffs were actually maximized to invisible round waves
(however i did notice clipping on my tracks when i put a maximizer to 'brick wall' to 0db after i'd mixed well over 0db)
i guess what i'm asking is when does the maximizing become too much, i think before i hear clipping actually because the sound can go bad before it becomes so bad you hear the clipping. i guess i'd have to mix close to 0db, with just a few point over it and then put on the brick wall.. and then maximize?
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qrter
from the future, and it works (Netherlands, The) on 2006-08-02 13:12 [#01947956]
Points: 47414 Status: Moderator
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when you say "maximizing", are you talking about normalising?
I thought normalising is about just as bad as simply compressing it, that it in fact pretty much works as compression.
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imdex
from Argentina on 2006-08-02 13:18 [#01947961]
Points: 1689 Status: Regular
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thank you
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big
from lsg on 2006-08-02 13:26 [#01947970]
Points: 23729 Status: Lurker | Followup to qrter: #01947956 | Show recordbag
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i've been careless with the exact terms when i say maximizing i think i mean normalizing with a brick wall, the last being a tool that makes it so the volume doesn't go over 0 db, thus it is like you say like compression
normalizing in itself isn't bad, it's explained in this article i linked:
http://www.prorec.com/prorec/articles.nsf/articles/8A133F52 D0FD71AB86256C2E005DAF1C it's just making louder, that's not bad when you don't get compression
i wanna know when it goes wrong exactly, but i think i figured it out myself in my own question there: you shouldn't have to many cutoff, clipped, waves
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qrter
from the future, and it works (Netherlands, The) on 2006-08-02 13:29 [#01947974]
Points: 47414 Status: Moderator | Followup to big: #01947970
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hmm, I read a post on a different messageboard by some guy who said he does mastering professionally and he said you should never use normalisation software, as it does a shit job and actually does work like a compress0r.
he could've been a li0r, ofcourse.
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big
from lsg on 2006-08-02 13:32 [#01947976]
Points: 23729 Status: Lurker | Followup to qrter: #01947974 | Show recordbag
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yea, but i think he meant a tool i described however now i don't understand how a normalizer is different from just turning up the volume..
when you don't want to use a maximizer you'd have to manually control the peaks with volume or compressors i guess
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big
from lsg on 2006-08-02 13:38 [#01947979]
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im confused and now know less then before, hehe
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Fah
from Netherlands, The on 2006-08-02 13:39 [#01947980]
Points: 6428 Status: Regular
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i never knew Ricky Martin could rave that loud
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isnieZot
from pooptown (Belgium) on 2006-08-02 13:40 [#01947981]
Points: 4949 Status: Lurker | Followup to big: #01947976
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normalizing is different from just turning up the volume because when you normalize it takes the highest peak in your music and calculates how much it's below the maximum 0db. it then lifts the highest peak to 0db and also lifts everyhing else by that same amount it had to lift the highest peak.
if you just record a bit louder you probably never have to use normalizing
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Ezkerraldean
from the lowest common denominator (United Kingdom) on 2006-08-02 13:41 [#01947982]
Points: 5733 Status: Addict
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hgf
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isnieZot
from pooptown (Belgium) on 2006-08-02 13:45 [#01947988]
Points: 4949 Status: Lurker | Followup to isnieZot: #01947981
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also, normalizing is normally used for a series of tracks, that means if you have like 10 tracks you wanna put on a cd you use normalizing so all the tracks have the same volume.
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r40f
from qrters tea party on 2006-08-02 13:49 [#01947990]
Points: 14210 Status: Regular
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And if you thought this song was bad enough, hold on and be prepared for a very sickening sight below...
1999 Ricky Martin (C2/Columbia CK 69891)
By now I don't think I have to explain what you see below. And in this case, it probably will help explain why your ears start to hurt after listening to "Livin' La Vida Loca" even for just a short time!
{image}
And as we zoom in, the audio carnage is apparent:
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r40f
from qrters tea party on 2006-08-02 13:49 [#01947991]
Points: 14210 Status: Regular | Followup to r40f: #01947990
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lol
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r40f
from qrters tea party on 2006-08-02 13:52 [#01947993]
Points: 14210 Status: Regular | Followup to qrter: #01947974
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my understanding is that in different software/equipment, "normalizing" means either thing... ie, in audacity, it does mangle the sound, whereas in cooledit, it simply raises the volume.
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big
from lsg on 2006-08-02 13:53 [#01947994]
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aha!
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r40f
from qrters tea party on 2006-08-02 13:56 [#01947996]
Points: 14210 Status: Regular | Followup to big: #01942898
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this article is retarded. it is better to have CDs mastered at the highest possible level without clipping, yes. the difference between the old techniques and the new ones are that they are compressing the motherfuck out of everything nowadays.
it's not distortion you hear like you're listening to the v/vm remix of a song (as the article implies). it is a deliberate choice made by the producer and/or mastering person to make it sound like a damn beer commercial. it's not going to go away and who gives a shit anyway.
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weatheredstoner
from same shit babes. (United States) on 2006-08-02 14:56 [#01948038]
Points: 12585 Status: Lurker | Followup to big: #01947976
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A normalizer is exactly just like turning up the volume. Like isnie says - it takes the highest peak - put its to 0 then does the same addition for the rest of the sample.
maximizing (or 'hard limiting') is when normalizing isn't "loud enough". You can maximize the sample beyond 0 to increase it to devastatingly loud dbs. However because digital software cuts off after 0 you lose a lot of the sound quality. Hard limiting will actually avoid clipping but it is balanced by a 'dropping out' of frequencies (usually the lower bassier freq). Try it out with some samples and see for yourself. Experiment.
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big
from lsg on 2006-08-02 14:58 [#01948041]
Points: 23729 Status: Lurker | Followup to r40f: #01947996 | Show recordbag
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so the cut off waves you see aren't distorted? i didn't get it because i don't understand what the use of those expensive plugins like waves l2, is then. i understand the compression
help
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big
from lsg on 2006-08-02 14:59 [#01948043]
Points: 23729 Status: Lurker | Followup to weatheredstoner: #01948038 | Show recordbag
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but then all those guys have it wrong in those articles
im going to post this in the forum i got this from
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weatheredstoner
from same shit babes. (United States) on 2006-08-02 15:02 [#01948046]
Points: 12585 Status: Lurker | Followup to weatheredstoner: #01948038
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sorry it does "clip" but not in a traditional sense of hearing 'crackling' noises - but rather hearing a sort of bottoming out. I'm dumb.
The hard limiting lets you set a 'limit' usually 0db or maybe -.2 or something close to 0. Then you enter how loud you want it to go say +10 db. Well if anything existed between 0 and -10 then that part of the waveform would be slammed against your 'limit'. It's possible that you can squish a lot of sounds without any noticeable difference and then it's basically like a compressor of sorts - quite unlike normalizing (which is awesome imo)
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big
from lsg on 2006-08-02 15:05 [#01948048]
Points: 23729 Status: Lurker | Followup to weatheredstoner: #01948046 | Show recordbag
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ok i now understand thanks :) i have experimented. i took it too far eventually and mixed well over 0db and the put the maximizer brick wall on it, that made some distortions. otherwise the compression function of it is awesome, because im making dance music ffs
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weatheredstoner
from same shit babes. (United States) on 2006-08-02 15:08 [#01948050]
Points: 12585 Status: Lurker | Followup to big: #01948043
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The articles are correct. You shouldn't have to fill the entire waveform past 0db. If you are you kinda suck a engineering music. But it could be a problem with the original composer who knows fuckall about eq and compression so when it hits the mastering studio the engineer has no choice but to increase and clip because the artist/whoever wants their track to be as loud as everyone elses.
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swears
from junk sleep on 2006-08-02 15:08 [#01948051]
Points: 6474 Status: Lurker
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Yeah, I've read a few things about this trend, one stating that "What's the Story, Morning Glory" by Oasis owed part of it's huge success to the fact it's mastered really fucking loud.
It does have an impact on the sound, it may not sound like it's coming through a Boss distortion pedal, but when music clips that much you lose a lot of nuances and dynamic range.
Some parts of songs are supposed to be quiet. One article said that the last album by drippy piano trio Keane is TWICE as loud as Nevermind by Nirvana.
WTF?
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