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tnavelerri
on 2006-05-02 10:17 [#01891152]
Points: 558 Status: Lurker
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Hey, I'm wondering if anyone can give me some advice or tips for synthesizing snares. I've got a reasonable bit of experience with making music. So far the best results I've got are from using noise and putting a snappy amplitude envelope on it. It has alright results, but overall not that great. I'm not getting a snappy enough sound, and it still sounds too much like white noise. Any better ideas for synthesis? I'm trying to achieve a sound kinda similar to the snare from Clipper - Autechre. I use Flstudio 6 mainly using sytrus and reaktor for synthesis (mainly sytrus for percussion), I also use MaxMSP. Any advice to do with synthesizing cymbals would be nice too. Thanks.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2006-05-02 10:29 [#01891157]
Points: 35867 Status: Lurker | Show recordbag
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a regular sine wave with a very fast and very high (fluctuating?) random envelope?
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2006-05-02 10:30 [#01891158]
Points: 35867 Status: Lurker | Followup to Drunken Mastah: #01891157 | Show recordbag
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...on the pitch, that is.
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vlari
from beyond the valley of the LOLs on 2006-05-02 10:31 [#01891161]
Points: 13915 Status: Regular
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I use white or pink noise and just apply filter according to taste and envelope it
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tnavelerri
on 2006-05-02 10:37 [#01891163]
Points: 558 Status: Lurker | Followup to Drunken Mastah: #01891157
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Thanks, ill play around with something like that in maxmsp.
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Laserbeak
from Netherlands, The on 2006-05-02 10:39 [#01891165]
Points: 2670 Status: Lurker
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Synthesising Cymbals Synthesizing Drums: The Snare Drum Practical Snare Drum Synthesis
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2006-05-02 10:40 [#01891166]
Points: 35867 Status: Lurker | Followup to tnavelerri: #01891163 | Show recordbag
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it'll come out sounding close to white noise, but not quite... and you should probably use EQ and filters to emphasize the parts you want to be more prominent.
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tnavelerri
on 2006-05-02 10:40 [#01891167]
Points: 558 Status: Lurker | Followup to vlari: #01891161
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yeah, I've done that a fair bit, its still not getting the desired results, but I get a lot of variations and nice results that I've used with other tracks. For this particular sound, I think there is something I have to add to it, rather than filter it.
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tnavelerri
on 2006-05-02 10:45 [#01891174]
Points: 558 Status: Lurker | Followup to Drunken Mastah: #01891166
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I figured thats how it would sound, but its a good idea, allows more control over the sound, which is really what I'm after. Subtractive synthesis gets a bit boring.
Thanks Laserbeak for the links! Can't believe I've missed these articles, I've read a number of other synth secrets ones.
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steve mcqueen
from caerdydd (United Kingdom) on 2006-05-02 11:05 [#01891202]
Points: 6563 Status: Regular
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FM with 3 modulators in parallel can get really nice percussion sounds including snares, claves, mad explosion sounds etc.
whitenoise with 2 Triangle oscs for the tuned skin -> LPF with a quick exponential freq sweep down seems to be quite popular, experiment with 2+ triangles and some mixed sines, maybe tune them to the bessel functions, think there is stuff in Sound on sound on the vibe modes of drumskins,, think this is how the 808 does it??
try two sines frequency X modulating each other mixed with BPFd whitenoise
there are loads of ways most probably
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steve mcqueen
from caerdydd (United Kingdom) on 2006-05-02 11:09 [#01891207]
Points: 6563 Status: Regular
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for cymbals try noise exciting a load of ringing filters in parallel with randomized freq... try scaling the freqs with a exponential downward env
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swift_jams
from big sky on 2006-05-02 11:11 [#01891208]
Points: 7577 Status: Lurker
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Find .wav samples, apply time stretching, cut a selected area, ADSR, waveshaper.
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tnavelerri
on 2006-05-02 11:16 [#01891211]
Points: 558 Status: Lurker | Followup to steve mcqueen: #01891202
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Thanks, Ill try those methods out! :D
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steve mcqueen
from caerdydd (United Kingdom) on 2006-05-02 11:17 [#01891212]
Points: 6563 Status: Regular
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ADSR. on percussion sounds. right.
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swift_jams
from big sky on 2006-05-02 11:19 [#01891215]
Points: 7577 Status: Lurker
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You can. Sustained snares like on some ICBYD tracks. But that's using a drum synth I believe. You can use the Decay and Sustain though to minimalise your drum hits to make "micro beats".
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tnavelerri
on 2006-05-02 11:29 [#01891220]
Points: 558 Status: Lurker | Followup to swift_jams: #01891208
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I actually intend to something like that as a project, like a dynamic time stretching plugin to make samples more interesting and tailor made.
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swift_jams
from big sky on 2006-05-02 11:31 [#01891223]
Points: 7577 Status: Lurker
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It's fun. I think tweakbench.com has some VST where it randomly alters pitch/cutoff/res/and some other stuff for patterns you create. Kind of a cool effect.
I like taking already recorded sounds and messing with them.
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tnavelerri
on 2006-05-02 11:37 [#01891226]
Points: 558 Status: Lurker | Followup to steve mcqueen: #01891212
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I've used ADSR envelopes on percussion before, its a nice result, similar to ICBYD, like with the hihats in Wet Tip Hen Ax. Allows for a much more dynamic sounds, which is what I want, synthesised drums that dont end up sounding just like a sample being played.
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tnavelerri
on 2006-05-02 11:40 [#01891229]
Points: 558 Status: Lurker | Followup to swift_jams: #01891223
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thanks for the site! I've been wanting some more vsts to play with.
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swift_jams
from big sky on 2006-05-02 11:42 [#01891232]
Points: 7577 Status: Lurker
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They are cheesy synths and effects, but if you don't use presets and apply other effects (I do it with FL Studio) it can sound decent.
I think they used SynthEdit to make their stuff.
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Ceri JC
from Jefferson City (United States) on 2006-05-02 14:52 [#01891337]
Points: 23533 Status: Moderator | Followup to vlari: #01891161 | Show recordbag
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We have a winner! That's how I do it anyway. I find the ER-1 is pretty good for analogue-sounding synthesised snares.
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DirtyPriest
from Copenhagen (Denmark) on 2006-05-03 11:47 [#01891875]
Points: 5499 Status: Lurker
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Its easier to do stuff like that in cooledit (or a similar program). I like to take snippets out of things i record, stretch it, pitch it, fuck around with it, until you have something you like.
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