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aphextriplet
from your mothers bedroom (United Kingdom) on 2006-03-07 00:52 [#01854312]
Points: 4731 Status: Lurker
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I'm running out of synth sounds.
I have reason, but the synths on it are pretty shite.
I do love the graintable synth, but is there anywhere to get more cool sounds for it?
Also, is it worth buying a new hardware synth (like a triton) just for synth sounds? Or should i just buy software synths / update cds / whatever?
Please advise.
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Taxidermist
from Black Grass on 2006-03-07 01:19 [#01854319]
Points: 9958 Status: Lurker
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Well, the triton is supposed to be very good, but you can't make your own sounds for it, as far as I know. Its what is known as a rompler.
Have you tried automations in the reason synths? You can make great scratching sounds in the DrRex, and you can do really neat parabolics with the maelstrom.
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Taxidermist
from Black Grass on 2006-03-07 01:20 [#01854320]
Points: 9958 Status: Lurker
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To answer your last questions, hardware is always worthwhile, provided that you are getting the right thing. In the end its usually best to mix the two. Have the best of both worlds.
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aphextriplet
from your mothers bedroom (United Kingdom) on 2006-03-07 01:37 [#01854327]
Points: 4731 Status: Lurker | Followup to Taxidermist: #01854319
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automations?
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Taxidermist
from Black Grass on 2006-03-07 01:43 [#01854331]
Points: 9958 Status: Lurker
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Have you ever hit that little red record button, then that little white play button, and then turned a knob and noticed that it recorded the movement, and repeated it the next time?
Well, take that a step further, and right click on the knob that now has a little green square around it. Select "edit automation". Look in your sequencer view, and notice the line drawing that goes up and down like a mountain. Thats an automation. You can redraw it, and it will still do whatever you have drawn in there. Generally, when I use software, I have at least half of my knobs automated. Its what makes software so powerfull for music.
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Taxidermist
from Black Grass on 2006-03-07 01:44 [#01854332]
Points: 9958 Status: Lurker
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In fruityloops, you can even automate the tempo. It kills your computer tho.
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Zephyr Twin
from ΔΔΔ on 2006-03-07 01:47 [#01854333]
Points: 16982 Status: Regular | Followup to Taxidermist: #01854331 | Show recordbag
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"Generally, when I use software, I have at least half of my knobs automated. Its what makes software so powerfull for music."
amen, brother. I just recently discovered the automations in reason a few weeks ago, and my appreciation for reason as a whole has gone up a lot because of it.
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aphextriplet
from your mothers bedroom (United Kingdom) on 2006-03-07 01:53 [#01854334]
Points: 4731 Status: Lurker
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I knew about automatic the tempo (using DP 4.5), i'm definately going to investigate this automation in Reason.
What do you advise i do to get more maelstrom sounds, and more 'conventional' synth sounds...?
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Taxidermist
from Black Grass on 2006-03-07 02:10 [#01854339]
Points: 9958 Status: Lurker
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Well, if you set the pitch in the maelstrom synth to be modulated by the parabola, and then choose your sound to be the glass sound, and then modulate the amplitude with a curve up or curve down, you can get a sound pretty close to the one autechre used in krib. Make sure they are both 'set to tempo', and that you automate them to each half bar or bar to switch from the going up setting to the going down... That sounds really nice, and you can use it for a lot of different sounds.
Also, see what you can do with a sample and hold wave modulating the pitch, locked to tempo and automated. Really nice autechreish sounds circa LP5/Cichle suite.
Also, remember to use the LFOs in the DrRex player to death. Just record the rate and amount, make sure you have it set to sample and hold, and locked to tempo as well.
Its good sweet fun. I wish they made automation easier with hardware, but thats what hardware sequencers are for. Just have to get used to it :S
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Ceri JC
from Jefferson City (United States) on 2006-03-07 02:11 [#01854340]
Points: 23533 Status: Moderator | Followup to aphextriplet: #01854334 | Show recordbag
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If you're talking about Malstrom graintables (the sounds you select for each "oscillator"), I don't know of any way (including 3rd party stuff) to edit them. You certainly can't do it within reason/with the Propellerhead's apps.
Everyone slates the Subtractor, but with some automation and FX chaining/modulation (linking multiple synths together works well as does using multiple matrix pattern editors, with different pattern lengths controling various CV parameters) you can get some really, really good sounds. I'm not joking/exaggerating when I say I've had sounds that come close to absynth/carbon/z3ta out of it; it's just that you really have to work for it and once you get to that level of complexity it's harder to predict/plan how changes will alter the sound.
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Taxidermist
from Black Grass on 2006-03-07 02:13 [#01854342]
Points: 9958 Status: Lurker
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More conventional synth sounds, like pads? or leads? or grimey techno sub bass? or DX7 electric piano? what kind of conventional sounds?
The subtractor is actually quite a competant synthsizer. I just wish propellerhead thought about writing a good FM synthesizer, and an additive synthesizer for reason.
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Taxidermist
from Black Grass on 2006-03-07 02:17 [#01854344]
Points: 9958 Status: Lurker | Followup to Ceri JC: #01854340
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The combinator is really a godsend, especially for those more sophisticated patches, where you are doing things like running the subtractor through a bunch of maelstrom filters... when you want a knob to tweak that isn't going to shatter a massive "house of cards" matrix. Its really handy.
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Ceri JC
from Jefferson City (United States) on 2006-03-07 02:38 [#01854353]
Points: 23533 Status: Moderator | Followup to Taxidermist: #01854344 | Show recordbag
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Yeah, I'm still on 2.5, but playing with the demo of 3 the combinator is brilliant. At the moment I've got a few songs saved for use as templates I've made of "complex synths" that I have to load up and copy and paste into whatever track I want to use. Bit of a pain when there are lots of FX etc. involved.
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gl0tch
from www.gl0tch.com   on 2006-03-07 02:48 [#01854355]
Points: 2708 Status: Lurker
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For what its worth, I just started messing with Reason again and really am enjoying the possibilities of the Combinator and the creation of semi-generative sequences in Reason.
For example, this wasnt sequenced in the timeline. Rather, its a raw recording of all modulated elements within combinators cross-communicating with one another. (its a long recording, but somewhat changes up after a bit.)
There's no reason the same couldnt be done for synth notes / voices, etc.
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aphextriplet
from your mothers bedroom (United Kingdom) on 2006-03-07 02:55 [#01854356]
Points: 4731 Status: Lurker | Followup to Taxidermist: #01854342
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like for melodies, big fat stodgy bass sounds, and for moody slow chords.
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Taxidermist
from Black Grass on 2006-03-07 03:02 [#01854357]
Points: 9958 Status: Lurker
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well, you can't go wrong with a sine wave and a saw wave tuned to the second or first octave, and run through some reverb. IMO bass sounds usually do best with simplicity, because most of the added harmonics and dynamics are rarely audible at low frequencies. Moody slow chords; play with your LFO's have them set to low frequencies, add some delay to them so they don't automatically trigger, but move into the LFO. And ring modulate the oscilators. Ring modulation is awesome.
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gl0tch
from www.gl0tch.com   on 2006-03-07 03:03 [#01854358]
Points: 2708 Status: Lurker | Followup to Taxidermist: #01854339
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what would it take for you to collect and up a ZIP of some of these basic .RNS files you mentioned.
Getting convincing Autechrish beats and melodies in Reason seems to be the holy grail.
This seemed to be a convincing Aphex style generator. I'm just waiting for the AE one now
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Taxidermist
from Black Grass on 2006-03-07 03:04 [#01854359]
Points: 9958 Status: Lurker
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Furthermore, too much dynamics when used in bass sounds can damage your speakers and headphones. So for the sake of your equipment, keep them simple.
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Taxidermist
from Black Grass on 2006-03-07 03:07 [#01854361]
Points: 9958 Status: Lurker
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Your on soulseek, right? I might put a couple things together tomorrow. Don't really feel like it tonight.
(I am notoriously bad for promising people example files and taking forever to deliver, kind of like I am with remixes... be patient)
:)
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gl0tch
from www.gl0tch.com   on 2006-03-07 03:10 [#01854363]
Points: 2708 Status: Lurker | Followup to Taxidermist: #01854361
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heh, I hear ya. You can always hit me up with an email you'll be on.
its kinda late.
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gl0tch
from www.gl0tch.com   on 2006-03-07 03:11 [#01854365]
Points: 2708 Status: Lurker
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whoops... *if or when* you're on.
fuck it is late, I need some sleep, but am debating another drink....
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Taxidermist
from Black Grass on 2006-03-07 03:23 [#01854366]
Points: 9958 Status: Lurker
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Log onto soulseek.
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fleetmouse
from Horny for Truth on 2006-03-10 12:46 [#01857061]
Points: 18042 Status: Lurker | Followup to gl0tch: #01854355
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That sounds wild! I downloaded that file and only just now listened to it, then had to search zilty to find out who made it.
Makes me want to investigate Reason again.
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gl0tch
from www.gl0tch.com   on 2006-03-10 13:00 [#01857077]
Points: 2708 Status: Lurker | Followup to fleetmouse: #01857061
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yeah, its quite impressive.
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i_x_ten
from arsemuncher on 2006-03-10 13:24 [#01857090]
Points: 10031 Status: Regular | Followup to aphextriplet: #01854312
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the best thing about synths is you can make your own sounds. its quite incredible really. who would have thought?
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Skink
from A cesspool in eden on 2006-03-10 15:16 [#01857149]
Points: 7483 Status: Lurker
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As far as reason goes some of you guys are very slow!
Well done for catching up!
: )
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gl0tch
from www.gl0tch.com   on 2006-03-10 15:58 [#01857176]
Points: 2708 Status: Lurker | Followup to Skink: #01857149
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not sure what that is supposed to mean...
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zero-cool
on 2006-03-10 17:58 [#01857217]
Points: 2720 Status: Lurker
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i think you should give me a copy of reason :)
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roygbivcore
from Joyrex.com, of course! on 2006-03-10 18:22 [#01857225]
Points: 22557 Status: Lurker
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uh
why dont you just get some new refills?
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Skink
from A cesspool in eden on 2006-03-12 17:41 [#01858670]
Points: 7483 Status: Lurker | Followup to gl0tch: #01857176
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I don't mean it to sound arsey or anything. I just meant that it is one of the first things i figured out...
: )
I wasn't saying anyone was stupid. I think i was just being humourous. In my own way...
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i_x_ten
from arsemuncher on 2006-03-12 18:02 [#01858681]
Points: 10031 Status: Regular
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see this is what gives me joke. people slate reason but they don't bother to learn how to use it fully. its annoying. and why do people want to use preset patches all the time? yeah they can fit. but you can make your own, thats kinda uhh the whole point of a synth, isnt it?
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i_x_ten
from arsemuncher on 2006-03-12 19:17 [#01858732]
Points: 10031 Status: Regular | Followup to i_x_ten: #01858681
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i can't belive i just said wrote 'gives me joke'
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Taxidermist
from Black Grass on 2006-03-12 22:23 [#01858762]
Points: 9958 Status: Lurker | Followup to i_x_ten: #01858681
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(I slate reason because it sounds like reason nearly 100% of the time, not because it doesn't have many possibilities. THe tools rock, but it always sounds homogonized)
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zero-cool
on 2006-03-13 04:38 [#01858852]
Points: 2720 Status: Lurker
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two words my friend:...Prepared Piano
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ecnadniarb
on 2006-03-13 07:32 [#01858911]
Points: 24805 Status: Lurker | Followup to Taxidermist: #01858762 | Show recordbag
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Total bullshit.
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brokephones
from Londontario on 2006-03-13 08:11 [#01858921]
Points: 6113 Status: Lurker
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You could download some free vst plugins and further process your synth sounds with them.
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Taxidermist
from Black Grass on 2006-03-13 08:49 [#01858953]
Points: 9958 Status: Lurker | Followup to ecnadniarb: #01858911
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No. The rendering for reason is cheap. It sounds 10000% better when rendered through rewire.
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Ceri JC
from Jefferson City (United States) on 2006-03-13 09:46 [#01858980]
Points: 23533 Status: Moderator | Followup to Taxidermist: #01858953 | Show recordbag
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Whilst I disagree with your "everything done in Reason sounds alike" point, I must conceed that, yes, Reason's rendering is absolutely gash.
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i_x_ten
from arsemuncher on 2006-03-13 09:47 [#01858981]
Points: 10031 Status: Regular | Followup to Taxidermist: #01858953
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if i gave you 5 tracks i bet you couldn't spot which one was made in reason
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Taxidermist
from Black Grass on 2006-03-13 09:48 [#01858982]
Points: 9958 Status: Lurker | Followup to Ceri JC: #01858980
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Thats what I mean. You can hear things that are rendered in reason as being things rendered in reason.
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Taxidermist
from Black Grass on 2006-03-13 09:48 [#01858983]
Points: 9958 Status: Lurker | Followup to i_x_ten: #01858981
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Post 5 tracks.
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i_x_ten
from arsemuncher on 2006-03-13 09:50 [#01858986]
Points: 10031 Status: Regular | Followup to Taxidermist: #01858983
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challenge accepted
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Taxidermist
from Black Grass on 2006-03-13 09:56 [#01858991]
Points: 9958 Status: Lurker
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I would like to take this time to state, that I really like reason, and I wish it had better rendering, so it could more seriously become more of a tool. If they spend so much time programming something that is supposed to emulate a studio, then they should go out and try to better emulate how each piece of equipment should have a more distinct sound and character, instead of dulling its sonic edge with bad rendering.
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Taxidermist
from Black Grass on 2006-03-13 09:57 [#01858992]
Points: 9958 Status: Lurker | Followup to i_x_ten: #01858986
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Now lets make this fair. Don't render your reason track through rewire, and don't make an effort to dull the sound of your stuff made with other programs just so it sounds like reason. Feel free to throw in as many songs made in reason tho.
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