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building synths (reaktor 5)
 

offline Exaph from United Kingdom on 2006-01-04 12:12 [#01811953]
Points: 3718 Status: Lurker



do any of u guys do this? any examples to hear? it seems to
be a pretty powerful tool. although there always seems to be
a lot of noise or something when creating sounds? not like
nice warm noise though..

im just playing with the demo, its much fun but id like to
hear about your opinions, experiences with it.


 

offline staz on 2006-01-04 12:24 [#01811959]
Points: 9844 Status: Regular



I use it on and off, but it's kind of boring.


 

offline Exaph from United Kingdom on 2006-01-04 12:29 [#01811964]
Points: 3718 Status: Lurker | Followup to staz: #01811959



whats exciting, for generating sounds then?


 

offline Laserbeak from Netherlands, The on 2006-01-04 12:53 [#01811983]
Points: 2670 Status: Lurker



I like Reaktor a lot because it has something for all types
of users:
- lots of finished instruments/FX for beginners
- lots of helpful macros to help beginning builders
- a wide selection of modules for more experienced users
- the possibility to construct your own modules for the
experts

I also like the adjustable samplerate and the ease of
buiding a good interface. The sound of the
(default)oscillators and filters is a bit on the tame side
but I think it's usable.

I don't like that you can't just type the name in the module
and get what you want, this slows down building because you
need to browse a menu, beginners might like the menu
though...



 

offline Exaph from United Kingdom on 2006-01-04 13:04 [#01811990]
Points: 3718 Status: Lurker



id love to learn more about the oscillators and modules and
stuff sounds interesting.


 

offline Taxidermist from Black Grass on 2006-01-04 13:07 [#01811992]
Points: 9958 Status: Lurker | Followup to Laserbeak: #01811983



"I don't like that you can't just type the name in the
module
and get what you want, this slows down building because you

need to browse a menu, beginners might like the menu
though... "

That never occured to me before, but I think you hit the
nail right on the head there. Its the same reason I never
got too far into working with pure data because the naming
modules thing kind of scared me, but it would make
programming in reaktor so much faster. As well as giving you
the option to try out different modules with other ones much
faster (by connecting, then trying different names out). A
mix of both would be perfect.


 

offline acid_polic3 from london (United Kingdom) on 2006-01-04 13:28 [#01812012]
Points: 769 Status: Regular



maxmsp is so much more fun to program but i think reaktor
yields more usable results. it really is a snip to build
simple synths on reaktor. i cant think of anything i need to
build though , i mean with pluggo,mode,a bunch of
nords/rolands.... if only i could recreate the
machinedrum.....


 

offline acid_polic3 from london (United Kingdom) on 2006-01-04 13:28 [#01812014]
Points: 769 Status: Regular



the libraries from r4+5 are sweet as i might add.


 

offline impakt from where we do not speak of! on 2006-01-04 13:46 [#01812033]
Points: 5764 Status: Lurker | Show recordbag



I love reaktor and I use it almost everytime I make IDM!
I've made my own synths and drummachines.


 

offline Exaph from United Kingdom on 2006-01-04 13:53 [#01812045]
Points: 3718 Status: Lurker



anyone know of any good tutorials?


 

offline hinotori on 2006-01-04 20:30 [#01812382]
Points: 96 Status: Regular



heres some starter tutorials . .
http://www.computermusic.co.uk/tutorial/reaktor1/reaktormai
n.asp

but dig about online there are much better ones... the
opinion of these articles steers the synth design towards
the more boring.

i recomend pulling apart an already built synth in reaktor.
cross patching stuff and just seeing what happens. . .
similar to how circuit bending works. . . you eventually
learn whats shit and shats not for you . . .and sometimes.
what does what where and when....

the tutorials and manuals all steer the user towards a
certain kind of usage. . so its best to only use them as a
reference IMHO .
experimentation is a great way to make the mistakes needed
in learning.

it took derek bailey (R.I.P) a long time to unlearn how to
play the guitar "properly" :(

shit...this is long...bye



 

offline hinotori on 2006-01-04 20:32 [#01812383]
Points: 96 Status: Regular



back!

im doing this in the physical world now. . .

modifying and rebuilding the insides of analogue synths/drum
machines.

has anyone else out there tried this???
id love to hear some advice as my soldering is shit etc


 

offline futureimage from buy FIR from Juno (United Kingdom) on 2006-01-05 00:26 [#01812418]
Points: 6427 Status: Lurker | Followup to hinotori: #01812383



Never tried, but what exactly are you trying to solder
together? Wires to a PCB or what?


 

offline Exaph from United Kingdom on 2006-01-05 03:14 [#01812454]
Points: 3718 Status: Lurker | Followup to hinotori: #01812382



yeah, thats really helpful.. sounds enjoyable too, thanks!
Just need to find out how to import my own samples now as
well. :D


 

offline Taxidermist from Black Grass on 2006-01-05 03:40 [#01812461]
Points: 9958 Status: Lurker | Followup to hinotori: #01812383



try this place

A lot of circuit benders there.


 

offline hinotori on 2006-01-05 06:31 [#01812562]
Points: 96 Status: Regular



im building additional circuit boards to add extra parts to
existing synths and also modifying synth parts.

for example: replacing resistors with variable resistors
(potentiometers and resistors) to make pre-set parts of
synth tweakable.

currently working on a yamaha CS30m and a roland tr606 . .
using reaktor and max as a sketch pad to try out ideas
before buying parts and altering the real synths....


 

offline hinotori on 2006-01-05 06:34 [#01812564]
Points: 96 Status: Regular



crap soldering was a joke. . . i mean, if anyone has any
good advice/ideas/experience about synth design and
modification it would be good.... :)


 

offline Exaph from United Kingdom on 2006-01-05 06:44 [#01812571]
Points: 3718 Status: Lurker



is max similar to reaktor, minus much of the GUI?


 

offline hinotori on 2006-01-05 06:47 [#01812573]
Points: 96 Status: Regular



yeah
its much more low-level
i.e... its like learning c++ or basic
but in little boxes you can join together
its more like maths homework than anything else
i spent about 3 years on it and only made about 5 mins of
good music
but it was fun and good brain exercise
but reaktor yealds quicker results, but you have to work
within its limitations



 

offline steve mcqueen from caerdydd (United Kingdom) on 2006-01-05 10:09 [#01812681]
Points: 6563 Status: Regular



oh max isnt as bad as c++... and basic is easy compared to
c++
but it is a headache.. i gave up on it

anyone use SuperCollider3 to make synthesizers and effects
and sequencers and stuff?


 

offline Ceri JC from Jefferson City (United States) on 2006-01-05 10:13 [#01812683]
Points: 23533 Status: Moderator | Followup to steve mcqueen: #01812681 | Show recordbag



I used to use an old version of supercollider on my
powerbook before I sold it. I wasn't good enough to do
proper self-contained grooveboxes etc. in it. It was mainly
hacking out code and then rendering the output to aiff,
which was then recorded into my PC for
sequencing/manipulating, etc.


 

offline Laserbeak from Netherlands, The on 2006-01-05 10:16 [#01812686]
Points: 2670 Status: Lurker | Followup to hinotori: #01812573



I think Reaktor 5 is a bit more low level than max now with
the "core cell" feature in version 5. Reaktor's "core cell"
is way too complicated for me now.


 

offline fleetmouse from Horny for Truth on 2006-01-05 11:00 [#01812703]
Points: 18042 Status: Lurker | Followup to Laserbeak: #01812686



Well, not really - in Max you can program your own
extensions in C/C++. That's low level.

Two things that bug me about Reaktor: there are no
abstractions so you can't change a macro in one place and
have it change everywhere else it's used ("ghost" macros).
The other thing is you can't type in a formula and there's
no written scripting or programming language.

Everything else about it whips Max's ass in my opinion
though - sound quality, appearance, ease of use, patch
management and recall, the new mouse area and poly display
objects, the ease of throwing together insane generative
stuff like morphing granular samplers... I love it.


 

offline JivverDicker from my house on 2006-01-05 11:10 [#01812707]
Points: 12102 Status: Regular | Followup to fleetmouse: #01812703



Have you got the update to 5.1 fleet? I'm trying to get it
but it keeps saying the server has stopped responding. Can
you try and download it? just to make sure it's their
server and not my sausage fingers.



 

offline fleetmouse from Horny for Truth on 2006-01-05 11:15 [#01812711]
Points: 18042 Status: Lurker | Followup to JivverDicker: #01812707



I've got it - slsk?


 

offline JivverDicker from my house on 2006-01-05 11:27 [#01812720]
Points: 12102 Status: Regular | Followup to fleetmouse: #01812711



I'm on soulseek now...

is it the osx one?


 

offline Laserbeak from Netherlands, The on 2006-01-05 16:27 [#01812870]
Points: 2670 Status: Lurker | Followup to fleetmouse: #01812703



"Well, not really - in Max you can program your own
extensions in C/C++. That's low level. "

yes but I think that is just adding code to the program and
not using the program(Max) anymore to build something which
is possible using Reaktor core cell which can act as the
graphical programming language to build higher level
modules.


 

offline acid_polic3 from london (United Kingdom) on 2006-01-05 17:41 [#01812933]
Points: 769 Status: Regular



i think one thing i find max very good for is purely midi
based stuff , you can create some insane stuff to control yr
hardware with it.....a max/msp'd 303 is rather funny i
think,


 

offline hinotori on 2006-01-05 18:36 [#01812987]
Points: 96 Status: Regular



ahh yeah, max is great for throwing numbers around, and
suits midi well.
but i think the best part of max right now is jitter.
it opens up a lot of interesting communications between
video and audio. . . not just spectral fft winamp visualizer
style stuff. (which is all good)

supercollider is very powerful, but again (oh and csound). .
choosing which of these to use depends on how much time you
want to spend being a programmer or making music. . .

its all good. . . ahh..i remember building synths in basic
on my 16k speccy . . these new tools are amazing to have
around :)


 

offline steve mcqueen from caerdydd (United Kingdom) on 2006-01-07 06:44 [#01813701]
Points: 6563 Status: Regular



i cant believe ppl actually still use Csound or entertain
the possibility of using it .... the language looks totally
archaic to me
Plus its non realtime ? or did i read they have some kind of
realtime hack now
even version 1 of supercollider from 1996 is better than
csound i think


 

offline bogala from NYC (United States) on 2006-01-07 10:25 [#01813822]
Points: 5125 Status: Regular



get analogue synths and ableton live.


 

offline Laserbeak from Netherlands, The on 2006-01-07 10:33 [#01813827]
Points: 2670 Status: Lurker | Followup to steve mcqueen: #01813701



It depends on what you're used to
csound is the only text based modular soundprogram I
understand a little. I've looked at supercollider examples
and it looked very confusing, besides it isn't quite ready
yet for Windows. CSound has realtime capabilities for quite
a few years now, non realtime is sometimes a positive thing
I think, especially complex things that are in high quality


 

offline Zephyr Twin from ΔΔΔ on 2006-01-07 10:42 [#01813829]
Points: 16982 Status: Regular | Followup to hinotori: #01812562 | Show recordbag



that sounds really cool, have you got a website with pics or
anything?


 

offline Zephyr Twin from ΔΔΔ on 2006-01-07 10:42 [#01813830]
Points: 16982 Status: Regular | Followup to hinotori: #01812562 | Show recordbag



oh, and welcome to the board! :)


 

offline steve mcqueen from caerdydd (United Kingdom) on 2006-01-07 14:51 [#01813958]
Points: 6563 Status: Regular



LASERBREAK SED:
" I've looked at supercollider examples
and it looked very confusing, besides it isn't quite ready
yet for Windows. CSound has realtime capabilities for quite

a few years now, non realtime is sometimes a positive thing

I think, especially complex things that are in high quality
"

hgehe csound looks well confusing 2 me!
ive heard the windows SC port is shaping up nicely,but it
hasnt got any gui capability yet.... SCsynth server runs on
windows fine so u can make your own open sound control
clients for it java or whatever
The linux version works also quite nicely but the GUi
classes are totally different.

Yeh hear u for Non realtime rendering but only as an
alternative to realtime... seems 2 me like realtime is a
Bolt on feature for csound.. it wasnt designed for it was
it?



 


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