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Exaph
from United Kingdom on 2006-01-04 12:12 [#01811953]
Points: 3718 Status: Lurker
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do any of u guys do this? any examples to hear? it seems to be a pretty powerful tool. although there always seems to be a lot of noise or something when creating sounds? not like nice warm noise though..
im just playing with the demo, its much fun but id like to hear about your opinions, experiences with it.
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staz
on 2006-01-04 12:24 [#01811959]
Points: 9844 Status: Regular
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I use it on and off, but it's kind of boring.
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Exaph
from United Kingdom on 2006-01-04 12:29 [#01811964]
Points: 3718 Status: Lurker | Followup to staz: #01811959
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whats exciting, for generating sounds then?
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Laserbeak
from Netherlands, The on 2006-01-04 12:53 [#01811983]
Points: 2670 Status: Lurker
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I like Reaktor a lot because it has something for all types of users:
- lots of finished instruments/FX for beginners - lots of helpful macros to help beginning builders - a wide selection of modules for more experienced users - the possibility to construct your own modules for the experts
I also like the adjustable samplerate and the ease of buiding a good interface. The sound of the (default)oscillators and filters is a bit on the tame side but I think it's usable.
I don't like that you can't just type the name in the module and get what you want, this slows down building because you need to browse a menu, beginners might like the menu though...
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Exaph
from United Kingdom on 2006-01-04 13:04 [#01811990]
Points: 3718 Status: Lurker
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id love to learn more about the oscillators and modules and stuff sounds interesting.
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Taxidermist
from Black Grass on 2006-01-04 13:07 [#01811992]
Points: 9958 Status: Lurker | Followup to Laserbeak: #01811983
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"I don't like that you can't just type the name in the module
and get what you want, this slows down building because you
need to browse a menu, beginners might like the menu though... "
That never occured to me before, but I think you hit the nail right on the head there. Its the same reason I never got too far into working with pure data because the naming modules thing kind of scared me, but it would make programming in reaktor so much faster. As well as giving you the option to try out different modules with other ones much faster (by connecting, then trying different names out). A mix of both would be perfect.
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acid_polic3
from london (United Kingdom) on 2006-01-04 13:28 [#01812012]
Points: 769 Status: Regular
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maxmsp is so much more fun to program but i think reaktor yields more usable results. it really is a snip to build simple synths on reaktor. i cant think of anything i need to build though , i mean with pluggo,mode,a bunch of nords/rolands.... if only i could recreate the machinedrum.....
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acid_polic3
from london (United Kingdom) on 2006-01-04 13:28 [#01812014]
Points: 769 Status: Regular
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the libraries from r4+5 are sweet as i might add.
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impakt
from where we do not speak of! on 2006-01-04 13:46 [#01812033]
Points: 5764 Status: Lurker | Show recordbag
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I love reaktor and I use it almost everytime I make IDM! I've made my own synths and drummachines.
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Exaph
from United Kingdom on 2006-01-04 13:53 [#01812045]
Points: 3718 Status: Lurker
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anyone know of any good tutorials?
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hinotori
on 2006-01-04 20:30 [#01812382]
Points: 96 Status: Regular
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heres some starter tutorials . . http://www.computermusic.co.uk/tutorial/reaktor1/reaktormai n.asp
but dig about online there are much better ones... the opinion of these articles steers the synth design towards the more boring.
i recomend pulling apart an already built synth in reaktor. cross patching stuff and just seeing what happens. . . similar to how circuit bending works. . . you eventually learn whats shit and shats not for you . . .and sometimes. what does what where and when....
the tutorials and manuals all steer the user towards a certain kind of usage. . so its best to only use them as a reference IMHO .
experimentation is a great way to make the mistakes needed in learning.
it took derek bailey (R.I.P) a long time to unlearn how to play the guitar "properly" :(
shit...this is long...bye
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hinotori
on 2006-01-04 20:32 [#01812383]
Points: 96 Status: Regular
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back!
im doing this in the physical world now. . .
modifying and rebuilding the insides of analogue synths/drum machines.
has anyone else out there tried this??? id love to hear some advice as my soldering is shit etc
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futureimage
from buy FIR from Juno (United Kingdom) on 2006-01-05 00:26 [#01812418]
Points: 6427 Status: Lurker | Followup to hinotori: #01812383
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Never tried, but what exactly are you trying to solder together? Wires to a PCB or what?
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Exaph
from United Kingdom on 2006-01-05 03:14 [#01812454]
Points: 3718 Status: Lurker | Followup to hinotori: #01812382
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yeah, thats really helpful.. sounds enjoyable too, thanks! Just need to find out how to import my own samples now as well. :D
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Taxidermist
from Black Grass on 2006-01-05 03:40 [#01812461]
Points: 9958 Status: Lurker | Followup to hinotori: #01812383
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try this place
A lot of circuit benders there.
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hinotori
on 2006-01-05 06:31 [#01812562]
Points: 96 Status: Regular
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im building additional circuit boards to add extra parts to existing synths and also modifying synth parts.
for example: replacing resistors with variable resistors (potentiometers and resistors) to make pre-set parts of synth tweakable.
currently working on a yamaha CS30m and a roland tr606 . . using reaktor and max as a sketch pad to try out ideas before buying parts and altering the real synths....
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hinotori
on 2006-01-05 06:34 [#01812564]
Points: 96 Status: Regular
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crap soldering was a joke. . . i mean, if anyone has any good advice/ideas/experience about synth design and modification it would be good.... :)
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Exaph
from United Kingdom on 2006-01-05 06:44 [#01812571]
Points: 3718 Status: Lurker
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is max similar to reaktor, minus much of the GUI?
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hinotori
on 2006-01-05 06:47 [#01812573]
Points: 96 Status: Regular
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yeah its much more low-level i.e... its like learning c++ or basic but in little boxes you can join together its more like maths homework than anything else i spent about 3 years on it and only made about 5 mins of good music
but it was fun and good brain exercise but reaktor yealds quicker results, but you have to work within its limitations
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steve mcqueen
from caerdydd (United Kingdom) on 2006-01-05 10:09 [#01812681]
Points: 6563 Status: Regular
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oh max isnt as bad as c++... and basic is easy compared to c++
but it is a headache.. i gave up on it
anyone use SuperCollider3 to make synthesizers and effects and sequencers and stuff?
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Ceri JC
from Jefferson City (United States) on 2006-01-05 10:13 [#01812683]
Points: 23533 Status: Moderator | Followup to steve mcqueen: #01812681 | Show recordbag
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I used to use an old version of supercollider on my powerbook before I sold it. I wasn't good enough to do proper self-contained grooveboxes etc. in it. It was mainly hacking out code and then rendering the output to aiff, which was then recorded into my PC for sequencing/manipulating, etc.
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Laserbeak
from Netherlands, The on 2006-01-05 10:16 [#01812686]
Points: 2670 Status: Lurker | Followup to hinotori: #01812573
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I think Reaktor 5 is a bit more low level than max now with the "core cell" feature in version 5. Reaktor's "core cell" is way too complicated for me now.
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fleetmouse
from Horny for Truth on 2006-01-05 11:00 [#01812703]
Points: 18042 Status: Lurker | Followup to Laserbeak: #01812686
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Well, not really - in Max you can program your own extensions in C/C++. That's low level.
Two things that bug me about Reaktor: there are no abstractions so you can't change a macro in one place and have it change everywhere else it's used ("ghost" macros). The other thing is you can't type in a formula and there's no written scripting or programming language.
Everything else about it whips Max's ass in my opinion though - sound quality, appearance, ease of use, patch management and recall, the new mouse area and poly display objects, the ease of throwing together insane generative stuff like morphing granular samplers... I love it.
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JivverDicker
from my house on 2006-01-05 11:10 [#01812707]
Points: 12102 Status: Regular | Followup to fleetmouse: #01812703
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Have you got the update to 5.1 fleet? I'm trying to get it but it keeps saying the server has stopped responding. Can you try and download it? just to make sure it's their server and not my sausage fingers.
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fleetmouse
from Horny for Truth on 2006-01-05 11:15 [#01812711]
Points: 18042 Status: Lurker | Followup to JivverDicker: #01812707
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I've got it - slsk?
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JivverDicker
from my house on 2006-01-05 11:27 [#01812720]
Points: 12102 Status: Regular | Followup to fleetmouse: #01812711
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I'm on soulseek now...
is it the osx one?
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Laserbeak
from Netherlands, The on 2006-01-05 16:27 [#01812870]
Points: 2670 Status: Lurker | Followup to fleetmouse: #01812703
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"Well, not really - in Max you can program your own extensions in C/C++. That's low level. "
yes but I think that is just adding code to the program and not using the program(Max) anymore to build something which is possible using Reaktor core cell which can act as the graphical programming language to build higher level modules.
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acid_polic3
from london (United Kingdom) on 2006-01-05 17:41 [#01812933]
Points: 769 Status: Regular
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i think one thing i find max very good for is purely midi based stuff , you can create some insane stuff to control yr hardware with it.....a max/msp'd 303 is rather funny i think,
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hinotori
on 2006-01-05 18:36 [#01812987]
Points: 96 Status: Regular
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ahh yeah, max is great for throwing numbers around, and suits midi well.
but i think the best part of max right now is jitter. it opens up a lot of interesting communications between video and audio. . . not just spectral fft winamp visualizer style stuff. (which is all good)
supercollider is very powerful, but again (oh and csound). . choosing which of these to use depends on how much time you want to spend being a programmer or making music. . .
its all good. . . ahh..i remember building synths in basic on my 16k speccy . . these new tools are amazing to have around :)
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steve mcqueen
from caerdydd (United Kingdom) on 2006-01-07 06:44 [#01813701]
Points: 6563 Status: Regular
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i cant believe ppl actually still use Csound or entertain the possibility of using it .... the language looks totally archaic to me
Plus its non realtime ? or did i read they have some kind of realtime hack now
even version 1 of supercollider from 1996 is better than csound i think
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bogala
from NYC (United States) on 2006-01-07 10:25 [#01813822]
Points: 5125 Status: Regular
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get analogue synths and ableton live.
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Laserbeak
from Netherlands, The on 2006-01-07 10:33 [#01813827]
Points: 2670 Status: Lurker | Followup to steve mcqueen: #01813701
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It depends on what you're used to csound is the only text based modular soundprogram I understand a little. I've looked at supercollider examples and it looked very confusing, besides it isn't quite ready yet for Windows. CSound has realtime capabilities for quite a few years now, non realtime is sometimes a positive thing I think, especially complex things that are in high quality
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Zephyr Twin
from ΔΔΔ on 2006-01-07 10:42 [#01813829]
Points: 16982 Status: Regular | Followup to hinotori: #01812562 | Show recordbag
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that sounds really cool, have you got a website with pics or anything?
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Zephyr Twin
from ΔΔΔ on 2006-01-07 10:42 [#01813830]
Points: 16982 Status: Regular | Followup to hinotori: #01812562 | Show recordbag
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oh, and welcome to the board! :)
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steve mcqueen
from caerdydd (United Kingdom) on 2006-01-07 14:51 [#01813958]
Points: 6563 Status: Regular
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LASERBREAK SED: " I've looked at supercollider examples and it looked very confusing, besides it isn't quite ready yet for Windows. CSound has realtime capabilities for quite
a few years now, non realtime is sometimes a positive thing
I think, especially complex things that are in high quality "
hgehe csound looks well confusing 2 me! ive heard the windows SC port is shaping up nicely,but it hasnt got any gui capability yet.... SCsynth server runs on windows fine so u can make your own open sound control clients for it java or whatever
The linux version works also quite nicely but the GUi classes are totally different.
Yeh hear u for Non realtime rendering but only as an alternative to realtime... seems 2 me like realtime is a Bolt on feature for csound.. it wasnt designed for it was it?
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