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impakt
from where we do not speak of! on 2005-11-20 11:37 [#01783179]
Points: 5764 Status: Lurker | Show recordbag
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For a while now I've been working on a very modular and portable generative music system using reaktor 5 and a sequencer that supports vst-hosting and midi-routing.
It's very portable in the sense that it let's you use almost any vsti for its sound-generation and also has multi-channel instrument-outs so you can modulate the sounds however you want with whichever vst you want to use.
The core of it is a groove generator that has multiple control points that controls parametres like time signatures, beat intensity, shuffle-amount, bpm, humanization, snare-flamming/triggering, fills, breakdown/buildp-rate etc. The cool thing is that the "groove-envelope" is used to control anything you want, like basslines, melodies and the lot.
This "track" is mostly made out of envelope controlled automation that increases the parametres to make the track constantly build like a crescendo. The first couple of minutes isn't really that interesting compared to how it evolves further on.
impakt_-_Arieture
All kinds of input is appreciated.
ps. This can also be used to create any kind of music, electro, acid etc. It all depends on your soundgenerators, load up a 303 emulator and let the acid be "quantized" by the groove generator to create highly dynamic 303lines that follows the beat etc.
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Fah
from Netherlands, The on 2005-11-20 11:43 [#01783185]
Points: 6428 Status: Regular
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downloading
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isnieZot
from pooptown (Belgium) on 2005-11-20 11:52 [#01783197]
Points: 4949 Status: Lurker
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it sounds like autechre at 5 min. :D can you post a screenshot of the thingie?
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solariumface
from brussels (Belgium) on 2005-11-20 11:57 [#01783206]
Points: 687 Status: Lurker
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good work
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Fah
from Netherlands, The on 2005-11-20 12:01 [#01783214]
Points: 6428 Status: Regular
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agree to isniezot, it's very autechre with the IDM beats and the background activity's, awesome work mate. Now do live shows ! We'll pay money even !!
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roygbivcore
from Joyrex.com, of course! on 2005-11-20 13:04 [#01783266]
Points: 22557 Status: Lurker
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it keeps having bits of open silence
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fleetmouse
from Horny for Truth on 2005-11-20 13:31 [#01783280]
Points: 18042 Status: Lurker
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Nice, indeed it has an ae thing happening.
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impakt
from where we do not speak of! on 2005-11-20 13:32 [#01783281]
Points: 5764 Status: Lurker | Followup to roygbivcore: #01783266 | Show recordbag
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What silence are you talking about? :)
isnie: here's a screenshot for you.
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tridenti
from Milano (Italy) on 2005-11-20 13:34 [#01783285]
Points: 14653 Status: Lurker
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Oh man, sounds interesting, downloading!
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Skink
from A cesspool in eden on 2005-11-20 13:37 [#01783288]
Points: 7483 Status: Lurker
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Nice, downloading...
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ToXikFB
on 2005-11-20 13:46 [#01783291]
Points: 4414 Status: Lurker
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that was deadly, i want more!
:~)
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horsefactory
from 💠 (United Kingdom) on 2005-11-20 13:52 [#01783295]
Points: 14867 Status: Regular
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that was fucking ace, the bit at about 7min was wicked
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tridenti
from Milano (Italy) on 2005-11-20 14:00 [#01783300]
Points: 14653 Status: Lurker
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I liked it, well done impakt!
My favourite moments:
from 3.15 to 3.27
from 4.21 to 5.27
from 7.40 to 8.07
from 8.17 to 9.56 (Fucking AWESOME!)
from 12.16 to 12.37
from 13.04 to 13.50
Congs man.
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ToXikFB
on 2005-11-20 14:06 [#01783302]
Points: 4414 Status: Lurker | Followup to tridenti: #01783300
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the dude in your avatar looks like he has dildos for eyebrows...
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vlari
from beyond the valley of the LOLs on 2005-11-20 14:06 [#01783303]
Points: 13915 Status: Regular
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yeah, congs
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tridenti
from Milano (Italy) on 2005-11-20 14:09 [#01783304]
Points: 14653 Status: Lurker | Followup to ToXikFB: #01783302
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haha
He's Goku SSJ6.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2005-11-20 14:45 [#01783321]
Points: 35867 Status: Lurker | Show recordbag
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writing as it goes on
the dragging stuff here is nice... just now it turned into running... for some reason, I want to add this to some pixely images of running and walking zombies trying to get someone.
oh, now there are things in the way, and he needs to jump over them and some of them are alive and have to be killed.
he kills them with his fist, which is the size of his body.
new level. a jungle.. oo! there's a monkey hanging from the tree.. OH WATCH OUT! IT'S THROWING COCONUTS!
dodge dodge.. dodge
lava.
why is there lava in the jungle? I don't know
a multitude of monkeys.
running out of time...
out of the jungle again... it was a short jungle... back to the zombies but there are more advanced zombies... some of them have weapons.
getting closer to the city stage... maybe the suburbs where everyone are zombies. some of the zombies have motorcycles.
oh it's the boss! he's in a tank shooting homing missiles at you.
shoot his gas tank!!!
he's using his machine gun.
he's dead.
the city level. a barricade. they shootin'! / I made you look / you a slave to a page in my rhyme book. they think you're a zombie that's trying to invade the city.
fleeing through a pipe?
pipe filling up with zombies. oops.
jump! you're in mid-air.. thank god you had that parachute, eh?
I'm actually playing something on a sliding sine thingie that works quite nicely with the track.. try something out.
all that aside, it's a good track.. a bit too beat-oriented, but still quite awesome, considering how you did it!
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impakt
from where we do not speak of! on 2005-11-20 15:05 [#01783332]
Points: 5764 Status: Lurker | Show recordbag
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Cool that people like it. Drunken mastah: haha, crazy "review". Feel free to share a dubbed version with your melodies.
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2005-11-20 15:20 [#01783338]
Points: 35867 Status: Lurker | Followup to impakt: #01783332 | Show recordbag
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hehe.. I'd have to get a complete feel for the track before I could record it, as it shifts its beat at times.. I could post a few snippets where I get it in beat, though, just to give you a sense of what I'm thinking would work.. it's nothing much, just a normal sine melody line... kind of slow and.. well.. it's kind of more like my own stuff, so you may want to do something completely different... heh...
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impakt
from where we do not speak of! on 2005-11-20 15:22 [#01783340]
Points: 5764 Status: Lurker | Followup to Drunken Mastah: #01783338 | Show recordbag
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Hell yeah, show me :)
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Drunken Mastah
from OPPERKLASSESVIN!!! (Norway) on 2005-11-20 15:36 [#01783353]
Points: 35867 Status: Lurker | Show recordbag
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haha.. sorry.. now that I am actually trying, it all comes out bad... just fuck around with some melody on top of it...
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impakt
from where we do not speak of! on 2005-11-20 15:39 [#01783357]
Points: 5764 Status: Lurker | Followup to Drunken Mastah: #01783353 | Show recordbag
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Haha, no worries. Luckily I've recorded it all to midi so I can go back and change whatever I want :)
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steve mcqueen
from caerdydd (United Kingdom) on 2005-11-20 16:38 [#01783384]
Points: 6563 Status: Regular
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it keeps leaving big gaps it also sounds pretty poo
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steve mcqueen
from caerdydd (United Kingdom) on 2005-11-20 16:41 [#01783387]
Points: 6563 Status: Regular
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actually i take the poo comment back,i just dont like the sounds very much
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impakt
from where we do not speak of! on 2005-11-20 16:58 [#01783396]
Points: 5764 Status: Lurker | Followup to steve mcqueen: #01783384 | Show recordbag
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What big gaps are you talking about?
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a guest
from the visual field on 2005-11-20 17:27 [#01783417]
Points: 154 Status: Lurker
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I had the same problem with the gaps when I listened to it through my browser, but when I downloaded it and listened to it on winamp the gaps were gone. By gaps, I mean that the song plays for a few seconds and then pauses, then resumes - it's pretty irritating, but after downloading it and hearing it properly, it was quite nice. So I suggest downloading it, to anyone who is hearing gaps or silences.
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impakt
from where we do not speak of! on 2005-11-20 17:32 [#01783419]
Points: 5764 Status: Lurker | Followup to a guest: #01783417 | Show recordbag
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Aha, so people have been trying to stream a 15:42 minute 320kbs vbr-mp3 and thinking it was supposed to be like that? :p
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weatheredstoner
from same shit babes. (United States) on 2005-11-20 19:06 [#01783443]
Points: 12585 Status: Lurker | Followup to impakt: #01783419
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el oh el
Its good, a little long tho. How long did it take you to make this?
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r40f
from qrters tea party on 2005-11-20 21:36 [#01783477]
Points: 14210 Status: Regular
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fuuuck - you did this with a plugin in flstudio? i miss that program so much now...
anyway, i listened to this earlier today and it has a lot of potential. i thought it sounded quite good.
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uviol
from United States on 2005-11-21 00:18 [#01783496]
Points: 2496 Status: Lurker | Followup to fleetmouse: #01783280
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ELLEN!!!!!!!! you're back!!
impakt: Nice track, that sugary little melody pinging around at the 4-5 minute mark is great and goes well with the morphing beats. I also really like the part around 9:45 when it really takes off. Alot of the really cluttered moments remind me of Phthalocyanine, which is a good thing. Some of the transitions are a little abrupt.. they might be less so if you shortened the more repetetive parts that precede them so the change wouldn't be so shocking. Still, great idea and track, good work.
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futureimage
from buy FIR from Juno (United Kingdom) on 2005-11-21 00:21 [#01783498]
Points: 6427 Status: Lurker | Followup to impakt: #01783281
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FL? Nice!
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gl0tch
from www.gl0tch.com   on 2005-11-21 01:25 [#01783511]
Points: 2708 Status: Lurker
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It's still early on for me hear, but I like what I've heard so far.
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impakt
from where we do not speak of! on 2005-11-21 01:45 [#01783513]
Points: 5764 Status: Lurker | Followup to weatheredstoner: #01783443 | Show recordbag
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It took a couple of minutes to draw the envelopes and open up vsti's and configure them for sound generation. I haven't really "planned" the track at all, it's much more like a tech-demo.
r40f: It works in mostly every sequencer that supports vst(i) and midirouting, I've only tested it in ableton live 5.0.1 and FL studio 5.0.2 though.
Uviol: Yeah, those abrupt changes could be taken care of by drawing "better" envelopes. The melody is also generated by the plugin, but I use reaktors kaleidoscope for the actual sound generation.
Futureimage: Yeah, I know fruity mostly inside out, so I'm able to to do whatever I want with it withing a few moments. I love it.
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impakt
from where we do not speak of! on 2005-11-21 01:53 [#01783515]
Points: 5764 Status: Lurker | Followup to impakt: #01783513 | Show recordbag
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Err, I guess I mean kaleidon2, not kaleidoscope. Just woke up :p
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uviol
from United States on 2005-11-21 02:00 [#01783516]
Points: 2496 Status: Lurker | Followup to impakt: #01783515
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it sounds like an interesting process, and it definitely had interesting results. I think I understand your point about better envelopes. I suppose the smoother you make them, like more 'joints' in the envelope line, the more fluid the transition? I have not messed with the programs you're using so I may be way off.
the melody sounded great, I didn't notice any abrupt transitions there, although it may have been because of the prominence of the drums in the mix.
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impakt
from where we do not speak of! on 2005-11-21 02:09 [#01783517]
Points: 5764 Status: Lurker | Followup to uviol: #01783516 | Show recordbag
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Yeah, you're right. I could use much more time to create better joints and build-ups to create a "normal" track. But by using the correct sound-generators I can also make envelopes for the actual sound-parametres so the sound morphs along with the beat etc.
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uviol
from United States on 2005-11-21 02:20 [#01783523]
Points: 2496 Status: Lurker | Followup to impakt: #01783517
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Gotcha. like I said, interesting stuff. I imagine it's a tough call whether to favor the instinctive need to make a 'normal' sounding track or the theoretical need for 'purity' in the composition process, regardless of end product. nevertheless, I think you've got a great start and you're making some very listenable stuff through these somewhat 'impersonal' methods. I'll look forward to hearing more!
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impakt
from where we do not speak of! on 2005-11-21 02:25 [#01783525]
Points: 5764 Status: Lurker | Followup to uviol: #01783523 | Show recordbag
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Yeah, it's very interesting, I think. You'll probably hear other stuff made with it later some day :)
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obara
from Utrecht on 2005-11-21 04:49 [#01783578]
Points: 19377 Status: Regular
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an impressive FL project, respect !
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solariumface
from brussels (Belgium) on 2005-11-21 11:35 [#01783858]
Points: 687 Status: Lurker
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any possibility to contact you impakt?
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impakt
from where we do not speak of! on 2005-11-21 15:44 [#01784124]
Points: 5764 Status: Lurker | Followup to solariumface: #01783858 | Show recordbag
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Yes, do you have msn?
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solariumface
from brussels (Belgium) on 2005-11-22 00:43 [#01784486]
Points: 687 Status: Lurker
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yep.. psylosoph at hotmail dot com
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weatheredstoner
from same shit babes. (United States) on 2005-11-22 01:23 [#01784492]
Points: 12585 Status: Lurker | Followup to impakt: #01783179
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so anyway I can 'beta-test' this program or is it top secret stuff?
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impakt
from where we do not speak of! on 2005-11-22 02:45 [#01784522]
Points: 5764 Status: Lurker | Followup to weatheredstoner: #01784492 | Show recordbag
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It's not that I dont trust you, but I'm not giving it to others yet. I want to finish it and use it myself a little before I give it away :D
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cygnus
from nowhere and everyplace on 2005-11-22 02:58 [#01784536]
Points: 11920 Status: Regular
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so is it just a whole lot of programming that goes into making a system like this? the demo ... well sounds like a demo but it's cool cause it shows off what the thing is capable of really. very awesome. i have always had the interest in generative stuff i could still have a certain amount of control on, but never had the know-how on where to start.
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impakt
from where we do not speak of! on 2005-11-22 03:10 [#01784539]
Points: 5764 Status: Lurker | Followup to cygnus: #01784536 | Show recordbag
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I started by checking out online rhythm-generators, looking at their sourcecode etc to see how they work in principle. Then I started building something to work the same way in reaktor and keeping in mind that if I want to control it, I need to use a lot of user-controlled variables to affect it.
If you have reaktor I suggest you take a look at the EZ-Rhythm ensemble to see how something like this works.
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fleetmouse
from Horny for Truth on 2005-11-22 03:43 [#01784555]
Points: 18042 Status: Lurker
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Do you take a similar approach in your own ensemble - populating random patterns into sequencers - or are you doing something like frequency dividing a clock signal with a variable divisor to create variations and retriggers?
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impakt
from where we do not speak of! on 2005-11-22 04:05 [#01784573]
Points: 5764 Status: Lurker | Followup to fleetmouse: #01784555 | Show recordbag
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It's like a combination of them really, I use divisors on the clock signal for the main rhythm(kick/snare) and some "controlled" randomness to create fills/percussion that gets quantized by different variables like fill-type / intensity / flamming etc. The retriggering is done by dividing the mainclock into a randomly selected retrigger-style(4,4,4,8,8,16) etc.
The permutation function isn't working exactly like I want it, yet. I'm trying to write a good linear permutation function that advances the beat bar by bar in relation to the value of the permut. variable.
Ghosthits are more or less random at the moment, with different velocities etc.
The intensity knob adds more percussive elements to the pattern.
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fleetmouse
from Horny for Truth on 2005-11-22 10:43 [#01784870]
Points: 18042 Status: Lurker
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Ah, very interesting. I figured it wasn't JUST clock division... does your permutation function write values to a table or are you using the new snap value arrays?
When you're satisfied with this you should upload it to the library. Who knows, it could end up in Electronic Instruments volume 3, like what happened with Remmer's Limelite (they credited him and I'm assuming paid him something as well).
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evolume
from seattle (United States) on 2005-11-22 11:06 [#01784878]
Points: 10965 Status: Regular
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i think with some serious editing, and maybe some melody, you could turn this into something really listenable. you need to give this cyber-monster a soul.
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