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qrter
from the future, and it works (Netherlands, The) on 2005-05-22 15:38 [#01608665]
Points: 47414 Status: Moderator | Followup to Raz0rBlade_uk: #01608664
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luckily I spelled it out using the Magic of HTML.
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Raz0rBlade_uk
on 2005-05-22 15:41 [#01608666]
Points: 12540 Status: Addict | Followup to qrter: #01608665 | Show recordbag
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for all to see. including tridenti. who is now crying into his pillow
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qrter
from the future, and it works (Netherlands, The) on 2005-05-22 15:42 [#01608667]
Points: 47414 Status: Moderator | Followup to Raz0rBlade_uk: #01608666
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I would be surprised if he got it.
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Zephyr Twin
from ΔΔΔ on 2005-05-22 16:09 [#01608677]
Points: 16982 Status: Regular | Show recordbag
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Well I'm really happy for the PS3, those graphics are going to go great with my alien-dildo-boomerang-hand-syndrome!
but seriously though those graphics are insane, the only reason I doubted it before is because I didn't want to get my hopes up about it, but that is definately sweet.
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Ophecks
from Nova Scotia (Canada) on 2005-05-22 16:18 [#01608681]
Points: 19190 Status: Moderator | Show recordbag
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Gosh gamers are a cynical bunch, hork hork.
I'm calling it now, the PS3 will pretty much match these visuals (not the AI of course, that trailer is heavily scripted and too perfect). I seem to remember people back in 2000 saying the MGS2 trailers just HAD to have had some visual trickery, and the latter day PS2 games have already far surpassed it. And anybody remember the initial Xbox tech demos? Generally tech demos are a bit... optimistic. But looking at those demos now, they look terrible, nowhere near as good as Chaos Theory.
The numbers can be studied and analyzed and picked apart, but the developers always find a way to do surprising things on these systems. Even with the boasting, they seem to almost UNDERESTIMATE the hardware. I think the 360 and PS3's second generation of games will be very similar to that Killzone trailer, minus the 3D motion blur and the fire effects.
BTW, IMO the cell will be the real deal, easily refutable technical studies be damned. Factor 5, who are pretty much known as strictly tech guys (IE- pretty graphics-boring gameplay) have already made the decision, after getting the inside scoop on all the systems, to not develop for the Xbox360 and are now PS3 only. Factor 5 know a bit more about this stuff than we do. It also looks like Itagaki is going to be putting out Team Ninja games on the PS3... and if you know anything at all about Itagaki, you'd know what that means. Very positive sign for the cell, very positive indeed. That's a sexy man, that Itagaki.
Sony built their empire on good games (and business), not good graphics, so everything is looking sweet on their end. Microsoft is looking lean and mean too... waiting on Revolution now.
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qrter
from the future, and it works (Netherlands, The) on 2005-05-22 19:35 [#01608839]
Points: 47414 Status: Moderator | Followup to Ophecks: #01608681
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it's this board, not just gamers.
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zero-cool
on 2005-05-22 21:20 [#01609047]
Points: 2720 Status: Lurker
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exactly
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Ophecks
from Nova Scotia (Canada) on 2005-05-23 09:29 [#01609644]
Points: 19190 Status: Moderator | Followup to qrter: #01608839 | Show recordbag
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No it's gamers! This board doesn't hold a candle to video game boards in terms of venom and bile. This is the most pleasant and civil Killzone 2 topic I've ever seen on any of the internets.
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qrter
from the future, and it works (Netherlands, The) on 2005-05-23 09:33 [#01609657]
Points: 47414 Status: Moderator | Followup to Ophecks: #01609644
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hmm..
oh, Guerrilla, the Dutch company that makes Killzone, mailed me back today - they use writers that are provided by the publishers. BLOODY AMERICANS! taking away our jobs. :(
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Ophecks
from Nova Scotia (Canada) on 2005-05-23 10:02 [#01609716]
Points: 19190 Status: Moderator | Followup to qrter: #01609657 | Show recordbag
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That sucks. But it makes sense, I don't think anybody other than an American could have come up with the story and lines in Killzone.
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BoxBob-K23
from Finland on 2005-05-23 11:25 [#01609882]
Points: 2440 Status: Regular | Followup to Ophecks: #01609716
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haha, how about QuakeIV? Here's to hoping that one's gonna turbocharge on Doom3 with the token Amerikan atti-DUDE.
But yea, perhaps Killzone and stuff like Unreal is greater than id-soft design, alas, at least in level design and (!!) story.
(I just read this book, "Masters of Doom", about the Johns Carmack and Romero. Recommended.)
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Aesthetics
from the IDM Kiosk on 2005-05-23 14:25 [#01610030]
Points: 6796 Status: Lurker | Followup to qrter: #01609657
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Why don't you email the publisher?
I don't know about your writing skills but I do know that your English is tremendous.
Or write a game if you have the skills and sell your story.
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