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new nerdcore track up!!
 

offline Oddioblender from Fort Worth, TX (United States) on 2004-11-13 20:37 [#01394300]
Points: 9601 Status: Lurker



Possum's Revenge

Questions, comments, mailbombs welcomed.


 

offline JivverDicker from my house on 2004-11-13 20:41 [#01394306]
Points: 12102 Status: Regular



Is it plastic sounding on purpose? I don't like it. What's
your e-mail?


 

offline Oddioblender from Fort Worth, TX (United States) on 2004-11-13 20:44 [#01394310]
Points: 9601 Status: Lurker | Followup to JivverDicker: #01394306



should be in my profile, but if you're feeling
procrastinative....

oddioblender@hotmail.com

"plastic-sounding?" yes. it is intentional.


 

offline JivverDicker from my house on 2004-11-13 20:47 [#01394313]
Points: 12102 Status: Regular



to be honest, for me.......... it's not adding anything to
the SiD thing. It's gameboy/c64 sounding but that's it. Is
this a rehearsal for something or is this it?


 

offline Oddioblender from Fort Worth, TX (United States) on 2004-11-13 20:49 [#01394316]
Points: 9601 Status: Lurker | Followup to JivverDicker: #01394313



this is it. the video-game style is my sound, sir.


 

offline JivverDicker from my house on 2004-11-13 20:53 [#01394329]
Points: 12102 Status: Regular



forgive me.... I just like cooking and sailing.


 

offline Oddioblender from Fort Worth, TX (United States) on 2004-11-13 20:54 [#01394331]
Points: 9601 Status: Lurker | Followup to JivverDicker: #01394329



no worries, sir. your opinion is your right. not everyone
enjoys my sound, either way, i appreciate your patronage. :)


 

offline x0hx from Lysdexia (United States) on 2004-11-13 22:16 [#01394428]
Points: 1318 Status: Regular | Followup to Oddioblender: #01394300



You got the nug hookup, or what?
It's kind season!



 

offline Sanguine from San Francisco (United States) on 2004-11-14 00:50 [#01394476]
Points: 859 Status: Lurker



Ahh yeah... good drum beats... I feel like I'm getting ready
to start on that pad you run on for the nintendo for that
track and field game.

Nice effects on the melody, spiffy

The piece just gets too messy when everything is layered at
the same time. Maybe just too much going on or something
else, I don't know... like before and after around 2:30 or
so before the melody starts getting more cut up. It sounds
much cleaner after it starts to do that but before the
countermelody comes in. I like that sort of sound... I think
you could make it sound that good while it's complex, but it
just isn't happening for some reason. Don't ask me how, I
can't do it either

I like the end... very nice indeed.

Cheers Mr. blender!


 

offline Taxidermist from Black Grass on 2004-11-14 01:40 [#01394485]
Points: 9958 Status: Lurker | Followup to Sanguine: #01394476



Sometimes the frequencies just don't agree. Best to work on
the different parts at the same time, and then work
backwards, and have them come in independantly.

I find the best music always happens when you start in the
middle, and then work backwards to the beginning, and then
to the end.

Although I don't know why I am giving people songwriting
advice. I haven't finished a song in three years.

Well, I have finished a couple, but not enough to justify
the time I actually spend on music.


 

offline gnocelot from Greifswald (Germany) on 2004-11-14 08:20 [#01394637]
Points: 288 Status: Lurker



Very nice.


 

offline Oddioblender from Fort Worth, TX (United States) on 2004-11-16 12:08 [#01397024]
Points: 9601 Status: Lurker



thank you all for listening. your advice, comments and
critiques are most appreciated.


 


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