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sneakattack
on 2004-09-06 12:59 [#01326595]
Points: 6049 Status: Lurker
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that's what this bag of carrots says. wtf? it's not a TV dinner.
(no they're not the freezer intended, requiring thawing)
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sneakattack
on 2004-09-06 13:01 [#01326599]
Points: 6049 Status: Lurker
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if the correct sequence of people post, a successful tic tac toe game will run across the shirts.
if the correct sequence of people post, a successful thread will run across this board.
bored.
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horsefactory
from 💠 (United Kingdom) on 2004-09-06 13:02 [#01326603]
Points: 14867 Status: Regular
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eat them cold man
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dog_belch
from Netherlands, The on 2004-09-06 13:03 [#01326606]
Points: 15098 Status: Addict | Show recordbag
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I can't figure it out so I hope I don't fuck it up by posting now.
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qrter
from the future, and it works (Netherlands, The) on 2004-09-06 13:07 [#01326611]
Points: 47414 Status: Moderator
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what?
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sneakattack
on 2004-09-06 13:09 [#01326620]
Points: 6049 Status: Lurker
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shit! so close.
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earthleakage
from tell the world you're winning on 2004-09-06 13:10 [#01326622]
Points: 27795 Status: Regular
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before you put them in the microwave, put a pin in one, turn the lights off and watch it glow. oooh, spooky!
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qrter
from the future, and it works (Netherlands, The) on 2004-09-06 13:10 [#01326624]
Points: 47414 Status: Moderator
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oh!
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dog_belch
from Netherlands, The on 2004-09-06 13:11 [#01326625]
Points: 15098 Status: Addict | Show recordbag
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We're all winners!
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horsefactory
from 💠 (United Kingdom) on 2004-09-06 13:12 [#01326627]
Points: 14867 Status: Regular
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sneakattack from the Oort Cloud on 2004-09-06 19:59 [#01326595]
Points: 1337
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sneakattack
on 2004-09-06 13:18 [#01326631]
Points: 6049 Status: Lurker | Followup to horsefactory: #01326627
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yes, it's a sad day in the batcave.
I wish I could play warning forever on a fast computer!
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horsefactory
from 💠 (United Kingdom) on 2004-09-06 13:20 [#01326632]
Points: 14867 Status: Regular | Followup to sneakattack: #01326631
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I can, ha ha! But I still can't get past level 11.
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sneakattack
on 2004-09-06 13:23 [#01326637]
Points: 6049 Status: Lurker | Followup to horsefactory: #01326632
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I'm really serious about writing a shooter during xmas break. I thought that a cool way to do two player would have the fighters capable of switching between land and air based, that way you wouldn't get in your friend's way too much.
Whenever I play some of these games two player it's just messy, and loses the edge that it has in one player
have you played ikaruga? I really really really need to.
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horsefactory
from 💠 (United Kingdom) on 2004-09-06 13:34 [#01326651]
Points: 14867 Status: Regular
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Go for the shooter, man - the land/air thing is an awesome idea, you could have it so the guy on land relies on an airstrike from the other player to get through a certain gate, and stuff like that - things to enforce co-operation. When you get around to it let me know, I'd be glad to help if you needed it.
As for Ikaruga, I really really really need to play it as well. I've been looking for a dreamcast image of it everywhere, but to no avail. I recently acquired full versions of the two shooters from pompom games which are very good - if you want to check them out let me know on soulseek or something.
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zaphod
from the metaverse on 2004-09-06 13:35 [#01326652]
Points: 4428 Status: Addict
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ikaruga is fucking insanely awesome. acquire a dreamcast or gamecube and purchase it immediately.
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sneakattack
on 2004-09-06 13:50 [#01326671]
Points: 6049 Status: Lurker | Followup to horsefactory: #01326651
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yes yes, those are good ideas. You'll definitely hear from me when I start doing it (that really may be until xmas =( ). I haven't resolved the 2D vs. 3D dispute in me skull (I'll use 3D gfx and environment, but you know what I mean--will your firepower be common to one plane).
Also, I know no windows programming. That's not a major setback, but I am extremely lazy..
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sneakattack
on 2004-09-06 13:53 [#01326676]
Points: 6049 Status: Lurker | Followup to horsefactory: #01326651
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By the way like I said I just started thinking about it yesterday, and am procrastinating [sic] it.. the really important element is some really cute fundamental principle, like the algorithmic growing bosses in warning forever, or the growing ship in tumiki fighters. I don't want to rehash, and I'd get bored anyway. I also have no drawing abilities so the textures/shapes would require some creative heuristics as well.
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sneakattack
on 2004-09-06 14:08 [#01326703]
Points: 6049 Status: Lurker
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ok shit I was taking a shower and came up with something. The enemies are composed of components which can stack in various ways; such as I can take two three-wheeled missile platforms, add a machine gun, and come up with something more substantial. The enemies at the beginning of the level each have some internal state which indicates a propensity to merge with others or to just go and attack you.
furthermore these components each have some orientation, for now lets be cheesy and make them colors, and you can select a weapon of the same orientation to do more damage.
to make it more interesting, this orientation attribute could be shared among weapons; for instance I could use a blue laser to pinpoint a blue machine gun, but a fully blue enemy I would nail with a blue bomb.
I'd end up picking something more interesting than colors of course..
I haven't yet thought of how to build up the player's ship. Games where the upgrades get to excessive suck when you die, and I like the ikaruga style of everything depending on skill, and player's ship doesn't improve.
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JAroen
from the pineal gland on 2004-09-06 14:17 [#01326728]
Points: 16065 Status: Regular
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1 2 3 4 paper underwear
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