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titsworth_courier
from washington, dc on 2002-01-04 08:30 [#00066085]
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how do i make it so there's not so much gosh darn reverb on all the instruments? it's as if the sequence doesn't even matter, each time the instrument plays it reverberates throughout the pattern. i can hit stop and it'll take 10-20 seconds for the last notes to stop playing.
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T®ansmission
from Netherlands on 2002-01-04 09:30 [#00066096]
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did you put a reverb on fx channel 1? All instruments automatticly are assigned to channel 1, so maybe you should take the reverb off that channel...Or...If you just put a reverb on all instruments, and you think it's too "heavy", just use the editor to make your own settings...
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T®ansmission
from Netherlands on 2002-01-04 09:32 [#00066097]
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geez...I can't even spell proper :p
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titsworth_courier
from washington, dc on 2002-01-04 09:34 [#00066098]
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i always tweak each instrument in the editor. i'm looking at the fx channels now and i see a column of "Nothing"s and nowhere does it mention reverb. help me out, how do i turn off reverb? cos every instrument i use has reverberation.
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The_Funkmaster
from Newfoundland, Canada on 2002-01-04 20:29 [#00066221]
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yeah I know what you mean... I use a particular synth or something, and if I stop it from playing notes, the last note it played is held for the rest of the song... how do you stop that?
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AMinal
from toronto on 2002-01-05 02:00 [#00066291]
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Ya same here w/ certain synths, the last note played in the pattern is sustained for the rest of the song! Im just lucky that sometimes it actuallly sounds sort of cool
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waveman
on 2002-01-05 02:54 [#00066304]
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if you're using FL3, go to the effects window, and channel 1 (or whichever channel your instruments are going to) and just check that there is not a reverb pluged in. now see the 2 dials at the bottom of the window, they control how much of the signal is sent to channel 17 and 18 (actually called "send 1" and "send 2"). turn these dials off, or go to the send channel and remove the reverb plugin (if theres one there).
this feature can be handy, it saves CPU by not needing a reverb in every channel.
another possibility is that theres a reverb in the master channel.
if you've got a synth that just keeps playing, the way to change that is by playing with the envelop filter, that is attack, decay, sustain, release. go to the volume envelop filter and turn down the decay, sustain and or release.
hope this helps, you can email me if anyones got any other questions.
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AMinal
from toronto on 2002-01-05 02:58 [#00066311]
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thanks it does sort of help except that not every synth note sustains forever: only the last note in a pattern!
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AMinal
from toronto on 2002-01-05 03:05 [#00066313]
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(re: my above entry(forgot to finish it)) so wouldn't the filter apply to every note played by the synth?
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waveman
on 2002-01-05 03:17 [#00066318]
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dont think of a synth note as a sample. each time a new note is played in the synth the filter resets to the attack.
it does apply to every note
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AMinal
from toronto on 2002-01-05 03:20 [#00066319]
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well i never thought of a synth note as a sample, but thats a good poing (that it resets the attack)
hmm.. perhaps the software cannot create a new note while still processing the old one
thanks for ur help
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AMinal
from toronto on 2002-01-05 03:23 [#00066320]
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as long as i have a chance to ask someone who knows what their talking about another question, try this one:
is there a trick/technique to making many notes in succession sound more like a roll (im talking percussion samples here) as opposed to just one note over and over again?
cus (maybe its just my imagination) but when i try to make a roll type sound, it never sounds quite right..
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waveman
on 2002-01-05 06:57 [#00066359]
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the quick and easy way of making more realistic percusions would be to add a little bit of swing/shuffle (theres a slider bar for this in FL). however, another idea is to change the volumes of the individual samples and the changing the shift of the sample, this can be done in the graph edit. changing the shift simply delays when the note is played (and can be done to give the pattern a swing or roll effect).
the graph edit (btw, similar to keyboard edit) can also be used to change the L/R pan of a note, cutoff freq, reso, etc. adjusting these slightly can make patterns more interesting.
but i think the shift would be most useful for doing rolls.
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od
from perth on 2002-01-05 07:28 [#00066360]
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either the sample is too long in which case you need to fix the "cut" and "cut by" fields and have somethign cut it (or have the sample cut itself when its muted)
or you have the decay, or more likely the release on for too long
i always have the release on 0%, so that when a new note happens, the old one stops.
(sometimes its good to leave a little release on with strings and that, though)
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DJCJ
from CT, USA on 2002-01-05 08:23 [#00066396]
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Use the volume envelope and check to makesure the release isnt too great...Thats usually what'll do it to you...unless your sample is too big, then just use the volume envelope and...set it how you want it
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DJCJ
from CT, USA on 2002-01-05 08:26 [#00066397]
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As for rolls...find snares that go together pretter well...edit volume, cutoffs, pitch, just edit your life off...and have good snare hits :-D
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DJCJ
from CT, USA on 2002-01-05 08:27 [#00066398]
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find a song that has a drum solo section with drums you like...download it...steal the drum hits! (lol)
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titsworth_courier
from washington, dc on 2002-01-05 08:31 [#00066400]
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go on, give us a snare rush!
here's an idea - sample the drum solos and cut up each kick/hit/thud/whatever and rearrange them in your own order via a program like cooledit or something! works for me.
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DJCJ
from CT, USA on 2002-01-05 08:43 [#00066402]
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*squint*
*hmm*
*I was thinking the same thing when i wrote the post before*
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titsworth_courier
from washington, dc on 2002-01-05 10:20 [#00066404]
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i thought you meant just sample the whole thing and not change it. sorry.
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DJCJ
from CT, USA on 2002-01-05 16:20 [#00066430]
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No problem...im unclear! lol
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Ceri JC
from My house in Pontypridd, Wales, UK on 2002-01-05 18:45 [#00066454]
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{AMinal from toronto on 03:00 01/05/2002 Ya same here w/ certain synths, the last note played in the pattern is sustained for the rest of the song! Im just lucky that sometimes it actuallly sounds sort of cool}
I did a track where this effect worked really well. The main melody was only played 3 times in the track and just kept on reverberating!
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AMinal
from toronto on 2002-01-06 06:30 [#00066606]
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thanks that helped a lot can anyone recommend a program thats like fruity loops but maybe a little less limiting? .. but still pretty easy?
(ie. greater note resolution, stuff like taht?)
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DJCJ
on 2002-01-06 06:54 [#00066615]
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Hmm...try reason, it has no midi output, but can do some very cool things. And then theres always cubase....
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thorpe
from www.hepburnenthorpe.zzn.com on 2002-01-06 14:58 [#00066653]
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if your only talking about one or two synths ringing out after youve hit the stop button, you might have the release set too high in those synths. the release adjusts the length of the synths sound.
hope this helps, thorpe
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thorpe
from www.hepburnenthorpe.zzn.com on 2002-01-06 15:08 [#00066656]
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awave ...when you say note resolution, you mean how many notes per beat? this can be changed in fruity and is the only way IMHO to get those real fast snare rushes. when your in the piano roll, somewhere in the top right hand corner is a little tab that is automatically set on auto. auto will put one note per beat in the piano roll. you can change this to 8ths 16ths etc or change it to ticks.
if you have it set to ticks you can put as many notes on or between a beat that you like, as well as move them wherever you wish.
hope this helps, thorpe
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zmalloc
from road is land on 2002-01-06 19:36 [#00066684]
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thorpe you rule!
i did not know that.
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AMinal
from toronto on 2002-01-06 20:27 [#00066695]
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thanks thorpe
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