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i too have a fruity loops question
 

titsworth_courier from washington, dc on 2002-01-04 08:30 [#00066085]



how do i make it so there's not so much gosh darn reverb on
all the instruments? it's as if the sequence doesn't even
matter, each time the instrument plays it reverberates
throughout the pattern. i can hit stop and it'll take 10-20
seconds for the last notes to stop playing.


 

T®ansmission from Netherlands on 2002-01-04 09:30 [#00066096]



did you put a reverb on fx channel 1? All instruments
automatticly are assigned to channel 1, so maybe you should
take the reverb off that channel...Or...If you just put a
reverb on all instruments, and you think it's too "heavy",
just use the editor to make your own settings...


 

T®ansmission from Netherlands on 2002-01-04 09:32 [#00066097]



geez...I can't even spell proper :p


 

titsworth_courier from washington, dc on 2002-01-04 09:34 [#00066098]



i always tweak each instrument in the editor. i'm looking at
the fx channels now and i see a column of "Nothing"s and
nowhere does it mention reverb. help me out, how do i turn
off reverb? cos every instrument i use has reverberation.


 

The_Funkmaster from Newfoundland, Canada on 2002-01-04 20:29 [#00066221]



yeah I know what you mean... I use a particular synth or
something, and if I stop it from playing notes, the last
note it played is held for the rest of the song... how do
you stop that?


 

AMinal from toronto on 2002-01-05 02:00 [#00066291]



Ya same here
w/ certain synths, the last note played in the pattern is
sustained for the rest of the song! Im just lucky that
sometimes it actuallly sounds sort of cool


 

waveman on 2002-01-05 02:54 [#00066304]



if you're using FL3,
go to the effects window, and channel 1 (or whichever
channel your instruments are going to) and just check that
there is not a reverb pluged in. now see the 2 dials at the
bottom of the window, they control how much of the signal is
sent to channel 17 and 18 (actually called "send 1" and
"send 2"). turn these dials off, or go to the send channel
and remove the reverb plugin (if theres one there).
this feature can be handy, it saves CPU by not needing a
reverb in every channel.
another possibility is that theres a reverb in the master
channel.

if you've got a synth that just keeps playing, the way to
change that is by playing with the envelop filter, that is
attack, decay, sustain, release. go to the volume envelop
filter and turn down the decay, sustain and or release.

hope this helps, you can email me if anyones got any other
questions.


 

AMinal from toronto on 2002-01-05 02:58 [#00066311]



thanks it does sort of help
except that not every synth note sustains forever: only the
last note in a pattern!


 

AMinal from toronto on 2002-01-05 03:05 [#00066313]



(re: my above entry(forgot to finish it))
so wouldn't the filter apply to every note played by the
synth?


 

waveman on 2002-01-05 03:17 [#00066318]



dont think of a synth note as a sample. each time a new note
is played in the synth the filter resets to the attack.
it does apply to every note


 

AMinal from toronto on 2002-01-05 03:20 [#00066319]



well i never thought of a synth note as a sample, but thats
a good poing (that it resets the attack)
hmm.. perhaps the software cannot create a new note while
still processing the old one
thanks for ur help


 

AMinal from toronto on 2002-01-05 03:23 [#00066320]



as long as i have a chance to ask someone who knows what
their talking about another question, try this one:
is there a trick/technique to making many notes in
succession sound more like a roll (im talking percussion
samples here) as opposed to just one note over and over
again?
cus (maybe its just my imagination) but when i try to make a
roll type sound, it never sounds quite right..


 

waveman on 2002-01-05 06:57 [#00066359]



the quick and easy way of making more realistic percusions
would be to add a little bit of swing/shuffle (theres a
slider bar for this in FL). however, another idea is to
change the volumes of the individual samples and the
changing the shift of the sample, this can be done in the
graph edit. changing the shift simply delays when the note
is played (and can be done to give the pattern a swing or
roll effect).
the graph edit (btw, similar to keyboard edit) can also be
used to change the L/R pan of a note, cutoff freq, reso,
etc. adjusting these slightly can make patterns more
interesting.
but i think the shift would be most useful for doing rolls.


 

od from perth on 2002-01-05 07:28 [#00066360]



either the sample is too long in which case you need to fix
the "cut" and "cut by" fields and have somethign cut it (or
have the sample cut itself when its muted)
or you have the decay, or more likely the release on for too
long

i always have the release on 0%, so that when a new note
happens, the old one stops.

(sometimes its good to leave a little release on with
strings and that, though)


 

DJCJ from CT, USA on 2002-01-05 08:23 [#00066396]



Use the volume envelope and check to makesure the release
isnt too great...Thats usually what'll do it to you...unless
your sample is too big, then just use the volume envelope
and...set it how you want it



 

DJCJ from CT, USA on 2002-01-05 08:26 [#00066397]



As for rolls...find snares that go together pretter
well...edit volume, cutoffs, pitch, just edit your life
off...and have good snare hits :-D


 

DJCJ from CT, USA on 2002-01-05 08:27 [#00066398]



find a song that has a drum solo section with drums you
like...download it...steal the drum hits! (lol)


 

titsworth_courier from washington, dc on 2002-01-05 08:31 [#00066400]



go on, give us a snare rush!

here's an idea - sample the drum solos and cut up each
kick/hit/thud/whatever and rearrange them in your own order
via a program like cooledit or something! works for me.


 

DJCJ from CT, USA on 2002-01-05 08:43 [#00066402]



*squint*

*hmm*

*I was thinking the same thing when i wrote the post before*


 

titsworth_courier from washington, dc on 2002-01-05 10:20 [#00066404]



i thought you meant just sample the whole thing and not
change it. sorry.


 

DJCJ from CT, USA on 2002-01-05 16:20 [#00066430]



No problem...im unclear! lol


 

Ceri JC from My house in Pontypridd, Wales, UK on 2002-01-05 18:45 [#00066454]



{AMinal from toronto on 03:00 01/05/2002
Ya same here
w/ certain synths, the last note played in the pattern is
sustained for the rest of the song! Im just lucky that
sometimes it actuallly sounds sort of cool}

I did a track where this effect worked really well. The main
melody was only played 3 times in the track and just kept on
reverberating!


 

AMinal from toronto on 2002-01-06 06:30 [#00066606]



thanks that helped a lot
can anyone recommend a program thats like fruity loops but
maybe a little less limiting? .. but still pretty easy?
(ie. greater note resolution, stuff like taht?)


 

DJCJ on 2002-01-06 06:54 [#00066615]



Hmm...try reason, it has no midi output, but can do some
very cool things. And then theres always cubase....


 

thorpe from www.hepburnenthorpe.zzn.com on 2002-01-06 14:58 [#00066653]



if your only talking about one or two synths ringing out
after youve hit the stop button, you might have the release
set too high in those synths. the release adjusts the length
of the synths sound.

hope this helps,
thorpe


 

thorpe from www.hepburnenthorpe.zzn.com on 2002-01-06 15:08 [#00066656]



awave ...when you say note resolution, you mean how many
notes per beat? this can be changed in fruity and is the
only way IMHO to get those real fast snare rushes. when your
in the piano roll, somewhere in the top right hand corner is
a little tab that is automatically set on auto. auto will
put one note per beat in the piano roll. you can change this
to 8ths 16ths etc or change it to ticks.

if you have it set to ticks you can put as many notes on or
between a beat that you like, as well as move them wherever
you wish.

hope this helps,
thorpe


 

zmalloc from road is land on 2002-01-06 19:36 [#00066684]



thorpe you rule!

i did not know that.



 

AMinal from toronto on 2002-01-06 20:27 [#00066695]



thanks thorpe


 


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