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contra: shattered soldier
 

offline w M w from London (United Kingdom) on 2003-12-29 15:51 [#01009309]
Points: 21452 Status: Lurker



The many bosses (it's a boss dominant game with few little
normal enemies) in this game are straight out of
hell! Holy crap, when the first one turned around to reveal
this big pulsing organic barfing face with maggoty creatures
flying out of it's nose I nearly inked myself like the
octupus in finding nemo. Seeing these imaginative bionic
demons is amazing. Someone would have to be very twisted
indeed to invent some of these things, like the unholy metal
hell caterpillar.

In a slashdot topic, I think everyone unanimously agrees
that "viewtiful joe" is a great game, but it's for
gamecube and I've never played it.


 

offline qrter from the future, and it works (Netherlands, The) on 2003-12-29 15:55 [#01009318]
Points: 47414 Status: Moderator



sounds pretty scary, Ian.


 

offline D-Steak from Kansas City, Mo. (United States) on 2003-12-29 15:57 [#01009321]
Points: 1376 Status: Regular



Has anyone played the new Castlevania game, Lament of
Innocence?

I got it for Christmas and have only played it once,,,,it
seems kinda wierd.

So wMw, shall i buy shattered soldier?

Will it give me horrific beatiful nightterrors?


 

offline Ophecks from Nova Scotia (Canada) on 2003-12-29 16:01 [#01009327]
Points: 19190 Status: Moderator | Show recordbag



Awesome game, a wonderful throwback with wonderful ideas,
the bosses are all ingrained into my mind 4ever. I don't
think the boss-to-normal-enemy ratio was as high as Hard
Corps, though.

Too bad nobody cared about this game, I guess that was the
death knell for the Contra franchise. Only about 15 people
bought it. It's not lucrative anymore. I hope someday it's
possible and economically feasible for any schmuck to make
an awesome and technologically up to date game that can
stand up to the Square RPGs that have 100,000 people working
on them. OK, now I'm just being retarded.

Viewtiful Joe is boring though, it's all flash, no
interesting substance.


 

offline Ophecks from Nova Scotia (Canada) on 2003-12-29 16:03 [#01009331]
Points: 19190 Status: Moderator | Followup to D-Steak: #01009321 | Show recordbag



It IS a bit weird. There's flashes of brilliance here and
there, but the rooms and halls are repeated too much, not
many varied locales. But it took them over a decade to
master 2-D Castlevania... I expect them to improve on this
exponentially. An awesome start, it's flawed but I loved it.
The fighting is exhilirating but the RPG elements are sorely
missed. Wicked graphics, I couldn't believe the PS2 got
consistent 60fps with a game that pretty.


 

offline D-Steak from Kansas City, Mo. (United States) on 2003-12-29 16:07 [#01009336]
Points: 1376 Status: Regular



The opening scene with Leon and that shop keeper guy was
sooooo f'n long and unscary...

Absolutly horrible way to start off a castlevania game IMO.


 

offline D-Steak from Kansas City, Mo. (United States) on 2003-12-29 16:09 [#01009339]
Points: 1376 Status: Regular



Ophecks, you cant possibly be a bigger gaming freak than me,
can you?

Are you into any online games like Everquest?

I was playing Everquest but ditched it, and am now back to
Diablo II and Counterstrike.


 

offline w M w from London (United Kingdom) on 2003-12-29 16:15 [#01009350]
Points: 21452 Status: Lurker | Followup to D-Steak: #01009321



Well I certainly recommend it to look at the creatures
alone. I played that game and then watched lord of the
rings: 2 towers and was more impressed with the imaginative
creatures in the game. As for the gameplay I havn't decided
yet. It definately seems like a game where every time you
play it, it is the same; you have to memorize the set
patterns and very little is randomized to make repeated
plays unique. It's also really hard, but so far it seems
that the only difference between "normal" and "easy"
mode is the number of continues given which is lame. Also
the gun balance seems way off. You're given 3 guns from the
start instead of acquiring them as powerups, but I
never had use for the regular machine gun the whole
time, and use the flamethrower 80 percent of the time. You
can also charge your weapons, so you end up never using
their normal firing power, just the charged shot.


 

offline w M w from London (United Kingdom) on 2003-12-29 16:19 [#01009356]
Points: 21452 Status: Lurker



That's another good thing about contra, very little cut
scenes, and when there is one when you beat a level you can
skip it.


 

offline D-Steak from Kansas City, Mo. (United States) on 2003-12-29 16:35 [#01009376]
Points: 1376 Status: Regular



Yes the gun selection thing did sound a little wierd to
me,,,not very contra like.


 

offline AlfredPMcLovely from the country that will end up d (Turkmenistan) on 2003-12-29 16:47 [#01009388]
Points: 1158 Status: Lurker



I can't believe they fucked with the gun selection system.
Thats like taking Belmont's whip away.


 

offline D-Steak from Kansas City, Mo. (United States) on 2003-12-29 16:50 [#01009392]
Points: 1376 Status: Regular



Nothin more exciting in Contra then runnin around with your
lil pea shooter and then out comes a spread gun pick up.

I always felt sorry for those alien robot things when i had
the Rapid/Spread combo.


 

offline hevquip from megagram dusk sect (United States) on 2003-12-29 17:45 [#01009407]
Points: 3379 Status: Regular



i was going to buy contra...but kind of didn't. i'm still
going to pick it up in the near future.


 


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