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         |  Zeus
             from San Francisco (United States) on 2003-07-23 17:23 [#00791371] Points: 14042 Status: Lurker
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 | hey, here is the final version of my first csound composition. Its going to be presented at our schools,
 semesterly electronic music showcase (along with my other
 csound piece) tommorrow.
 
 If you didnt like the original version, you probably wont
 like this one... cause its longer
 
 but if you liked the original, youll probably like this one
 too...
 
 Flora And Fauna-Final Version
 
 
 
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         |  DJ Xammax
             from not America on 2003-07-23 17:29 [#00791377] Points: 11512 Status: Lurker
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 | I owe you one 
 *downloads
 
 
 
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         |  Zeus
             from San Francisco (United States) on 2003-07-23 17:30 [#00791378] Points: 14042 Status: Lurker
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 | you do? 
 
 
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         |  DJ Xammax
             from not America on 2003-07-23 17:31 [#00791381] Points: 11512 Status: Lurker | Followup to Zeus: #00791378
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 | I been meaning to download one of your tracks for a while, now I got broadband I have no excuse.
 
 
 
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         |  Zeus
             from San Francisco (United States) on 2003-07-23 17:33 [#00791384] Points: 14042 Status: Lurker
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 | :) 
 well, this is really academic... i have more beat oriented
 stuff on my site
 
 www.kcinsu.com
 
 
 
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         |  DJ Xammax
             from not America on 2003-07-23 17:37 [#00791387] Points: 11512 Status: Lurker | Followup to Zeus: #00791384
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 | Yeah yeah I know your site! I'd have to be pretty slow not to have known about your site with how long you been
 promotin' your stuff.
 
 I really like this track by the way, nice sounds and
 stuff... Not really much to say on an ambient track! Heh.
 
 
 
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         |  Zeus
             from San Francisco (United States) on 2003-07-23 17:38 [#00791388] Points: 14042 Status: Lurker
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 | thanks :) 
 
 
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         |  soze
             from Kingston (Jamaica) on 2003-07-23 18:36 [#00791442] Points: 133 Status: Lurker
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 | zeus: 
 the track is pretty nice, as you say pretty academic, I
 wouldn't have minded more events or more dramatic events,
 felt that you created a pretty static environment in which a
 few events occur, none of which seemed to have any
 particularly strong relationships to one another.  Timbrally
 nice, and definite respect for writing that in Csound, what
 a crazy environment for music making.
 
 
 
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         |  soze
             from Kingston (Jamaica) on 2003-07-23 18:37 [#00791444] Points: 133 Status: Lurker
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 | to your credit, this reminded me that I wanted to get more Xenakis music, which I am now doing.
 
 
 
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         |  soze
             from Kingston (Jamaica) on 2003-07-23 18:37 [#00791446] Points: 133 Status: Lurker
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 | Slsk is a surprisingly good for this.  Equally surprising is that the biggest chat room on there is underground hiphop.
 Who knew?
 
 
 
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         |  rarndaraki
             from from from from (United States) on 2003-07-23 18:53 [#00791464] Points: 1833 Status: Regular
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 | i see you have gotten caught up in academic crapola... 
 i have heard your other stuff and its way more interesting.
 academic electronic teachers are a little full of
 themselves me thinks....
 
 anyways, nothing against you because your other stuff is
 good.
 
 
 
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         |  marlowe
             from Antarctica on 2003-07-24 06:32 [#00791819] Points: 24636 Status: Lurker
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 | I liked this. I think it's a lot better than your non-academic stuff. Nice sparse soundscape with quite a
 minimalist feel. What is CSOund? A computer program?
 
 
 
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         |  Zeus
             from San Francisco (United States) on 2003-07-24 07:23 [#00791903] Points: 14042 Status: Lurker | Followup to marlowe: #00791819
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 | think so? most people like my nonacademic stuff better... 
 thanks for listening...
 
 yeah, csound is a computer program... its all text based.
 www.csounds.com
 
 
 
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         |  marlowe
             from Antarctica on 2003-07-24 07:25 [#00791904] Points: 24636 Status: Lurker | Followup to Zeus: #00791903
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 | Cool, I'm at that site now - having a goosey gander 
 
 
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         |  Zeus
             from San Francisco (United States) on 2003-07-24 07:26 [#00791906] Points: 14042 Status: Lurker
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 | there is alot of cool stuff on the site... not just csound stuff. There is a history of electronic/computer music there
 too. And tutorials on different synthesis techniques
 
 
 
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         |  marlowe
             from Antarctica on 2003-07-24 07:30 [#00791912] Points: 24636 Status: Lurker | Followup to Zeus: #00791906
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 | gonna add it to me booksmarks ! thanks for the URL ! 
 
 
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         |  Zeus
             from San Francisco (United States) on 2003-07-24 07:35 [#00791921] Points: 14042 Status: Lurker
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 | :) 
 
 
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         |  isnieZot
             from pooptown (Belgium) on 2003-07-24 08:21 [#00792055] Points: 4949 Status: Lurker
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 | so all the sounds I hear are written in code? no samples? I have a question. when you are programming something do you
 know how it will end up like? or you just mess with code
 untill you have something you like and then work further on
 that?
 is it a difficult programme to use?
 
 
 
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         |  Zeus
             from San Francisco (United States) on 2003-07-24 08:33 [#00792070] Points: 14042 Status: Lurker
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 | yep, all code... no samples. 
 no, i dont have 100% idea what it will sound like, but I
 have a general idea. Pretty much, all the sounds I got,
 where what I was looking for.... it just took me some
 tweaking to get them right. Its pretty sensitive. One wrong
 #, fucks everything up!
 
 it is difficult... but I think it gets easier the more you
 use it. For me, there was like a 3 week period that I was
 really unsure about it, when starting, but then I kind of
 "got it". Once you understand the layout, and how it
 functions, I think its so much easier then it seems.
 
 The only real thing that i find the hardest... is the
 sequencing... because there is no visual elements, or marker
 that show meter.
 
 Its all done in seconds. So, I have to type in, that at
 15.175 seconds, the beep happens, and at 16.45, the woop
 happens. So its pretty abstract way of thinking.. but thats
 also kind of why I like it. Its just different.
 
 But you dont HAVE to write the sequencing in csound. you can
 map it to work with an external sequencer, like Logic... or
 sample the audio, and use it in a sampler. But this project
 was required to be all text based.
 
 
 
 
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         |  isnieZot
             from pooptown (Belgium) on 2003-07-24 08:48 [#00792098] Points: 4949 Status: Lurker
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 | hmm well I don't think it's anything for me I think. I was just curious. I can't see myself actually writing
 music.doesn't seem to be very fun, for me that is.
 but I'll give it a try. :)
 
 
 
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         |  Zeus
             from San Francisco (United States) on 2003-07-24 08:59 [#00792122] Points: 14042 Status: Lurker
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 | here is the instrument design (lets hope it fits): 
 sr = 44100
 kr = 4410
 ksmps = 10
 nchnls = 2
 garvbl init 0
 garvbr init 0
 
 instr 1
 
 idur=p3
 imaxamp=	ampdb(p4)
 ifreq=cpspch(p5)
 iatk=p6
 idcy=p7
 icar =p8
 imod=p9
 iind=p10
 iftable=p11
 kmaxamp=p12
 kmaxpitch	=p13
 igraindur=p14
 iftablegrain=p15
 iftableamp	=p16
 imaxgraindur=p17
 istrtamt=p18
 iend=p19
 icut1=p20
 icut2=p21
 ibw1=p22
 ibw2=p23
 ipanstrt=p24
 ipanend=	p25
 irvbsnd=	p26
 kpan   line	ipanstrt, idur, ipanend
 kdur   line	 istrtamt, idur, iend
 kenv  linen	 imaxamp, iatk, idur, idcy
 aFM   foscil kenv, ifreq, icar, imod, iind, iftable
 aGrain grain kenv, ifreq, kdur, ampdb(kmaxamp),
 cpspch(kmaxpitch), igraindur, iftablegrain, iftableamp,
 imaxgraindur
 amix=	 aFM*.5*aGrain*.5
 kcf     expon icut1, idur, icut2
 kbw line	 ibw1, idur, ibw2
 afilt reson	 amix, kcf, kbw, 0
 aleft	=  	 afilt*kpan
 aright	= 	 afilt*(1-kpan) outs 	 aleft, aright
 garvbl	= garvbl+(aleft*irvbsnd) garvbr	=
 garvbr+(aright*irvbsnd) 		endin
 
 
 
 
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         |  Zeus
             from San Francisco (United States) on 2003-07-24 09:00 [#00792123] Points: 14042 Status: Lurker
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 | ok, that didnt work too well.... 
 hmmm
 
 
 
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