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Zeus
from San Francisco (United States) on 2003-07-23 17:23 [#00791371]
Points: 14042 Status: Lurker
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hey, here is the final version of my first csound composition. Its going to be presented at our schools, semesterly electronic music showcase (along with my other csound piece) tommorrow.
If you didnt like the original version, you probably wont like this one... cause its longer
but if you liked the original, youll probably like this one too...
Flora And Fauna-Final Version
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DJ Xammax
from not America on 2003-07-23 17:29 [#00791377]
Points: 11512 Status: Lurker
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I owe you one
*downloads
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Zeus
from San Francisco (United States) on 2003-07-23 17:30 [#00791378]
Points: 14042 Status: Lurker
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you do?
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DJ Xammax
from not America on 2003-07-23 17:31 [#00791381]
Points: 11512 Status: Lurker | Followup to Zeus: #00791378
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I been meaning to download one of your tracks for a while, now I got broadband I have no excuse.
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Zeus
from San Francisco (United States) on 2003-07-23 17:33 [#00791384]
Points: 14042 Status: Lurker
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:)
well, this is really academic... i have more beat oriented stuff on my site
www.kcinsu.com
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DJ Xammax
from not America on 2003-07-23 17:37 [#00791387]
Points: 11512 Status: Lurker | Followup to Zeus: #00791384
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Yeah yeah I know your site! I'd have to be pretty slow not to have known about your site with how long you been promotin' your stuff.
I really like this track by the way, nice sounds and stuff... Not really much to say on an ambient track! Heh.
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Zeus
from San Francisco (United States) on 2003-07-23 17:38 [#00791388]
Points: 14042 Status: Lurker
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thanks :)
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soze
from Kingston (Jamaica) on 2003-07-23 18:36 [#00791442]
Points: 133 Status: Lurker
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zeus:
the track is pretty nice, as you say pretty academic, I wouldn't have minded more events or more dramatic events, felt that you created a pretty static environment in which a few events occur, none of which seemed to have any particularly strong relationships to one another. Timbrally nice, and definite respect for writing that in Csound, what a crazy environment for music making.
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soze
from Kingston (Jamaica) on 2003-07-23 18:37 [#00791444]
Points: 133 Status: Lurker
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to your credit, this reminded me that I wanted to get more Xenakis music, which I am now doing.
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soze
from Kingston (Jamaica) on 2003-07-23 18:37 [#00791446]
Points: 133 Status: Lurker
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Slsk is a surprisingly good for this. Equally surprising is that the biggest chat room on there is underground hiphop. Who knew?
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rarndaraki
from from from from (United States) on 2003-07-23 18:53 [#00791464]
Points: 1833 Status: Regular
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i see you have gotten caught up in academic crapola...
i have heard your other stuff and its way more interesting. academic electronic teachers are a little full of themselves me thinks....
anyways, nothing against you because your other stuff is good.
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marlowe
from Antarctica on 2003-07-24 06:32 [#00791819]
Points: 24589 Status: Lurker
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I liked this. I think it's a lot better than your non-academic stuff. Nice sparse soundscape with quite a minimalist feel. What is CSOund? A computer program?
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Zeus
from San Francisco (United States) on 2003-07-24 07:23 [#00791903]
Points: 14042 Status: Lurker | Followup to marlowe: #00791819
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think so? most people like my nonacademic stuff better...
thanks for listening...
yeah, csound is a computer program... its all text based. www.csounds.com
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marlowe
from Antarctica on 2003-07-24 07:25 [#00791904]
Points: 24589 Status: Lurker | Followup to Zeus: #00791903
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Cool, I'm at that site now - having a goosey gander
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Zeus
from San Francisco (United States) on 2003-07-24 07:26 [#00791906]
Points: 14042 Status: Lurker
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there is alot of cool stuff on the site... not just csound stuff. There is a history of electronic/computer music there too. And tutorials on different synthesis techniques
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marlowe
from Antarctica on 2003-07-24 07:30 [#00791912]
Points: 24589 Status: Lurker | Followup to Zeus: #00791906
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gonna add it to me booksmarks ! thanks for the URL !
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Zeus
from San Francisco (United States) on 2003-07-24 07:35 [#00791921]
Points: 14042 Status: Lurker
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:)
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isnieZot
from pooptown (Belgium) on 2003-07-24 08:21 [#00792055]
Points: 4949 Status: Lurker
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so all the sounds I hear are written in code? no samples? I have a question. when you are programming something do you know how it will end up like? or you just mess with code untill you have something you like and then work further on that?
is it a difficult programme to use?
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Zeus
from San Francisco (United States) on 2003-07-24 08:33 [#00792070]
Points: 14042 Status: Lurker
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yep, all code... no samples.
no, i dont have 100% idea what it will sound like, but I have a general idea. Pretty much, all the sounds I got, where what I was looking for.... it just took me some tweaking to get them right. Its pretty sensitive. One wrong #, fucks everything up!
it is difficult... but I think it gets easier the more you use it. For me, there was like a 3 week period that I was really unsure about it, when starting, but then I kind of "got it". Once you understand the layout, and how it functions, I think its so much easier then it seems.
The only real thing that i find the hardest... is the sequencing... because there is no visual elements, or marker that show meter.
Its all done in seconds. So, I have to type in, that at 15.175 seconds, the beep happens, and at 16.45, the woop happens. So its pretty abstract way of thinking.. but thats also kind of why I like it. Its just different.
But you dont HAVE to write the sequencing in csound. you can map it to work with an external sequencer, like Logic... or sample the audio, and use it in a sampler. But this project was required to be all text based.
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isnieZot
from pooptown (Belgium) on 2003-07-24 08:48 [#00792098]
Points: 4949 Status: Lurker
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hmm well I don't think it's anything for me I think. I was just curious. I can't see myself actually writing music.doesn't seem to be very fun, for me that is.
but I'll give it a try. :)
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Zeus
from San Francisco (United States) on 2003-07-24 08:59 [#00792122]
Points: 14042 Status: Lurker
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here is the instrument design (lets hope it fits):
sr = 44100 kr = 4410 ksmps = 10 nchnls = 2 garvbl init 0 garvbr init 0
instr 1
idur=p3 imaxamp= ampdb(p4) ifreq=cpspch(p5) iatk=p6 idcy=p7 icar =p8 imod=p9 iind=p10 iftable=p11 kmaxamp=p12 kmaxpitch =p13 igraindur=p14 iftablegrain=p15 iftableamp =p16 imaxgraindur=p17 istrtamt=p18 iend=p19 icut1=p20 icut2=p21 ibw1=p22 ibw2=p23 ipanstrt=p24 ipanend= p25 irvbsnd= p26 kpan line ipanstrt, idur, ipanend kdur line istrtamt, idur, iend kenv linen imaxamp, iatk, idur, idcy aFM foscil kenv, ifreq, icar, imod, iind, iftable aGrain grain kenv, ifreq, kdur, ampdb(kmaxamp), cpspch(kmaxpitch), igraindur, iftablegrain, iftableamp, imaxgraindur
amix= aFM*.5*aGrain*.5 kcf expon icut1, idur, icut2 kbw line ibw1, idur, ibw2 afilt reson amix, kcf, kbw, 0 aleft = afilt*kpan aright = afilt*(1-kpan) outs aleft, aright garvbl = garvbl+(aleft*irvbsnd) garvbr = garvbr+(aright*irvbsnd) endin
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Zeus
from San Francisco (United States) on 2003-07-24 09:00 [#00792123]
Points: 14042 Status: Lurker
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ok, that didnt work too well....
hmmm
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