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Oddioblender
from Fort Worth, TX (United States) on 2003-07-16 09:41 [#00781606]
Points: 9601 Status: Lurker
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Okay, I have a friend who has just finished his military time, and obviously he's getting good money for it. He and my other best friend are talking about starting a games development company.
Now I know you need lots of schooling, starter kits, blah blah blah, I know.
But suppose you start small - like programming primitive shit. what's a good way to get on track for doing this? money may not be an object.
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Zeus
from San Francisco (United States) on 2003-07-16 09:42 [#00781608]
Points: 14042 Status: Lurker
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"money may not be an object. "
wait till the bills come
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Oddioblender
from Fort Worth, TX (United States) on 2003-07-16 09:51 [#00781615]
Points: 9601 Status: Lurker | Followup to Zeus: #00781608
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oh yeah..... :-D
anyways, not my money. but i wondering like of, easy software languages to pick up that i can use to make a primitive game that sort of impersonates castlevania or oldschool zelda.... some way to cut my teeth.
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S M Pennyworth
from East Timor on 2003-07-16 10:18 [#00781656]
Points: 2196 Status: Lurker
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i am also very interested in creating computer games
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Zeus
from San Francisco (United States) on 2003-07-16 10:19 [#00781657]
Points: 14042 Status: Lurker
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my friend is going to a school for computer game design
fullsail i beleive its called
fullsail.com or something like that
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cutups
from Pittsburgh (United States) on 2003-07-16 10:21 [#00781662]
Points: 257 Status: Regular
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there's really no easy way to do what you're looking to do. it takes alot of time and dedication really.
if you're really looking at learning - i'd say go to school for it. there are so many people who are on the learn it yourself at home track and are already programmers/graphics people, and may have been designing games on their own for a while, that its your only real chance of catching up.
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roygbivcore
from Joyrex.com, of course! on 2003-07-16 10:22 [#00781663]
Points: 22557 Status: Lurker
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i made the best game ever with basic:
10 GAME IS FUN 20 GOTO 10
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Key_Secret
from Sverige (Sweden) on 2003-07-16 10:23 [#00781666]
Points: 9325 Status: Regular | Followup to Zeus: #00781657
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Some of my friends go to a computergame development/design program at the University of Skövde...
they're nice folks. not many girls in their class though, I think two or something.
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xf
from Australia on 2003-07-16 10:25 [#00781673]
Points: 2952 Status: Lurker
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creating computer games is a shitload of work.
especially if you're starting from not knowing any programming languages at all.
if you insist on being self taught, you've got years of fun ahead.
learn something like c++, i guess, then learn how to do direct3d crap with it, and grow from there.
by the way, if you hate maths, stick right away from this kind of stuff. lots and lots of it.
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Ophecks
from Nova Scotia (Canada) on 2003-07-16 10:30 [#00781684]
Points: 19190 Status: Moderator | Show recordbag
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I'd seriously love it, although... too much work and I'm awful at maths. And I haven't done even the simplest programming or anything like that. Too much work, too late to start now I guess.
There's a cool videogame uni in Seattle I think, I remember reading about it in a Gamepro magazine or something, called Digipen. Gamer's dream.
I've got some cool ideas though.
Cel shaded Yellow Submarine game. Instant WICKEDNESS.
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Key_Secret
from Sverige (Sweden) on 2003-07-16 10:36 [#00781696]
Points: 9325 Status: Regular
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I really enjoy programming (I'm good at it). Not that I know many languages, but I know how to "code" (to write clean and proper code), and I'd be having no troubles at getting into a specific language. it's logical to me (how to write code)... but yeah, it really takes time to get into writing, especially if you're going to be GOOD at it.
I haven't coded for a while now, and don't think I'll be coding (except maybe for html) ever again in my life...
but who knows?
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S M Pennyworth
from East Timor on 2003-07-16 10:42 [#00781710]
Points: 2196 Status: Lurker
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Key Secret: det kommer du visst, om jag anställer dig som kodare :)
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Key_Secret
from Sverige (Sweden) on 2003-07-16 10:55 [#00781739]
Points: 9325 Status: Regular | Followup to S M Pennyworth: #00781710
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hehe... det skulle vara ett äventyr att arbeta för dig. Men tror inte jag är till så mycket nytta på programmeringsområdet ;)
inte helt ointressant arbetsområde dock.
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S M Pennyworth
from East Timor on 2003-07-16 11:08 [#00781776]
Points: 2196 Status: Lurker
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nej.. men om vi på något mirakulöst sätt skulle göra slag i saken så är det nyttigt med folk som är intresserade i största allmänhet :)
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Key_Secret
from Sverige (Sweden) on 2003-07-16 11:09 [#00781777]
Points: 9325 Status: Regular | Followup to S M Pennyworth: #00781776
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yepp... har du något på gång alltså?
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Jarworski
from The Grove (United Kingdom) on 2003-07-16 11:09 [#00781780]
Points: 10836 Status: Lurker
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Guy I went to school with joined Rare and last I heard of him was seeing his name on the credits of Perfect Dark. Cunt.
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S M Pennyworth
from East Timor on 2003-07-16 11:12 [#00781788]
Points: 2196 Status: Lurker
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phew, jag har så jävla mycket i huvudet så jag borde göra en 10-årsplan...
mitt intresse blir större om jag säger så, sitter oftare och diskuterar idéer med kompisar än förr..
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Key_Secret
from Sverige (Sweden) on 2003-07-16 11:16 [#00781797]
Points: 9325 Status: Regular | Followup to S M Pennyworth: #00781788
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idéer för spel? blir det något gjort då?
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S M Pennyworth
from East Timor on 2003-07-16 11:38 [#00781825]
Points: 2196 Status: Lurker
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det är mest framtidsplaner just nu pga studier osv.. men jag blev väldigt intresserad sen jag började plugga lite i worldcraft/unrealED-systemet
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roygbivcore
from Joyrex.com, of course! on 2003-07-16 11:41 [#00781828]
Points: 22557 Status: Lurker
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speak english mother fuckers!
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w M w
from London (United Kingdom) on 2003-07-16 11:53 [#00781844]
Points: 21454 Status: Regular
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If the ultimate goal is fun, and not making money, why not use the user friendly editing tools of a game that already IS awesome: Get "wadauthor", the doom2 editor. Basically with this, you are composing in a very high level of functional abstraction (without having to pay attention to all the little complex 1's and 0's- someone else did that work for you already). You have lots of creative freedom. There are other editors too, like micromachines for the computer had one I think. That was pretty fun because you could draw your own stuff, so make a weird level with bugs and rocks instead of cars and signs or something.
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vacant
from NYC (United States) on 2003-07-16 12:04 [#00781857]
Points: 365 Status: Regular
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Is there a way to break into the business as the "ideas" guy... who comes up with concepts for games.. instead of actually coding them. That I'd be good at. My dream game is using something like the GTA3/vice city/beyond engine to create a Private Detective game... I would fucking love for that to be made, whether I make it or not. I'd rather someone else make it actually, so it would be new for me when I played it. Mnn
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ijonspeches
from 109P/Swift-Tuttle on 2003-07-16 12:11 [#00781863]
Points: 7846 Status: Lurker | Show recordbag
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editors are fun, but not really what ophecks is looking for i think.
pretty difficult to build in new concepts. i dreamt of my own 3d levels and tried to buils some, but always failed with the simple house structure, roof and so on.
BUT i successfully replaced silk with hemp in civilization3. that was cool.
i also made it possible to build coffeeshops (if you have hemp) instead of temples and when you invented (i forgot what) you could plant hemp instead of forest. hemp was planted and fully grown within one turn then...
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ijonspeches
from 109P/Swift-Tuttle on 2003-07-16 12:16 [#00781870]
Points: 7846 Status: Lurker | Followup to vacant: #00781857 | Show recordbag
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you can write your ideas to development companies and they will rip them if they think it might sell at the moment.
having A job like that is almost evrey other guys dream so i doubt it will be possible. find out if there is a programming team near you and ask for jobs or apprentices, good luck.
Blue Byte, the people from "the settlers" (german "die siedler") and some undersea games are in my town just few corners away. i asked for anything but they didnt need me.
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qrter
from the future, and it works (Netherlands, The) on 2003-07-16 12:19 [#00781876]
Points: 47414 Status: Moderator
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having programmers is only a part of the package you need.
you need writers and designers too.
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ijonspeches
from 109P/Swift-Tuttle on 2003-07-16 12:24 [#00781878]
Points: 7846 Status: Lurker | Show recordbag
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yeah but designers ought to be able to paint in 2d or model in 3d.
it may be easier to try as a author, if you dont have any computer or painting skills. some dialogues and story prepared it should be possible to get in.
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revpersona
from Plainfield (United States) on 2003-07-16 15:52 [#00782205]
Points: 3167 Status: Lurker | Followup to Oddioblender: #00781606
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There's a college in your own home state that is for the research and design of videogames!!!
Lucky bastard, your probably really close to it, and to boot it's pretty cheap for a 3 year course.
I'll look for the website a little later.
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Asche XL
on 2003-07-16 15:57 [#00782223]
Points: 4241 Status: Lurker
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This is what i'm going to school for:
Computer Graphics & Animation
I'll be able to tell ya in a few yrs ;)
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J Swift
from United Kingdom on 2003-07-16 16:31 [#00782282]
Points: 650 Status: Regular
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Two of my mates just made the new GTA game (set in London). It's much easier if you just use someone else's graphics libaries and game engine stuff...
I don't know how much they tend to charge - But you could easily get that Quake engine and make a decent first-person shooter type game.
The graphics, collision, 3D and dynamics engines are where all the real programming's at - If you can blag someone else's then there's not much to it - You could easily have an 11 y/old chinese kid doing all your programming.
Yeah, then it just comes down to being a good artist/animator, and having a good imagination.
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S M Pennyworth
from East Timor on 2003-07-16 16:38 [#00782297]
Points: 2196 Status: Lurker
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well everyone says that i am: a good artist/animator, and that i have: a good imagination
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ziggomatic
from ??....uv ajed...deja vu....?? on 2003-07-16 17:07 [#00782336]
Points: 2523 Status: Lurker
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My goal and dream in life is not only to create and produce many types of music and sounds, but also to design video games, mainly Role-playing type games and action/adventure, maybe horror-type gothic games.......
of course, many a future year is ahead of me, but I have seen many attempt, and I think my best bet and anyone's best bet is to:
a.) stay in school for as long as you can stand it/get what you desire out of it/.....
b.) learn and know some type of programming language, no how the game basics work,
c.) TRY,TRY,TRY to fill in applications for game testers....whether it be lead test, bugging testers whatever....THIS is sometimes painstaking work, but it can be very fun, AND it gives you a BIG FOOt in the door to game design and such........
:)
good luck all...
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nlogax
from oh, you must be the brains (Norway) on 2003-07-16 17:08 [#00782337]
Points: 4653 Status: Regular
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my thought poured out on the web: you're living in a dreamworld
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Oddioblender
from Fort Worth, TX (United States) on 2003-07-16 18:35 [#00782444]
Points: 9601 Status: Lurker
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actually i do have a bit of experience with programming language. i've used BASIC before, and made a good 30-minute text-based game with it. i'm good at writing and art - i've taken studies in art appreciation and design, and i've taken three semesters of creative writing courses. i write music that requires quite a bit of math.... so i guess i need to find a school.
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revpersona
from Plainfield (United States) on 2003-07-23 22:15 [#00791596]
Points: 3167 Status: Lurker | Followup to revpersona: #00782205
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Here's an article to follow up that gaming school in Dallas.
www.cbsnews.com/stories/2003/06/02/tech/main556569.shtml
Also, www.gamingschools.com should be useful.
Good luck on the endeavor, I'm also working my way into such a field.
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xf
from Australia on 2003-07-23 23:32 [#00791634]
Points: 2952 Status: Lurker | Followup to vacant: #00781857
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man, what a rad idea
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xf
from Australia on 2003-07-23 23:34 [#00791635]
Points: 2952 Status: Lurker | Followup to xf: #00791634
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basic isn't even really considered a real programming language...
oh and vacant: you seen mafia? you're not a detective, but you're some guy in the mafia - engine simular to gta3, very cool game
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zaphod
from the metaverse on 2003-07-24 01:03 [#00791656]
Points: 4428 Status: Addict
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one of my friends is going to digipen. one thing you have to realise is that videogames aren't entirely programming. the bulk of the job market is actually in the computer animation industry. there are also writers and developers who make up design teams. i'm majoring in 3d computer animation, so videogaming is a realistic job proposition for me after college.
i suggest you pick up some programming knowledge, primarily c or c++. develop a visual sense and your creative abilities, and figure out which part of the game you're interested in getting into. oh yeah, play alot of videogames.
it pays to learn a bit of everything. if you want to do design or animation, understanding the programming behind a game will help you realise the limitations of what you're working with. conversely, developing a creative visual sense could help you develop more complex, interesting game design and programming skills.
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