I want to make VIDEO GAMES, damn it! | xltronic messageboard
 
You are not logged in!

F.A.Q
Log in

Register
  
 
  
 
(nobody)
...and 372 guests

Last 5 registered
Oplandisks
nothingstar
N_loop
yipe
foxtrotromeo

Browse members...
  
 
Members 8025
Messages 2614148
Today 0
Topics 127544
  
 
Messageboard index
I want to make VIDEO GAMES, damn it!
 

offline Oddioblender from Fort Worth, TX (United States) on 2003-07-16 09:41 [#00781606]
Points: 9601 Status: Lurker



Okay, I have a friend who has just finished his military
time, and obviously he's getting good money for it. He and
my other best friend are talking about starting a games
development company.

Now I know you need lots of schooling, starter kits, blah
blah blah, I know.

But suppose you start small - like programming primitive
shit. what's a good way to get on track for doing this?
money may not be an object.


 

offline Zeus from San Francisco (United States) on 2003-07-16 09:42 [#00781608]
Points: 14042 Status: Lurker



"money may not be an object. "

wait till the bills come


 

offline Oddioblender from Fort Worth, TX (United States) on 2003-07-16 09:51 [#00781615]
Points: 9601 Status: Lurker | Followup to Zeus: #00781608



oh yeah..... :-D

anyways, not my money. but i wondering like of, easy
software languages to pick up that i can use to make a
primitive game that sort of impersonates castlevania or
oldschool zelda.... some way to cut my teeth.


 

offline S M Pennyworth from East Timor on 2003-07-16 10:18 [#00781656]
Points: 2196 Status: Lurker



i am also very interested in creating computer games


 

offline Zeus from San Francisco (United States) on 2003-07-16 10:19 [#00781657]
Points: 14042 Status: Lurker



my friend is going to a school for computer game design

fullsail i beleive its called

fullsail.com or something like that


 

offline cutups from Pittsburgh (United States) on 2003-07-16 10:21 [#00781662]
Points: 257 Status: Regular



there's really no easy way to do what you're looking to do.
it takes alot of time and dedication really.

if you're really looking at learning - i'd say go to school
for it. there are so many people who are on the learn it
yourself at home track and are already programmers/graphics
people, and may have been designing games on their own for a
while, that its your only real chance of catching up.


 

offline roygbivcore from Joyrex.com, of course! on 2003-07-16 10:22 [#00781663]
Points: 22557 Status: Lurker



i made the best game ever with basic:

10 GAME IS FUN
20 GOTO 10


 

offline Key_Secret from Sverige (Sweden) on 2003-07-16 10:23 [#00781666]
Points: 9325 Status: Regular | Followup to Zeus: #00781657



Some of my friends go to a computergame development/design
program at the University of Skövde...
they're nice folks.
not many girls in their class though,
I think two or something.



 

offline xf from Australia on 2003-07-16 10:25 [#00781673]
Points: 2952 Status: Lurker



creating computer games is a shitload of work.

especially if you're starting from not knowing any
programming languages at all.

if you insist on being self taught, you've got years of fun
ahead.

learn something like c++, i guess, then learn how to do
direct3d crap with it, and grow from there.

by the way, if you hate maths, stick right away from this
kind of stuff. lots and lots of it.


 

offline Ophecks from Nova Scotia (Canada) on 2003-07-16 10:30 [#00781684]
Points: 19190 Status: Moderator | Show recordbag



I'd seriously love it, although... too much work and I'm
awful at maths. And I haven't done even the simplest
programming or anything like that. Too much work, too late
to start now I guess.

There's a cool videogame uni in Seattle I think, I remember
reading about it in a Gamepro magazine or something, called
Digipen. Gamer's dream.

I've got some cool ideas though.

Cel shaded Yellow Submarine game. Instant WICKEDNESS.


 

offline Key_Secret from Sverige (Sweden) on 2003-07-16 10:36 [#00781696]
Points: 9325 Status: Regular



I really enjoy programming (I'm good at it). Not that I know
many languages, but I know how to "code" (to write clean and
proper code), and I'd be having no troubles at getting into
a specific language. it's logical to me (how to write
code)... but yeah, it really takes time to get into writing,
especially if you're going to be GOOD at it.
I haven't coded for a while now, and don't think I'll be
coding (except maybe for html) ever again in my life...
but who knows?


 

offline S M Pennyworth from East Timor on 2003-07-16 10:42 [#00781710]
Points: 2196 Status: Lurker



Key Secret: det kommer du visst, om jag anställer dig som
kodare :)


 

offline Key_Secret from Sverige (Sweden) on 2003-07-16 10:55 [#00781739]
Points: 9325 Status: Regular | Followup to S M Pennyworth: #00781710



hehe... det skulle vara ett äventyr att arbeta för dig.
Men tror inte jag är till så mycket nytta på
programmeringsområdet ;)
inte helt ointressant arbetsområde dock.


 

offline S M Pennyworth from East Timor on 2003-07-16 11:08 [#00781776]
Points: 2196 Status: Lurker



nej..
men om vi på något mirakulöst sätt skulle göra slag i
saken så är det nyttigt med folk som är intresserade i
största allmänhet :)


 

offline Key_Secret from Sverige (Sweden) on 2003-07-16 11:09 [#00781777]
Points: 9325 Status: Regular | Followup to S M Pennyworth: #00781776



yepp...
har du något på gång alltså?


 

offline Jarworski from The Grove (United Kingdom) on 2003-07-16 11:09 [#00781780]
Points: 10836 Status: Lurker



Guy I went to school with joined Rare and last I heard of
him was seeing his name on the credits of Perfect Dark.
Cunt.


 

offline S M Pennyworth from East Timor on 2003-07-16 11:12 [#00781788]
Points: 2196 Status: Lurker



phew, jag har så jävla mycket i huvudet så jag borde
göra en 10-årsplan...
mitt intresse blir större om jag säger så, sitter oftare
och diskuterar idéer med kompisar än förr..


 

offline Key_Secret from Sverige (Sweden) on 2003-07-16 11:16 [#00781797]
Points: 9325 Status: Regular | Followup to S M Pennyworth: #00781788



idéer för spel? blir det något gjort då?


 

offline S M Pennyworth from East Timor on 2003-07-16 11:38 [#00781825]
Points: 2196 Status: Lurker



det är mest framtidsplaner just nu pga studier osv.. men
jag blev väldigt intresserad sen jag började plugga lite i
worldcraft/unrealED-systemet


 

offline roygbivcore from Joyrex.com, of course! on 2003-07-16 11:41 [#00781828]
Points: 22557 Status: Lurker



speak english mother fuckers!


 

offline w M w from London (United Kingdom) on 2003-07-16 11:53 [#00781844]
Points: 21454 Status: Regular



If the ultimate goal is fun, and not making money, why not
use the user friendly editing tools of a game that already
IS awesome: Get "wadauthor", the doom2 editor. Basically
with this, you are composing in a very high level of
functional abstraction (without having to pay attention to
all the little complex 1's and 0's- someone else did that
work for you already). You have lots of creative freedom.
There are other editors too, like micromachines for the
computer had one I think. That was pretty fun because you
could draw your own stuff, so make a weird level with bugs
and rocks instead of cars and signs or something.


 

offline vacant from NYC (United States) on 2003-07-16 12:04 [#00781857]
Points: 365 Status: Regular



Is there a way to break into the business as the "ideas"
guy... who comes up with concepts for games.. instead of
actually coding them. That I'd be good at. My dream game is
using something like the GTA3/vice city/beyond engine to
create a Private Detective game... I would fucking love for
that to be made, whether I make it or not. I'd rather
someone else make it actually, so it would be new for me
when I played it. Mnn


 

offline ijonspeches from 109P/Swift-Tuttle on 2003-07-16 12:11 [#00781863]
Points: 7846 Status: Lurker | Show recordbag



editors are fun, but not really what ophecks is looking for
i think.
pretty difficult to build in new concepts.
i dreamt of my own 3d levels and tried to buils some, but
always failed with the simple house structure, roof and so
on.

BUT i successfully replaced silk with hemp in civilization3.
that was cool.
i also made it possible to build coffeeshops (if you have
hemp) instead of temples and when you invented (i forgot
what) you could plant hemp instead of forest. hemp was
planted and fully grown within one turn then...


 

offline ijonspeches from 109P/Swift-Tuttle on 2003-07-16 12:16 [#00781870]
Points: 7846 Status: Lurker | Followup to vacant: #00781857 | Show recordbag



you can write your ideas to development companies and they
will rip them if they think it might sell at the moment.

having A job like that is almost evrey other guys dream so i
doubt it will be possible. find out if there is a
programming team near you and ask for jobs or apprentices,
good luck.

Blue Byte, the people from "the settlers" (german "die
siedler") and some undersea games are in my town just few
corners away. i asked for anything but they didnt need me.


 

offline qrter from the future, and it works (Netherlands, The) on 2003-07-16 12:19 [#00781876]
Points: 47414 Status: Moderator



having programmers is only a part of the package you need.

you need writers and designers too.


 

offline ijonspeches from 109P/Swift-Tuttle on 2003-07-16 12:24 [#00781878]
Points: 7846 Status: Lurker | Show recordbag



yeah but designers ought to be able to paint in 2d or model
in 3d.

it may be easier to try as a author, if you dont have any
computer or painting skills. some dialogues and story
prepared it should be possible to get in.


 

offline revpersona from Plainfield (United States) on 2003-07-16 15:52 [#00782205]
Points: 3167 Status: Lurker | Followup to Oddioblender: #00781606



There's a college in your own home state that is for the
research and design of videogames!!!

Lucky bastard, your probably really close to it, and to boot
it's pretty cheap for a 3 year course.

I'll look for the website a little later.


 

offline Asche XL on 2003-07-16 15:57 [#00782223]
Points: 4241 Status: Lurker



This is what i'm going to school for:

Computer Graphics & Animation

I'll be able to tell ya in a few yrs ;)


 

offline J Swift from United Kingdom on 2003-07-16 16:31 [#00782282]
Points: 650 Status: Regular



Two of my mates just made the new GTA game (set in London).
It's much easier if you just use someone else's graphics
libaries and game engine stuff...
I don't know how much they tend to charge - But you could
easily get that Quake engine and make a decent first-person
shooter type game.
The graphics, collision, 3D and dynamics engines are where
all the real programming's at - If you can blag someone
else's then there's not much to it - You could easily have
an 11 y/old chinese kid doing all your programming.
Yeah, then it just comes down to being a good
artist/animator, and having a good imagination.


 

offline S M Pennyworth from East Timor on 2003-07-16 16:38 [#00782297]
Points: 2196 Status: Lurker



well everyone says that i am:
a good artist/animator,
and that i have:
a good imagination


 

offline ziggomatic from ??....uv ajed...deja vu....?? on 2003-07-16 17:07 [#00782336]
Points: 2523 Status: Lurker



My goal and dream in life is not only to create and produce
many types of music and sounds, but also to design video
games, mainly Role-playing type games and action/adventure,
maybe horror-type gothic games.......

of course, many a future year is ahead of me, but I have
seen many attempt, and I think my best bet and anyone's best
bet is to:

a.) stay in school for as long as you can stand it/get what
you desire out of it/.....

b.) learn and know some type of programming language, no how
the game basics work,

c.) TRY,TRY,TRY to fill in applications for game
testers....whether it be lead test, bugging testers
whatever....THIS is sometimes painstaking work, but it can
be very fun, AND it gives you a BIG FOOt in the door to game
design and such........

:)

good luck all...


 

offline nlogax from oh, you must be the brains (Norway) on 2003-07-16 17:08 [#00782337]
Points: 4653 Status: Regular



my thought poured out on the web:
you're living in a dreamworld


 

offline Oddioblender from Fort Worth, TX (United States) on 2003-07-16 18:35 [#00782444]
Points: 9601 Status: Lurker



actually i do have a bit of experience with programming
language. i've used BASIC before, and made a good 30-minute
text-based game with it. i'm good at writing and art - i've
taken studies in art appreciation and design, and i've taken
three semesters of creative writing courses. i write music
that requires quite a bit of math.... so i guess i need to
find a school.


 

offline revpersona from Plainfield (United States) on 2003-07-23 22:15 [#00791596]
Points: 3167 Status: Lurker | Followup to revpersona: #00782205



Here's an article to follow up that gaming school in
Dallas.

www.cbsnews.com/stories/2003/06/02/tech/main556569.shtml

Also, www.gamingschools.com should be useful.

Good luck on the endeavor, I'm also working my way into such
a field.


 

offline xf from Australia on 2003-07-23 23:32 [#00791634]
Points: 2952 Status: Lurker | Followup to vacant: #00781857



man, what a rad idea


 

offline xf from Australia on 2003-07-23 23:34 [#00791635]
Points: 2952 Status: Lurker | Followup to xf: #00791634



basic isn't even really considered a real programming
language...

oh and vacant: you seen mafia? you're not a detective, but
you're some guy in the mafia - engine simular to gta3, very
cool game


 

offline zaphod from the metaverse on 2003-07-24 01:03 [#00791656]
Points: 4428 Status: Addict



one of my friends is going to digipen.
one thing you have to realise is that videogames aren't
entirely programming. the bulk of the job market is actually
in the computer animation industry. there are also writers
and developers who make up design teams. i'm majoring in 3d
computer animation, so videogaming is a realistic job
proposition for me after college.
i suggest you pick up some programming knowledge, primarily
c or c++. develop a visual sense and your creative
abilities, and figure out which part of the game you're
interested in getting into. oh yeah, play alot of
videogames.
it pays to learn a bit of everything. if you want to do
design or animation, understanding the programming behind a
game will help you realise the limitations of what you're
working with. conversely, developing a creative visual sense
could help you develop more complex, interesting game design
and programming skills.


 


Messageboard index