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randomness in songs
 

offline sadist from the dark side of the moon on 2003-05-27 01:43 [#00716202]
Points: 8670 Status: Lurker



i came to the concusion some time ago that nobody fuckin
cares about how do you made your song as long as it's good.
i don't like randomness but i sometimes use it, too lazy to
make the things for myself. but when i do it, i don't like
my song as much as another song i didn't use randomness. i
feel pretty lame then. besides, i sometimes do care about if
some song is made random. what about you ? does it affect
you how much do you like your song when you know that it's
random ?


 

offline rockenjohnny from champagne socialism (Australia) on 2003-05-27 01:45 [#00716203]
Points: 7983 Status: Lurker



i wont hit some randomizing tool to make my music.. but ill
concede that most creativity had a random foundation.. what
i mean is that ideas come out of experimentation.. and
accidental results are often worth refining


 

offline Sanguine from San Francisco (United States) on 2003-05-27 01:46 [#00716204]
Points: 859 Status: Lurker



Randomness has always been a part of music... the real
beauty the artist puts into it is organizing the randomness
into a cohesive whole. Whether it's algorithmic, drug
induced, or a roll of the dice as Mozart and other
Baroque/Classical composers used to do for parties so every
piece was "unique"

Random lines are just a method of inspiration for me, I
don't really like it when the whole piece is just computer
or random, but that's my personal preference


 

offline Sanguine from San Francisco (United States) on 2003-05-27 01:47 [#00716205]
Points: 859 Status: Lurker



Same line of thinking as johnny up there


 

offline teapot from Paddington (Australia) on 2003-05-27 02:07 [#00716212]
Points: 5739 Status: Regular



i've used the randomise button while improvising live... it
was an interlude before i kicked the next song in... it
worked, and i only did it because i needed something fast
and things were very close to becoming silent hehe


 

offline sadist from the dark side of the moon on 2003-05-27 02:08 [#00716213]
Points: 8670 Status: Lurker | Followup to Sanguine: #00716204



that was nice said



 

offline sadist from the dark side of the moon on 2003-05-27 02:08 [#00716215]
Points: 8670 Status: Lurker | Followup to teapot: #00716212



live ? with what


 

offline teapot from Paddington (Australia) on 2003-05-27 02:11 [#00716216]
Points: 5739 Status: Regular | Followup to sadist: #00716215



live on my laptop... i remember the part in question was
when i was running a drum loop in fl4


 

offline rockenjohnny from champagne socialism (Australia) on 2003-05-27 02:13 [#00716217]
Points: 7983 Status: Lurker | Followup to teapot: #00716212



those silent gaps are killers :]



 

offline Junktion from Northern Jutland (Denmark) on 2003-05-27 02:15 [#00716218]
Points: 9713 Status: Lurker



read the last text in my profile guys


 

offline sadist from the dark side of the moon on 2003-05-27 11:08 [#00716685]
Points: 8670 Status: Lurker | Followup to Junktion: #00716218



huh ?



 

offline aneurySm from Ypsilanti (United States) on 2003-05-27 11:23 [#00716695]
Points: 1701 Status: Lurker



I could code a machine that would build beats for me,
breaking down a two measure phrase three ways...
but why not live in the moment of composing and slay out
that randomness with your own little hands....
control is necessary for foundation
but sometimes I like to add a wacked out random-ass echo
effect


 

offline w M w from London (United Kingdom) on 2003-05-27 12:22 [#00716797]
Points: 21456 Status: Regular



pseudorandomness is great in music/videogames/etc. for
example in super smash tv, random powerups appear in random
locations at random times. Thanks to the randomness, every
time you play is slightly unique. Too bad they don't do this
more with games. It would be great to have a music track
random in the sense that it is actuallly unique/random EVERY
time you hear it. I want to realize this if possible
someday, especially in some convenient portable cd player
type gizmo. But actually once you make a track, even if
created with pseudorandom processes, it is set in stone and
is the same whenever you hear it again.


 

offline BlatantEcho from All over (United States) on 2003-05-27 12:25 [#00716799]
Points: 7210 Status: Lurker | Followup to Sanguine: #00716204



that was well said, but I don't fancy my work being not 100%
made by me. Got to construct the whole thing, at least that
is how I see it.


 

offline PigeonSt from Detroit on 2003-05-27 13:05 [#00716834]
Points: 1780 Status: Regular



what would John Cage say.....


 

offline steve mcqueen from caerdydd (United Kingdom) on 2003-05-27 16:54 [#00717179]
Points: 6574 Status: Addict



anyone used/looked at Sseyo's Koan software?


 

offline Tab from manchester (United Kingdom) on 2003-05-27 18:02 [#00717223]
Points: 374 Status: Regular



if i hear a track and its good it doesnt matter if its been
painstakingly programmed or lazily randomized, so long as it
rox...

hitting randomise is often a good way of getting ideas when
trying to create a sound for a track... randomise then tweak
it.. but, just as most others on here, i dont get the same
satisfaction when i do that, it kinda doesnt feel like i
made EVERY last bit of it, but if the end result is ok,
well, no one will know :P


 

offline Amnesiac from ERIE (United States) on 2003-05-27 18:16 [#00717228]
Points: 2084 Status: Lurker



my friend's band uses the sample from jurrasic park where
the guy says "Hold on to your butts" in the middle of a
song.


 

offline w M w from London (United Kingdom) on 2003-05-27 18:24 [#00717234]
Points: 21456 Status: Regular



evolution is the way to create. Perhaps no process can beat
it in intricate realization. W. Daniel Hillis used evolution
to create some sort of algorithm for the fastest card
sorting method or something. It was cool. Like, there's this
"traveling salesman" problem. A salesman has to travel to
randomly scattered points 1 through 25 in the fastest time
possible... which route should he take by george?! Maybe
evolution could solve this, and in such an intricate way
that a human mind wouldn't even comprehend the solution,
bitch.


 

offline w M w from London (United Kingdom) on 2003-05-27 18:26 [#00717235]
Points: 21456 Status: Regular | Followup to w M w: #00717234



...just shut the hell up m.


 

offline lichtswitch from playskull.com (United States) on 2003-05-27 18:46 [#00717247]
Points: 165 Status: Regular



somewhat randomness

but who tha fuck cares right?



 


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