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any computer graphics/animation artists here?
 

offline zaphod from the metaverse on 2003-04-23 18:47 [#00665544]
Points: 4428 Status: Addict



i'm studying this in college next year and was wondering if
any of you do this as a living or are studying it and if so,
any tips, info, or advice you could give me?
links to sites about it would be nice as well.


 

offline titsworth from Washington, DC (United States) on 2003-04-23 18:50 [#00665547]
Points: 14550 Status: Lurker



let us know what you come up with ;)

i've only taken a high school graphic design class, not
college... getting lots of experience doing design in the
workplace though

personally i see it as mostly a self-taught affair,
especially when it comes to individual style


 

offline zaphod from the metaverse on 2003-04-23 18:53 [#00665552]
Points: 4428 Status: Addict | Followup to titsworth: #00665547



from what i've read and from what my high school comp
graphics teacher has told me, it is. apparently 80% of
animators/graphics artists are self employed.
i'm actually trying to learn some programs now that weren't
offered in high school, such as Maya and lightwave. pretty
cool stuff.


 

offline ScreamUnheard from Redmond, WA (United States) on 2003-04-23 20:40 [#00665679]
Points: 117 Status: Regular



I know a decent amount about 3d Studio Max and a bit about
Maya. I just do it for fun. What kind of advice or info are
you looking for?


 

offline zaphod from the metaverse on 2003-04-23 20:45 [#00665682]
Points: 4428 Status: Addict | Followup to ScreamUnheard: #00665679



any kind. more on the job market, stuff to do with
animation.


 

offline DiaZoHeXagoN from The city of angels (United States) on 2003-04-23 21:16 [#00665707]
Points: 2659 Status: Lurker



I have taken courses in photoshop 6.0 and 7.0 and adobe
illustrator 10
if you need any help let me know


 

offline ScreamUnheard from Redmond, WA (United States) on 2003-04-24 21:29 [#00667448]
Points: 117 Status: Regular



Well, the job market for 3d artists isn't very good. They
are on a short term contract only, which prevents good job
stability. The major employers are 3d graphics for movies,
TV shows, and TV commercials and the games industry. There
are usually different people who do just the animation side
of 3d and then there are others who focus more on
modeling... Which are you interested in? The two main
software packages that they use for 3d modeling/animation
are 3d Studio Max, and Maya. Maya is better for high
polycount stuff, so it is used for movies almost
exclusively. Max can do low polycount stuff better, so it is
used for games, but more and more studios are moving towards
Maya as the game hardware can handle higher and higher
polycounts. I'd recommend trying to join a SIGGRAPH chapter.
www.siggraph.org I am an officer for U of M's SIGGRAPH
chapter, and it's a really great organization for people
interested in graphics. They have a conference every summer,
which would be very beneficial for you to go to if you are
planning on going into the graphics industry... Uuuh, I'm
just kinda rambling at this point. Hopefully all this stuff
is helpful to someone.


 

offline zaphod from the metaverse on 2003-04-24 21:36 [#00667457]
Points: 4428 Status: Addict | Followup to ScreamUnheard: #00667448



do you go to U of M? my cousin goes there and i go up there
from time to time.
anyway, that advice is helpful. i'm probably going to
concentrate on the animation side of things, but i'll see
how things go. i'm a pretty skilled artist, as far as
drawing and painting is concerned, and i've been interested
in motion and animation for a long time, hence my choice of
studying it. thanks for the info, maybe i'll join that
organization at some point in college.


 

offline AE_King from Australia on 2003-04-24 21:43 [#00667458]
Points: 749 Status: Regular



I've done 1 year at the academy of interactive entertainment
in 3d studio max. Animation is right bee-atch, I still
don't get it really, I wanna stick to modelling and
texturing :)


 

offline ScreamUnheard from Redmond, WA (United States) on 2003-04-30 08:23 [#00678159]
Points: 117 Status: Regular



Yeah, I go to U of M. I actually just graduated. SIGGRAPH
rules! U of M is a good school, but a bad place to go if you
want to do animation or modeling. We don't have much in the
way of courses for that. SIGGRAPH is trying to push for
that, but so far, we have not succeeded.


 

offline Ceri JC from Jefferson City (United States) on 2003-04-30 08:29 [#00678165]
Points: 23533 Status: Moderator | Followup to zaphod: #00665544 | Show recordbag



Yes, I'm studying it next year too. More the openGL coding
side of things rather than stuff like Maya. A bit more geeky
and technical as well as being maths heavy :/


 

offline ScreamUnheard from Redmond, WA (United States) on 2003-04-30 08:31 [#00678168]
Points: 117 Status: Regular



Cool! I do the programming side also. I'm starting an
internship at Microsoft soon with the Xbox team. That should
be cool. I mostly program DirectX over OpenGL. I made a
pretty cool 3D game if you want to check it out.
http://rubblerumble.binarycreativity.com Most of the
development was done in 8 weeks...


 

offline diablo on 2003-04-30 08:35 [#00678173]
Points: 3242 Status: Lurker



I did a degree in graphic arts and a course in digital
design at the LCP (right next to Richie's bank!)

I'm trying to make the jump to lightspeed, sorry full time
design employment at the moment. I'm freelancing, might get
a job soon with a local company if things work to plan...
Still working the odd few hours in a booze shop to make up
the extra as well.

I'm keen to get into 3d studio max, specially using it with
flash.


 

offline diablo on 2003-04-30 08:40 [#00678180]
Points: 3242 Status: Lurker | Followup to zaphod: #00665544



tips and advice? get as much design software as you can and
play with it so you are familiar with the various packages
once you start in class. Enjoy it.


 


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