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MrDwatt
from Helsinki (Finland) on 2003-02-16 13:26 [#00557267]
Points: 570 Status: Lurker
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does someone know the math epxression of the bouncing ball? I once tried to solve it out but it was no regular procent, maybe it´s just a knob turn...
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marlowe
from Antarctica on 2003-02-16 13:29 [#00557278]
Points: 24596 Status: Regular
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what math expression? please tell us more?!
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recycle
from Where is Phobiazero (Lincoln) (United States) on 2003-02-16 13:29 [#00557281]
Points: 40084 Status: Regular
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math expression ? huh? do you mean the aquation song on the windowlicker ep ?
please explain.
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Morton
from out (Netherlands, The) on 2003-02-16 13:31 [#00557285]
Points: 10000 Status: Addict | Followup to recycle: #00557281
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no think he means just the mathexpression of a bouncing ball.. you know it bounces faster and faster, there must be some kind of mathematical equation for that
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roygbivcore
from Joyrex.com, of course! on 2003-02-16 13:32 [#00557287]
Points: 22557 Status: Lurker
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um. it just goes faster... rdj doesn't use math equations, he said so in an interview
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roygbivcore
from Joyrex.com, of course! on 2003-02-16 13:33 [#00557292]
Points: 22557 Status: Lurker
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if you're talking about the math equation of a bouncing ball, it's hella physics
gravity is -9.8m/s^2 you'd have to calculate how much energy is lost in each bounce in order to figure it out though...
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uzim
on 2003-02-16 13:37 [#00557295]
Points: 17716 Status: Lurker
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math = evil
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marlowe
from Antarctica on 2003-02-16 13:37 [#00557296]
Points: 24596 Status: Regular | Followup to roygbivcore: #00557292
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stop trying to act all sciencey! :P
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roygbivcore
from Joyrex.com, of course! on 2003-02-16 13:39 [#00557302]
Points: 22557 Status: Lurker
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YOU NEED KE AND PE!
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roygbivcore
from Joyrex.com, of course! on 2003-02-16 13:40 [#00557303]
Points: 22557 Status: Lurker
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you know what, i'm going to figure this out... (opens up sound edit pro and starts sweating)
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recycle
from Where is Phobiazero (Lincoln) (United States) on 2003-02-16 13:41 [#00557306]
Points: 40084 Status: Regular
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MrDwatt--------it would be great to hear a reply from ya
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TonePu5her
from lincoln !UK! (United Kingdom) on 2003-02-16 13:44 [#00557319]
Points: 3640 Status: Regular
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Depends on the surface area of the ball,the velocity.ect
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uzim
on 2003-02-16 13:46 [#00557324]
Points: 17716 Status: Lurker
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haven't looked, but try this maybe...?
http://www.tetonmultimedia.com/tetonmultimedia/Lessons /Bounce1.pdf
www.tetonmultimedia.com/tetonmultimedia/Lessons/Bounce 2.pdf
or other things you'd find on google on 'bouncing ball equation'... like this... looks pretty complex +_-
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theo himself
from +- on 2003-02-16 13:49 [#00557333]
Points: 3348 Status: Regular
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in addition to surface area and velocity, the ball's weight and the surface(it falls on) material/thickness/size etc as well.. AANd, the angle at which the ball drops is also a factor.
does anyone else's copy of come to daddy have that "therefore, there are patterns in all of nature" a few seconds after 'bucephalus bouncing ball'?
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roygbivcore
from Joyrex.com, of course! on 2003-02-16 13:55 [#00557348]
Points: 22557 Status: Lurker
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it seems like each "bounce" (from the song) loses 8% of it's energy... so if the first bounce took 1 second, the second would take .92 seconds, .8464 seconds, .778688 seconds, etc...
but the first bounce is actually .364 seconds, then .337, then .293...
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recycle
from Where is Phobiazero (Lincoln) (United States) on 2003-02-16 13:55 [#00557351]
Points: 40084 Status: Regular
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shit roygbivcore, thats EXACTLY what i was thinking !!
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roygbivcore
from Joyrex.com, of course! on 2003-02-16 13:55 [#00557353]
Points: 22557 Status: Lurker
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you've got the mp3 from the pi soundtrack, theo
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roygbivcore
from Joyrex.com, of course! on 2003-02-16 13:56 [#00557357]
Points: 22557 Status: Lurker
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:P
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MrDwatt
from Helsinki (Finland) on 2003-02-16 14:01 [#00557371]
Points: 570 Status: Lurker
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oh, I most have done it fast when I tried I didn´t get any %%
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MrDwatt
from Helsinki (Finland) on 2003-02-16 14:05 [#00557385]
Points: 570 Status: Lurker
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does it really say something in the end of your track theo?
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roygbivcore
from Joyrex.com, of course! on 2003-02-16 14:10 [#00557395]
Points: 22557 Status: Lurker
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IT'S FROM THE PI SOUNDTRACK DAMMIT
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jupitah
from Minneapolis (United States) on 2003-02-16 14:28 [#00557433]
Points: 3489 Status: Lurker | Followup to roygbivcore: #00557395
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well, in the movie max is going on about theta, the golden ration. maybe the ball bounces to the golden ration. spirals are delicious :P
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MrDwatt
from Helsinki (Finland) on 2003-02-16 14:28 [#00557435]
Points: 570 Status: Lurker
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ok, I just saw the movie, great movie btw! I thought the soundtrack maybe would be worth buying...
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jupitah
from Minneapolis (United States) on 2003-02-16 14:28 [#00557436]
Points: 3489 Status: Lurker
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no... he says theta, but it's actually phi. he does go into the golden ratio though.
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MrDwatt
from Helsinki (Finland) on 2003-02-16 14:31 [#00557442]
Points: 570 Status: Lurker
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where+s the connection between the golden ratio/fibbonatchi and pi?
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jupitah
from Minneapolis (United States) on 2003-02-16 14:33 [#00557445]
Points: 3489 Status: Lurker
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i don't know that there is a connection between phi and pi other than that they are both trancendent numbers.
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theo himself
from +- on 2003-02-16 16:35 [#00557571]
Points: 3348 Status: Regular
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oh is that dialogue from the movie?
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corngrower
from the fertile grounds of Iowa, w (United States) on 2003-02-16 18:30 [#00557683]
Points: 4404 Status: Lurker | Followup to theo himself: #00557571
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it sure is... have you not seen it? If not, I recommend renting or buying it at soon as possible, it's a great movie with an equally great soundtrack.
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elusive
from detroit (United States) on 2003-02-16 18:33 [#00557691]
Points: 18368 Status: Lurker | Show recordbag
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uhhh expression? yeah gravity = 9.8m/s
that's all you damn well need to know if you can't figure out the rest, leave the board for afew
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elusive
from detroit (United States) on 2003-02-16 18:33 [#00557692]
Points: 18368 Status: Lurker | Show recordbag
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cunts
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corngrower
from the fertile grounds of Iowa, w (United States) on 2003-02-16 18:34 [#00557695]
Points: 4404 Status: Lurker | Followup to elusive: #00557692
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good work genius.
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rF
from __e____e_________e______q_____ (Australia) on 2003-02-16 19:46 [#00557747]
Points: 956 Status: Lurker
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http://www.smartelectronix.com/~bram/
theres a vst plugin that makes bouncing ball delay
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theo himself
from +- on 2003-02-16 19:49 [#00557751]
Points: 3348 Status: Regular
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no I've seen it.. many years ago though
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mojogigolo
from Vic (Australia) on 2003-02-16 20:21 [#00557777]
Points: 65 Status: Lurker
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if you want bouncing ball drums get the battery vsti - set a loop point in your drum sound, then use the matrix to link your loop counts to your loop length (negatively), perhaps add a further modulation so each loop count ups the pitch a little.
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theo himself
from +- on 2003-02-16 20:25 [#00557780]
Points: 3348 Status: Regular
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or you could just record a boucing ball???
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elusive
from detroit (United States) on 2003-02-16 20:56 [#00557795]
Points: 18368 Status: Lurker | Show recordbag
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when i through a ball at your head, corngrower, you could say that in T1, the ball is X values away from your head, then you could say that T2 could be 1/2 of T1. You could go on, halving the distance between the ball and your head im about to take off. So if you could do this, you could halve the distance infinetely, and thus, the ball will never strike your head.
sit.
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Zeus
from San Francisco (United States) on 2003-02-16 23:28 [#00557840]
Points: 14042 Status: Lurker
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me thinks he just used an LFO to trigger the samples, and increased the rate manually.
sorry to spoil your theories of elaborte math equations
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str_ph
from Cambridge (United Kingdom) on 2003-02-16 23:39 [#00557842]
Points: 779 Status: Regular
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There's a max patch doing the bouncing ball I think.
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Morton
from out (Netherlands, The) on 2003-02-17 00:51 [#00557864]
Points: 10000 Status: Addict
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you're all so smart
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neetta
from Finland on 2003-02-17 03:43 [#00557963]
Points: 5924 Status: Regular
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we did the bouncing ball in math at school... nothing too special about it. don't know if it relates to the song in anyway; the equation is not too complex if even me with b-math knows it.. it seems you are making all of it too difficult.
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E-man
from Rixensart (Belgium) on 2003-02-17 04:44 [#00558012]
Points: 3000 Status: Regular
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it can more simply done with a simple echo-delay... time-knob, i'm sure it's that way, cos it's handy as hell and you can do snarerushes and flanging/feedback effects to with only that button, try it sometimes
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MrDwatt
from Helsinki (Finland) on 2003-02-19 03:00 [#00560840]
Points: 570 Status: Lurker
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knob turn!!
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E-man
from Rixensart (Belgium) on 2003-02-19 03:43 [#00560878]
Points: 3000 Status: Regular
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! ! ! ! ! ! ! $ ! ! ! ! ! $
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ymenard
on 2003-02-19 17:05 [#00562211]
Points: 1001 Status: Regular
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Here's the equation : ;-D
O
O
O
O
O
O O O oooooooo
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elusive
from detroit (United States) on 2003-02-19 17:07 [#00562213]
Points: 18368 Status: Lurker | Show recordbag
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it involves differential equations from calc4
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Ceri JC
from Jefferson City (United States) on 2003-02-19 17:40 [#00562234]
Points: 23533 Status: Moderator | Show recordbag
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I played Bucepalus bouncing ball when I was DJing this evening. I only dared to as there were only about 8 people in the pub. Smallest "audience" ever?
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xlr
from Boston (United States) on 2003-02-19 23:04 [#00562467]
Points: 4904 Status: Regular
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you see it's very simple ?=¡£¢o.00¡7¢-Xª-Y§
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theo himself
from +- on 2003-02-20 00:59 [#00562501]
Points: 3348 Status: Regular
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oh my god.. he recorded a bouncing ball .. that's it.
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neetta
from Finland on 2003-02-20 02:27 [#00562553]
Points: 5924 Status: Regular
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teh ball loses height exponentially.. i think the equation we made had the assumption the ball always bounces only 2/3 as high as the one before it. laa. i hate math. why am i even bothering.
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Cfern
from Sacto (United States) on 2003-02-20 02:41 [#00562575]
Points: 1384 Status: Lurker
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i remember that bouncing ball delay... the last song on LP5 has the same sort of bouncing delay....
as for aphex he either: a. set an lfo the speed up at the exact precentage that a ball would in really life. or b recorded a bouniing ball :_)
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