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offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2018-02-05 13:00 [#02543526]
Points: 8817 Status: Addict | Show recordbag



The release here called 'fearful circuitry' is an
album of generative music by me which you can stream or
download. I guess you could say it's ambient because the
songs lack proper structure but it's also quite beat-heavy.
I tried to make the max patch veer between being machine
sounding and 'humanistic' but I dunno if that worked.


 

offline fleetmouse from Horny for Truth on 2018-02-05 14:17 [#02543529]
Points: 18042 Status: Lurker



This is pretty cool! How does the patch work, is it
selecting momentary pitches and clock divisions from a table
based on simple probability, or is it selecting entire
phrases, or doing a markov chain thingy, or what or
something



 

offline RussellDust on 2018-02-05 15:56 [#02543534]
Points: 10714 Status: Regular



I like what I’m hearing so far!


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2018-02-05 19:46 [#02543625]
Points: 8817 Status: Addict | Show recordbag



It's mostly done with weighted randomisation and some markov
chainesque bits for larger composition.

It generates every element from scratch. Firstly it
determines some song wide variables, tempo, time signature
and number of bars in the repeating phrase. Then it
generates 4 unique bars for each instrument and decides on
their order and frequency within the phrase.

For the melodic elements each of the four bars is given a
key which is then used to generate notes, different types of
instrument have different likelihoods of playing a note at a
given fraction for a certain length of time. For example if
the phrase is 4/4 the 'bass' instrument bars are generated
in 1/16ths, each 16th the note has 50% chance of being
played, if it is played it also has a 66% chance of being
the root note for that key, too keep it fairly 'normal' for
a bass line. The pads are triggered every beat and are given
more leeway in what note is played etc.

Once it has generated all these musical elements it does the
whole process again for CC controls for each instrument, it
generates values for 6 CCs for each instrument but only 2
are triggered at any one time, their frequency of change is
different on a per instrument basis, they're intentionally
quite subtle for the most part so everything is going crazy
all of the time. Like note info CC value changes might not
be triggered at all.

Once this is done it will start looping the phrase and you
can manually bring elements in and out or you can turn on
song generator which will turn the instruments on and off
based on questions like 'how many instruments are playing?',
'has this instrument already played?' 'if so how long ago?'
drums/percussion have a higher weighting for being played
for being played for longer.

suttin lyke dat.


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2018-02-05 20:36 [#02543659]
Points: 8817 Status: Addict | Show recordbag



i changed the patch a few times while recording the tapes
though and some of these will be from different versions of
it. basic principles are the same though.


 

offline fleetmouse from Horny for Truth on 2018-02-07 14:22 [#02543736]
Points: 18042 Status: Lurker | Followup to Indeksical: #02543625



Wow, amazing! Thanks for the very detailed description.
You've built a lot of rules and intelligence into it. My own
generative experiments tend to be simpler, LFO and
randomness driven.


 

offline mohamed on 2018-02-07 18:31 [#02543761]
Points: 24125 Status: Regular | Show recordbag



why exactly people doesnt post their music here


 

offline mohamed on 2018-02-07 18:34 [#02543762]
Points: 24125 Status: Regular | Show recordbag



downloaded and playing


 

offline mohamed on 2018-02-07 18:40 [#02543765]
Points: 24125 Status: Regular | Show recordbag



track 3 is ace, truly horror sounding


 

offline mohamed on 2018-02-07 19:04 [#02543768]
Points: 24125 Status: Regular | Show recordbag



i like Skirrid Mountain too


 


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