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offline RussellDust on 2017-08-10 00:15 [#02527816]
Points: 16053 Status: Lurker | Followup to steve mcqueen: #02527813



I googled wrong. I was curious as to the language sung (nice
to be ignorant here); was thinking this was a weirdly titled
song by a band called Valium, a band google told me was from
Brazil. I thought "this is not Portuguese" so then I googled
right.

BoC vibes from the video. Nice track too.


 

offline jnasato from 777gogogo (Japan) on 2017-08-10 08:06 [#02527823]
Points: 3393 Status: Regular | Followup to Hyperflake: #02527064 | Show recordbag



Yah, white noise is great for water. I made these "beach
waves" sounds with white noise back in the day (in intro and
outro):

Beach Monkeyz

Though it was awhile ago, so it might have been pink noise.


 

offline mappatazee from ¨y¨z¨| (Burkina Faso) on 2017-08-13 17:17 [#02528253]
Points: 14291 Status: Lurker



something to play with https://pastebin.com/JzEmFGTg


 

offline mappatazee from ¨y¨z¨| (Burkina Faso) on 2017-08-13 17:21 [#02528254]
Points: 14291 Status: Lurker



missing a paren there https://pastebin.com/PDeguCfM


 

offline Hyperflake from Wirral (United Kingdom) on 2017-08-13 17:26 [#02528255]
Points: 31006 Status: Lurker | Followup to mappatazee: #02528254



got it workin, did you write this?


 

offline mappatazee from ¨y¨z¨| (Burkina Faso) on 2017-08-13 17:33 [#02528256]
Points: 14291 Status: Lurker



yep, the noise generator is set to 0 amplitude by default,
and its going through a resonance filter so the gain is
there to offset the attenuation (not really a dB gain, it's
just a multiplier). i had it going through a bandpass filter
before, might make that configurable, there's not way to
turn the filter off currently. also i couldn't figure out
how to make the number boxes step size smaller than 0.01, so
the bandwidth ratio setting for the resonance filter is a
multiple of the actual value (x10), to make smaller
adjustments.


 

offline Hyperflake from Wirral (United Kingdom) on 2017-08-13 19:11 [#02528257]
Points: 31006 Status: Lurker



nice one, I made some funny sounds on it my increasing the
temp and duration and fiddling around with the envelopes


 

offline Hyperflake from Wirral (United Kingdom) on 2017-08-13 19:57 [#02528258]
Points: 31006 Status: Lurker | Followup to mappatazee: #02528256



are you going to keep extending it?


 

offline mappatazee from ¨y¨z¨| (Burkina Faso) on 2017-08-13 23:39 [#02528261]
Points: 14291 Status: Lurker



might use it as the basis for messing with reverb or adding
on a sequencer or something.

fixed changing the duration wasn't updating the envelope
length, and added separate freq envelopes for wave and noise
so they can have different bottom frequencies (it's uglier
but now the max frequency is same for both)
https://pastebin.com/zD1wTJAp


 

offline steve mcqueen from caerdydd (United Kingdom) on 2017-09-30 00:02 [#02532651]
Points: 6514 Status: Lurker



lol nice to see they haven't upgraded the Envelope editor to
the one i posted in 2009


 

offline steve mcqueen from caerdydd (United Kingdom) on 2017-09-30 00:06 [#02532652]
Points: 6514 Status: Lurker



Mappatazee, Fake acoustics with Allpass is sort of what i
was on about:
do( N, {
in = AllpassN.ar( .. in ... )
})
No other synthesis language but SC2 would let you change the
N in that - the number of times the signal goes through the
allpass filter - PER NOTE. like, you could have completely
randomly made FM graphs per note too, the possibilities are
endless but actually, it seems, not that interesting.


 


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