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RussellDust
on 2017-08-10 00:15 [#02527816]
Points: 16053 Status: Lurker | Followup to steve mcqueen: #02527813
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I googled wrong. I was curious as to the language sung (nice to be ignorant here); was thinking this was a weirdly titled song by a band called Valium, a band google told me was from Brazil. I thought "this is not Portuguese" so then I googled right.
BoC vibes from the video. Nice track too.
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jnasato
from 777gogogo (Japan) on 2017-08-10 08:06 [#02527823]
Points: 3393 Status: Regular | Followup to Hyperflake: #02527064 | Show recordbag
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Yah, white noise is great for water. I made these "beach waves" sounds with white noise back in the day (in intro and outro):
Beach Monkeyz
Though it was awhile ago, so it might have been pink noise.
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mappatazee
from ¨y¨z¨| (Burkina Faso) on 2017-08-13 17:17 [#02528253]
Points: 14291 Status: Lurker
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something to play with https://pastebin.com/JzEmFGTg
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mappatazee
from ¨y¨z¨| (Burkina Faso) on 2017-08-13 17:21 [#02528254]
Points: 14291 Status: Lurker
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missing a paren there https://pastebin.com/PDeguCfM
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Hyperflake
from Wirral (United Kingdom) on 2017-08-13 17:26 [#02528255]
Points: 31006 Status: Lurker | Followup to mappatazee: #02528254
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got it workin, did you write this?
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mappatazee
from ¨y¨z¨| (Burkina Faso) on 2017-08-13 17:33 [#02528256]
Points: 14291 Status: Lurker
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yep, the noise generator is set to 0 amplitude by default, and its going through a resonance filter so the gain is there to offset the attenuation (not really a dB gain, it's just a multiplier). i had it going through a bandpass filter before, might make that configurable, there's not way to turn the filter off currently. also i couldn't figure out how to make the number boxes step size smaller than 0.01, so the bandwidth ratio setting for the resonance filter is a multiple of the actual value (x10), to make smaller adjustments.
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Hyperflake
from Wirral (United Kingdom) on 2017-08-13 19:11 [#02528257]
Points: 31006 Status: Lurker
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nice one, I made some funny sounds on it my increasing the temp and duration and fiddling around with the envelopes
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Hyperflake
from Wirral (United Kingdom) on 2017-08-13 19:57 [#02528258]
Points: 31006 Status: Lurker | Followup to mappatazee: #02528256
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are you going to keep extending it?
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mappatazee
from ¨y¨z¨| (Burkina Faso) on 2017-08-13 23:39 [#02528261]
Points: 14291 Status: Lurker
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might use it as the basis for messing with reverb or adding on a sequencer or something.
fixed changing the duration wasn't updating the envelope length, and added separate freq envelopes for wave and noise so they can have different bottom frequencies (it's uglier but now the max frequency is same for both) https://pastebin.com/zD1wTJAp
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steve mcqueen
from caerdydd (United Kingdom) on 2017-09-30 00:02 [#02532651]
Points: 6514 Status: Lurker
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lol nice to see they haven't upgraded the Envelope editor to the one i posted in 2009
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steve mcqueen
from caerdydd (United Kingdom) on 2017-09-30 00:06 [#02532652]
Points: 6514 Status: Lurker
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Mappatazee, Fake acoustics with Allpass is sort of what i was on about:
do( N, { in = AllpassN.ar( .. in ... ) }) No other synthesis language but SC2 would let you change the N in that - the number of times the signal goes through the allpass filter - PER NOTE. like, you could have completely randomly made FM graphs per note too, the possibilities are endless but actually, it seems, not that interesting.
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