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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2010-10-18 16:05 [#02396180]
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I'm starting to learn Pure Data because it seems pretty nifty and is free but I'm having a little problem with sample playback. All I'm trying to do is make a little something that will read a sample from an array and play it back at varying speeds.
In Max you can use the 'groove~' object but I'm having trouble finding an equivalent in PD. At the moment I'm using a 'tabread4~' with a 'line~' to feed ramps but thats not what I want, I want to be able to alter an integer and affect the playback speed of a looping sample on the fly.
Thought I'd try here before I went trawling through the various PD forums.
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2010-10-18 16:28 [#02396183]
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Doesn't matter, I've got it. I was misusing 'loop~' when I tried it before.
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vlari
from beyond the valley of the LOLs on 2010-10-18 16:44 [#02396184]
Points: 13915 Status: Regular
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xltronic is for naked mans, not pure datas. silly sam...
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freqy
on 2010-10-18 17:21 [#02396190]
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didn't realise PD was a free prog.
i love progs like these ,amazing how many doors open up when you learn em.
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dariusgriffin
from cool on 2010-10-18 18:10 [#02396195]
Points: 12394 Status: Regular
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I don't really get Max or Pure Data, it's like an incredibly messy way to write code.
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fleetmouse
from Horny for Truth on 2010-10-18 18:36 [#02396201]
Points: 18042 Status: Lurker | Followup to dariusgriffin: #02396195
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It's like an executable flowchart. It can be good for some simple things as long as there are objects or abstractions that do what you want. For a lot of things though you get a forest of connections that would be better handled in a few lines of code with arrays.
I think the main idea is to fool artists into programming without scaring them off.
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freqy
on 2010-10-18 18:50 [#02396204]
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patches can be seriously cpu intensive ,not very efficient i suppose :?
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2010-10-18 19:06 [#02396211]
Points: 10671 Status: Regular | Followup to fleetmouse: #02396201 | Show recordbag
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'I think the main idea is to fool artists into programming without scaring them off.'
This is exactly why I use it. I'm no programmer and these programs provide an easy to follow wysiwyg diagram of what's going on. It is, as freqy says, very processor intensive though.
Any ideas on a programming language that could do the kind of things i want to do (generative composition from samples which affects 3D object/videos/images too, controlled by a myriad of sensors or MIDI interfaces and the like) that isn't too difficult to learn?
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freqy
on 2010-10-18 19:13 [#02396212]
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it would be cool if we could translate our patches into efficient code.
A click of a button to convert to an .exe file : )
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fleetmouse
from Horny for Truth on 2010-10-18 19:32 [#02396216]
Points: 18042 Status: Lurker | Followup to Indeksical: #02396211
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Learn Processing. It will do exactly what you want, and there are libraries to communicate via arduino hardware, midi, osc, etc. So it can talk to anything that can receive those signals. Including pure data and commercial audio softs.
I've done a few things in Processing and it's very easy. If you have the brains to solve the equation 2x = 4 you can program stuff in Processing in days. Oh and it's free. beep boop
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dariusgriffin
from cool on 2010-10-18 19:33 [#02396217]
Points: 12394 Status: Regular
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I think the main idea is to fool artists into programming without scaring them off.
That's what I figured yeah :)
I worked the opposite way for me though. The few times I've tried Max or Pd I found it very daunting and weird, and now that I'm learning how to actually write code I'm having a blast.
I think I just couldn't find a point a entry and the thing is so annoying to edit I couldn't have any fun messing with it.
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fleetmouse
from Horny for Truth on 2010-10-18 19:50 [#02396220]
Points: 18042 Status: Lurker | Followup to dariusgriffin: #02396217
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It's shitloads easier to program with regular code - easier to read, easier to debug, easier to reuse functions, and you don't get wrist strain from clicking little boxes for hours.
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freqy
on 2010-10-18 19:54 [#02396222]
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processing clip...
someone on xlt made this
i forget his name darn it but not his art vid.
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2010-10-18 20:16 [#02396224]
Points: 10671 Status: Regular | Followup to fleetmouse: #02396216 | Show recordbag
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Thanks matey, I'll give it a looksie.
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2010-10-18 20:17 [#02396225]
Points: 10671 Status: Regular | Followup to freqy: #02396222 | Show recordbag
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Terence Hill I think.
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hedphukkerr
from mathbotton (United States) on 2010-10-18 20:31 [#02396226]
Points: 8833 Status: Regular | Followup to freqy: #02396222
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holy god that is awesome!
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hedphukkerr
from mathbotton (United States) on 2010-10-18 20:45 [#02396227]
Points: 8833 Status: Regular | Followup to hedphukkerr: #02396226
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prototype is downloadable!!
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freqy
on 2010-10-18 21:32 [#02396231]
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yes it is terrence. : )
d/l mac only , (
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2010-10-18 21:33 [#02396232]
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OK, this Processing is good! It seems simple enough for a dingus like me to follow and deep enough to do what I want it to with far less computational expense.
I will persevere with it for a few weeks and see what I can rustle up.
FLEETMOUSE FOR MOD.
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2010-10-19 01:49 [#02396260]
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HEY BUDDY!
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freqy
on 2010-10-19 02:02 [#02396262]
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there are some tutorials on youtube also here
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freqy
on 2010-10-19 02:02 [#02396263]
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you made something ....does it move?
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Indeksical
from Phobiazero Damage Control (United Kingdom) on 2010-10-19 02:26 [#02396265]
Points: 10671 Status: Regular | Followup to freqy: #02396263 | Show recordbag
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Nah it doesn't move yet. Just generates an image. I've only been using the program for a few hours.
The link fleetmouse posted above is to a .pdf of a book about Processing, it appears to cover the same stuff as those video tutorials.
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