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How to play VIRTUAL Quake Live
 

offline jnasato from 777gogogo (Japan) on 2010-07-05 23:54 [#02386073]
Points: 3393 Status: Regular | Show recordbag



Okay, I just discovered and made this shit up right now...
CHECK IT!

Get ready. . .

Quake Live.

Make sure your mouse's right-click (or left!) is set to
zoom. Join any match, and then choose to spectate.

Follow the best player (or ideally, a player of your skill
level).

Now all you do, is... YOU ACTUALLY PLAY THE GAME, but just
with your mouse hand (using zoom-assigned button as fire).
So it basically becomes an on-rails type of shooter!

"That's not playing a game..." BUT, WAIT!!!

Cuz what happens is...: When playing, one usually presses
fire when the crosshair is over the enemy-- which is what
the followed player will do!--- which is what you will do!

So the followed player will usually fire at an enemy, at the
same time that you will~!!! And so THE RESULT: Is that YOU
ARE ACTUALLY PLAYING A GAME!!! Since the shit on screen is
a result of the same action (executed by both sides), the
singular result is sufficient for both.

The zoom helps to make the "illusion/mindfuck" more fucked,
by jolting the screen in time with the mouse click. When
one finds a player with similar reflexes, EVEN THE MISSED
SHOTS ARE SPON ON, cuz both have the same delay in reaction
when seeing the crosshair over the enemy!

The easiest to match weapons are the single-shot ones, but
with similarly minded players, there's less tendency to
start firing the machine gun from 10 inches to the left of
the enemy, etc.

If any of your try this, I hope you're not tripping, or
you're gonna blow off your clitoratii.

---Also, this probably works with video. One could record
an hour of Quake Live, say it's an on-rail version, and then
just watch someone sit there, and interact with with a
fucking video... for an hour. And then everytime the shots
don't match up, they'll probably be like, "Aww- lag is bad,
man..."


 

offline jnasato from 777gogogo (Japan) on 2010-07-05 23:57 [#02386074]
Points: 3393 Status: Regular | Show recordbag



And the trippy part is pondering the true nature of "cause
and effect".


 

offline j4ck from United Kingdom on 2010-07-05 23:58 [#02386075]
Points: 1102 Status: Regular



what about the satisfaction you lose from pwning a n00b?

I find when specing on fps games you see things the other
player misses, like a player running out of the corner of
your eye. this just annoys me and I join the game


 

offline jnasato from 777gogogo (Japan) on 2010-07-06 00:05 [#02386076]
Points: 3393 Status: Regular | Show recordbag



And from an energy-saving/efficiency standpoint, it might
make sense to have stored-data-buffers shared, brought into
play by action-predicting programs. And I don't mean just
for games-- all computer data. The Ultra Cloud! Initially,
efficiency is down due to the processing power required for
the programs, but in the end, there is only need for One
processor for All. And then when all are running off the
same buffers, the programs could manipulate actions by
working them in reverse; playing back actions before the
data is actually called forth. So what results is a more
generalized grouping of main algorithms, which then become
more and more efficient, until they finally only need to
run... nothing.


 

offline jnasato from 777gogogo (Japan) on 2010-07-06 00:06 [#02386077]
Points: 3393 Status: Regular | Followup to j4ck: #02386075 | Show recordbag



That's why you have to play with the belief that it's an
on-rails shooter-- i.e. the movement is pre-determined, and
your only goal is to fire when the crosshair is over the
enemy.


 

offline Zephyr Twin from ΔΔΔ on 2010-07-06 03:33 [#02386088]
Points: 16982 Status: Regular | Show recordbag



I can't really tell if you're serious or having a laugh but
I smiled, lol'ed, and came, in that order.


 

offline gingaling from Scamworth (Burkina Faso) on 2010-07-06 12:37 [#02386119]
Points: 2281 Status: Lurker



i came, smiled then lol'd.

it didnt make much sense.


 

offline jnasato from 777gogogo (Japan) on 2010-07-06 16:58 [#02386145]
Points: 3393 Status: Regular | Show recordbag



I was actually serious. If you actually try it out on Quake
Live, you'll see that it works.

I discovered it cuz I was following someone and
pointlessly/frantically pressing my zoom button. Then I
wanted to have fun with my reflexes by clicking when the
crosshair was over the enemy. Then I realized that
everything would sync up!

Synchronicity..... FOR REALZ.


 


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