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jnasato
from 777gogogo (Japan) on 2010-07-05 23:54 [#02386073]
Points: 3393 Status: Regular | Show recordbag
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Okay, I just discovered and made this shit up right now... CHECK IT!
Get ready. . .
Quake Live.
Make sure your mouse's right-click (or left!) is set to zoom. Join any match, and then choose to spectate.
Follow the best player (or ideally, a player of your skill level).
Now all you do, is... YOU ACTUALLY PLAY THE GAME, but just with your mouse hand (using zoom-assigned button as fire). So it basically becomes an on-rails type of shooter!
"That's not playing a game..." BUT, WAIT!!!
Cuz what happens is...: When playing, one usually presses fire when the crosshair is over the enemy-- which is what the followed player will do!--- which is what you will do!
So the followed player will usually fire at an enemy, at the same time that you will~!!! And so THE RESULT: Is that YOU ARE ACTUALLY PLAYING A GAME!!! Since the shit on screen is a result of the same action (executed by both sides), the singular result is sufficient for both.
The zoom helps to make the "illusion/mindfuck" more fucked, by jolting the screen in time with the mouse click. When one finds a player with similar reflexes, EVEN THE MISSED SHOTS ARE SPON ON, cuz both have the same delay in reaction when seeing the crosshair over the enemy!
The easiest to match weapons are the single-shot ones, but with similarly minded players, there's less tendency to start firing the machine gun from 10 inches to the left of the enemy, etc.
If any of your try this, I hope you're not tripping, or you're gonna blow off your clitoratii.
---Also, this probably works with video. One could record an hour of Quake Live, say it's an on-rail version, and then just watch someone sit there, and interact with with a fucking video... for an hour. And then everytime the shots don't match up, they'll probably be like, "Aww- lag is bad, man..."
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jnasato
from 777gogogo (Japan) on 2010-07-05 23:57 [#02386074]
Points: 3393 Status: Regular | Show recordbag
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And the trippy part is pondering the true nature of "cause and effect".
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j4ck
from United Kingdom on 2010-07-05 23:58 [#02386075]
Points: 1102 Status: Regular
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what about the satisfaction you lose from pwning a n00b?
I find when specing on fps games you see things the other player misses, like a player running out of the corner of your eye. this just annoys me and I join the game
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jnasato
from 777gogogo (Japan) on 2010-07-06 00:05 [#02386076]
Points: 3393 Status: Regular | Show recordbag
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And from an energy-saving/efficiency standpoint, it might make sense to have stored-data-buffers shared, brought into play by action-predicting programs. And I don't mean just for games-- all computer data. The Ultra Cloud! Initially, efficiency is down due to the processing power required for the programs, but in the end, there is only need for One processor for All. And then when all are running off the same buffers, the programs could manipulate actions by working them in reverse; playing back actions before the data is actually called forth. So what results is a more generalized grouping of main algorithms, which then become more and more efficient, until they finally only need to run... nothing.
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jnasato
from 777gogogo (Japan) on 2010-07-06 00:06 [#02386077]
Points: 3393 Status: Regular | Followup to j4ck: #02386075 | Show recordbag
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That's why you have to play with the belief that it's an on-rails shooter-- i.e. the movement is pre-determined, and your only goal is to fire when the crosshair is over the enemy.
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Zephyr Twin
from ΔΔΔ on 2010-07-06 03:33 [#02386088]
Points: 16982 Status: Regular | Show recordbag
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I can't really tell if you're serious or having a laugh but I smiled, lol'ed, and came, in that order.
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gingaling
from Scamworth (Burkina Faso) on 2010-07-06 12:37 [#02386119]
Points: 2281 Status: Lurker
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i came, smiled then lol'd.
it didnt make much sense.
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jnasato
from 777gogogo (Japan) on 2010-07-06 16:58 [#02386145]
Points: 3393 Status: Regular | Show recordbag
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I was actually serious. If you actually try it out on Quake Live, you'll see that it works.
I discovered it cuz I was following someone and pointlessly/frantically pressing my zoom button. Then I wanted to have fun with my reflexes by clicking when the crosshair was over the enemy. Then I realized that everything would sync up!
Synchronicity..... FOR REALZ.
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