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o digital content, where art thou?
 

offline Terence Hill from Germany on 2010-02-06 08:33 [#02364768]
Points: 2070 Status: Lurker



is there true digital content yet? or is it mostly
assimilated analog stuff? i believe so: most of the things
we do with digital media could be done using analog media
instead. written word, youtube videos, mp3s, i mean we've
listened to music before haven't we.
all that's different now is that we share our poop with the
rest of the world instantly.

when photography took off, it didn't take long until moving
pictures came up, which led to "film" as a medium, it simply
emerged out of a new technology, and provided content which
was not possible to deliver using painting, writing,
sculpting or theatre, etc..

now with digital, okay we got video games, but imo they're
all banal as fuck. all of them. there's simply no
deepness to be gained from any of their gameplay that could
even scratch the surface of even a purely technical
experiment such as this. if you say, there's a
drama in it well it's simply an aspect assimilated from
motion pictures. why is this so?

is facebook digital content? twitter messages? oh god...


 

offline Terence Hill from Germany on 2010-02-06 08:38 [#02364769]
Points: 2070 Status: Lurker



and for reasons of simplicity, by video games i mean
any software you interact with.


 

offline Descent from the salt of Satan's sweat. (United Kingdom) on 2010-02-06 08:46 [#02364770]
Points: 2298 Status: Addict



I fail to see any point in that argument.


 

offline dariusgriffin from cool on 2010-02-06 08:57 [#02364772]
Points: 12394 Status: Regular



You're wrong about video games.

You're even wronger by assuming that worthwhile drama in
video games is derived from motion pictures. Your average
journalist might think that mimicing hollywood crap is a
sign of maturity, but the games that do that are actually
the worst.


 

offline Terence Hill from Germany on 2010-02-06 09:00 [#02364773]
Points: 2070 Status: Lurker



why should there be a point?

i'll rephrase: assuming you can define "digital" as a medium
just as you can define print, painting, film as media (and i
think you can… or not?) , what content is emerging out of
this medium and if there is some, (why) is it more banal
than what we know from other media?

print -> novel, newspaper, ..
painting -> portrait, all sorts of genres..
film -> documentary, thriller, etc..
digital -> ..?


 

offline dariusgriffin from cool on 2010-02-06 09:02 [#02364774]
Points: 12394 Status: Regular



but digital's not a media per se i think
ther's digital painting innit
and digital cinema
and digital music
innit
it's more of a technique


 

offline Terence Hill from Germany on 2010-02-06 09:03 [#02364775]
Points: 2070 Status: Lurker | Followup to dariusgriffin: #02364772



yep, the essence of video games should not be cinematic
drama. Name one video game where you actually experienced
something, purely out of the gameplay, which you couldn't
have experienced by some other media, or an analog game like
chess or football.


 

offline Descent from the salt of Satan's sweat. (United Kingdom) on 2010-02-06 09:09 [#02364776]
Points: 2298 Status: Addict | Followup to Terence Hill: #02364775



What a flaccid argument.

Radio is moot, we can speak and listen and have music
already.
Films are rubbish, we already see things every day.
Porn is rubbish, I can just spy through windows.


 

offline dariusgriffin from cool on 2010-02-06 09:12 [#02364777]
Points: 12394 Status: Regular | Followup to Terence Hill: #02364775



There are loads of those, I think Smash TV is a good
example.

The satire in it is extremely crass and shallow taken by
itself, but it actually works because it's a videogame. It's
extremely ridiculous, you collect whole year supply of meat
bonuses, you mindlessly kill thousands upon thousands of
little guys, sometimes for ten minutes without a break. And
then there's the pleasuredome, where you collect hundreds of
women for five minutes. And you just do it over and over
because that's what you must do, that's what you've learned.
It's kind of a sickening and mesmerising game, and it would
have been stupid and horrible had it been anything other
than a video game.


 

offline Terence Hill from Germany on 2010-02-06 09:14 [#02364778]
Points: 2070 Status: Lurker | Followup to Descent: #02364776



instead of digressing, you could name some digital content.

also i sure believe digital is a medium … i just think
it's at its beginnings, where there's simply no content for
it. remember cd players? they're digital, but in fact rather
stupid simulations of vinyl players. the digital has so much
potential beyond what can be done with film for
example (one major point being that it is not bound to
physical material. it is the first medium which does not
work by modulating the physical structure of a carrier
material and than reading that structure, but instead is
simply based on matrices of data and encoding/decoding
rules). it has so much potential in fact that it kind of
appears insulting to say a simplistic mp3 is digital.


 

offline Descent from the salt of Satan's sweat. (United Kingdom) on 2010-02-06 09:15 [#02364779]
Points: 2298 Status: Addict | Followup to dariusgriffin: #02364777



I was playing Super Smash TV on an emulator just yesterday,
difficulty curves sure have gotten shallower through the
ages.


 

offline Descent from the salt of Satan's sweat. (United Kingdom) on 2010-02-06 09:22 [#02364780]
Points: 2298 Status: Addict | Followup to Terence Hill: #02364778



I wouldn't say digital is a medium, because analogue is not
a medium either, as Fabien said: "it's more of a technique."
While it's true that a lot of the media produced through
digital means can be produced through analogue means, it's
mostly easier and farther reaching to do it the digital way.


 

offline Terence Hill from Germany on 2010-02-06 09:36 [#02364783]
Points: 2070 Status: Lurker



isn't that just the easy route? reducing it to mere
production technique for things that already exist is a
mistake which is putting innovation on halt (see the vinyl
player/cd player analogy), IMO, and is happening with every
medium at its beginning. i.e. the first mainstream
photographs were portraits etc..


 

offline dariusgriffin from cool on 2010-02-06 09:43 [#02364785]
Points: 12394 Status: Regular



i think i understand what you mean but i'm sure if you're
willing to search a little you'll find plenty of sound or
video art that couldn't have been made before the advent of
digital techniques

how about spectral music


 

offline dariusgriffin from cool on 2010-02-06 09:51 [#02364789]
Points: 12394 Status: Regular



actually that wasn't a good response to what you were saying
but heck


 

offline Descent from the salt of Satan's sweat. (United Kingdom) on 2010-02-06 09:55 [#02364790]
Points: 2298 Status: Addict | Followup to Terence Hill: #02364783



Is it not innovation to save both time and money on creating
something that is more difficult/impossible by any other
means?


 

offline dariusgriffin from cool on 2010-02-06 09:59 [#02364791]
Points: 12394 Status: Regular



i lost my trailn of thought, there was something about how
separating media is getting increasingly arbitrary, about
how film could be considered as a more practical flipbook
and something to do with abstract programming as art and
also computers are just a more practical way to do math that
we could somehow do ourselves if we had a whole bunch of
free time on our hands but


 

offline cx from Norway on 2010-02-06 10:07 [#02364797]
Points: 4537 Status: Regular



There exists plenty of digital MEDIA, but not so many
digital TECHNIQUES.
Media is everywhere, movies, mp3s, text, but as you say in
many cases they emulate analogue means in the digital
domain.
To create something truly digital I reckon you have to code
it yourself something ala max/msp.

But like others said, separate between the media and the
techniques.


 

offline Terence Hill from Germany on 2010-02-06 10:08 [#02364798]
Points: 2070 Status: Lurker



no actually you're right, there is already plenty of 'valid'
art (meaning art that goes beyond looking nice, i.e. winamp
visuals are not art) playing with digital aesthetics. Take
Alva Noto for example… most of this art is exploring
the characteristics of digital, i.e. what it is made of
etc… much like you would make a film that is exploring the
characteristics of celluloid modulating artificial light
projected to a screen, it is working with the medium as
itself. there is no content to it other than the very
medium, or if there is, it is eliminated by the noise
of the medium.
i.e. imagine you were there when the first audio recordings
on wax cylinders happened. i bet you wouldn't care at
all
about what was being recorded, but rather be very
amazed by the sheer fact that it's happening.

i just think we're in this very early stage of digital,
creating the infrastructure for future content. i'm
wondering what it will consist of.


 

offline Descent from the salt of Satan's sweat. (United Kingdom) on 2010-02-06 10:18 [#02364803]
Points: 2298 Status: Addict | Followup to Terence Hill: #02364798



The internet is probably the best example of a unique
digital medium, while it does a lot in globalising
pre-existing techniques (shopping/bidding and audio/visual
materials are made readily available for instance,) but
there's an emphasis on community - forums and networking
sites connect people from all and everywhere, and
"user-generated content" is rife.

From a strictly entertainment point of view, there's the
latest development in 3-D techniques that has, in the eyes
of some, transformed the 3-D experience into less of a
novelty.


 

offline glasse from Harrisburg (United States) on 2010-02-06 10:20 [#02364805]
Points: 4211 Status: Regular | Show recordbag



how about fractal art and gantz ggraf video. i guess people
made psychedelic environments using analog means in the 60s.
how about the music of oval? people did music with clicks
and shuffles before tho, musique concrète and what not.
still these are way beyond just digitizing a youtube video.

also, regarding video games, i think the 'choose your own
adventure' multiple paths/endings thing sets it apart from
movies. which abilities/character you choose, how you level
them up etc., impacts the story of the game.


 

offline glasse from Harrisburg (United States) on 2010-02-06 10:25 [#02364808]
Points: 4211 Status: Regular | Show recordbag



i guess i missed the alva noto post tho


 

offline Descent from the salt of Satan's sweat. (United Kingdom) on 2010-02-06 10:29 [#02364809]
Points: 2298 Status: Addict | Followup to Descent: #02364803



As well as 3-D films, there are now animation techniques
that work on objects, instead of a frame-by-frame basis, and
3D objects can be created. It'd would be damn near
inpossible to create a 3D animation without using digital
techniques.


 

offline Terence Hill from Germany on 2010-02-06 10:37 [#02364812]
Points: 2070 Status: Lurker



Descent:
yes indeed. this "connecting of people" and its emergent
patterns is probably a big part of digital aesthetics.
Nowadays, a single computer which is not connected to the
web already appears "crippled"… albeit, i still say it's
really early in its development. There's just so much
noise. Like with the wax cylinders, where you could probably
barely hear the music, now the noise consists of the
accumulated stupidity of mankind… it will probably take
some time until filtering algorithms work well enough so you
won't need to actively filter through unwanted information
yourself….

glasse:
yeah Gantz Graf also has digitalness itself as content. you
watch it and your mind goes, "wow… this is so fucking
digital!" at least that's what's happening to me…

and video games, while they are digital content, i still
believe they simply tend to be banal, even artsier indie
games. it's probably in the nature of the game.


 

offline dariusgriffin from cool on 2010-02-06 10:41 [#02364813]
Points: 12394 Status: Regular



I think I got something.

Digital is not a media because, as far as I know, we don't
have a sense of digital. We can register visuals, sounds,
motion, language, interaction whatever, but digital seems
too vague and meaningless a term here.
We do have a capacity for math, and can appreciate its
beauty, but we didn't wait for computer for that. They just
made things a whole lot more practical.
I guess to make something truly new we'd need to gain access
to some sense we can't stimulate as of now. I don't know, by
jacking up our brains or something. It'll be cool.


 

offline dariusgriffin from cool on 2010-02-06 10:44 [#02364814]
Points: 12394 Status: Regular



If you said that video games were just an evolution of
tabletop games, aided by computers, I'd agree, but I don't
really get what you mean by banal.


 

offline Terence Hill from Germany on 2010-02-06 11:02 [#02364815]
Points: 2070 Status: Lurker | Followup to dariusgriffin: #02364813



hmm true. digital things are not very tangible (or wait a
second. highly popular fruity computer company is working
frantically to bring us touchable data..), but yeah,
digital is kind of elusive…. it is very unstable and has
no physicality. it exists only as an abstract, unstable
idea. but this also means, it can take on many forms, and
actually excels at combining, comparing and re-encoding
existing information …. and so far it has mostly taken
forms we're familiar with, i.e. recorded music, text, linear
motion picture etc…. but we already have gained ideas of
how to define it, how to differentiate it from non-digital,
and how to - technically at least - use its characteristics
to our advantage.

so basically, we have formed the container, an elusive, hard
to touch container with unique characteristics, and i don't
see anything missing from it to be a medium in itself…
we're also using it every day.

it's simply new and unprecedented, humans of past
generations had to figure out what to do with written
language as well… (which leads to the point of… how
important is all this? will it have the same impact on
humanity as written language has had, or is it all
overrated? who can answer that? not our generation for
sure)



 

offline broken phillip on 2010-02-06 14:42 [#02364849]
Points: 828 Status: Lurker



A SEGA Master System is more digital than an X-Box 360 or
Play Station 3. There is no fan in the Master System and
cartridges are solid state. Newer machines have fans and
cd/dvd/blue cheese drives (moving parts even if they contain
the digital gas).

But anyway, anything digital needs to be converted back to
analogue for us to be able to see and/or hear it.


 

offline Terence Hill from Germany on 2010-02-06 14:46 [#02364851]
Points: 2070 Status: Lurker | Followup to broken phillip: #02364849



teh cake is a lie


 

offline broken phillip on 2010-02-06 15:11 [#02364857]
Points: 828 Status: Lurker



Only real digital entertainment is sex.
Getting hard (ON) blowing your load (OFF).


 

offline Terence Hill from Germany on 2010-02-06 15:36 [#02364861]
Points: 2070 Status: Lurker



:D


 

offline Terence Hill from Germany on 2010-03-26 21:38 [#02373752]
Points: 2070 Status: Lurker



it is clearing up, or at least what this person says makes
sense to me.


 

offline Greg Reason from Brisbane (Australia) on 2010-03-27 07:37 [#02373798]
Points: 182 Status: Lurker



I consider digital to be a medium rather than a media. Good
for delivery and storage.


 

offline big from lsg on 2010-03-27 07:53 [#02373800]
Points: 23624 Status: Regular | Show recordbag



what have letters done for me? how do they speak better for
me than these pictures i draw in my cave?

:)


 

offline Terence Hill from Germany on 2010-04-27 22:08 [#02377987]
Points: 2070 Status: Lurker



so while i was having a really good poop session, it occured
to me that

>>drumroll<<

digital content is software in all its variations.
:selfpalm:



 


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