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ATTN: Super Metroid Fans
 

offline Gwely Mernans from 23rd century entertainment (Canada) on 2008-11-05 03:02 [#02250297]
Points: 9856 Status: Lurker



Been working on my second super metroid hack.
Here's a teaser.

My last one required a fair amount of tough moves, but this
is made for virtually anyone. It's all about aesthetics for
me now.

bvdub, murcof and biosphere have been inspiring while
hacking this fine game.


 

offline Wolfslice from Bay Area, CA (United States) on 2008-11-05 03:25 [#02250303]
Points: 4909 Status: Regular



looks really cool ;p

haven't played super metroid since I was a kid... makes me
want to give it another go.

btw what is murcof? some chill ambience i'm missing out on?


 

offline oxygenfad from www.oxygenfad.com (Canada) on 2008-11-05 03:36 [#02250311]
Points: 4442 Status: Regular



This looks cool man, I'll totally try it out !


 

offline w M w from London (United Kingdom) on 2008-11-05 04:50 [#02250322]
Points: 21452 Status: Lurker



Nice fideo. Curious, what is this exactly, like are you
making a new level with some sort of level editor? Or do you
somehow have deeper control of the code with making your own
monsters/etc? I seem to remember this being for gameboy but
could be wrong.

I've been heavily into doom2 wads (made with editors like
doombuilder) and made a slightly IDM level recently (though
I lack enough control to do more creative stuff). You need
prboomplus to play it if interested. I've gotten quite
skilled at the game which is probably nothing to be proud
of.


 

offline Indeksical from Phobiazero Damage Control (United Kingdom) on 2008-11-05 07:13 [#02250340]
Points: 10671 Status: Regular | Show recordbag



I couldn't do the last one at all! Thanks for thinking about
people with terrible hand eye coordination such as myself!


 

offline BoxBob-K23 from Finland on 2008-11-05 11:08 [#02250364]
Points: 2440 Status: Regular



great, i'll gladly try this out....

just finished Metroid Zero Mission a while back


 

offline AphexAcid from Sweden on 2008-11-05 12:22 [#02250371]
Points: 2568 Status: Lurker | Followup to Gwely Mernans: #02250297



Looks very cool!

Brings me back to the good, old days... I've been playing
Metroid Prime. Can't defeat the last boss.


 

offline ph from United States on 2008-11-05 19:46 [#02250517]
Points: 411 Status: Regular



clever looking level design and sprites from what I could
gather...

I'm a fan of cave story, symphony of the night, original
metroid and such so I have been waiting for more games like
this.


 

offline Zephyr Twin from ΔΔΔ on 2008-11-05 21:38 [#02250526]
Points: 16982 Status: Regular | Followup to Gwely Mernans: #02250297 | Show recordbag



I <3 you. this looks awesome.

I second wMw's question, though. Did you draw those dead
people sprites? It's been ages since I played the original
Super Metroid, and I've never played the gameboy advance
ones, but I hardly recognized any of the art in your new
game. Did you draw any of it?


 

offline dariusgriffin from cool on 2008-11-05 21:54 [#02250539]
Points: 12423 Status: Regular | Followup to Zephyr Twin: #02250526



there are dead people in super metroid at the very beginning
in the spaceship space colony thing with the last metroid
and ridley and stuff

the hack looks really nice it is great that you do that


 

offline Zephyr Twin from ΔΔΔ on 2008-11-05 22:00 [#02250542]
Points: 16982 Status: Regular | Followup to dariusgriffin: #02250539 | Show recordbag



ah! I guess it really has been a long time since I've played
metroid. My favorite part was always getting the metroid
power sprinkled on you at the very end and that pulsing
rainbow uber-laser it gives you. :)


 

offline Gwely Mernans from 23rd century entertainment (Canada) on 2008-11-05 23:03 [#02250547]
Points: 9856 Status: Lurker | Followup to w M w: #02250322



I use SMILE (Super Metroid Integrated Level Editor) created
by Jathys. With this program, you have the game as is, and
from there you can redesign rooms, or make entirely new
ones. I make new rooms so it's an entirely new experience.
With SMILE, you can also change enemy vulnerabilities and
speeds, the palettes of areas and enemies, and other cool
things.

I'm also using TLP (Tile Layer Pro) to add some new graphics
or just to import say, a plant from maridia into crateria.
Makes all the difference with themed areas.

Then there's HxD, the hex editor. To change samus' physics
or other assembled string bytes, I have to do a lot of hex
math and stuff, this is probably the most annoying process.
It's not required to make a great hack, but if you want a
little something different, you'll have to go through hex. I
know some people that are making entirely new abilities and
awesome shit, I have no patience for that. I'm known in the
metroid hack community as the 'Interior Decorator', because
I do aesthetics well.

About your doom levels, that's awesome! I gave it a shot
once but stuck with Duke Nukem build because there was more
versatility. I'd love to play your levels someday, and maybe
if I could find my Duke levels, I'd send them your way.
Spent a few years doing fps levels.

What a lot of people don't know, is that it's easier to hack
an fps game than digging into an old snes game. These old
skool games have some very weird assembly to them.


 

offline Gwely Mernans from 23rd century entertainment (Canada) on 2008-11-05 23:10 [#02250549]
Points: 9856 Status: Lurker



Actually I should mention that almost all of this 'hex math'
is more or less provided to me by the SM hack masters, they
help me loads in that field, I still don't have a clear
grasp of the thousands upon thousands of byte strings to
Super Metroid's assembly. It took me 2 hours to dig into the
dachora AI (the green ostrich that uses speed boost) just to
make it shinespark 16 tiles ahead of where it usually does.
yeah, it's fucked.

Anyways sorry for making my first hack so damn hard, I was
having a sadistic phase then.

If you'd like to see some of my rooms from Cliffhanger, just
go here


 

offline w M w from London (United Kingdom) on 2008-11-06 00:27 [#02250551]
Points: 21452 Status: Lurker



Yeah, same for doom; for more precise control you need to
use more cryptic hacky tools. I only use the main
doombuilder editor because I sucks at computers.

I was browsing for some sort of command & conquer (original)
editing community but couldn't find one. All I found was an
editor that wasn't free. That would be fun to make really
hard maps for, or play maps others have made. For lots of
games actually; commercial games tend to be way too easy for
mass audiences. Like super hard mario 3 levels, etc would be
fun.

Here's my doom2 map, but kinda a pain to download and set up
all this stuff, plus you need the doom2.wad itself, so don't
bother if you don't feel like hassling with it.
need:
-doom2.wad
-prboom plus
(alternately zdoom would probably work but I havn't tested
much)
-my stoopid map
(drag drop both wads into prboom.exe simultaneously (one is
a texture file), or drag all 3 files into prboom.exe to
watch a demo.


 

offline PS on 2008-11-06 02:03 [#02250554]
Points: 1876 Status: Lurker



It's the Little Big Planet calculator, in case you haven'...


 


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