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AphexAcid
from Sweden on 2008-02-22 15:34 [#02178191]
Points: 2568 Status: Lurker
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http://www.collegehumor.com/video:1803418
I'm speechless.
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AphexAcid
from Sweden on 2008-02-22 15:59 [#02178204]
Points: 2568 Status: Lurker
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sorry, I forgot the youtube-thread.
someone in position may delete or close down this thread. I'll post it where it belongs
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Fah
from Netherlands, The on 2008-02-22 16:01 [#02178205]
Points: 6428 Status: Regular
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tool assisted though, mario doesn't swim that fast nor does that ass-glitch occur anywhere (at least, not the 3829482 times i've played the game :/)
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oscillik
from the fires of orc on 2008-02-22 16:04 [#02178207]
Points: 7746 Status: Regular
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wtf
it's like his arse secretes some form of dark matter
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Cliff Glitchard
from DEEP DOWN INSIDE on 2008-02-22 16:15 [#02178210]
Points: 4158 Status: Lurker
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the Nintendo 64 was, is and always will be, the best console ever.
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WooferAttack
from Milano (Italy) on 2008-02-22 16:43 [#02178226]
Points: 12920 Status: Lurker
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amazing
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pigster
from melbs on 2008-02-22 17:58 [#02178250]
Points: 4480 Status: Lurker | Followup to Cliff Glitchard: #02178210
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second only to most other consoles ever made :)
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dariusgriffin
from cool on 2008-02-22 18:01 [#02178252]
Points: 12420 Status: Regular
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Tool-assisted speedruns are one of the reasons I can go on living.
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pigster
from melbs on 2008-02-22 18:04 [#02178253]
Points: 4480 Status: Lurker
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i remember shooting from a canon into the castle and getting into some glitched area, but simply jumping into the edge of a room doesnt catapult you to where you wanna go. nor can you swim that first. or just fly across the screen like that.. :
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Oddioblender
from Fort Worth, TX (United States) on 2008-02-22 19:05 [#02178265]
Points: 9601 Status: Lurker
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that's glitch-tacular.
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Sano
on 2008-02-22 22:49 [#02178305]
Points: 2502 Status: Lurker | Followup to pigster: #02178250
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So far it's the only console with GoldenEye.
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dariusgriffin
from cool on 2008-02-22 23:28 [#02178310]
Points: 12420 Status: Regular
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Did you know that Pefect Dark is better than Goldeneye? It's true!
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retape
from http://retape.net (Norway) on 2008-02-23 03:59 [#02178327]
Points: 2355 Status: Lurker
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'tis!
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BoxBob-K23
from Finland on 2008-02-23 06:26 [#02178348]
Points: 2440 Status: Regular
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perfect dark didn't work on my emulator the last time I tried, if someone had more luck please tell me
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w M w
from London (United Kingdom) on 2008-02-23 06:44 [#02178354]
Points: 21447 Status: Regular
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There are seriously people that are damn near that good at certain games, but that particular one does seem too perfectly TAS.
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Ophecks
from Nova Scotia (Canada) on 2008-02-23 06:52 [#02178358]
Points: 19190 Status: Moderator | Followup to BoxBob-K23: #02178348 | Show recordbag
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It works perfectly fine in Project 64, though you might have to mix and match some plug-ins.
Both GE and PD are really bad by modern standards but I'll be first in line to buy GE for Xbox Live, the nostalgia is off the charts.
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dariusgriffin
from cool on 2008-02-23 08:40 [#02178373]
Points: 12420 Status: Regular
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What do you mean really bad? They're great fun and perfectly balanced, which is all that matters. The only problem I can see is the AI might now look a little dodgy in places but whatevs.
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Ophecks
from Nova Scotia (Canada) on 2008-02-23 09:12 [#02178381]
Points: 19190 Status: Moderator | Followup to dariusgriffin: #02178373 | Show recordbag
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Yeah it's mostly AI issues with Goldeneye. Pretty much gamebreaking for me. The gunplay has none of the dynamics and nuance of modern games. It's boring and unchallenging, almost feels like I'm exploiting them rather than fighting them. The game doesn't work as a run-and-gun shooter like the other FPS' of that era, Quake et al, so without AI, forget it. The mission design holds up, though. If they tweak the archaic gameplay, those missions are still up to the task.
Perfect Dark's problem is technical. I used to play the Combat Simulator like 6 hours a day. But even in the year 2000, the 4 player split-screen was stupidly chuggy. Especially with bots... which sucks because the level designs were mostly designed with the usage of bots in mind, they weren't like Goldeneye's tight little 4p maps. In 2008, it's graduated from annoying to unplayable. The single player is alright.
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Ophecks
from Nova Scotia (Canada) on 2008-02-23 09:17 [#02178384]
Points: 19190 Status: Moderator | Followup to Ophecks: #02178381 | Show recordbag
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It's still better than Perfect Dark Zero, anyway.
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dariusgriffin
from cool on 2008-02-23 09:29 [#02178386]
Points: 12420 Status: Regular
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Yeah, Perfect Dark really is slow. I wouldn't say it's a problem with the game itself, it just wasn't made for the right console. I recently played it in Project64 and it was beautiful and fast and great. Emulation is the best thing that could happen to gaming.
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BoxBob-K23
from Finland on 2008-02-23 09:34 [#02178388]
Points: 2440 Status: Regular | Followup to dariusgriffin: #02178386
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"emulation is the best thing that could happen to gaming."
agreed!
and ophecks, thanks for the info, I think I tried to play it a couple of years ago on PJ64 when the emulator was still taking its baby steps, but I think I'll go back and get the latest version and plug-ins to try this out... another game that didn't work the last time I tried was Conker's Bad Fur Day, which I hope is already playable.
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Sano
on 2008-02-23 09:35 [#02178389]
Points: 2502 Status: Lurker | Followup to Ophecks: #02178358
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The idea of GoldenEye was to play in multiplayer, it's all about the remote mines and proximity mines.
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Ophecks
from Nova Scotia (Canada) on 2008-02-23 09:37 [#02178390]
Points: 19190 Status: Moderator | Followup to dariusgriffin: #02178386 | Show recordbag
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Indeed, emulation wails. It does wonders for games from that era especially.
And I think a lot of modern games could learn from Perfect Dark's customization options. Man alive there's such much to do in the Combat Sim.
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Ophecks
from Nova Scotia (Canada) on 2008-02-23 09:39 [#02178391]
Points: 19190 Status: Moderator | Followup to Sano: #02178389 | Show recordbag
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I had a lot of fun but personally I always found the levels in that game pretty bland, nowhere near as interesting or dynamic as the levels in Perfect Dark. They felt balanced almost too a fault, almost TOO conservative.
But then I always used to get my ass kicked in Goldeneye and it made me mad and bitter. Don't mind me.
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