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shepard tone :)
 

offline w M w from London (United Kingdom) on 2003-01-13 13:16 [#00512853]
Points: 21460 Status: Lurker



This is one of the more interesting ideas I've come across
in sound creation. I made one quickly at www.zebox.com/w to
try it. Thanks to whoever posted the link
http://www.mip.berkeley.edu/physics/G+50+05.html


 

offline w M w from London (United Kingdom) on 2003-01-13 13:20 [#00512860]
Points: 21460 Status: Lurker



(in mine, I put two meshed together in a round with one
being 5 notes higher. this is only a sequence of 24 notes
that keeps looping- but it sounds like it keeps rising.)


 

offline steve mcqueen from caerdydd (United Kingdom) on 2003-01-13 13:26 [#00512877]
Points: 6574 Status: Addict



there's a class to do shepherd tones in supercollider, i've
never looked into it though cos it would mean potching about
and putting it in my default library, i shall scamper off
and look at it now.

do you reckon dial off gantz graf has this in it? sound s
like it to my ears


 

offline w M w from London (United Kingdom) on 2003-01-13 13:29 [#00512890]
Points: 21460 Status: Lurker



Yes, it was used in dial which is why someone brought it up
in another thread. It's much harder to come up with audio
illusions than visual ones, so I find this pretty
fascinating.



 

offline w M w from London (United Kingdom) on 2003-01-13 13:32 [#00512898]
Points: 21460 Status: Lurker



It's really easy, I did it in modplug tracker. have 4
octaves of rising notes playing at once, every next note,
slightly decrease the volume of the highest octave and
increase the lowest one so it'll go right on track again at
the beginning.


 

offline steve mcqueen from caerdydd (United Kingdom) on 2003-01-13 13:42 [#00512920]
Points: 6574 Status: Addict



this sc patch for doing it is dead cool. only 32 lines long
too. where's zeus when i want to rub his nose in the stone
aged shit that is csound eh?


 

offline w M w from London (United Kingdom) on 2003-01-13 13:53 [#00512935]
Points: 21460 Status: Lurker



Are you talking about using code with music, like a c++ type
of thing designed for sound? I've never used those.


 

offline steve mcqueen from caerdydd (United Kingdom) on 2003-01-13 13:53 [#00512937]
Points: 6574 Status: Addict



hmph like all good but simple illusions its not half as fun
now i know how it works :(


 

offline w M w from London (United Kingdom) on 2003-01-13 13:55 [#00512941]
Points: 21460 Status: Lurker



poor adults, they need extra umph to make things seem like
magic


 

offline Clic on 2003-01-13 13:55 [#00512942]
Points: 5232 Status: Regular



This is interesting. .. .

. .. ... meow.


 

offline steve mcqueen from caerdydd (United Kingdom) on 2003-01-13 13:56 [#00512944]
Points: 6574 Status: Addict



nah supercollider http://www.audiosynth.com its a smalltalk
based object orientated language made for synthesis and all
sorts of other next level shit ;) it's brilliant. well worth
getting a cheapy mac for (if you don't already have one).
i'm always going on about it but people who have said they
used it in the past chickened out when i asked to swap
patches a while back.


 

offline w M w from London (United Kingdom) on 2003-01-13 14:01 [#00512955]
Points: 21460 Status: Lurker



I liked eo, it was a funny little diddy and made me feel
like salmon


 

offline w M w from London (United Kingdom) on 2003-01-13 14:03 [#00512957]
Points: 21460 Status: Lurker



In this book I'm reading (slowly) by dietel and dietel about
c++, they are introducing the basic concepts of regular c++
but keep preparing the reader for the later chapters which
will be about object oriented language which so far sounds
really interesting and logically simple.


 

offline w M w from London (United Kingdom) on 2003-01-13 14:04 [#00512958]
Points: 21460 Status: Lurker



do you have any examples of something interesting that was
made with super collider?


 

offline steve mcqueen from caerdydd (United Kingdom) on 2003-01-13 14:18 [#00512980]
Points: 6574 Status: Addict



i never fancied getting into oo until i met smalltalk via
supercollider - i think getting into it via c++ is
definitely the most difficult route, though now i've played
with supercollider for a while i feel pretty confident that
i could get into c++ with minimum blood,sweat & tears. i
really like c syntax.

there is supercollider stuff out there on the web that will
blow your mind - eg, theres a generative composition playing
from a lighthouse that will play for 1000 years without
repitition! (link to it on audiosynth.com)... there's
classes you can get to cater for genetic algorithms and
neural networks, algorithmic break beat cutting, ridiculous
stuff.

it also caters reasonably well for people who want to make
their own composition environments, i've got my own waveform
editor made for it and it's all i use to edit my samples...

get into it!


 

offline Glitch from New Zealand on 2003-01-13 23:33 [#00513450]
Points: 519 Status: Regular | Followup to w M w: #00512853



your most welcome.. . its really interesting isnt it.. .
before I found that link I thought AE had used magic to make
Dial sound like that (: well not really.. . which track is
the one you used it on ??? Ill just guess shall I (:


 

offline go gadget from who cares (United States) on 2003-01-14 10:37 [#00513859]
Points: 159 Status: Lurker



thats hella nifty


 

offline w M w from London (United Kingdom) on 2003-01-14 12:24 [#00514024]
Points: 21460 Status: Lurker



Actually, I took the shepard tone that I made down from my
zebox site before you responded to this thread. It was
called "shepard tone" and was very basic. However if you are
interested in hearing it, I'd be glad to email it to you
(it's short) even though you can probably make one easily
yourself.


 

offline sadist from the dark side of the moon on 2003-01-14 12:51 [#00514066]
Points: 8670 Status: Lurker



could you mail it to me ??
matrigs@wp.pl ?


 

offline w M w from London (United Kingdom) on 2003-01-14 13:24 [#00514101]
Points: 21460 Status: Lurker



I just put it back up on the site instead. www.zebox.com/w
"fshepardtone".


 

offline sadist from the dark side of the moon on 2003-01-14 14:50 [#00514154]
Points: 8670 Status: Lurker



not there ??


 

offline sadist from the dark side of the moon on 2003-01-14 14:58 [#00514159]
Points: 8670 Status: Lurker



okay, found it...

very good ! i found a few examples on the internet, but they
were poor. i could hear where it started go up again...

i realised, that the effect works better played backwards,
so that the tones go down.

and the best results are when it is played slow.

anyway, i'm looking forward for your first song with this !!


 

offline eerik from Estonia on 2003-01-14 15:01 [#00514161]
Points: 33 Status: Regular



Whoa this is cool stuff!

Once I had a similar idea, I wanted to make a track that
endlessly slows down. The slowdown works through sample
stretching so all sounds get lower at the same time. The
track should contain one sample played in different octaves,
from the lowest possible to highest possible but all through
the track only the volume of midrange sounds would be kept
high.
Some time after the starting point of the slowdown all
samples will be an octave lower than they were in the
beginning of the track. In the midrange everything will
sound just like in the beginning of the track because every
sound has been replaced by the lowered version of the same
sample from an octave higher.
From this point this track could be looped infinitely and it
would seem to be continuously slowing down.

I don't know if anyone gets what I mean, the explanation may
be a bit bad.

Anyway I haven't made such a track yet but I think I will
try it some time.


 

offline w M w from London (United Kingdom) on 2003-01-14 17:16 [#00514306]
Points: 21460 Status: Lurker



That does make sense and I have thought about doing
something similar but havn't done it either. I was probably
going to use some sort of beats, I think they'd be more
interesting than tones. same thing pretty much, have a beat
and another at a higher octave that lowers pitch until it
"becomes" the beat that was in the previous octave (which by
that time lowered an octave itself). That'd be really cool.


 

offline Glitch from New Zealand on 2003-01-14 23:58 [#00514546]
Points: 519 Status: Regular



downloading presently.. . it would probably have been easier
to just make my own version.. . but Im too lazy.. . and
wanted to hear what you made.. . I dont know if Id be able
to work it into a track effectively anyway. ..



 

offline Glitch from New Zealand on 2003-01-15 00:01 [#00514548]
Points: 519 Status: Regular



hey.. . that was pretty cool.. . like the sound you used.. .
sounds very full of harmonics.. . but then that might just
be the multi-layered octave treatment (; Im going to try my
own one with lower sounds to see what I can get out of it.
..



 


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